Thread: cPlayerInfo

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  1. #1
    J's Avatar
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    cPlayerInfo

    idk if anyone has updated this yet. or if it even needs to be updated o.o. but, here ya go.

    Code:
    class cPlayerInfo;
    class cVector;
    
    class cPlayerInfo
    {
    public:
    	char _0x0000[4];
    	__int32 iIndex; //0x0004 
    	char _0x0008[12];
    	char sName[12]; //0x0014 
    	char _0x0020[12];
    	cVector* Object; //0x002C 
    	__int32 iKills; //0x0030 
    	__int32 iDeaths; //0x0034 
    	__int32 iHeadshots; //0x0038 
    	char _0x003C[56];
    	__int32 iTeam; //0x0074 
    	char _0x0078[4];
    	BYTE bIsDead; //0x007C 
    	char _0x007D[611];
    	cPlayerInfo* pNext; //0x02E0
    	cPlayerInfo* pPrev; //0x02E4
    };//Size=0x0444
    
    class cVector
    {
    public:
    	char _0x0000[4];
    	D3DXVECTOR3 Pos; //0x0004 
    	D3DXVECTOR3 Pos2; //0x0010 
    };//Size=0x0040

  2. The Following 4 Users Say Thank You to J For This Useful Post:

    Donor (06-29-2013),[MPGH]Flengo (06-29-2013),Genesis (06-30-2013),matypatty (06-30-2013)

  3. #2
    Donor's Avatar
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    is it works?suitable for CARU?

  4. #3
    J's Avatar
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    Quote Originally Posted by Donor View Post
    is it works?suitable for CARU?
    Idk man depends on the version of the game.

  5. #4
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    Quote Originally Posted by J View Post


    Idk man depends on the version of the game.
    How do you find that it? In reclass?

  6. #5
    J's Avatar
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    Quote Originally Posted by Donor View Post
    How do you find that it? In reclass?
    Yea brodyyyyyy

  7. #6
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    Thanks J.

    Now go make hax

  8. #7
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    I doubt playerinfo even changed. It is still the same. Thanks for posting anyways.

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