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  1. #1
    OBV's Avatar
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    Explosive bullets source code!!!

    So, I've seen many doodies writing posts about eb, so i thought it would be good to release the source code.
    I dont know if this alrdy is released..But u know, YOLO


    Code:
    ExplosiveBullets()
    {
            self endon ( "death" );
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
                    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
             }
    }
    
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }

    Installation:
    Go to _rank.gsc ==> OnPlayerSpawned() and below of "self waittill("spawned_player");" paste it


    Hope this helped all of the ? out there

  2. The Following User Says Thank You to OBV For This Useful Post:

    Silentnerd (03-19-2013)

  3. #2
    Silentnerd's Avatar
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    Hope you get popular / big.
    cant wait to see more of you releasing stuff

  4. #3
    OBV's Avatar
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    I'm glad you like it

  5. #4
    Silentnerd's Avatar
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    but it doesnt work. my mod goes attempt when i apply it.

  6. #5
    OBV's Avatar
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    Write to me on Skype: mackelolz
    And ill help you out.

  7. #6
    Silentnerd's Avatar
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    my skype cant login. please pm me!

  8. #7
    lolunnamed's Avatar
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    can you plz add me on skype cuz it doesnt work
    skype : cheytaczz

  9. #8
    lolunnamed's Avatar
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    how do i add this to a mod?

  10. #9
    Kenshin13's Avatar
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    Quote Originally Posted by lolunnamed View Post
    how do i add this to a mod?
    By learning how to use GSC.

  11. #10
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    i can't lawl :P

  12. #11
    tinkywinkyOG's Avatar
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    Can you do 0.00.03 EB timer? Thanks!

  13. #12
    MLG_ProTryhard's Avatar
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    @OBV i did wat u intructed it doesnt work... is says 'bad syntax'

  14. #13
    Josh155's Avatar
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    Quote Originally Posted by MLG_ProTryhard View Post
    @OBV i did wat u intructed it doesnt work... is says 'bad syntax'
    ExplosiveBullets()
    {
    self endon ( "death" );
    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
    }
    }

    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

    paste that at the top under init()

    It should look like this
    init()
    {

    ExplosiveBullets()
    {
    self endon ( "death" );
    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);

    then paste this in OnplayerSpawned
    self thread ExplosiveBullets();
    so it should look a bit like this

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread ExplosiveBullets();
    }
    }


    If you still get a syntax error add me on skype - GRiiMSHoTZz or Steam - ImGRIIM
    Last edited by Josh155; 09-18-2013 at 09:10 AM.

  15. #14
    MLG_ProTryhard's Avatar
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    Quote Originally Posted by Josh155 View Post
    ExplosiveBullets()
    {
    self endon ( "death" );
    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
    }
    }

    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

    paste that at the top under init()

    It should look like this
    init()
    {

    ExplosiveBullets()
    {
    self endon ( "death" );
    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);

    then paste this in OnplayerSpawned
    self thread ExplosiveBullets();
    so it should look a bit like this

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread ExplosiveBullets();
    }
    }


    If you still get a syntax error add me on skype - GRiiMSHoTZz or Steam - ImGRIIM
    i still got bad syntax.

  16. #15
    TITS123's Avatar
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    Still a bad syntax. Solutions?
    Last edited by Horror; 04-11-2014 at 01:21 PM.

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