Hey

I need a little bit help :3
I can't find any code for explosive bullets which works through walls. Is there any code which works like booots eb code? Just through walls?
Like this for example:
Code:
newBulletReg(){
    self endon( "disconnect" ); 


    for(;;)
    {
        
        self waittill( "weapon_fired" );
        self.fired = true;


        start = self getTagOrigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];


        aimAt = undefined;
    
        foreach( player in level.players)
        { 
            aimAt = player;


            if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) ) 
                continue;
        
            if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) :3
                continue;


             if( isDefined( aimAt ) )
            {


                if ( getDvar( "dmgt" ) == "0" || getDvar( "dmgt" ) == "1" )
                {
                    sWeapon = self getCurrentWeapon();
    
                    if ( isSubStr(sWeapon, "cheytac_") || isSubStr(sWeapon, "barrett_") || isSubStr(sWeapon, "wa2000_") || isSubStr(sWeapon, "m21_"))
                    {
                        if ( getDvar( "expb" ) == "1" )
                        {
                            if (Distance( destination, player.origin ) <= 175)
                                aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso_upper", 0 );
    
                        }
                        else if ( getDvar( "expb" ) == "2" )
                        {
                                aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso_upper", 0 );
                        }
                    }
                }
            }
        }
    }
}l
I hope that you can help me!

Best regards

~Element