Once you void unpatch memory, how do you repatch.
This is in the tutorial on how to get advanced aimbots to work >.>
Once you void unpatch memory, how do you repatch.
This is in the tutorial on how to get advanced aimbots to work >.>
Re-patch? Why the hell would you re-patch?
Do you like aCI bans? O_o
Sorry... lol I derped out. I mean what you said in the thread "Manually patch the above addresses with their original code"
Which mean these addresses (which I figure are CG_Trade, GetTagPosition, and the other I forgot):
0x00571790
0x004FB960
0x0042C970
Just put the function I posted in the source and call it from either a thread or in the ui.ShowList hook.
You blind? ._.
The function was literally in the first post....
Send me if you want.Code:void unPatchMemory() { //-InSaNe- always bugs me about byte arrays so to tick him off: *(__int64*)0x00571790 = 0x5150000000D08E8B; *(__int64*)0x004FB960 = 0x6A50106A0424448B; *(__int64*)0x0042C970 = 0x0F0038800424448B; }
IW5M Public hax has compaitable aCI bypass for now.. just patch original code (Change push ebp to ret at the starting of the function (NP_SendRandomString) ) and inject it..
Extreme Injector stopped working for me... I tried another one, does it need to autoinject? I figured not, because you first need to change push ebp to ret
But it still doesn't work for me.
EDIT: Kenshin, private messages aren't really private. I don't want the source to be leaked out, is there another way I can send it to you?
@mwxplayer Public Hax didn't work, and anyways I wanted an aimbot... I'm scanning CE Tutorials on how to patch original code and can't find them. I guess I just have to keep looking
That was my problem, I don´t know how to patch the original code using CE... I enter the address, then go into memory view. I copy the highlighted opcode and byte, then when I get past the safe mode prompt I try replacing what it changes to with the old one.
That was what I figured you should do to patch the original code... but that just crashed IW5M. I´m trying to dig up tutorials about CE using google, but all i´m getting is Tutorials on the Auto Assembler when I search for how to look at the assembly of addresses.
---------- Post added at 11:11 AM ---------- Previous post was at 11:10 AM ----------
Since I saw- you said MWX's method of patching aCI (NP_SendRandomString) didn't work.
I guess the last thing left is finding out how to patch the code.