Thread: Need Addys

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  1. #1
    Viscara's Avatar
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    Need Addys

    Please help need addys and pointers for CFPH..
    I'll release a public hack soon and include you in credits..
    Last edited by Viscara; 04-24-2013 at 04:27 AM.

  2. #2
    awtstalamaker's Avatar
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    Code:
    ||===============================================================||
    ||=====================| Bandi12's Logger |======================||
    ||===============================================================||
    
    
    
    ||===============================================================||
    ||=========================| WeaponMgr |=========================||
    ||===============================================================||
    
    #define WeaponMgr 0xE66094
    #define NoReload 0xBE8
    #define NoRecoil1 0xEA8
    #define NoRecoil2 0x1178
    #define NoRecoil3 0x1010
    #define NoRecoil4 0x36B8
    #define NoRecoil5 0x34E8
    #define NoRecoil6 0x34D8
    #define NoRecoil7 0x658
    #define Range 0x1D9E19
    #define Damage 0x7CC
    #define RapidFire 0xA98
    #define SniperNoDelay 0x12F8
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| Knife's |==========================||
    ||===============================================================||
    
    #define KnifeNormalRange 0xA08
    #define KnifeBigshotRange 0xA2C
    #define KnifeNormalRange2 0xA48
    #define KnifeBigshotRange2 0xA6C
    #define KnifeNormalAniRate 0xA1C
    #define KnifeBigshotAniRate 0xA44
    #define KnifeNormalAniRate2 0xA64
    #define KnifeBigshotAniRate2 0xA88
    #define KnifeNormalAngle 0xA14
    #define KnifeBigshotAngle 0xA38
    #define KnifeNormalAngle2 0xA54
    #define KnifeBigshotAngle2 0xA74
    #define KnifeNormalAmmoDamage 0xBB0
    #define KnifeBigshotAmmoDamage 0xBBC
    #define KnifeNormalAmmoDamage2 0xBC8
    #define KnifeBigshotAmmoDamage2 0xBD4
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||======================| PlayerBasicInfo |======================||
    ||===============================================================||
    
    #define PlayerBasicInfo 0xDFEDC0
    #define SeeGhost1 0x88
    #define SeeGhost2 0x8C
    #define SeeGhost3 0x90
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| WallMgr |==========================||
    ||===============================================================||
    
    #define WallMgr 0x0
    #define TextureType 0x574
    #define ShootTroghWall1 0x568
    #define ShootTroghWall2 0x56C
    #define ShootTroghWall3 0x570
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| Damage |===========================||
    ||===============================================================||
    
    #define DamageZoneMgr 0x479AD0
    #define FallDamage 0xE66074
    #define DamagePerSec 0x479AC0
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||=======================| PlayerClass |=========================||
    ||===============================================================||
    
    #define LTClientShell 0x4EBEE8
    #define Clients 0x744C
    #define ClassSize 0x420
    #define ClassOffset 0x7444
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    there ill be looking forward to your 1st pub release
    FUCK THOSE VOUCH 2 VOUCH, THEY ARE ALL FAKE AND GAY

    Code:
    Its like asking a friend to like your pic in exchange for liking his pic back. which is very FAKE |  Or 2 dudes sucking each other, Which is GAY

  3. The Following 2 Users Say Thank You to awtstalamaker For This Useful Post:

    Jhem (04-27-2013),Viscara (04-29-2013)

  4. #3
    I love myself
    나도 너를 사랑해

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    Quote Originally Posted by awtstalamaker View Post
    Code:
    ||===============================================================||
    ||=====================| Bandi12's Logger |======================||
    ||===============================================================||
    
    
    
    ||===============================================================||
    ||=========================| WeaponMgr |=========================||
    ||===============================================================||
    
    #define WeaponMgr 0xE66094
    #define NoReload 0xBE8
    #define NoRecoil1 0xEA8
    #define NoRecoil2 0x1178
    #define NoRecoil3 0x1010
    #define NoRecoil4 0x36B8
    #define NoRecoil5 0x34E8
    #define NoRecoil6 0x34D8
    #define NoRecoil7 0x658
    #define Range 0x1D9E19
    #define Damage 0x7CC
    #define RapidFire 0xA98
    #define SniperNoDelay 0x12F8
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| Knife's |==========================||
    ||===============================================================||
    
    #define KnifeNormalRange 0xA08
    #define KnifeBigshotRange 0xA2C
    #define KnifeNormalRange2 0xA48
    #define KnifeBigshotRange2 0xA6C
    #define KnifeNormalAniRate 0xA1C
    #define KnifeBigshotAniRate 0xA44
    #define KnifeNormalAniRate2 0xA64
    #define KnifeBigshotAniRate2 0xA88
    #define KnifeNormalAngle 0xA14
    #define KnifeBigshotAngle 0xA38
    #define KnifeNormalAngle2 0xA54
    #define KnifeBigshotAngle2 0xA74
    #define KnifeNormalAmmoDamage 0xBB0
    #define KnifeBigshotAmmoDamage 0xBBC
    #define KnifeNormalAmmoDamage2 0xBC8
    #define KnifeBigshotAmmoDamage2 0xBD4
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||======================| PlayerBasicInfo |======================||
    ||===============================================================||
    
    #define PlayerBasicInfo 0xDFEDC0
    #define SeeGhost1 0x88
    #define SeeGhost2 0x8C
    #define SeeGhost3 0x90
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| WallMgr |==========================||
    ||===============================================================||
    
    #define WallMgr 0x0
    #define TextureType 0x574
    #define ShootTroghWall1 0x568
    #define ShootTroghWall2 0x56C
    #define ShootTroghWall3 0x570
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||==========================| Damage |===========================||
    ||===============================================================||
    
    #define DamageZoneMgr 0x479AD0
    #define FallDamage 0xE66074
    #define DamagePerSec 0x479AC0
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    
    ||===============================================================||
    ||=======================| PlayerClass |=========================||
    ||===============================================================||
    
    #define LTClientShell 0x4EBEE8
    #define Clients 0x744C
    #define ClassSize 0x420
    #define ClassOffset 0x7444
    
    ||===============================================================||
    ||============================| END |============================||
    ||===============================================================||
    there ill be looking forward to your 1st pub release
    this is for ph.? anyway thanks.

  5. #4
    awtstalamaker's Avatar
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    @Jheamuel123

    Yes Its For CFPH.. Something Tells Me You Haven't Been On CFPH For Quite Time
    FUCK THOSE VOUCH 2 VOUCH, THEY ARE ALL FAKE AND GAY

    Code:
    Its like asking a friend to like your pic in exchange for liking his pic back. which is very FAKE |  Or 2 dudes sucking each other, Which is GAY

  6. #5
    Viscara's Avatar
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    sorry for the late reply.
    thanks for the addys . can i borrow your addy logger?

  7. #6
    Ryuzaki™'s Avatar
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    Quote Originally Posted by Viscara View Post
    sorry for the late reply.
    thanks for the addys . can i borrow your addy logger?
    It's already in public https://www.mpgh.net/forum/242-crossf...nualclass.html



  8. #7
    remzkee0903's Avatar
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    Quote Originally Posted by Ryuzaki™ View Post
    This logger doesn't have Wallhack, DIPEngine, PresentEngine, EndSceneEngine etc.. and sometimes it doesn't work on every windows. @ALL you can still try UTAN's Addylogger because till now it's still accurate, but you need to used xtrap bypasser.
    -SiLent But DeadLy-

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