For people who are still looking on this thread, here are the updated adresses:
Unlimited shield:
Code:
/*
- Shields Script v2. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
- !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
- MPGH
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)
registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)
label(returnhere1)
label(originalcode1)
label(exit1)
label(returnhere2)
label(originalcode2)
label(exit2)
setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax
originalcode1:
popfd
movss xmm0,[ecx+00000A14]
exit1:
jmp returnhere1
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:
setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810
originalcode2:
popfd
mov eax,[edx]
exit2:
jmp returnhere2
SHIELD_SET:
jmp setShields
nop
returnhere2:
[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]
SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]
unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
2 Hit Kill:
Code:
/*
- 2-3 hit kill Alpha v2.
- BIG Thanks to MPGH members for constant help. You guys are the best.
- Multiplayer status - UNKNOWN. I Suggest not use it there.
- Shield hack currently in development.
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- MPGH
- Original Made by Lepage. Based on nilath research and development.
- Remade By Nightshadess, Credits to Lepage.
*/
DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+409921) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+7A08EA) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3
exit:
popfd
mov [ecx],eax
jmp returnhere
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:
[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
Infinite Ammo:
Code:
/*
- Infinite Ammo
- MPGH
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6CE51A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov ax, 1000
originalcode:
mov [ecx],ax
movzx eax,ax
exit:
jmp returnhere
"Warframe.exe"+6CE51A:
jmp newmem
nop
returnhere:
[DISABLE]
"Warframe.exe"+6CE51A:
mov [ecx],ax
movzx eax,ax
dealloc(newmem)
Artifact Shield:
Code:
/*
- Artifact Building Shield V1. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
- !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess. Credits to Lepage for his script.
- IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)
registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)
label(returnhere1)
label(originalcode1)
label(exit1)
label(returnhere2)
label(originalcode2)
label(exit2)
setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax
originalcode1:
popfd
movss xmm0,[ecx+00000A14]
exit1:
jmp returnhere1
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:
setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810
originalcode2:
popfd
mov eax,[edx]
exit2:
jmp returnhere2
SHIELD_SET:
jmp setShields
nop
returnhere2:
[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]
SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]
unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Unlimited energy:
Code:
/*
- Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
- BIG Thanks to MPGH members for constant help. You guys are the best.
- Multiplayer status - UNKNOWN. I Suggest not use it there.
- You need to adjust one value by yourself.
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- MPGH
- Original Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess, credits to lepage.
*/
DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+A599AC) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D 7C 09 3C 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.
exit:
popfd
mov eax,[edx]
jmp returnhere
GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:
[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]
dealloc(newmem)
Unlimited Stamina:
Code:
/*
- Infinite Stamina
- MPGH
- Made by nilath
- Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
newmem:
originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
mov [esi+00001EF4], (float)80 // Basic stamina is 80 (Float type)
exit:
jmp returnhere
Warframe.exe+7B6D51:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
Warframe.exe+7B6D51:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
So these were all the codes.