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  1. #241
    andawra's Avatar
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    I assume they would usually update the game with bigger patches only every now and then.

    But they use those small patches as an excuse to update the executable and create the need for updated scripts.

    Obviously because they have no other way yet to prevent hacking and maybe they are hoping that people like Shades are getting tired of updating the offsets.

  2. #242
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    they are just doing hotfix

  3. #243
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    They are putting band aids on arteries lol. They Don't do anything with these silly patches.

  4. #244
    mrBombast's Avatar
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    Lepage is of for a few days now. I suggest going to the thread of @Nightshadess he updated all codes

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    Nightshadess (06-14-2013)

  6. #245
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    I will be mostly away for the next 3 weeks. Sorry.

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    Nightshadess (06-14-2013)

  8. #246
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    i seriously need your help lepage , add me on skype again, when you will be there to work on, btw, i'm not there to ask you to make script, i just need you to work with me, even if i'm not better than you, regards ~Nightshadess
    Last edited by Nightshadess; 06-08-2013 at 05:55 PM.

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    mrBombast (06-14-2013)

  10. #247
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    How do i bypass? I've looked all over the forums to find nothing.

  11. #248
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    Quote Originally Posted by Dorpax View Post
    How do i bypass? I've looked all over the forums to find nothing.
    clearly you haven't because there is a thread just for that in this section.

  12. #249
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    i'm getting an error when i go from regular missions to defense missions, on the planets menu i disable shields script and enable artifact shield, go into defense mission and all my screen is glitchy (like when ancients hit you) and all the enmies have shields that kunais cant kill, and the white grineer is invincible and randomly dies only to sword attacks (no guns or skills)

  13. #250
    blookvoodow's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    i'm getting an error when i go from regular missions to defense missions, on the planets menu i disable shields script and enable artifact shield, go into defense mission and all my screen is glitchy (like when ancients hit you) and all the enmies have shields that kunais cant kill, and the white grineer is invincible and randomly dies only to sword attacks (no guns or skills)

    you must be using DWZero's artifact script then. do a find on "18810" and replace that with just 810. that value overwrites all shields and energy

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    Rampant_uterus (06-09-2013)

  15. #251
    Lepage's Avatar
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    Quote Originally Posted by Nightshadess View Post
    i seriously need your help lepage , add me on skype again, when you will be there to work on, btw, i'm not there to ask you to make script, i just need you to work with me, even if i'm not better than you, regards ~Nightshadess
    Well, you should work on your way of asking people to do something. Ahhh... Ok - nevermind. I will return(at least i hope), but you need to wait until 6-8 July. Until then i will be very busy. Sorry but this how it is.

    Cheers everyone.

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    Nightshadess (06-14-2013)

  17. #252
    mrBombast's Avatar
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    Quote Originally Posted by Lepage View Post
    Well, you should work on your way of asking people to do something. Ahhh... Ok - nevermind. I will return(at least i hope), but you need to wait until 6-8 July. Until then i will be very busy. Sorry but this how it is.

    Cheers everyone.
    I think we are all greatfull of what you have already done. When your bussy your just bussy.

    Till 6-8 July then.

    Love your codes btw bro

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    Nightshadess (06-14-2013)

  19. #253
    Nightshadess's Avatar
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    Quote Originally Posted by Lepage View Post
    Well, you should work on your way of asking people to do something. Ahhh... Ok - nevermind. I will return(at least i hope), but you need to wait until 6-8 July. Until then i will be very busy. Sorry but this how it is.

    Cheers everyone.
    I was thinking if you can share your knowledge simpson, nothing more :P happy hollidays then can't wait to see you back working on this game ^^ my best wish XD bzzzzzzzzzzz.

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    mrBombast (06-14-2013)

  21. #254
    mrBombast's Avatar
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    Post Updated codes.

    For people who are still looking on this thread, here are the updated adresses:

    Unlimited shield:

    Code:
    /*
       - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
       - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
       - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
       - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
       - MPGH
       - Made by Lepage. Based on nilath research and development.
       - Remade by Nightshadess. Credits to Lepage for his script.
    */
    DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
    DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
    [ENABLE]
    ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
    ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
    
    
    alloc(setShieldAddress,200)
    alloc(setShields,200)
    alloc(isShieldAddressDefined,4)
    alloc(shieldAddress,4)
    
    registersymbol(setShieldAddress)
    registersymbol(setShields)
    registersymbol(isShieldAddressDefined)
    registersymbol(shieldAddress)
    
    label(returnhere1)
    label(originalcode1)
    label(exit1)
    
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    setShieldAddress:
    pushfd
    cmp [isShieldAddressDefined], 1
    je originalcode1
    push eax
    mov eax, ecx
    add eax, 00000A14
    mov [shieldAddress], eax
    mov eax, [ecx+00000A14]
    mov [isShieldAddressDefined], 1
    pop eax
    
    originalcode1:
    popfd
    movss xmm0,[ecx+00000A14]
    
    exit1:
    jmp returnhere1
    
    SHIELD_ADDRESS_SET:
    jmp setShieldAddress
    nop
    nop
    nop
    returnhere1:
    
    setShields:
    movss [edx],xmm4
    pushfd
    cmp edx, [shieldAddress]
    jne originalcode2
    mov [edx], (float)810
    
    originalcode2:
    popfd
    mov eax,[edx]
    
    exit2:
    jmp returnhere2
    
    SHIELD_SET:
    jmp setShields
    nop
    returnhere2:
    
    [DISABLE]
    SHIELD_ADDRESS_SET:
    movss xmm0,[ecx+00000A14]
    
    SHIELD_SET:
    movss [edx],xmm4
    mov eax,[edx]
    
    unregistersymbol(shieldAddress)
    unregistersymbol(isShieldAddressDefined)
    unregistersymbol(setShields)
    unregistersymbol(setShieldAddress)
    
    dealloc(shieldAddress)
    dealloc(isShieldAddressDefined)
    dealloc(setShields)
    dealloc(setShieldAddress)

    2 Hit Kill:

    Code:
    /*
       - 2-3 hit kill Alpha v2.
       - BIG Thanks to MPGH members for constant help. You guys are the best.
       - Multiplayer status - UNKNOWN. I Suggest not use it there.
       - Shield hack currently in development.
       - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
       - MPGH
       - Original Made by Lepage. Based on nilath research and development.
       - Remade By Nightshadess, Credits to Lepage.
    */
    
    DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+409921) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
    DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+7A08EA) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
    [ENABLE]
    ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
    ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    originalcode:
    mov edx,[ecx]
    xor edx,ecx
    pushfd
    cmp [esp+1C], NPC_HEALTH_FUNC_RET
    jne exit
    cmp eax, 5
    jle exit
    mov eax 3
    
    exit:
    popfd
    mov [ecx],eax
    jmp returnhere
    
    HEALTH_OPCODE_ADDRESS:
    jmp newmem
    nop
    returnhere:
    
    [DISABLE]
    HEALTH_OPCODE_ADDRESS:
    db 8B 11 33 D1 89 01

    Infinite Ammo:

    Code:
    /*
       - Infinite Ammo
       - MPGH
       - Made by Lepage. Based on nilath research and development.
       - Remade by Nightshadess, credits to lepage.
    */
    [ENABLE]
    ASSERT("Warframe.exe"+6CE51A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86
    
    
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov ax, 1000
    
    originalcode:
    mov [ecx],ax
    movzx eax,ax
    
    exit:
    jmp returnhere
    
    "Warframe.exe"+6CE51A:
    jmp newmem
    nop
    returnhere:
    
    [DISABLE]
    "Warframe.exe"+6CE51A:
    mov [ecx],ax
    movzx eax,ax
    
    dealloc(newmem)
    Artifact Shield:

    Code:
    /*
       - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
       - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
       - Made by Lepage. Based on nilath research and development.
       - Remade by Nightshadess. Credits to Lepage for his script.
       - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
    */
    DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
    DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
    [ENABLE]
    ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
    ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
    
    
    alloc(setShieldAddress,200)
    alloc(setShields,200)
    alloc(isShieldAddressDefined,4)
    alloc(shieldAddress,4)
    
    registersymbol(setShieldAddress)
    registersymbol(setShields)
    registersymbol(isShieldAddressDefined)
    registersymbol(shieldAddress)
    
    label(returnhere1)
    label(originalcode1)
    label(exit1)
    
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    setShieldAddress:
    pushfd
    cmp [isShieldAddressDefined], 1
    je originalcode1
    push eax
    mov eax, ecx
    add eax, 00000A14
    mov [shieldAddress], eax
    mov eax, [ecx+00000A14]
    mov [isShieldAddressDefined], 1
    pop eax
    
    originalcode1:
    popfd
    movss xmm0,[ecx+00000A14]
    
    exit1:
    jmp returnhere1
    
    SHIELD_ADDRESS_SET:
    jmp setShieldAddress
    nop
    nop
    nop
    returnhere1:
    
    setShields:
    movss [edx],xmm4
    pushfd
    cmp edx, [shieldAddress]
    cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
    jne originalcode2
    mov [edx], (float)810
    
    originalcode2:
    popfd
    mov eax,[edx]
    
    exit2:
    jmp returnhere2
    
    SHIELD_SET:
    jmp setShields
    nop
    returnhere2:
    
    [DISABLE]
    SHIELD_ADDRESS_SET:
    movss xmm0,[ecx+00000A14]
    
    SHIELD_SET:
    movss [edx],xmm4
    mov eax,[edx]
    
    unregistersymbol(shieldAddress)
    unregistersymbol(isShieldAddressDefined)
    unregistersymbol(setShields)
    unregistersymbol(setShieldAddress)
    
    dealloc(shieldAddress)
    dealloc(isShieldAddressDefined)
    dealloc(setShields)
    dealloc(setShieldAddress)
    Unlimited energy:

    Code:
    /*
       - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
       - BIG Thanks to MPGH members for constant help. You guys are the best.
       - Multiplayer status - UNKNOWN. I Suggest not use it there.
       - You need to adjust one value by yourself.
       - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
       - MPGH
       - Original Made by Lepage. Based on nilath research and development.
       - Remade by Nightshadess, credits to lepage.
    */
    
    DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
    DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+A599AC) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D 7C 09 3C 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
    [ENABLE]
    ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
    ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)
    
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    originalcode:
    movss [edx],xmm4
    pushfd
    cmp [esp+8], PLAYER_ENERGY_FUNC_RET
    jne exit
    mov [edx], (float)105 //Change this value to your maximum energy.
    
    exit:
    popfd
    mov eax,[edx]
    jmp returnhere
    
    GENERIC_FLOAT_FUNCTION_OPCODE:
    jmp newmem
    nop
    returnhere:
    
    [DISABLE]
    GENERIC_FLOAT_FUNCTION_OPCODE:
    movss [edx],xmm4
    mov eax,[edx]
    
    dealloc(newmem)
    Unlimited Stamina:

    Code:
    /*
       - Infinite Stamina
       - MPGH
       - Made by nilath
       - Updated by Nightshadess
    */
    [ENABLE]
    alloc(newmem,512)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    
    originalcode:
    //movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
    mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)
    
    exit:
    jmp returnhere
    
    Warframe.exe+7B6D51:
    jmp newmem
    nop
    nop
    nop
    returnhere:
    
    [DISABLE]
    Warframe.exe+7B6D51:
    db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
    So these were all the codes.

  22. The Following User Says Thank You to mrBombast For This Useful Post:

    Nightshadess (06-14-2013)

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