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  1. #1
    elfekero's Avatar
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    Thumbs up Dead Island Riptide

    hi all i want to now if the going to make something for this game to work with Cheat Engine tyvm all

  2. #2
    Donnaith's Avatar
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    is there one for normal Dead Island?

  3. #3
    nikarampo's Avatar
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    Cheat engine is really hard to use on large games like dead island. What do you want to change? If you mean hacks, then I dont think there are any at the moment.
    "Don't argue with idiots. They will drag you down to their level and beat you with experience." -Mark Twain
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    MSI Nvidia Geforce GTX 970 Twin frozr V OC edition
     
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  4. #4
    elfekero's Avatar
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    Thumbs up Dead Island Riptide

    ok tyvm but in the 1 game the have program the went you open the boxes the weapons are orange and went the kill the zombies the drop alot of money i find a engine the work but only for money _ ammo _ and life
    Last edited by elfekero; 05-07-2013 at 09:03 PM.

  5. #5
    nikarampo's Avatar
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    Quote Originally Posted by elfekero View Post
    ok tyvm but in the 1 game the have program the went you open the boxes the weapons are orange and went the kill the zombies the drop alot of money i find a engine the work but only for money _ ammo _ and life
    You need to find the adresses for that, and im not experienced enough to do it myself. But if someone finds those adresses then changing them will be easy through cheat engine. If you can find someone with the knowledge to look for them, then you'll be able to change the values. Look around the forums, surely someone in this section will be eager to help.
    "Don't argue with idiots. They will drag you down to their level and beat you with experience." -Mark Twain
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    _______________^Click for my battlelog^_______________

    MSI Nvidia Geforce GTX 970 Twin frozr V OC edition
     
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  6. #6
    Magnificient's Avatar
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    Yesterday I was working on Dead Island Riptide. Unfortunately, I removed it last night. Haven't bought the game on steam since it's simply not worth it. Well, the game is not worth it.

    EDIT:

    Why reinvent the wheel while somebody has done it for you.

    Here is the list with Cheat Engine scripts you could add to your list.



    All credits go to shinratensei from the CE forum.

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+4BB647,D8 9E EC 08 00 00 ?? ?? F6 C4 01 74 2C)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov dword ptr [esi+8EC],(float)9999.0
    
    originalcode:
    fcomp dword ptr [esi+000008EC]
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+4BB647:
    jmp newmem
    nop
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+4BB647:
    db D8 9E EC 08 00 00

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+4DA2F8,D9 86 7C 09 00 00 8D 4E 1C D9 5D 08)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov dword ptr [esi+97C],(float)5.0
    
    originalcode:
    fld dword ptr [esi+0000097C]
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+4DA2F8:
    jmp newmem
    nop
    returnhere:
    
    
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+4DA2F8:
    db D9 86 7C 09 00 00

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+2C3870,8B 82 AC 07 00 00 8D 4D E8)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov [edx+7AC],#9999999
    
    originalcode:
    mov eax,[edx+000007AC]
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+2C3870:
    jmp newmem
    nop
    returnhere:
    
    
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+2C3870:
    db 8B 82 AC 07 00 00

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+16CE53,8B 4A 20 6A 0A 68 ?? ?? ?? ?? 50 89 4C 24 20)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov [edx+20],#99
    
    originalcode:
    mov ecx,[edx+20]
    push 0A
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+16CE53:
    jmp newmem
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+16CE53:
    db 8B 4A 20 6A 0A

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+16C9B9,8B 94 81 80 0B 00 00 89 54 24 0C)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov [ecx+eax*4+00000B80],#999
    
    originalcode:
    mov edx,[ecx+eax*4+00000B80]
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+16C9B9:
    jmp newmem
    nop
    nop
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+16C9B9:
    db 8B 94 81 80 0B 00 00

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+522EC0,D8 5E 34 DF E0 F6 C4 41 75 0C)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov dword ptr [esi+34],(float)100.0
    
    originalcode:
    fcomp dword ptr [esi+34]
    fnstsw ax
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+522EC0:
    jmp newmem
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+522EC0:
    db D8 5E 34 DF E0

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+49C9C4,8B 5F 20 8B CE FF D0 2B C3 8B 5D F8 3B C3 72 02)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov [edi+20],#990
    
    originalcode:
    mov ebx,[edi+20]
    mov ecx,esi
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+49C9C4:
    jmp newmem
    returnhere:
    
    
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+49C9C4:
    db 8B 5F 20 8B CE

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+49F380,D9 40 24 D9 EE ?? ?? ?? ?? F6 C4 44 0F 8A ?? ?? ?? ?? 53)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov dword ptr [eax+24],(float)100.0
    
    originalcode:
    fld dword ptr [eax+24]
    fldz 
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+49F380:
    jmp newmem
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+49F380:
    db D9 40 24 D9 EE

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+4EA3DC,8B 57 3C 85 C0 74 14 ?? ?? 4F 4A 8B 00 8D 0C 89 8B 44 88 FC 3B D0 76 03 89 47 3C E8 ?? ?? ?? ?? 80 7D 08 00)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    add [edi+3C],#500000
    
    originalcode:
    mov edx,[edi+3C]
    test eax,eax
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+4EA3DC:
    jmp newmem
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+4EA3DC:
    db 8B 57 3C 85 C0

     

    Code:
    [ENABLE]
    assert("gamedll_x86_rwdi.dll"+18C9EB,D9 87 94 13 00 00 8B 08)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    pushad
    push 'C'
    call GetAsyncKeyState
    shr ax,#15
    cmp ax,1
    popad
    jne originalcode
    add dword ptr [edi+1394],(float)1.0
    
    originalcode:
    fld dword ptr [edi+00001394]
    
    exit:
    jmp returnhere
    
    "gamedll_x86_rwdi.dll"+18C9EB:
    jmp newmem
    nop
    returnhere:
    
     
    [DISABLE]
    dealloc(newmem)
    "gamedll_x86_rwdi.dll"+18C9EB:
    db D9 87 94 13 00 00
    Last edited by Magnificient; 05-08-2013 at 05:19 AM.





  7. The Following User Says Thank You to Magnificient For This Useful Post:

    elfekero (05-08-2013)

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