Thread: AimBone

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  1. #1
    mwxplayer's Avatar
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    AimBone

    Common sense I know , was just bored.
    Code:
    	
    static char* Bones[20] = {
        /*Head*/          "j_helmet"     , "j_head"            , "j_neck"
        /*Arms*/        , "j_shoulder_le", "j_shoulder_ri"  , "j_elbow_le"     , "j_elbow_ri", "j_wrist_le", "j_wrist_ri", "j_gun"
        /*Back*/        , "j_mainroot"   , "j_spineupper"   , "j_spinelower" , "j_spine4"
        /*Legs*/        , "j_hip_ri"     , "j_hip_le"       , "j_knee_le"    , "j_knee_ri" , "j_ankle_ri", "j_ankle_le"
    };
    
    
    
    if ( HACKITEM[i].hacktype == 2 ){
    				
    					if ( *HACKITEM[i].hack == 0 )
    					  Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
    					else if ( *HACKITEM[i].hack == 1 )
    					 Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 2 )
    					 Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 3 )
    					 Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 4 )
    					 Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 5 )
    					 Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 6 )
    					 Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 7 )
    					 Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 8 )
    					 Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 9 )
    					 Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 10 )
    					 Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 11 )
    					 Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 12 )
    					 Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 13 )
    					 Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 14 )
    					 Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 15 )
    					 Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 16 )
    					 Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 17 )
    					 Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 18 )
    					 Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 19 )
    					 Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 20 )
    					 Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    
    					
    				
    
    				}
    
    		
    		}
    now In your Main Aimbot.
    Code:
    INT _noob_ = *HACKITEM[2].hack - 1;
    	if (hack2 == 1) Engine.GetTagPos ( Entity[i] , Bones[_noob], CurBone ); //aimbone
    	else Engine.GetTagPos ( Entity[i] , AimBoneList[j] , CurBone ); //bestbone
    Last edited by mwxplayer; 03-12-2013 at 12:49 AM.

  2. The Following User Says Thank You to mwxplayer For This Useful Post:

    ____MrFox (04-23-2013)

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