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    kingcoolryan's Avatar
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    Need advice/help with some stuff

    I was wondering if there is anyway to create a timer to run a command in console every # minutes. I know this can be done through lua, but the only way to run it is through using a bypasser. I was interested if there is anyway in doing it without this?

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    Gray's Avatar
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    Quote Originally Posted by kingcoolryan View Post
    I was wondering if there is anyway to create a timer to run a command in console every # minutes. I know this can be done through lua, but the only way to run it is through using a bypasser. I was interested if there is anyway in doing it without this?
    Any way to do it without a bypasser?
    Not really, but there are two different types of bypassers, or three. depending on how you look at it.

    There are external bypassers such as my own that modifies a cvar in memory.
    Then there's the injectable ones that do the same thing basically but the chance of getting banned is higher (as far as I know)
    Then there's the module type bypass that is considered a clientside addon that can force a bypass at bootup, but those are hard to get by unless you know how to make your own. Eithe that or they're paid.

    Goodluck.

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    gnomeofdeath's Avatar
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    Quote Originally Posted by kingcoolryan View Post
    I was wondering if there is anyway to create a timer to run a command in console every # minutes. I know this can be done through lua, but the only way to run it is through using a bypasser. I was interested if there is anyway in doing it without this?
    You can easily create a lua to run every so many minutes, such as....

    Code:
    concommand.Add("speak")
    
    function Speak()
            if GetConVarNumber("speak") == 1 then
                    AddTimer( 1, 1, function()
                        RunConsoleCommand("say Hello there Mister Man");
                    end )
            end
    end
    or something similar.

    But you definitely require some sort of bypass, such as Antipathy's or my own to execute these scripts within a server, unless you're running it in singleplayer which isn't clientside and only requires you to type "lua_openscript"


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