Page 1 of 2 12 LastLast
Results 1 to 15 of 24
  1. #1
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep

    Gibbed Save Editor -Will Be Constantly Updated-

    -Borrowed this information from the stickied thread-
    Borderlands 2 Save Editor Revision



    THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

    Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!

    Known Problems with Revision 153:

    Eridium in-editor will show up to 99, the rest is stored in a new value that’s not handled yet.
    Expansion playthrough number and playthrough completions are also stored in a new value that’s not handled.






     
    Code:
    ------------------------------------------------------------------------
    r153 | rick | 2013-04-02 20:43:16 -0700 (Tue, 02 Apr 2013) | 1 line
    
    Corrected another issue related to the expansion data hack on packed item data.
    ------------------------------------------------------------------------
    r152 | rick | 2013-04-02 19:27:01 -0700 (Tue, 02 Apr 2013) | 1 line
    
    Apparently using DLCExpansionData for expansion data is too much to ask, instead they put it in the packed item data?!?!
    ------------------------------------------------------------------------
    r151 | rick | 2013-04-02 17:01:46 -0700 (Tue, 02 Apr 2013) | 8 lines
    
    - Added messages for exceptions thrown in PackedDataHelper.
    - Added BalanceModifier to DownloadableContentType enum.
    - Bumped maximum level in SaveEdit to 61.
    - Corrected AssetLibraryDefinition so it can support definitions without a type specified.
    - Reimplemented creating new weapons and items in both Backpack and Bank views.
    - In addition to the previous change, added a dropdown to create weapons and items for specific asset library sets.
    - Sets now display their name (when available) in the base weapon and item views.
    - Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.
    ------------------------------------------------------------------------
    r146 | rick | 2013-01-11 00:16:22 -0800 (Fri, 11 Jan 2013) | 1 line
    
    Added revision display text to the SaveEdit window title.
    ------------------------------------------------------------------------
    r145 | rick | 2013-01-10 23:36:44 -0800 (Thu, 10 Jan 2013) | 1 line
    
    Corrected sorting of head and skin assets in SaveEdit.
    ------------------------------------------------------------------------
    r144 | rick | 2013-01-10 23:18:31 -0800 (Thu, 10 Jan 2013) | 1 line
    
    Update GameInfo resources for Costume Pack DLC.
    ------------------------------------------------------------------------
    r142 | rick | 2012-12-13 11:42:42 -0800 (Thu, 13 Dec 2012) | 1 line
    
    Update GameInfo resources for Hammerlock's Hunt DLC.
    ------------------------------------------------------------------------
    r139 | rick | 2012-12-13 11:17:24 -0800 (Thu, 13 Dec 2012) | 1 line
    
    PlaythroughNumber in MissionPlaythroughData is no longer being serialized as of patch 1.30.
    ------------------------------------------------------------------------
    r138 | rick | 2012-12-05 14:18:12 -0800 (Wed, 05 Dec 2012) | 1 line
    
    Dropped "Borderlands 2" prefix on all of the open/save file dialog filter list.
    ------------------------------------------------------------------------
    r137 | rick | 2012-12-05 13:30:04 -0800 (Wed, 05 Dec 2012) | 1 line
    
    Use open file dialog filter list for platform selection rather than buttons for individual platforms.
    ------------------------------------------------------------------------
    r136 | rick | 2012-12-04 17:13:19 -0800 (Tue, 04 Dec 2012) | 2 lines
    
    - No longer auto-detects save file endian, uses specified platform instead.
    - Implemented catching of zlib exceptions for better error messages.
    ------------------------------------------------------------------------
    r135 | rick | 2012-12-04 17:06:44 -0800 (Tue, 04 Dec 2012) | 2 lines
    
    - Moved About tab to its own View/ViewModel.
    - Implemented experimental support for PS3 saves. (You must decrypt your saves using an external tool such as pfdtool first!)
    ------------------------------------------------------------------------
    r133 | rick | 2012-11-14 04:25:28 -0800 (Wed, 14 Nov 2012) | 1 line
    
    Add support for Torgue Tokens in CurrencyOnHandView.
    ------------------------------------------------------------------------
    r132 | rick | 2012-11-14 03:44:42 -0800 (Wed, 14 Nov 2012) | 2 lines
    
    - Add support for MissionItem to GameInfo.
    - Fix ItemnamePartDefinition so name is not required.
    ------------------------------------------------------------------------
    r131 | rick | 2012-11-14 03:40:32 -0800 (Wed, 14 Nov 2012) | 1 line
    
    Update GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.
    ------------------------------------------------------------------------
    r126 | rick | 2012-11-14 03:29:04 -0800 (Wed, 14 Nov 2012) | 1 line
    
    Correct RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaign of Carnage DLC being prepatched into the PC version).
    ------------------------------------------------------------------------
    r125 | rick | 2012-11-06 16:47:18 -0800 (Tue, 06 Nov 2012) | 1 line
    
    Correct RegionGameStagedata definition.
    ------------------------------------------------------------------------
    r124 | rick | 2012-11-06 13:59:02 -0800 (Tue, 06 Nov 2012) | 2 lines
    
    - Support for casting save game Guid type to System.Guid.
    - More reasonable default values for some save structures.
    ------------------------------------------------------------------------
    r123 | rick | 2012-11-06 13:57:29 -0800 (Tue, 06 Nov 2012) | 1 line
    
    Set a value of None to LastVisitedTeleporter in new save agmes.
    ------------------------------------------------------------------------
    r122 | rick | 2012-11-06 13:52:53 -0800 (Tue, 06 Nov 2012) | 5 lines
    
    - Link to duncanfogg's gear calculator on the backpack and bank views.
    - Remove the dummy image on the backpack and bank view lists until they're actually implemented.
    - Tabs are no longer directly locked before loading a save.
    - Added About tab.
    - Implemented New button.
    ------------------------------------------------------------------------
    r121 | rick | 2012-10-30 16:55:19 -0700 (Tue, 30 Oct 2012) | 1 line
    
    Didn't mean to leave that pause there.
    ------------------------------------------------------------------------
    r120 | rick | 2012-10-30 16:52:42 -0700 (Tue, 30 Oct 2012) | 1 line
    
    Call vsvars32.bat in the dist batch.
    ------------------------------------------------------------------------
    r119 | rick | 2012-10-29 12:50:50 -0700 (Mon, 29 Oct 2012) | 1 line
    
    Fixing a silly typo.
    ------------------------------------------------------------------------
    r118 | rick | 2012-10-26 09:47:05 -0700 (Fri, 26 Oct 2012) | 1 line
    
    Correcting some protobuf definitions.
    ------------------------------------------------------------------------
    r117 | rick | 2012-10-26 09:37:50 -0700 (Fri, 26 Oct 2012) | 1 line
    
    Use Gearbox's name for packed weapon/item data.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 16:38:19 -0700 (Tue, 23 Oct 2012) | 1 line
    
    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r112 | rick | 2012-10-23 16:03:29 -0700 (Tue, 23 Oct 2012) | 3 lines
    
    - Removed unused Weapon Parts and Item Parts resources from GameInfo.
    - Added Weapon Name Parts and Item Name Parts resources to GameInfo.
    - Weapon and item name generation in SaveEdit.
    ------------------------------------------------------------------------
    r110 | rick | 2012-10-23 05:16:32 -0700 (Tue, 23 Oct 2012) | 1 line
    
    Group level transitions by DLC.
    ------------------------------------------------------------------------
    r109 | rick | 2012-10-23 05:13:08 -0700 (Tue, 23 Oct 2012) | 1 line
    
    Sort level transitions by resource name.
    ------------------------------------------------------------------------
    r108 | rick | 2012-10-23 05:11:12 -0700 (Tue, 23 Oct 2012) | 3 lines
    
    - Updated Travel Stations dump.
    - Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
    - Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
    ------------------------------------------------------------------------
    r106 | rick | 2012-10-23 04:50:53 -0700 (Tue, 23 Oct 2012) | 1 line
    
    Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
    ------------------------------------------------------------------------
    r105 | rick | 2012-10-23 04:23:05 -0700 (Tue, 23 Oct 2012) | 1 line
    
    Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
    ------------------------------------------------------------------------
    r104 | rick | 2012-10-22 01:11:12 -0700 (Mon, 22 Oct 2012) | 1 line
    
    Better short URL for IsBadassModeSaveGame info.
    ------------------------------------------------------------------------
    r103 | rick | 2012-10-21 20:44:18 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Clear IsBadassModeSaveGame on load, now with notification about it.
    ------------------------------------------------------------------------
    r102 | rick | 2012-10-21 20:25:41 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Clear IsBadassModeSaveGame on load.
    ------------------------------------------------------------------------
    r101 | rick | 2012-10-21 16:33:19 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    ------------------------------------------------------------------------
    r100 | rick | 2012-10-21 16:29:41 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Fix teleporter display name in FastTravelViewModel.
    ------------------------------------------------------------------------
    r99 | rick | 2012-10-21 16:24:20 -0700 (Sun, 21 Oct 2012) | 2 lines
    
    - Implemented loading of fast travel station ordering information in GameInfo.
    - Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    ------------------------------------------------------------------------
    r97 | rick | 2012-10-21 14:58:42 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    ------------------------------------------------------------------------
    r96 | rick | 2012-10-21 14:50:13 -0700 (Sun, 21 Oct 2012) | 3 lines
    
    - ResourceName for TravelStationDefinition in GameInfo.
    - Updated Travel Stations resource in GameInfo.
    - Implemented Fast Travel tab in SaveEdit.
    ------------------------------------------------------------------------
    r94 | rick | 2012-10-21 13:32:42 -0700 (Sun, 21 Oct 2012) | 2 lines
    
    - Minor cleanup of some GameInfo loader code.
    - Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    ------------------------------------------------------------------------
    r93 | rick | 2012-10-21 13:16:09 -0700 (Sun, 21 Oct 2012) | 1 line
    
    Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 10:33:18 -0700 (Sat, 20 Oct 2012) | 1 line
    
    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 10:30:26 -0700 (Sat, 20 Oct 2012) | 1 line
    
    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 04:40:28 -0700 (Sat, 20 Oct 2012) | 3 lines
    
    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-18 22:42:30 -0700 (Thu, 18 Oct 2012) | 1 line
    
    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-18 22:19:34 -0700 (Thu, 18 Oct 2012) | 1 line
    
    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------
    r85 | rick | 2012-10-18 22:05:27 -0700 (Thu, 18 Oct 2012) | 5 lines
    
    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).
    
    ------------------------------------------------------------------------
    r84 | rick | 2012-10-18 22:03:11 -0700 (Thu, 18 Oct 2012) | 7 lines
    
    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 11:45:13 -0700 (Wed, 17 Oct 2012) | 1 line
    
    Prevent editing of IsBadassModeSaveGame.
    ------------------------------------------------------------------------
    r79 | rick | 2012-10-17 09:43:04 -0700 (Wed, 17 Oct 2012) | 2 lines
    
    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    ------------------------------------------------------------------------
    r78 | rick | 2012-10-17 04:14:20 -0700 (Wed, 17 Oct 2012) | 2 lines
    
    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
    ------------------------------------------------------------------------
    r77 | rick | 2012-10-16 09:13:30 -0700 (Tue, 16 Oct 2012) | 1 line
    
    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    ------------------------------------------------------------------------
    r76 | rick | 2012-10-16 08:06:08 -0700 (Tue, 16 Oct 2012) | 2 lines
    
    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-15 16:02:21 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    ------------------------------------------------------------------------
    r72 | rick | 2012-10-15 15:34:23 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
    ------------------------------------------------------------------------
    r71 | rick | 2012-10-15 15:06:31 -0700 (Mon, 15 Oct 2012) | 3 lines
    
    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------
    r70 | rick | 2012-10-15 13:32:42 -0700 (Mon, 15 Oct 2012) | 2 lines
    
    - LZO code updated to support offsets into byte buffers.
    - Support for "fat" save files, this should fix LookbehindOverrun load failures.
    ------------------------------------------------------------------------
    r69 | rick | 2012-10-15 08:29:53 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Resharper recommendations.
    ------------------------------------------------------------------------
    r68 | rick | 2012-10-15 08:28:31 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Resharper recommendations.
    ------------------------------------------------------------------------
    r67 | rick | 2012-10-15 08:26:53 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Resharper recommendations.
    ------------------------------------------------------------------------
    r66 | rick | 2012-10-15 08:25:45 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Resharper recommendations.
    ------------------------------------------------------------------------
    r65 | rick | 2012-10-15 08:00:06 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Wrap CopySelectedSlotCode in a DelegateResult.
    ------------------------------------------------------------------------
    r64 | rick | 2012-10-15 07:48:17 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Yet another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r63 | rick | 2012-10-15 07:13:11 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Resharper recommendations.
    ------------------------------------------------------------------------
    r62 | rick | 2012-10-15 07:02:43 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r61 | rick | 2012-10-15 06:36:20 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Handle every clipboard COM result.
    ------------------------------------------------------------------------
    r60 | rick | 2012-10-15 06:27:41 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Fix handling of exceptions in MyClipboard.
    ------------------------------------------------------------------------
    r59 | rick | 2012-10-15 06:12:08 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Implement wrapper around WPF Clipboard since it prefers to blow up.
    ------------------------------------------------------------------------
    r58 | rick | 2012-10-15 05:18:38 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
    ------------------------------------------------------------------------
    r57 | rick | 2012-10-15 04:58:38 -0700 (Mon, 15 Oct 2012) | 1 line
    
    dist updates.
    ------------------------------------------------------------------------
    r56 | rick | 2012-10-15 04:15:23 -0700 (Mon, 15 Oct 2012) | 5 lines
    
    - Renamed ISlot to IBaseSlot.
    - BaseWeapon and BaseItem now both use the IBaseSlot interface.
    - Added BankView, BankViewModel to SaveEdit.
    - Renamed PackedData in BankSlot to Data.
    - Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
    ------------------------------------------------------------------------
    r55 | rick | 2012-10-15 00:51:47 -0700 (Mon, 15 Oct 2012) | 3 lines
    
    - Add CustomizationSet and related resource file to GameInfo.
    - Renamed GameInfo resource Customization to Customizations.
    - Implemented grouping of head and skin assets in PlayerView.
    ------------------------------------------------------------------------
    r53 | rick | 2012-10-15 00:14:07 -0700 (Mon, 15 Oct 2012) | 1 line
    
    Add ErrorCode enum to LZO code.
    ------------------------------------------------------------------------
    r52 | rick | 2012-10-14 21:44:57 -0700 (Sun, 14 Oct 2012) | 1 line
    
    Assign a new unique ID to copy and pasted slots.
    ------------------------------------------------------------------------
    r51 | rick | 2012-10-14 21:30:01 -0700 (Sun, 14 Oct 2012) | 1 line
    
    Implement duplicate, delete, copy code, paste code in BackpackView.
    ------------------------------------------------------------------------
    r50 | rick | 2012-10-13 23:08:13 -0700 (Sat, 13 Oct 2012) | 1 line
    
    Didn't mean to update the set IDs.
    ------------------------------------------------------------------------
    r49 | rick | 2012-10-13 23:03:41 -0700 (Sat, 13 Oct 2012) | 1 line
    
    Load json via unmanaged resource stream.
    ------------------------------------------------------------------------
    r48 | rick | 2012-10-13 22:34:37 -0700 (Sat, 13 Oct 2012) | 3 lines
    
    - Update GameInfo & co to reflect small name change in balance data.
    - Redumped most json files.
    - Add Fast Travel Stations json file.
    ------------------------------------------------------------------------
    r40 | rick | 2012-10-12 19:38:19 -0700 (Fri, 12 Oct 2012) | 1 line
    
    Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
    ------------------------------------------------------------------------
    r38 | rick | 2012-10-12 14:32:31 -0700 (Fri, 12 Oct 2012) | 1 line
    
    Add extra configuration for building distributable SaveEdit to solution.
    ------------------------------------------------------------------------
    r37 | rick | 2012-10-12 14:32:04 -0700 (Fri, 12 Oct 2012) | 1 line
    
    Add build_distributable_saveedit.bat & co.
    ------------------------------------------------------------------------
    r33 | rick | 2012-10-10 16:03:42 -0700 (Wed, 10 Oct 2012) | 2 lines
    
    - Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked. 
    - Temporary workaround with PendingMissionRewards packed weapon and item data.
    ------------------------------------------------------------------------
    r32 | rick | 2012-10-10 08:16:02 -0700 (Wed, 10 Oct 2012) | 1 line
    
    Improved handling of data on PlayerView.
    ------------------------------------------------------------------------
    r31 | rick | 2012-10-10 06:21:34 -0700 (Wed, 10 Oct 2012) | 1 line
    
    Forgot to fire off NOPCs in BaseItemViewModel.
    ------------------------------------------------------------------------
    r30 | rick | 2012-10-10 06:20:13 -0700 (Wed, 10 Oct 2012) | 1 line
    
    Don't default to raw tab.
    ------------------------------------------------------------------------
    r29 | rick | 2012-10-10 06:17:58 -0700 (Wed, 10 Oct 2012) | 1 line
    
    Oops.
    ------------------------------------------------------------------------
    r28 | rick | 2012-10-10 06:16:20 -0700 (Wed, 10 Oct 2012) | 1 line
    
    Revert default new weapon/item to set 0 (not set 1).
    ------------------------------------------------------------------------
    r27 | rick | 2012-10-10 06:15:40 -0700 (Wed, 10 Oct 2012) | 8 lines
    
    - Moved packable related code out of SaveEdit to FileFormats.
    - PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
    - Lots of reorganization & refactoring on SaveEdit.
    - PropertyGrid now uses an accessibility style, which is a WIP.
    - PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
    - Added ViewModel wrappers around BackpackWeapon/BackpackItem.
    - And due to above, reimplemented how combobox data is built from balance information.
    - Seraph crystals moved back out of reserved expander. Plus icons.
    ------------------------------------------------------------------------
    r26 | rick | 2012-10-09 17:05:43 -0700 (Tue, 09 Oct 2012) | 3 lines
    
    - Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
    - Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
    - PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
    ------------------------------------------------------------------------
    r25 | rick | 2012-10-09 12:53:18 -0700 (Tue, 09 Oct 2012) | 1 line
    
    Enable Gaige AssetDisplay now that I know its asset path.
    ------------------------------------------------------------------------
    r24 | rick | 2012-10-09 12:51:15 -0700 (Tue, 09 Oct 2012) | 1 line
    
    Flag MarketingCodesNeedingNotification as IsPacked.
    ------------------------------------------------------------------------
    r23 | rick | 2012-10-08 20:58:01 -0700 (Mon, 08 Oct 2012) | 1 line
    
    Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
    ------------------------------------------------------------------------
    r22 | rick | 2012-10-08 03:20:41 -0700 (Mon, 08 Oct 2012) | 1 line
    
    Disable the UI in SaveEdit until a save is loaded.
    ------------------------------------------------------------------------
    r21 | rick | 2012-10-08 00:28:21 -0700 (Mon, 08 Oct 2012) | 1 line
    
    Let's try that again.
    ------------------------------------------------------------------------
    r20 | rick | 2012-10-08 00:25:29 -0700 (Mon, 08 Oct 2012) | 2 lines
    
    - Save reading/writing is now wrapped in an IResult.
    - Fix another silent crash occurring when save path wasn't being found.
    ------------------------------------------------------------------------
    r19 | rick | 2012-10-08 00:06:12 -0700 (Mon, 08 Oct 2012) | 3 lines
    
    - Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
    - Move seraph crystals under reserved section, since they're unused.
    - Ability to modify endian of the save file.
    ------------------------------------------------------------------------
    r18 | rick | 2012-10-07 23:42:58 -0700 (Sun, 07 Oct 2012) | 1 line
    
    VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
    ------------------------------------------------------------------------
    r17 | rick | 2012-10-07 23:40:54 -0700 (Sun, 07 Oct 2012) | 1 line
    
    Support for big-endian save data (360, probably PS3).
    ------------------------------------------------------------------------
    r16 | rick | 2012-10-07 06:07:19 -0700 (Sun, 07 Oct 2012) | 1 line
    
    Fix handling of 'None' balance.
    ------------------------------------------------------------------------
    r15 | rick | 2012-10-07 05:43:28 -0700 (Sun, 07 Oct 2012) | 3 lines
    
    - Add CustomizationDefinition (and underlying data) to GameInfo.
    - SaveEdit now has dropdown data for Head / Skin customization choices.
    - New Weapon / New Item now function in SaveEdit backpack view.
    ------------------------------------------------------------------------
    r14 | rick | 2012-10-07 01:52:02 -0700 (Sun, 07 Oct 2012) | 1 line
    
    Move to a custom built version of CMContrib to fix a stack overflow crash.
    ------------------------------------------------------------------------
    r13 | rick | 2012-10-06 22:43:31 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Prevent loading of XBOX 360 CON files (because some people are just stupid).
    ------------------------------------------------------------------------
    r12 | rick | 2012-10-06 21:24:36 -0700 (Sat, 06 Oct 2012) | 2 lines
    
    - Save now works in SaveEdit.
    - BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
    ------------------------------------------------------------------------
    r11 | rick | 2012-10-06 20:57:19 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add readme.
    ------------------------------------------------------------------------
    r10 | rick | 2012-10-06 20:55:54 -0700 (Sat, 06 Oct 2012) | 2 lines
    
    - Add SaveEdit project.
    - Add Test project.
    ------------------------------------------------------------------------
    r9 | rick | 2012-10-06 20:35:29 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add SparkTmsUnpack project.
    ------------------------------------------------------------------------
    r8 | rick | 2012-10-06 20:16:00 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add VerifySaves project.
    ------------------------------------------------------------------------
    r7 | rick | 2012-10-06 20:14:02 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Forgot GameInfo todo list.
    ------------------------------------------------------------------------
    r6 | rick | 2012-10-06 20:09:42 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Implemented SaveFile serialization.
    ------------------------------------------------------------------------
    r5 | rick | 2012-10-06 20:02:21 -0700 (Sat, 06 Oct 2012) | 2 lines
    
    - Migrate some dependencies to NuGet.
    - Set up bin/bin_test directories & properties.
    ------------------------------------------------------------------------
    r4 | rick | 2012-10-06 17:57:18 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add FileFormats, ProtoBufFormats.
    ------------------------------------------------------------------------
    r3 | rick | 2012-10-06 17:55:05 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add some dependencies.
    ------------------------------------------------------------------------
    r2 | rick | 2012-10-06 17:46:52 -0700 (Sat, 06 Oct 2012) | 1 line
    
    Add GameInfo project.
    ------------------------------------------------------------------------
    r1 | rick | 2012-09-19 05:32:08 -0700 (Wed, 19 Sep 2012) | 1 line
    
    Initial repository structure.
    ------------------------------------------------------------------------
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Hasta; 04-13-2013 at 10:17 AM.

  2. The Following 37 Users Say Thank You to Hasta For This Useful Post:

    ak_10 (04-15-2015),AlkalineProdigy (04-16-2013),AoSinisteRoA (04-26-2013),Benisz (04-19-2013),Blacklaster04 (05-11-2013),bluevicks (04-24-2013),Charlestp13 (05-12-2013),desagy (05-22-2013),DrSatan92 (05-02-2013),emperordusk (04-15-2013),Enigma1196 (04-14-2013),Gammalight (05-15-2013),javaflash (04-15-2013),jintonchik (04-15-2013),junebug912 (06-21-2013),kawaiialpaca (09-01-2014),kennyloginsakayup (04-16-2013),killbash (04-23-2013),LiteFang (04-14-2013),maknik (04-17-2013),megadread (06-05-2013),Minders (04-21-2013),MMrrTT (04-14-2013),Mrmanop0 (04-29-2013),Newbie77 (05-11-2013),NinjaL0rd (05-17-2013),raxx1217 (04-20-2013),saggynippls (07-26-2014),schellae (07-27-2013),slaffko (04-13-2013),Synergist (04-13-2013),TacoNinja (12-23-2013),Turox3000 (04-15-2013),ValkyrieSerenity (04-06-2015),WaryJeremiah2 (03-05-2017),xx_jono_xx (05-06-2013),yobazz (07-16-2013)

  3. #2
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    @Versa, could use an approve

  4. #3
    TechnoJacker's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    226
    Reputation
    13
    Thanks
    9,487
    My Mood
    Tired
    You could also post a link to gibbs (Rick's) site that hosts the save editor instead of posting an attachment. Would pretty much be future proof and keep the newbies from complaining it wont work. With the new character DLC and the fourth DLC, at least two more posts will have to be made as you can't edit a topic more than a day old.

  5. #4
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    Quote Originally Posted by TechnoJacker View Post
    You could also post a link to gibbs (Rick's) site that hosts the save editor instead of posting an attachment. Would pretty much be future proof and keep the newbies from complaining it wont work. With the new character DLC and the fourth DLC, at least two more posts will have to be made as you can't edit a topic more than a day old.
    Well the fact is that I can't link off site considering the rules and the fact of why would I do that when I plan on updating this as soon as a new revision comes out.

  6. #5
    Bernard's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Location
    Purgatory
    Posts
    26,363
    Reputation
    3488
    Thanks
    3,546
    My Mood
    Lurking
    Looks alright.

    #Approved
    Rep. Power: 126

    Minion: 11/28/12-3/15/14

  7. #6
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    Quote Originally Posted by Vice-Versa View Post
    Looks alright.

    #Approved
    Thank you quite much, I was just hoping to help some people considering the stickied one was outdated.

  8. #7
    KarmaTheAlligator's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    299
    Reputation
    10
    Thanks
    72
    My Mood
    Sleepy
    Considering there's already a sticky with the latest revision in it, why make another topic?

  9. #8
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    Quote Originally Posted by KarmaTheAlligator View Post
    Considering there's already a sticky with the latest revision in it, why make another topic?
    Because if you'd actually look, it's NOT the latest revision, or at least it isn't even close nearly 10 revisions ago...
    Last edited by Hasta; 04-13-2013 at 03:00 PM.

  10. #9
    Corogast's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    San Antonio, Texas
    Posts
    469
    Reputation
    48
    Thanks
    4,337
    My Mood
    Lurking
    Quote Originally Posted by Blayyne View Post
    Thank you quite much, I was just hoping to help some people considering the stickied one was outdated.
    Thx, Good job and I already uploaded the R153 on page 19 of mine but I need a mod to update the front of my thread because 1. It's helpful 2. People are too lazy to click on page 19 and click on the DL link.... xD
    [MPGH] - [N.E.E.T.]

  11. #10
    KarmaTheAlligator's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    299
    Reputation
    10
    Thanks
    72
    My Mood
    Sleepy
    Quote Originally Posted by Blayyne View Post
    Because if you'd actually look, it's NOT the latest revision, or at least it isn't even close nearly 10 revisions ago...
    And if you'd taken your own advice, you would have seen that r153 is there, just not in the OP. You just need to look a bit.

  12. The Following User Says Thank You to KarmaTheAlligator For This Useful Post:

    Corogast (04-13-2013)

  13. #11
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    Quote Originally Posted by KarmaTheAlligator View Post
    And if you'd taken your own advice, you would have seen that r153 is there, just not in the OP. You just need to look a bit.
    Either way, mine facilitates the need without post checking.

  14. #12
    royalgamer06's Avatar
    Join Date
    Sep 2011
    Gender
    male
    Posts
    94
    Reputation
    10
    Thanks
    83
    My Mood
    Amazed
    Auto-updater?

  15. #13
    Hasta's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    178
    Reputation
    10
    Thanks
    182
    My Mood
    Asleep
    Quote Originally Posted by royalgamer06 View Post
    Auto-updater?
    No, the thread download will be constantly updated if possible.

  16. #14
    animals112's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    75
    Reputation
    10
    Thanks
    1,043
    My Mood
    Cheerful
    155 is out already and can make krieg save files with it

  17. #15
    Crumbs's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    if(evt.getID() == 200) {
    Posts
    568
    Reputation
    36
    Thanks
    353
    My Mood
    Amazed
    Quote Originally Posted by animals112 View Post
    155 is out already and can make krieg save files with it
    You mean with the new version we can change our character to Krieg?

Page 1 of 2 12 LastLast

Similar Threads

  1. [Tutorial] HOW TO USE GIBBED SAVE EDITOR *BASIC*
    By yy9ui1 in forum Borderlands 2 Hacks
    Replies: 6
    Last Post: 06-30-2013, 01:27 PM
  2. [Help] Problem with Gibbed save editor (
    By Mr_Lukash in forum Borderlands 2 Hacks
    Replies: 9
    Last Post: 04-05-2013, 03:42 PM
  3. Help!! Borderlands 2 Gibbed save editor r133 problem
    By TrUeAssassinzz in forum Borderlands 2 Hacks
    Replies: 8
    Last Post: 01-19-2013, 08:04 PM
  4. Borderlands 2 TrUe's massive code list (Gibbed save editor)
    By TrUeAssassinzz in forum Borderlands 2 Hacks
    Replies: 2
    Last Post: 01-13-2013, 03:13 PM
  5. gibs save editor
    By siglor in forum Borderlands 2 Hacks
    Replies: 2
    Last Post: 10-27-2012, 03:17 PM