Thread: Mid_Func

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  1. #1
    GEHhgerhgerhgerhrhr's Avatar
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    Post Mid_Func

    Code:
    //=====================================================================================
    
    #include <windows.h>
    #include <conio.h>
    
    #include <d3d9.h>
    #pragma comment(lib, "d3d9.lib")
    
    #include <d3dx9.h>
    #pragma comment(lib, "d3dx9.lib")
    
    typedef HRESULT ( WINAPI * DrawIPrim )
    	( LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, 
    		INT, UINT, UINT, UINT, UINT );
    
    void Jump( DWORD Address, DWORD Your_Detour );
    DWORD Old = NULL;
    
    LPDIRECT3DDEVICE9 m_pD3Ddev;
    LPDIRECT3D9 pD3D;
    DrawIPrim pDrawIPrim = NULL;
    
    DWORD dwEndscene_hook = NULL;
    DWORD dwEndscene_ret = NULL;
    DWORD dwDIP_hook = NULL;
    DWORD dwDIP_ret = NULL;
    DWORD dwReset_hook = NULL;
    DWORD dwReset_ret = NULL;
    DWORD bJump = NULL;
    
    D3DVIEWPORT9 Viewport;
    D3DRECT RectA;
    D3DRECT RectB;
    DWORD CrossHairColor = D3DCOLOR_ARGB( 255, 20, 255, 20 );
    DWORD ScreenCenterX = NULL;
    DWORD ScreenCenterY = NULL;
    LPD3DXFONT pFont = NULL;
    HMODULE D3D9 = NULL;
    UINT fHeight = 16;
    RECT FontRect;
    
    D3DPRESENT_PARAMETERS D3D_PP = {0};
    IDirect3D9 * (WINAPI *oDirect3DCreate9)(UINT SDKVersion);
    //=====================================================================================
    
    VOID WINAPI MY_MAIN_ENDSCENE( LPDIRECT3DDEVICE9 pDev )
    {
    	pDev->GetViewport( &Viewport );
    
    	ScreenCenterX = ( Viewport.Width / 2 );
    	ScreenCenterY = ( Viewport.Height / 2 );
    
    	RectA.x1 = ScreenCenterX - 40;
    	RectA.x2 = ScreenCenterX + 40;
    	RectA.y1 = ScreenCenterY;
    	RectA.y2 = ScreenCenterY + 1;
    	RectB.x1 = ScreenCenterX;
    	RectB.x2 = ScreenCenterX + 1;
    	RectB.y1 = ScreenCenterY - 40;
    	RectB.y2 = ScreenCenterY + 40;
    		 
    	pDev->Clear( 1, &RectA, D3DCLEAR_TARGET, CrossHairColor, 0, 0 );
    	pDev->Clear( 1, &RectB, D3DCLEAR_TARGET, CrossHairColor, 0, 0 ); 
    
    	if( pFont == NULL )
    		D3DXCreateFontA( pDev, fHeight, 0, FW_BOLD, 0, TRUE, 
    			DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, 
    				DEFAULT_PITCH | FF_DONTCARE, "Calibri", &pFont );
    
    	if( pFont != NULL )
    	{
    		int istrlen = strlen( "HELLO" ) * 3;
    		FontRect.left = ScreenCenterX - istrlen;
    		FontRect.top = Viewport.Height - fHeight - fHeight;
    		FontRect.right = Viewport.Width;
    		FontRect.bottom = Viewport.Height;
    
    		pFont->DrawTextA( 0, "HELLO", -1, &FontRect, 
    			DT_NOCLIP, D3DCOLOR_ARGB( 255, 20, 128, 255 ) );
    	}
    }
    
    __declspec(naked) void MyEndscene( )
    {
    	__asm
    	{
    		MOV DWORD PTR SS:[EBP-0x10],ESP
    		MOV ESI,DWORD PTR SS:[EBP+0x8]
    		XOR EBX,EBX						//replace patched code
    		PUSHFD 
    		PUSHAD
    		PUSH [EBP+0x8]
    		CALL MY_MAIN_ENDSCENE;
    		POPAD
    		POPFD
    		CMP ESI,EBX						//replace patched code
    		jmp dwEndscene_ret;				//jump back to normal endscene
    	}
    }
    
    VOID WINAPI MY_MAIN_DIP( LPDIRECT3DDEVICE9 pDev, 
    	D3DPRIMITIVETYPE Type, INT BIndex, UINT MIndex, 
    		UINT NVertices, UINT SIndex, UINT PCount )
    {
    	LPDIRECT3DVERTEXBUFFER9 Stream_Data;
    	UINT Offset = 0;
    	UINT Stride = 0;
    
    	if( pDev->GetStreamSource( 0, &Stream_Data, &Offset, &Stride ) == S_OK )
    		Stream_Data->Release();
    
    	if( Stride == 32 )
    	{
    		bJump = TRUE;
    		pDev->SetRenderState( D3DRS_ZENABLE, FALSE );
    
    		pDrawIPrim( pDev, Type, BIndex, MIndex, 
    			NVertices, SIndex, PCount );
    
    		pDev->SetRenderState( D3DRS_ZENABLE, TRUE );
    		bJump = FALSE;
    	}
    }
    
    __declspec(naked) void MyDIP( )
    {
    	__asm
    	{
    		MOV EDI,DWORD PTR SS:[EBP+0x8]
    		XOR EBX,EBX						
    		CMP EDI,EBX						// replace patched code
    		PUSHFD 
    		PUSHAD
    		MOV EDX,[bJump]
    		CMP EDX,0x0
    		JG DONE
    		PUSH [EBP+0x20]					// Push arguments of DIP
    		PUSH [EBP+0x1C]		
    		PUSH [EBP+0x18]		
    		PUSH [EBP+0x14]		
    		PUSH [EBP+0x10]		
    		PUSH [EBP+0x0C]		
    		PUSH [EBP+0x08]		
    		CALL MY_MAIN_DIP
    		DONE: POPAD
    		POPFD
    		jmp dwDIP_ret;					// jump back to normal DIP
    	}
    }
    
    VOID WINAPI MY_MAIN_RESET( )
    {
    	if( pFont != NULL )
    		if( pFont->Release( ) == S_OK )
    			pFont = NULL;
    }
    
    __declspec(naked) void MyReset( )
    {
    	__asm
    	{
    		PUSHAD
    		PUSHFD
    		CALL MY_MAIN_RESET
    		POPFD
    		POPAD
    		MOV ESI,DWORD PTR SS:[EBP-0x08]
    		MOV EDI,DWORD PTR SS:[EBP-0x04]
    		POP EBX
    		JMP dwReset_ret
    	}
    }
    
    //=====================================================================================
    
    VOID WINAPI GETD3D( VOID )
    {
    	HWND ConsoleWindow = GetConsoleWindow( );
    	//ShowWindow( ConsoleWindow, SW_HIDE ); // Your Choice ...
    
    	while( D3D9 == NULL )
    	{
    		D3D9 = GetModuleHandleA( "d3d9.dll" );
    		Sleep( 100 );
    	}
    
    	*(PDWORD)&oDirect3DCreate9 = (DWORD)
    		GetProcAddress( D3D9, "Direct3DCreate9" );
    
    	_cprintf( "Direct3DCreate9\n" );
    	pD3D = oDirect3DCreate9( D3D_SDK_VERSION );
    
    	D3D_PP.Windowed = TRUE;
    	D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD;
    	D3D_PP.BackBufferFormat = D3DFMT_UNKNOWN;
    
    	_cprintf( "CreateDevice\n" );
    	pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
    		ConsoleWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, 
    			&D3D_PP, &m_pD3Ddev );
    
    	PDWORD VTABLE = *(DWORD**)m_pD3Ddev;
    
    	dwEndscene_hook = VTABLE[42] + 0x2A;
    	dwEndscene_ret = dwEndscene_hook + 0x0A;
    	dwDIP_hook = VTABLE[82] + 0x2D;
    	dwDIP_ret = dwDIP_hook + 0x7;
    	dwReset_hook = VTABLE[16] + 165;
    	dwReset_ret = dwReset_hook + 0x7;
    
    	*(PDWORD)&pDrawIPrim = (DWORD)VTABLE[82];
    
    	_cprintf( "Jump\n" );
    	Jump( (DWORD)dwEndscene_hook, (DWORD)MyEndscene );
    	Jump( (DWORD)dwDIP_hook, (DWORD)MyDIP );
    	Jump( (DWORD)dwReset_hook, (DWORD)MyReset );
    
    	_cprintf( "Done\n" );
    	Sleep( 400 );
    	m_pD3Ddev->Release( );
    	pD3D->Release( );
    	FreeConsole( );
    }
    
    //=====================================================================================
    
    BOOL WINAPI DllMain( HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved )
    {
    	if( dwReason == DLL_PROCESS_ATTACH )
    	{
    		DisableThreadLibraryCalls( hModule );
    		AllocConsole( );
    		_cprintf( "Ready\n" );
    		CreateThread( NULL, NULL, (LPTHREAD_START_ROUTINE)
    			GETD3D, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    
    //=====================================================================================
    
    void Jump( DWORD Address, DWORD Your_Detour )
    {
    	VirtualProtect( (LPVOID)Address, 5, 
    		PAGE_EXECUTE_READWRITE, &Old );
    
    	*(PBYTE)Address = (BYTE)0xE9;
    
    	*(PDWORD)(Address + 1) = 
    		( Your_Detour - Address - 5) ;
    
    	VirtualProtect( (LPVOID)Address, 5, 
    		Old, &Old );
    }
    
    //=====================================================================================

  2. The Following User Says Thank You to GEHhgerhgerhgerhrhr For This Useful Post:

    burnt18 (02-27-2013)

  3. #2
    makkau97's Avatar
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    what's this ?

  4. #3
    elimabiru's Avatar
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    i already tried but fail
    Give me a Thanks if i HELP !

    Making a Hack ! :
    Injector : Done
    Chams : In Progress
    Wallhack : Done
    Wireframe : Not Done
    D3D Menu : Done
    Loader : Done
    Trainer : Done


    Need Help on someone that good at C++ !
    Sorry if i make Mistake !!


    200 Thanks :
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  5. #4
    GEHhgerhgerhgerhrhr's Avatar
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    Quote Originally Posted by elimabiru View Post
    i already tried but fail
    work for MW3 n Sudden Attack , wallhack

  6. #5
    elimabiru's Avatar
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    Quote Originally Posted by Farah[Aisyah] View Post
    work for MW3 n Sudden Attack , wallhack
    the code is detected on sudden attack i try !
    but work on MW3 just need to fix the code..

    your Code ?
    Give me a Thanks if i HELP !

    Making a Hack ! :
    Injector : Done
    Chams : In Progress
    Wallhack : Done
    Wireframe : Not Done
    D3D Menu : Done
    Loader : Done
    Trainer : Done


    Need Help on someone that good at C++ !
    Sorry if i make Mistake !!


    200 Thanks :
    500 Thanks : /me
    800 Thanks :
    1000 Thanks :

  7. #6
    lulzuh's Avatar
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    blackshot-hacks ur mw3 leeched bullshit code is wrong here

  8. #7
    elimabiru's Avatar
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    Quote Originally Posted by lulzuh View Post
    blackshot-hacks ur mw3 leeched bullshit code is wrong here
    lol just need to fix
    Give me a Thanks if i HELP !

    Making a Hack ! :
    Injector : Done
    Chams : In Progress
    Wallhack : Done
    Wireframe : Not Done
    D3D Menu : Done
    Loader : Done
    Trainer : Done


    Need Help on someone that good at C++ !
    Sorry if i make Mistake !!


    200 Thanks :
    500 Thanks : /me
    800 Thanks :
    1000 Thanks :

  9. #8
    devilaim's Avatar
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    you get banned if you use wallhack maintenance coming soon..i play BS a minute ago fuck some player use rapidfire combination weapon of XM8 and AWP only one shot you dead..

  10. #9
    basung99's Avatar
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    Counter strike 1/6 hack?? How to make it..use c++ or just Notepad++

  11. #10
    Hazique911's Avatar
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    Sudden Attack??? How to put the code ?

  12. #11
    Sky_____'s Avatar
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    Detected

    ---------- Post added at 08:10 PM ---------- Previous post was at 08:05 PM ----------

    There's a new way how to disable gameguard

  13. #12
    syahir_hacker's Avatar
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    Where to paste this code?

  14. #13
    elimabiru's Avatar
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    Quote Originally Posted by devilaim View Post
    you get banned if you use wallhack maintenance coming soon..i play BS a minute ago fuck some player use rapidfire combination weapon of XM8 and AWP only one shot you dead..
    i know the bug you only need
    1. awp
    2. any gun
    3. 2 weopen slot
    4. start game and make sure you Host
    5. then change host quickly spam (num 1)

    it should work

    ---------- Post added at 05:33 PM ---------- Previous post was at 05:31 PM ----------

    Quote Originally Posted by Hazique911 View Post
    Sudden Attack??? How to put the code ?
    you just need Visual c++ lol
    and need good at it..
    Give me a Thanks if i HELP !

    Making a Hack ! :
    Injector : Done
    Chams : In Progress
    Wallhack : Done
    Wireframe : Not Done
    D3D Menu : Done
    Loader : Done
    Trainer : Done


    Need Help on someone that good at C++ !
    Sorry if i make Mistake !!


    200 Thanks :
    500 Thanks : /me
    800 Thanks :
    1000 Thanks :

  15. #14
    herkftw's Avatar
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    i trie it with visual C+ and notepad+ but nothing

  16. #15
    GEHhgerhgerhgerhrhr's Avatar
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    Quote Originally Posted by herkftw View Post
    i trie it with visual C+ and notepad+ but nothing
    debug ?

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