So I have a IW5M dedicated server, and it runs fine, except for the fact that it seems to pick a random map on the gamemode team defender. It is obviously not reading my default.dpsl map rotation. How can I fix this?
I specified it to read the map rotation from default in the server.cfg, and all the files are in the right place. Running r29.
Here is my default.dpsl:
Code:
///////////////////////////////////////////////////////////////////////////
///////////Modern Warfare 3 dedicated server default playlist//////////////
///////////////////////////////////////////////////////////////////////////
//format is
//<mapname>, <dsr filename>, <weight>
//<mapname>
//valid mapnames:
//*
//mp_alpha
//mp_bootleg
//mp_bravo
//mp_carbon
//mp_dome
//mp_exchange
//mp_hardhat
//mp_interchange
//mp_lambeth
//mp_mogadishu
//mp_paris
//mp_plaza2
//mp_radar
//mp_seatown
//mp_underground
//mp_village
//<dlc maps> (included under '*')
//dsr filename
//name of recipe file without the dsr extension
//included in this package are the following recipe defaults:
//TDM_default (Team Deathmatch)
//DOM_default (Domination)
//CTF_default (Capture The Flag)
//DZ_default (Drop Zone)
//FFA_default (Free For All)
//GG_default (Gun Game)
//HQ_default (Headquarters)
//INF_default (Infected)
//JUG_default (Juggernaut)
//KC_default (Kill Confirmed)
//OIC_default (One In The Chamber)
//SAB_default (Sabotage)
//SD_default (Search and Destroy)
//TDEF_default (Team Defender)
//TJ_default (Team Juggernaut)
// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)
mp_cement,TDEF_default,1
mp_meteora,TDEF_default,1
mp_overwatch,TDEF_default,1
mp_restrepo_ss,TDEF_default,1
mp_moab,TDEF_default,1
mp_boardwalk,TDEF_default,1
Any help is much appreciated.