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  1. #1
    elimabiru's Avatar
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    Lightbulb Cheat Engine 6.3

    WOW !

    Did you know that Cheat Engine 6.3 already out ?

    Try it !

    Go check the Cheat Engine Website !


    Fixes:
    Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
    Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour
    Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
    Customtypes can now deal with huge size types (4096 bytes and bigger)
    Some table merging bugs
    Fixed negative values in groupscans
    Fixed a lot of assembler and disassembler instructions
    Fixed GenericHotkey in lua
    Fixed the table version of writeBytes in lua
    Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore
    Fixed unlabed labels
    Fixed crash when clicking stop when using the debugger to find something
    Fixed where CE would select invisible entries when multiselecting and press space
    Loading a table now deletes tables you might have previously defined
    The autoassembler can now handle $luavar when it's an integer instead of string
    Fixed break on entry when creating a process
    Fixed the stackview in 64-bit ce when targeting a 32-bit program
    Fixed unloading the driver when global debug was used before
    Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default
    Fixed dbvm stability
    Fixed global debug not handling 64-bit mov dr* instructions properly


    Additions and changes:
    Redesigned the lua class system (read main.lua)
    Added mouse4 and mouse5 to the lua defines
    Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
    The pointerscan has several new features to decrease time and increase useful results
    Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
    Changed hotkey handling internally
    The different display types in the hexadecimal view of memoryview now support direct editing as well
    The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
    The foundlist now shows a "previous value" column and marks differences red
    The symbolhandler now has a better distinction between 32 and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames
    Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
    Added a graphical memory view
    Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
    The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well
    Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
    The userdefined comments can now show handle multiple lines
    Dissect code now lets you jump to a referal if you click the line
    Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
    Assembler: Added override support to relative jumps
    Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
    Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
    Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
    Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them
    Auto Assembler: Registersymbol now works with aobscan results
    Auto Assembler: Add support for inscript structure definitions
    Tracer: You can now save and load a trace
    Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets [ ] (Example: [12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at 00400500 with 10 added to it)
    D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
    D3D: Also works on 64-bit targets now
    Symbolhandler: It now interprets "structurename.variablename" and returns the offset of variablename in the structure. This includes auto assembler
    Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
    Added a more complex disassembler class that gives more information about what it disassembled
    Dissect data now also shows the effect of a locked column on childnodes
    Dissect data can now have custom name under each address besides a groupname
    Dissect data elements can now have a custom background color
    The structure spider can now also work with locked memory (shadow memory)
    Changed the way the vertical scrollbars of the disassembler and hexview panels work
    The "find what acceses this address" window no longr prints out ALL results in the info box when multiselecting.
    Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview
    The assembly scan can now have a custom range
    Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
    DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work


    Post release fixes (max 7 days after initial release):
    14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu
    14/06/2013: Fixed select and scroll in the editor. Fixed import and export in 64-bit range memory. Fixed overriding the hide/show hotkey when using genericHotkey objects
    15/06/2013: Fixed the parameters of the stacktrace not showing the correct parameters. Fixed deleting the first entry of a foundlist
    16/06/2013: Fixed hex unchecking when changing the scantype. Fixed an assembler instruction. Added some hotkey timing functions to lua. Fixed Write*Localcommands
    Last edited by elimabiru; 06-18-2013 at 02:00 AM.
    Give me a Thanks if i HELP !

    Making a Hack ! :
    Injector : Done
    Chams : In Progress
    Wallhack : Done
    Wireframe : Not Done
    D3D Menu : Done
    Loader : Done
    Trainer : Done


    Need Help on someone that good at C++ !
    Sorry if i make Mistake !!


    200 Thanks :
    500 Thanks : /me
    800 Thanks :
    1000 Thanks :

  2. The Following 2 Users Say Thank You to elimabiru For This Useful Post:

    DutchAirForce (06-18-2013),[MPGH]Mayion (06-18-2013)

  3. #2
    DutchAirForce's Avatar
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    Ow awesome, its out

  4. The Following User Says Thank You to DutchAirForce For This Useful Post:

    elimabiru (06-18-2013)

  5. #3
    Contribution's Avatar
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    Late as fuck
    Feelin' bawlsy?
    [/COLOR][/SIZE][/FONT][/CENTER][/COLOR][/FONT]

  6. #4
    Raple's Avatar
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    Yey, I can make temporary changes to Runescape.

  7. #5
    Womanizer`'s Avatar
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    Wouldn't mind If you would post some changes here for my lazy ass

  8. #6
    3leven's Avatar
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    I still like 6.1 the best.

  9. #7
    Lovroman's Avatar
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    Now what ?

  10. #8
    Julma Henri's Avatar
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    Quote Originally Posted by Uhmazed View Post
    Yey, I can make temporary changes to Runescape.
    Its fun to hack Facebook games tho.
    Help me get donator.



    Want to become part of Editor Force? Click the tag below and apply now !

  11. #9
    Mokou-Sama's Avatar
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    Thanks for sharing but its been a long time since I really needed it.
    Now I play legit. Maybe one day I'll download it.
    Formerly known as gamer4evere









     
    Participated on:
    MPGH GAMING NIGHT 08/03/2015 - Town of Salem



  12. #10
    `Rejected's Avatar
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    Hmm whats some good games i can hack?
    SOCIAL ENGINEERING SECTION! - FREE EBOOKS AND METHODS! CLICK ME

    THANK ME
    And be thankful that you thanked me
    Im so wise


     
    Send me a PM or at me on skype
    Skype - theretardedpig

  13. #11
    Raple's Avatar
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    Quote Originally Posted by Julma Henri View Post


    Its fun to hack Facebook games tho.
    Meh, I don't use Facebook.
    Honestly haven't been on it for more than 10 minutes.

  14. #12
    BoxHead1080's Avatar
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    Yay! I've been waiting for this

  15. #13
    Gray's Avatar
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    Well, I guess that's good.
    Only problem is I didn't have any problems with 6.2.

  16. The Following User Says Thank You to Gray For This Useful Post:

    Lovroman (06-18-2013)

  17. #14
    amrit0965's Avatar
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    Dats Cool.



    Member Level 1 25.07.2012 - 27.04.2013
    CockSucker 12.22.2013 - 01.26.2013
    NFS World Minion 01.26.2013 - 04.17.2013
    NFS World Wiki Manager 04.14.2013 - 06.10.2013
    CockSucker 04.17.2013 - 09.22.2013
    Member Level 2 27.04.2013 - Current



    MPGH Knight: 4500




  18. #15
    Express.'s Avatar
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    That's nice, been waiting.
    Member Since: 05-21-2013
    Donator Since: 03-13-2014
    (Credits to @Jov)
     
    Vouches.[36]

    [+3]NotaGMghost- He went first.
    [+2]paparas1398- He went first 2x!
    [+2]ahmedTC- He went first!
    [+3]Silke Vanden Abeele- She went half first.
    [+3]Poxer- I went first 3 times.
    [+1]raow25- I went first.
    [+1]Andyl- I went first. Very trusted!
    [+2]Devil™- I went first,legit!(Maxedout as OMM).
    [+1]Tonylx4- Used OMM.
    [+1]Maxedout- I went first.(Great deal and Great guy.)!
    [+1]Abber- He went first.
    [+2]himekami- Used Maxedout.
    [+1]Heat.- I went first w/o OMM.
    [+2]bannanaman- He went first.(Over 220$ deal)
    [+1]igocham- Used Maxedout.
    [+2]Jeremychubby-Used Busted!
    [+1]jaber006- Went first.
    [+1]silverarc- Went first with a steam key.
    [+1]hidudeshi - Bought a steam key.
    [+1]karlamwood- Refunded the payment 4 times and made a report no reason.
    [+1]Raple's Sheep- !Busted.
    [+1]lol1505- He went first.
    [+1]Flux*- He went first.
    [+1]RobyGenius- He went first.

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