IMO the only 'important' function was NoRecoil, but I still don't care because I've found a new way to it...
Oookay, so i heard that they patched the WeaponMgr, but actually i don't care, cuz i still couldn't conert it to C#...
But good new: I successfully made a new version of the 28_3 Bypass, and currently it works very well
Its a bit complicated, so i have to ByPass every function from one by one (Reload, Change Delay, Recoil, Etc...)
I successfully done with NoReload and NoChange...
And i still have plenty of things...
(Even i don't know what, but cause that error )
As well, i don't release it public, i just let you know, that there is much more way to ByPass the Client Error 28_3
Have a nice day
Last edited by rabir007; 06-11-2013 at 09:48 AM.
IMO the only 'important' function was NoRecoil, but I still don't care because I've found a new way to it...
i already said, just use PlayerClient to do server sided weapon functions, if you don't have source, debug the CFPRO.
Just a question: Can you turn it off without client error?(in the old bypass you couldn't).
Intellectual (06-11-2013)
orly ? how can you find a new way and you're still using someone's base to release hacks @xreality14
It is the normal ByPass Addy or did you use a other ... ?
I like using my ( work in progress yet ) RCS & SCS, most portable way to do no recol and no spread ever :3 bwhahah