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  1. #121
    Thisone123's Avatar
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    your our hope gogo :P

  2. #122
    Fonseca45's Avatar
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    Quote Originally Posted by Antipathy View Post
    Can't really update anything without a source for it, I'm not that big a coder.
    FCoords GetBoneTagsss(UCanvas * uCanvas,CPawn * pTarget,FName NameBone)
    {
    FCoords Out;
    ZeroMemory(&Out,sizeof(FCoords));
    if (pTarget != NULL && pTarget->MeshInstance != NULL)
    {
    USkeletalMeshInstance * pMesh = ( USkeletalMeshInstance* )pTarget->MeshInstance;
    Out = pMesh->GetTagCoords(NameBone);
    return Out;
    }
    return Out;
    }

    FVector PingCorrectionAim(CPawn* Target)
    {
    FVector vPing = Target->Velocity * (UInfo.xController->ExactPing + (UInfo.DeltaTime)) * FVector(0.8f,0.8f,0);
    vPing -= UInfo.xPlayer->Velocity * UInfo.DeltaTime;
    return vPing;

    }


    void SetRotation (UCanvas * C,CPawn * BestTarget,float set_z,bool active)
    {
    FVector AimLocation;
    FRotator AimRotation;
    FRotator AimRotation_Temp;
    FVector MyLocation;
    FVector xVelocity = FVector(0,0,0);
    FVector xDictance = FVector(0,0,0);


    FCoords nGetHeadCords = GetBoneTagsss(C,BestTarget,FName(L"head"));

    if (nGetHeadCords.Origin == FVector(0,0,0))
    return;

    xDictance = ((nGetHeadCords.Origin + (BestTarget->HeadHeight * BestTarget->HeadScale * nGetHeadCords.XAxis)) - UInfo.xController->CalcViewLocation);

    MyLocation = UInfo.xController->CalcViewLocation;
    AimLocation = (nGetHeadCords.Origin + (BestTarget->HeadHeight * BestTarget->HeadScale * nGetHeadCords.XAxis));

    if (active == TRUE)
    AimLocation.Z += set_z;
    else
    AimLocation.Z -= set_z;


    if (UInfo.xController->ExactPing <= 0.0f)
    {
    if((xDictance.Size() / 48) > 38.0f)
    {
    xVelocity = ((BestTarget->Velocity * 0.1) * 0.37);
    }
    else
    {
    xVelocity = ((BestTarget->Velocity * 0.1) * 0.34);
    }
    AimLocation.X += xVelocity.X;
    AimLocation.Y += xVelocity.Y;

    AimRotation_Temp = (AimLocation - MyLocation)****tation();
    }
    else
    {


    if((xDictance.Size() / 48) > 2.0f)
    {
    AimLocation += PingCorrectionAim(BestTarget);
    }
    else
    {
    xVelocity = ((BestTarget->Velocity * UInfo.xController->ExactPing) * 0.33);
    AimLocation.X += xVelocity.X;
    AimLocation.Y += xVelocity.Y;

    }

    AimRotation_Temp = (AimLocation - MyLocation)****tation();
    }

    AimRotation = Normaloze(C, AimRotation_Temp);
    UInfo.xController->Rotation = AimRotation;

    if(BaseHack[14].active)
    GUIInfoZombie(C,BestTarget,Dictacia(BestTarget));

  3. #123
    TheVikingWalrus's Avatar
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    Everytime I inject the DLL My game Crashes.

  4. #124
    Fonseca45's Avatar
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    Quote Originally Posted by TheVikingWalrus View Post
    Everytime I inject the DLL My game Crashes.
    It's not working ATM.

  5. #125
    Gray's Avatar
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    That's the already updated aim. That I've already posted.

  6. #126
    deadcity's Avatar
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    what inject i use?

  7. #127
    BananaFighT's Avatar
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    Quote Originally Posted by deadcity View Post
    what inject i use?
    It does not work.We need to wait for an update of the hack.
    PS.I prefer using Extreme injector.

  8. #128
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    Hopefully they can fix it soon, ormergerdddd.

  9. #129
    nockoutz's Avatar
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    The thread starter , The hack works at the moment or not?
    And if not , Will it be updated soon?

  10. The Following User Says Thank You to nockoutz For This Useful Post:

    maxvip99 (07-09-2013)

  11. #130
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    Quote Originally Posted by nockoutz View Post
    The thread starter , The hack works at the moment or not?
    And if not , Will it be updated soon?
    yep i think the new version from predok is out now
    i hope he will compile (dont know how to compile) so i think he will update it so we can hack

    if you do Thanks!

  12. #131
    nockoutz's Avatar
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    Quote Originally Posted by damien9909 View Post
    yep i think the new version from predok is out now
    i hope he will compile (dont know how to compile) so i think he will update it so we can hack

    if you do Thanks!
    I downloaded the new beta version , But how do I use it? All I see is a bunch of folders ending with ".h" and ".ccp" And stuff like that...

    ---------- Post added at 11:59 AM ---------- Previous post was at 11:53 AM ----------

    Threadstarter , Please compile it ! Thanks.

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    maxvip99 (07-09-2013)

  14. #132
    damien9909's Avatar
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    Quote Originally Posted by nockoutz View Post
    I downloaded the new beta version , But how do I use it? All I see is a bunch of folders ending with ".h" and ".ccp" And stuff like that...

    ---------- Post added at 11:59 AM ---------- Previous post was at 11:53 AM ----------

    Threadstarter , Please compile it ! Thanks.
    i dunno thats why i ask antipathy to compile
    if you read antipathy Plz Compile It!

  15. #133
    raiever's Avatar
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    Oh for god sake, if someone will link me to the updated version, I will download and compile it. -_-


    --------
    Edit:
    Installing C++, and have the source, will try to compile in a bit.
    Last edited by raiever; 07-09-2013 at 01:29 PM.

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    nockoutz (07-09-2013)

  17. #134
    nockoutz's Avatar
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    Quote Originally Posted by raiever View Post
    Oh for god sake, if someone will link me to the updated version, I will download and compile it. -_-


    --------
    Edit:
    Installing C++, and have the source, will try to compile in a bit.
    Please , post here the .dll file , Thanks !

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    maxvip99 (07-09-2013)

  19. #135
    Skid.'s Avatar
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    @Hannibal, @Vice-Versa its patched

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