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  1. #1
    silent1990's Avatar
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    ESP hack without gameengine hook

    i tried to make a pseudocode for making esp without hooking gamengine


    Code:
    //pseudecode
    //off -> offset
    
    baseofdll= modulehandle(ofdll);
    
    baseofplayers=baseofdll+bopoff;
    
    
    //find own name;
    ownplayername=baseofdll+ownnameoff;
    
    
    
    int i=0;
    while(i<16)
    {
    	i++;    //get the adresses for every 16 players
    	baseplayer[i]=baseofplayers+playeroff[i];
    	playerxcoord[i]=baseplayer[i]+xcoordoff;
    	playerycoord[i]=baseplayer[i]+ycoordoff;
    	playerzcoord[i]=baseplayer[i]+zcoordoff;
    	playername[i]=baseplayer[i]+nameoff;
    	if(playername[i]==ownplayername)
    	{
    		ownxcoord=playerxcoord[i];
    		ownycoord=playerycoord[i];
    		ownzcoord=playerucoord[i];
    	}
    }
    
    
    //drawing esp
    
    i=0;
    while(i<16)
    {
    	i++
    	if(playername[i]!=ownplayername && playername[i]!="")
    	{
    		playercoord=getplayercoordsonscreen(ownxcoord,ownycoord,ownzcoord,fov,
    		playerxcoord[i],playerycoord[i],playerzcoord[i]); //return x/y coord on screen where enemy is
    		drawname(player[name],playercoord.x,playercoord.y-10); //write it under the model 
    	}
    
    
    }
    
    
    }

    any suggestions or help to let it work?

  2. #2
    sgtmattbaker's Avatar
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    Why not use a for loop

    for i thru 16
    playeraddy = base + (i* player struct size)
    class* player = (class name)playeraddy
    do all your shit like getting coords n drawing
    end for

  3. #3
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    silent1990's Avatar
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    Quote Originally Posted by sgtmattbaker View Post
    Why not use a for loop

    for i thru 16
    playeraddy = base + (i* player struct size)
    class* player = (class name)playeraddy
    do all your shit like getting coords n drawing
    end for
    if you look right you will see thats a pseudo code!

  4. #4
    sgtmattbaker's Avatar
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    Yep n you should be able to make your own code off it without C/P'ing now.

  5. #5
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    well i still have problems with getting the pointers correct (i try it with blackshot)
    i get everytime with olly same adress as pointer but the value doesnt fit....

  6. #6
    orx's Avatar
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    i think , maybe you should try to make your own Direct3DDevice , and set the adapter screen , to the game screen , i mean , once your run the game , the screen pops up , and then you start your own program , and it pops on the game's screen , and overwrites the frames ? i don't know if you get what i'm trying to say , but it might work :P

    OrX

  7. #7
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    Sorry for doublepost.

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