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  1. #1
    arun823's Avatar
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    Red face USSR's Address Logger v1.1

    Alright guys, you all know I quit, but I had this address logger laying around and I decided to rebuild it from scratch since users kept asking me to update the older version. I fixed the addresses which were giving issues and they should all log normally now, not sure about Activation Distance as my signature scan broke for it and had to look for it again, haven't tested ingame. I Also added byte logging, so you don't have to worry if the bytes of an address change.

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377E22D0
    #define LTClientDLL 	0x377C9B80
    #define LTBase 		0x377C9B68
    #define SuperBullets 	0x37452656   //Bytes : [/x0F /x94 /xC0]
    #define RapidFire 	0x37458E6A   //Bytes : [/x74 /x3E]
    #define WeaponRange1 	0x37458389  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define WeaponRange2 	0x37458709  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define NoRecoil 	0x373638C0   //Bytes : [/xD9 /x44] /x24 /x14]
    #define NoReload 	0x37458109   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
    #define UnlimitedAmmo 	0x3744ECE7   //Bytes : [/x74]
    #define RemoteKill1 	0x374584B1
    #define RemoteKill2 	0x374584B2
    #define RemoteKill3 	0x37458831
    #define RemoteKill4 	0x37458832
    #define GameClientShell 0x3780A2BC
    #define PlayerByIndex 	0x37199130
    #define LocalPlayer 	0x37199BA0
    #define PlayerStatus 	0x377E8984
    #define ClientInfoMgr   0x377C993C
    #define PlayerManager 	0x3780A31C
    #define BuildFont 	0x37584580
    #define FillFont 	0x37585230
    #define FontECX 	0x37833BD8
    #define GetFontHandle 	0x37379EB0
    
    #define Jump 		0x377B6B0C
    #define ActivationDistance 	0x377B69C8//Unsure
    #define WalkVel 	0x377B6A7C
    #define FRunVel 	0x377B6AA0
    #define BRunVel 	0x377B6AC4
    #define SRunVel 	0x377B6AE8
    #define DuckVel 	0x377B6B30
    #define Tracers 	0x377BEA7C
    
    #define LTClientEXE 	0x490520
    #define SendtoServer 	0x46A650
    #define DrawPrimitive 	0x76D4A0
    #define GameD3D 	0x8795D8
    #define WorldToScreen   0x49C590
    #define IntersectSegment 0x476CE0
    
    #define ClientFX 	0x6BF34
    
    Logging Complete...
    Virus Scan

    Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin
    <b>Downloadable Files</b> Downloadable Files
    Last edited by arun823; 06-25-2013 at 05:44 PM.
    Reversing is the only way to move forward.

  2. The Following 25 Users Say Thank You to arun823 For This Useful Post:

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  3. #2
    OpKilts's Avatar
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  4. #3
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    this deserves a thanks nice job still sad to see you go but every one has a life so good job man we will miss you <3 but enjoy life man we only have one so enjoy it

    im probley going to have to quit to go places with my gf and spend time with family but you were a good coder thanks for all the time you helped us
    Last edited by juggalo200; 06-25-2013 at 12:12 AM.

  5. #4
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    @Genesis
    Aprove ?

    Thank You Arun
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



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  6. #5
    5555satan's Avatar
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  7. #6
    Genesis's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    @Genesis
    Aprove ?

    Thank You Arun
    Your mention failed

    Haha, good job arun283... Approved!

  8. #7
    Coder.DiasII's Avatar
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    Quote Originally Posted by Genesis View Post


    Your mention failed

    Haha, good job arun283... Approved!
    OMG '---------'

    Fail

    Thanks For Aprove '-'
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



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  9. #8
    salavat17's Avatar
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    Quote Originally Posted by arun823 View Post
    Alright guys, you all know I quit, but I had this address logger laying around and I decided to rebuild it from scratch since users kept asking me to update the older version. I fixed the addresses which were giving issues and they should all log normally now, not sure about Activation Distance as my signature scan broke for it and had to look for it again, haven't tested ingame. I Also added byte logging, so you don't have to worry if the bytes of an address change.

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377E22D0
    #define LTClientDLL 	0x377C9B80
    #define LTBase 		0x377C9B68
    #define SuperBullets 	0x37452656   //Bytes : [/x0F /x94 /xC0]
    #define RapidFire 	0x37458E6A   //Bytes : [/x74 /x3E]
    #define WeaponRange1 	0x37458389  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define WeaponRange2 	0x37458709  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define NoRecoil 	0x373638C0   //Bytes : [/xD9 /x44] /x24 /x14]
    #define NoReload 	0x37458109   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
    #define UnlimitedAmmo 	0x3744ECE7   //Bytes : [/x74]
    #define RemoteKill1 	0x374584B1
    #define RemoteKill2 	0x374584B2
    #define RemoteKill3 	0x37458831
    #define RemoteKill4 	0x37458832
    #define GameClientShell 0x3780A2BC
    #define PlayerByIndex 	0x37199130
    #define LocalPlayer 	0x37199BA0
    #define PlayerStatus 	0x377E8984
    #define ClientInfoMgr   0x377C993C
    #define PlayerManager 	0x3780A31C
    #define BuildFont 	0x37584580
    #define FillFont 	0x37585230
    #define FontECX 	0x37833BD8
    #define GetFontHandle 	0x37379EB0
    
    #define Jump 		0x377B6B0C
    #define ActivationDistance 	0x377B69C8//Unsure
    #define WalkVel 	0x377B6A7C
    #define FRunVel 	0x377B6AA0
    #define BRunVel 	0x377B6AC4
    #define SRunVel 	0x377B6AE8
    #define DuckVel 	0x377B6B30
    #define Tracers 	0x377BEA7C
    
    #define LTClientEXE 	0x490520
    #define SendtoServer 	0x46A650
    #define DrawPrimitive 	0x76D4A0
    #define GameD3D 	0x8795D8
    #define WorldToScreen   0x49C590
    #define IntersectSegment 0x476CE0
    
    #define ClientFX 	0x6BF34
    
    Logging Complete...
    Virus Scan

    Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin
    for CARU only this show, dont work it for CARU but ussr v1.0 work perfect, fix it please
    // USSR's Address Logger v1.1 //
    // Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin //

    #define GameStatus 0x3784A86C
    #define LTClientDLL 0x378337F0

  10. #9
    MrOriginal~'s Avatar
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    CABR does not work

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377B960C
    #define LTClientDLL 	0x377A2590

  11. #10
    juggalo200's Avatar
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    Quote Originally Posted by MrOriginal~ View Post
    CABR does not work

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377B960C
    #define LTClientDLL 	0x377A2590
    one its posted in the NA section and ca br didnt change those

  12. #11
    arun823's Avatar
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    Quote Originally Posted by MrOriginal~ View Post
    CABR does not work

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377B960C
    #define LTClientDLL 	0x377A2590
    Quote Originally Posted by salavat17 View Post
    for CARU only this show, dont work it for CARU but ussr v1.0 work perfect, fix it please
    I'll re-upload the fixed one when I get home; CA RU , EU, and BR haven't had the major update yet so that is why that sig scan is failing because it is in between functions which will be added in the next update by nexon.
    Reversing is the only way to move forward.

  13. #12
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    Quote Originally Posted by arun823 View Post


    I'll re-upload the fixed one when I get home; CA RU , EU, and BR haven't had the major update yet so that is why that sig scan is failing because it is in between functions which will be added in the next update by nexon.
    and Now. how to find startd3d in CARU?

  14. #13
    salavat17's Avatar
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    Quote Originally Posted by arun823 View Post


    I'll re-upload the fixed one when I get home; CA RU , EU, and BR haven't had the major update yet so that is why that sig scan is failing because it is in between functions which will be added in the next update by nexon.
    thank you, ok then i will wait for update CARU

  15. #14
    GOAragecry's Avatar
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    Good job

  16. #15
    arun823's Avatar
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    @salavat17
    @MrOriginal~

    Logger has been updated, please redownload.

    Re-Approve? @Genesis
    @Flengo
    Last edited by arun823; 06-25-2013 at 05:47 PM.
    Reversing is the only way to move forward.

  17. The Following 2 Users Say Thank You to arun823 For This Useful Post:

    Genesis (06-26-2013),gibam761 (06-29-2013)

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