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  1. #31
    ambersama's Avatar
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    thankyou from your hard work. can that addressalso change the killings of the weapons?

  2. #32
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    Could someone tell me how to add a chain kill to my medal with do it yourself or cheat engine plz ?

  3. #33
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    Quote Originally Posted by azertyfg View Post
    Could someone tell me how to add a chain kill to my medal with do it yourself or cheat engine plz ?
    https://www.mpgh.net/forum/616-call-d...-715-3-up.html
    Last edited by ytoof; 03-04-2013 at 02:35 PM.

  4. #34
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    Quote Originally Posted by ytoof View Post
    Hey here are the new Adresses we've managed to get so far (Offset from v15 to v16 is 60 (hex). Thanks to @dharbert for helping me
    Due to the Character Limit per Thread i packed them as .zip and uploaded them as Attachment (damn you forum layout :P)

    USE AT OWN RISK AND ONLY IN BARRACKS NOT IN LOBBY!

     
    Not Needed Right, they are just .ct Files^^


     


     

    @dharbert - Adresses + Help
    @ytoof (Me) - Release + Adresses
    The challenges addresses will save me a lot of time on a little project I'm working on.

    Although updating the address list isn't too hard...if you have last updates list and the new offset.
    Last edited by rileyjstrickland; 03-04-2013 at 06:06 PM.

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  5. #35
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    can someone tell me how to unlock the nuclear killer calling card with this?

  6. #36
    Honesty is an expensive gift do not expect it from cheap people!
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    Pretty cool, thank you :3

  7. #37
    ickitsune's Avatar
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    Can someone please tell me what the address is for the attachments in Create a Class?

  8. #38
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    Quote Originally Posted by ickitsune View Post
    Can someone please tell me what the address is for the attachments in Create a Class?
    I'll try to give you an example for Custom Class 1. The attachment addresses and the wildcards addresses are mixed together, and it's a real mess.

    The starting address for the primary weapon attachments for Custom Class 1 is 02F0022B

    I will be using the M27 assault rifle as an example. Here is what it would look like with only the reflex sight attachment:
    02F0022B 40 00 00 00

    Here is what it looks like with the reflex sight and fore grip attachments:
    02F0022B 40 40 01 00

    And here is what it looks like with 3 attachments. The reflex sight, fore grip, and select fire:
    02F0022B 40 40 41 02

    Like I said before, the values change and get mixed in when you add wildcards. It also depends on which order you add the attachments.

    As I showed above, this is what it looks like with the attachments for the M27 in this order (Reflex, Fore Grip, Select Fire):
    02F0022B 40 40 41 02

    But, if the attachments were in a different order (Fore Grip, Select Fire, Reflex), it would look like this instead:
    02F0022B 40 41 42 00

    You'll just have to play around with the values and addresses in Cheat Engine.

  9. The Following User Says Thank You to dharbert For This Useful Post:

    ickitsune (03-10-2013)

  10. #39
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    Quote Originally Posted by dharbert View Post
    I'll try to give you an example for Custom Class 1. The attachment addresses and the wildcards addresses are mixed together, and it's a real mess.

    The starting address for the primary weapon attachments for Custom Class 1 is 02F0022B

    I will be using the M27 assault rifle as an example. Here is what it would look like with only the reflex sight attachment:
    02F0022B 40 00 00 00

    Here is what it looks like with the reflex sight and fore grip attachments:
    02F0022B 40 40 01 00

    And here is what it looks like with 3 attachments. The reflex sight, fore grip, and select fire:
    02F0022B 40 40 41 02

    Like I said before, the values change and get mixed in when you add wildcards. It also depends on which order you add the attachments.

    As I showed above, this is what it looks like with the attachments for the M27 in this order (Reflex, Fore Grip, Select Fire):
    02F0022B 40 40 41 02

    But, if the attachments were in a different order (Fore Grip, Select Fire, Reflex), it would look like this instead:
    02F0022B 40 41 42 00

    You'll just have to play around with the values and addresses in Cheat Engine.
    Okay! Thanks a lot! But, I just have one more question if you don't mind...

    Whenever I try to put on 3 attachments onto a weapon, I see it in my Create a Class, but it doesn't seem to work in-game. Any suggestions on how to get it to work?

    Edit: D'awwwwh. Can you not stack attachments anymore? i.e. 2-3 Laser Sights?
    Last edited by ickitsune; 03-10-2013 at 12:42 PM.

  11. #40
    pr9n1k's Avatar
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    who have a rc-xd and lightning strike addresses?

  12. #41
    dharbert's Avatar
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    Quote Originally Posted by pr9n1k View Post
    who have a rc-xd and lightning strike addresses?
    Starting (unlock) address for RC-XD: 02EFD0B4

    Starting (unlock) address for Lightning Strike: 02EFD3DF

  13. #42
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    Sorry to be pushy dharbert, but any answer to my question?

  14. #43
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    Quote Originally Posted by ickitsune View Post
    Okay! Thanks a lot! But, I just have one more question if you don't mind...

    Whenever I try to put on 3 attachments onto a weapon, I see it in my Create a Class, but it doesn't seem to work in-game. Any suggestions on how to get it to work?

    Edit: D'awwwwh. Can you not stack attachments anymore? i.e. 2-3 Laser Sights?
    The trick for the 3 attachments is to first select the Primary Gunfighter wildcard and add the 3 attachments to your weapon normally. Then, go to the memory browser in Cheat Engine and remove the code for the Primary Gunfighter wildcard. That will leave the 3 attachments on your weapon, and also free up an inventory slot after you remove the Primary Gunfighter wildcard.

    As far as stacking attachments, I haven't tried that before. It might be possible. I'll let you know when I try it out.

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    ickitsune (03-10-2013)

  16. #44
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    Quote Originally Posted by dharbert View Post
    The trick for the 3 attachments is to first select the Primary Gunfighter wildcard and add the 3 attachments to your weapon normally. Then, go to the memory browser in Cheat Engine and remove the code for the Primary Gunfighter wildcard. That will leave the 3 attachments on your weapon, and also free up an inventory slot after you remove the Primary Gunfighter wildcard.

    As far as stacking attachments, I haven't tried that before. It might be possible. I'll let you know when I try it out.
    Thanks! And thanks for dealing with my questions.

  17. #45
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    thanks for your posted work ...... i have been able to make adjustments to my weapons kills and headshots in the memory addresses (still learning ce)

    but i am having trouble unlocking calling cards - im trying to unlock the humilation perk and the joker card for it

    Code:
    <Description>"Master Of Humiliation (x1) Max = 26"</Description>
          <Color>80000008</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>NvOptimusEnablement+1F19C1A</Address>
    i have tryied to go to manual address to adj value of say the hail mary

    Code:
    <Description>"Hail Mary (x1) Max = 1"</Description>
          <Color>80000008</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>Tsmp.exe+1F19BF6</Address>
        </CheatEntry>
    I changed the tybe to 2 bytes and value of say 1then play 1 round - nothing happens - do i have to go into memory address? what colums to i change?


    lastly do you no te address for hc ctf kills deaths caps returns ?

    thanks for all your time and work >>>>
    Last edited by Jorndel; 03-12-2013 at 10:35 AM.

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