Build AssembleeGameClient1365199932
*Production*
~/rabcasm/client-1/_-0hL/_-0Ak.class.asasm
Line: 440
*No Debuffs*
Always GameObject.class.asasm
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
add on new line after the "pushfalse" of each method
Blind = "isBlind"
Drunk = "isDrunk"
Stunned = "_-0FB"
Hallucinate = "_-193"
Confused = "_-17G"
Paralysed = "_-Rh"
*No Serverside Debuffs*
Bleeding
Armor Broken
Slowed
Weak
Quiet
Sick
Dazed
Dead
Thanks for this goes to DatCoder
DatCoders Note: It may fail or disconnect you if you take a lot of status effect hits in a short time like standing on quiet bombs or on urgle traps for a long time
File: Projectile.class.asasm
Addres: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
Search for the "Update" method and change the 'localcount' from 15 to 18 at Line: 1691
Go to Line: 2352
Add the following bellow:
Code:
;----No ServerSide Debuffs----
getlocal0
getproperty QName(PackageNamespace("", "#0"), "_-g8")
getproperty QName(PackageNamespace("", "#0"), "effects_")
dup
setlocal 15
pushnull
ifeq TAKE_HIT
pushint 0
setlocal 16
getlocal 15
kill 15
coerce_a
setlocal 17
jump LOOP_END
LOOP_BEGIN:
label
getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
getproperty QName(PackageNamespace("", "#0"), "effects_")
getlocal 17
getlocal 16
nextvalue
convert_u
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0Ya"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0Ya"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-ru")])
coerce QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
getproperty QName(PackageNamespace("", "#0"), "name_")
setlocal 15
getlocal 15
pushstring "Dead"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Quiet"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Weak"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Slowed"
ifne NOT_SLOWED
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne DONT_TAKE_HIT
NOT_SLOWED:
getlocal 15
pushstring "Sick"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Dazed"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Bleeding"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Armor Broken"
ifeq DONT_TAKE_HIT
LOOP_END:
hasnext2 17, 16
iftrue LOOP_BEGIN
TAKE_HIT:
Then insert
just after the call to the damage method but before the jump to the end of the method: 2577
*No Ally Projectiles*
File: Projectile.class.asasm
Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
Add the following after the first "pushscope" you see in the "draw" method
Do the same thing for the "drawshadow" method
draw = Line: 3177
drawShadow = Line: 3842
Code:
#set unknowVar "_-0db"
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
getproperty QName(PackageNamespace(""), "objectId_")
getlocal0
getproperty QName(PackageNamespace(""), "ownerId_")
ifeq L500
getlocal0 getproperty
QName(PackageNamespace(""), $"unknowVar" )
iffalse L500
returnvoid
L500:
*No Loading Screen*
~/Desktop/rabcasm/client-1/_-XQ/_-nU.class.asasm
Line: 133
Add on new line under 'code'
*Numerical HP/MP*
File: StatusBar.class.asasm
Address: /rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm
Line: 1520
Add on new line directly after: getproperty QName(PackageNamespace("", "#0"), "_-Z9")
*Sprite World Tile Hack*
File: Player.class.asasm
Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 4886
Add on new line after the 'convert_b
Code:
*Sprite World No Slow*
File: GameObject.class.asasm
Address: /rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
method "_-or"
Line: 1619
Add on new line
Code:
getproperty QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne SKIP_swNs
pushfalse
returnvalue
SKIP_swNs:
*Sprite World Speed Hack*
File: Player.class.asasm
Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
~Line: 5344
Add on new line between the 'L120:' and 'returnvoid'
Code:
;----Sprite World Speed Hack----
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne NORMAL
getlocal0
pushdouble 1.5
setproperty QName(ProtectedNamespace("_-0jK"), "_-ZP")
NORMAL:
I have change the following, and builds without errors, but not working right:
Auto Nexus
Aimbot
Display HP/MP BARS
Haven't looked at Full Screen yet..
Not sure if anyone wants or needs these, but here you go