Code:
class cPlayerInfo;
class cVector;
class cPlayerInfo
{
public:
char _0x0000[4];
__int32 iIndex; //0x0004
char _0x0008[12];
char sName[12]; //0x0014
char _0x0020[12];
cVector* Object; //0x002C
__int32 iKills; //0x0030
__int32 iDeaths; //0x0034
__int32 iHeadshots; //0x0038
char _0x003C[56];
__int32 iTeam; //0x0074
char _0x0078[4];
BYTE bIsDead; //0x007C
char _0x007D[611];
cPlayerInfo* pNext; //0x02E0
cPlayerInfo* pPrev; //0x02E4
};//Size=0x0444
class cVector
{
public:
char _0x0000[4];
D3DXVECTOR3 Pos; //0x0004
D3DXVECTOR3 Pos2; //0x0010
};//Size=0x0040