Find the functions that are called when saving/loading and hook them.
A common method to find functions like that are to look for common strings that pertain to the function at hand. Such as:
- The name of the save game files.
- The name of the folder the save games are made in.
Another method is tracing back to the function by using API breakpoints. In this case, a file is being edited, so you could try setting breakpoints on:
- CreateFileA
- CreateFileW
Then if those are used in the call to save the file/load the file, you can trace back to the function that invoked the API.