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  1. #16
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    Quote Originally Posted by Kuro Tenshi View Post
    Hmm I still think that most of the objects seem rather straight and bulky.. can't you edit the points at the bottom of the shell and bring them in to the center so it will look less bulky in total. wouldnt be the hardest thing to do in c4d in my opinion.
    The main body yes, but overall model I think it looks fine
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  2. #17
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    Quote Originally Posted by gamer4evere View Post

    The main body yes, but overall model I think it looks fine
    hmm you should never be pleased by current state of progress. It will stop you from enhancing to increase the looks of your designs as you're currently settled with the way it looks now. People can say it looks bad or good but this won't help you either. I tend to ignore these... as you WANT to get constructive critisim to fix your flaws. Tutorials can be helpfull in the start but reproducing a design is when you really start to make the world show thou art.

    I hate how belimited I am with the budget on which I can spend for creating art. It also hold me back this way.

    If I were to critise it even further is that these should be added or replaced:
    Tires:
    - spokes are sometimes going trough one another.
    - no rim

    Body:
    - to fat and blocky, you should consider using more div's to ease inwards or to create more complicated shapes.
    - you are missing a face at the back of the body (just above the rear lighting).

    Overall use start to use references (or point to point & symetrical, though this consumes time like a sob)
    + front end seems abit on the lower side. might be due to perspective but i think it's the body that covers up the engine and stuff.
    Owyeah I know that you didnt want a excact copy but the motor doesn't fit the title in my opinion.



    e__e I might be a bitch about these things but when it comes to flames about art it will thrive the creator to do better.
    Last edited by Kuro Tenshi; 05-04-2013 at 08:47 AM.
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  3. #18
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    Quote Originally Posted by Kuro Tenshi View Post


    hmm you should never be pleased by current state of progress. It will stop you from enhancing to increase the looks of your designs as you're currently settled with the way it looks now. People can say it looks bad or good but this won't help you either. I tend to ignore these... as you WANT to get constructive critisim to fix your flaws. Tutorials can be helpfull in the start but reproducing a design is when you really start to make the world show thou art.

    I hate how belimited I am with the budget on which I can spend for creating art. It also hold me back this way.

    If I were to critise it even further is that these should be added or replaced:
    Tires:
    - spokes are sometimes going trough one another.
    - no rim

    Body:
    - to fat and blocky, you should consider using more div's to ease inwards or to create more complicated shapes.
    - you are missing a face at the back of the body (just above the rear lighting).

    Overall use start to use references (or point to point & symetrical, though this consumes time like a sob
    )
    + front end seems abit on the lower side. might be due to perspective but i think it's the body that covers up the engine and stuff.
    Owyeah I know that you didnt want a excact copy but the motor doesn't fit the title in my opinion.



    e__e I might be a bitch about these things but when it comes to flames about art it will thrive the creator to do better.
    I understand your point. I am currently improving the model, Injust left the main body that way cyz it was hard to model a more complex shape. I'll have to do it later. Also, I followed some blueprints for the bike, thing is, I started inventing stuff and now the main body is not from a TW125.
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  4. #19
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    Quote Originally Posted by gamer4evere View Post
    MAKE: YAMAHA
    MODEL: TW125 Customized
    STATUS: IN PROGRESS (Ending soon) Current phase: 5.2
    MADE BY: gamer4evere


    @Lonesome Cowboy @Kuro Tenshi @makee
    Much better! As someone said above me, still a bit bulky, but still MUCH better than the original! And sorry for the late reply
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  5. #20
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    Quote Originally Posted by Lonesome Cowboy View Post


    Much better! As someone said above me, still a bit bulky, but still MUCH better than the original! And sorry for the late reply
    No problem. Also, since I've been a bit more active and I also check this section like 10-11 times a day, is there a possibility for me to become a minion/mod in this section. Also, next year in school ill work with modeling so more projects will come. Thanks. @Lonesome Cowboy
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  6. #21
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    Quote Originally Posted by gamer4evere View Post

    No problem. Also, since I've been a bit more active and I also check this section like 10-11 times a day, is there a possibility for me to become a minion/mod in this section. Also, next year in school ill work with modeling so more projects will come. Thanks. @Lonesome Cowboy
    i should start modeling on c4d i just dont know where to start... BTW i hate my phone when ever i type dont it changes it to Sony

  7. #22
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    Quote Originally Posted by makee View Post
    i should start modeling on c4d i just dont know where to start... BTW i hate my phone when ever i type dont it changes it to Sony
    Modeling with C4D for starters would be playing with primitives (cubes, spheres etc...) and exploring tools of C4D, mixing both primitives and tools like, cube and extrusion, for e.g. Also, imagine an object and try modeling it with C4D.
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  8. #23
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    Quote Originally Posted by gamer4evere View Post

    Modeling with C4D for starters would be playing with primitives (cubes, spheres etc...) and exploring tools of C4D, mixing both primitives and tools like, cube and extrusion, for e.g. Also, imagine an object and try modeling it with C4D.
    If you ever get a tablet start using Zbrush or maya.
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  9. #24
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    Quote Originally Posted by Kuro Tenshi View Post

    If you ever get a tablet start using Zbrush or maya.
    Thanks for the hint.
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  10. #25
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    Quote Originally Posted by Kuro Tenshi View Post

    If you ever get a tablet start using Zbrush or maya.
    maya? mudbox maybe...

     

  11. #26
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    nice job
    Fear the old blood.


  12. #27
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    looks nice

  13. #28
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    Thanks for the comments guys! My next project should be another bike or a custom vehicle. (bike will always differ a bit from original)
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  14. #29
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    really good
    what you have till now it is good for a low poly model
    if you add more details it will be much better

  15. #30
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    Quote Originally Posted by Delko DJ View Post
    really good
    what i have till now it is good for a low poly model
    if you add more details it will be much better
    My model is actualy low poly. More poly = more work and I dont have time for now...
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