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  1. #16
    hkKenshin's Avatar
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    Quote Originally Posted by Geometrical View Post
    What happened to your main account? or you're not who I think you are
    Ask Lovroman.

  2. #17
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    Quote Originally Posted by hkKenshin View Post
    Try hooking CG_EntityEvents() and changing the health in that.
    Health is client sided since it's SP.
    Whatever they are, they work fine.
    Why EntityEvents? It works fine in the "normal" hook(a.k.a. ui.ShowList).

  3. #18
    hkKenshin's Avatar
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    Quote Originally Posted by Lovroman View Post


    Whatever they are, they work fine.
    Why EntityEvents? It works fine in the "normal" hook(a.k.a. ui.ShowList).
    Sure, do it 10+ times per frame when you can do it once only when it happens.
    Cuz everyone hates optimizations.

  4. #19
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    Quote Originally Posted by hkKenshin View Post
    Sure, do it 10+ times per frame when you can do it once only when it happens.
    Cuz everyone hates optimizations.
    Sigh.
    Who said I'm doing it 10+ times/frame(it gets called 2 times per frame, anyway)?
    My isShooting bool works fine for it, too .

  5. #20
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    Quote Originally Posted by Lovroman View Post

    Sigh.
    Who said I'm doing it 10+ times/frame(it gets called 2 times per frame, anyway)?
    My isShooting bool works fine for it, too .
    Not everyone has the same FPS.

  6. #21
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    Quote Originally Posted by hkKenshin View Post
    Not everyone has the same FPS.
    Confusing.
    It works fine for barata who plays game maxed out and for me who plays it on Low settings, I don't think that we have same FPS so...
    Last edited by Lovroman; 12-06-2014 at 01:06 PM.

  7. #22
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    Quote Originally Posted by Lovroman View Post


    Confusing.
    It works fine for barata who plays game maxed out and for me who plays it on Low settings, I don't think that we havesame FPS so...
    Ok Lovro .

  8. #23
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    It is a old topic . But i keep searching the " sentry guns " values . If anyone knows how to find it, it will be great to post it !
    Thanks in advance !

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