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  1. #1
    [EPiC] Rev's Avatar
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    External Rapid Fire (Any Game) & Source Code

    Hey guys. EPiC REV here. I told you I'd be posting soon. I just completed a simple external rapid fire hack that works in any game. I don't really think it's anything special but I thought I would post it anyways as well as the source code (C++). Anyways, it's undetectable as of right now and I hope you guys enjoy.

    Source Code:
    Code:
    // Rapid Fire.cpp : Defines the entry point for the console application.// Copyright 2013 @ EPiC REV
    
    
    #include "stdafx.h"
    #include <iostream>
    #include <Windows.h>
    #include <time.h>
    
    
    using namespace std;
    
    
    int main()
    {
        cout << "===============================================================================" << endl;
        cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
        cout << "===============================================================================" << endl;
        cout << "Press right-click in game to rapid fire." << endl;
    
    
        bool RapidFire = false;
        int AutoFireTimer = clock();
        int currentTime;
        bool MouseDown = false;
        while(true)
        {
            //Check for right mouse button to be down.
            if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
            else RapidFire = false;
    
    
            if(RapidFire)
            {
                //only go if so many milliseconds have passed.
                if(!MouseDown)
                {
                    MouseDown = true;
                    mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); //
                }
                if(clock() - AutoFireTimer > 21)
                {
                    MouseDown = false;
                    mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); //
                    AutoFireTimer = clock();
                }
            }
        }
    
    }

    You can still fire normally (L-Mouse) but if you want to rapid fire you just press R-Mouse.
    It runs in a console window so it's not injected.

    Anyways, here's the download:

    Virus Scan//
    VirusTotal (1/45)
    VirSCAN (1/37)

    <b>Downloadable Files</b> Downloadable Files
    Last edited by [EPiC] Rev; 03-17-2013 at 12:50 PM.

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  3. #2
    Hero's Avatar
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    Looks fine, approved. Use at your own risk.
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  4. The Following User Says Thank You to Hero For This Useful Post:

    ophackerpro2 (10-15-2013)

  5. #3
    devilaim's Avatar
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    i hope if work

    ---------- Post added at 06:38 AM ---------- Previous post was at 06:25 AM ----------

    error for me.....first error mscvp110d.dll then i fix it after that i have (0xc000007b)????

  6. The Following User Says Thank You to devilaim For This Useful Post:

    Lucadean (04-08-2013)

  7. #4
    [EPiC] Rev's Avatar
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    Error with .exe or source code? I will try to help.

  8. #5
    Be there for others, but never leave yourself behind.
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    nice work! @[EPiC] Rev is working on mw2?









    MPGH Member Since August 05th, 2012
    MPGH Donator Since March 18th, 2013








  9. #6
    mechaaa's Avatar
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    great work

  10. #7
    Chrome Boy's Avatar
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    Thanks a lot very useful



  11. #8
    eww555's Avatar
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    Thanks man, good job

  12. #9
    yoda23456's Avatar
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    thanks for the realese man ;D!

  13. #10
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    thanks for posting! loving it!

  14. #11
    AVA_AVA's Avatar
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    Nice code
    Code:
    // Rapid Fire.cpp : Defines the entry point for the console application.// Copyright 2013 @ EPiC REV
    
    
    #include "stdafx.h"
    #include <iostream>
    #include <Windows.h>
    #include <time.h>
    
    
    using namespace std;
    
    
    int main()
    {
        cout << "===============================================================================" << endl;
        cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
        cout << "===============================================================================" << endl;
        cout << "Press right-click in game to rapid fire." << endl;
    
    
        bool RapidFire = false;
        int AutoFireTimer = clock();
        int currentTime;
        bool MouseDown = false;
        while(true)
        {
            //Check for right mouse button to be down.
            if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
            else RapidFire = false;
    
    
            if(RapidFire)
            {
                //only go if so many milliseconds have passed.
                if(!MouseDown)
                {
                    MouseDown = true;
                    mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); //
                }
                if(clock() - AutoFireTimer > 21)
                {
                    MouseDown = false;
                    mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); //
                    AutoFireTimer = clock();
                }
            }
        }
    
    }
    Last edited by Jorndel; 04-10-2013 at 08:34 AM.

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