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  1. #1
    FLEEphacks's Avatar
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    Help Please i'm trying to solve this from a 3 days

    Now i'm working on wallhack with chams and i got hackshield addresses but i dont know how to use them and as long i cant use the i cant make the hack undetectable and i will give a simple of my code and plz REPLA Y
    Code:
    #define C_OPCODE2	0x00010000
    #define C_REL		0x00020000
    #define C_STOP		0x00040000
    
    #define C_ERROR		0xFFFFFFFF
    #define C_ADDR1		0x00000001
    #define C_ADDR2		0x00000002
    #define C_ADDR4		0x00000004
    #define C_LOCK		0x00000008
    #define C_67		0x00000010
    #define C_66		0x00000020
    #define C_REP		0x00000040
    #define C_SEG		0x00000080
    #define C_ANYPREFIX	(C_66+C_67+C_LOCK+C_REP+C_SEG)
    #define C_DATA1		0x00000100
    #define C_DATA2		0x00000200
    #define C_DATA4		0x00000400
    #define C_SIB		0x00000800
    #define C_ADDR67	0x00001000
    #define C_DATA66	0x00002000
    #define C_MODRM		0x00004000
    #define C_BAD		0x00008000
    #define C_OPCODE2	0x00010000
    #define C_REL		0x00020000
    #define C_STOP		0x00040000
    #define HS CallBack = 0x00FA440000
    #define HS CallBack2 = 0x000A098
    #define HS SuperScan = 0x009D894
    #define HS SuperScan2 = 0x009B27F
    #define HS Detection = 0x000A000
    #define HS CrashOnDetect = 0x003E034
    #define HS Anti-Shield = 0x002D3FD
    #define HS HackCheck = 0x003DFBE
    #define HS HackCheck2 = 0x003B36F
    #define HS LoadOnGameStart = 0x007E0C4
    #define HS KillProcess = 0x00FA280000
    #define ZwSetContextThread	  0x805D2C45
    #define ZwWriteVirtualMemory	  0x805B43DC
    #define ZwSetLtdEntries		  0x805D482C
    #define NtDeviceIoControlFile	  0x8057928E
    #define ZwGetContextThread1	  0x805D2A64
    #define NtOpenProcess		  0x805CB461
    #define KeUnstackDetachProcess    0x804F8A3E
    #define ZwWriteFileGather	  0x8058085A
    #define ZwProtectVirtualMemory    0x805B842E
    #define ZwQueryPerformanceCounter 0x80617F9D
    #define NtClose			  0x805BC551
    #define ZwReadVirtualMemory       0x805B42D2
    #define ZwGetContextThread2	  0x805D2A35
    #define HS_JMP            0x63B31D
    #define HS_JMP2            0x63B323
    
    
    #ifdef __BORLANDC__
     
     #define CODEREPLACE_START __emit__ (0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20);
     #define CODEREPLACE_END  __emit__ (0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x01, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20);
      
     #define ENCODE_START     __emit__ (0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x04, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20);
     #define ENCODE_END       __emit__ (0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x05, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20);
    
     #define CLEAR_START      __emit__ (0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x06, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20);
     #define CLEAR_END        __emit__ (0xEB, 0x15, 0x57, 0x4C, 0x20, 0x20, 0x07, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20, 0x00, 0x00, \
                                        0x00, 0x00, 0x00);
    
     #define __WL_MACROS__
    
     #endif
     
    
    
    /* Definition for Intel cpp compiler */
     
    #ifndef __WL_MACROS__
     
     #ifdef __ICL
     
     #define CODEREPLACE_START \
      __asm __emit 0xEB \
      __asm __emit 0x10 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
     
     #define CODEREPLACE_END \
      __asm __emit 0xEB \
      __asm __emit 0x10 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x01 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
     
     #define ENCODE_START \
      __asm __emit 0xEB \
      __asm __emit 0x10 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x04 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      
     #define ENCODE_END \
      __asm __emit 0xEB \
      __asm __emit 0x10 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x05 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      
     #define CLEAR_START \
      __asm __emit 0xEB \
      __asm __emit 0x10 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x06 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
     
     #define CLEAR_END \
      __asm __emit 0xEB \
      __asm __emit 0x15 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x07 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x57 \
      __asm __emit 0x4C \
      __asm __emit 0x20 \
      __asm __emit 0x20 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 \
      __asm __emit 0x00 
      
     #define __WL_MACROS__
     
     #endif
    
    #endif
     
     
     
    #ifndef __WL_MACROS__
     
     #ifdef __LCC__
     
     #define CODEREPLACE_START __asm__ (" .byte\t0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20");
     #define CODEREPLACE_END  __asm__ (" .byte\t0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x01, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20");
      
     #define ENCODE_START     __asm__(" .byte\t0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x04, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20");
     #define ENCODE_END       __asm__(" .byte\t0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x05, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20");
     
     #define CLEAR_START      __asm__(" .byte\t0xEB, 0x10, 0x57, 0x4C, 0x20, 0x20, 0x06, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20");
     
     #define CLEAR_END        __asm__(" .byte\t0xEB, 0x15, 0x57, 0x4C, 0x20, 0x20, 0x07, 0x00, 0x00, 0x00, \
                                        0x00, 0x00, 0x00, 0x00, 0x57, 0x4C, 0x20, 0x20, 0x00, 0x00, \
                                        0x00, 0x00, 0x00");
     
     #define __WL_MACROS__
     
     #endif
     
    
     
    
    /* Definition for Visual C++ and others */
    
    #ifndef __WL_MACROS__
     
     #define CODEREPLACE_START \
      __asm _emit 0xEB \
      __asm _emit 0x10 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
     
     #define CODEREPLACE_END \
      __asm _emit 0xEB \
      __asm _emit 0x10 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x01 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
     
     #define ENCODE_START \
      __asm _emit 0xEB \
      __asm _emit 0x10 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x04 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
     
     #define ENCODE_END \
      __asm _emit 0xEB \
      __asm _emit 0x10 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x05 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
     
     #define CLEAR_START \
      __asm _emit 0xEB \
      __asm _emit 0x10 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x06 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
     
     #define CLEAR_END \
      __asm _emit 0xEB \
      __asm _emit 0x15 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x07 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x57 \
      __asm _emit 0x4C \
      __asm _emit 0x20 \
      __asm _emit 0x20 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
      __asm _emit 0x00 \
    
    #endif
    #endif
    
    #pragma pack(push)
    #pragma pack(1)
    i need an example on how to use these
    i have 75 more Defines
    Last edited by FLEEphacks; 07-06-2013 at 01:01 PM.

  2. #2
    'Bruno's Avatar
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    Id instant close this crap.

    Look at stickies and learn how to program.
    Light travels faster than sound. That's why most people seem bright until you hear them speak.

  3. #3
    FLEEphacks's Avatar
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    I learned already but cant use tem to bypass hackshield in blackshot

    ---------- Post added at 06:53 PM ---------- Previous post was at 06:48 PM ----------

    THAT'S ALL OF IT

  4. #4
    atom0s's Avatar
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    Quote Originally Posted by FLEEphacks View Post
    I learned already but cant use tem to bypass hackshield in blackshot

    ---------- Post added at 06:53 PM ---------- Previous post was at 06:48 PM ----------

    THAT'S ALL OF IT
    All you posted were 3 defines, this is not enough to do anything with coding.
    Bypassing an anti-cheat takes effort not just copy/pasting others offsets and expecting things to work.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  5. #5
    FLEEphacks's Avatar
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    i have 75 Define but cant post on Public

  6. #6
    atom0s's Avatar
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    Quote Originally Posted by FLEEphacks View Post
    i have 75 Define but cant post on Public
    What you posted is just a part of ADE32, it's not yours or private lol. No ones going to help you since you are basically just begging for stuff, especially when there are so many examples of using disassembler engines like (and including) ADE32 on the internet.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  7. #7
    FLEEphacks's Avatar
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    Quote Originally Posted by atom0s View Post
    What you posted is just a part of ADE32, it's not yours or private lol. No ones going to help you since you are basically just begging for stuff, especially when there are so many examples of using disassembler engines like (and including) ADE32 on the internet.
    here u go i added them :d

    ---------- Post added at 02:05 PM ---------- Previous post was at 02:01 PM ----------

    Atoms can u answer ?

    ---------- Post added at 02:06 PM ---------- Previous post was at 02:05 PM ----------

    hello
    i found examples but doesnt work if u want i could put them ?

  8. #8
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    What you posted now is just code taken from the Themedia SDK lol...

    Literally all your code in the first post is just copy pasted from random sources.
    - Some defines from ADE32
    - Some defines from a post that logged addresses for HS.
    - Some defines from Themedia's SDK.

    Perhaps you should learn what you are doing since your defines wont even compile the way they are.
    Last edited by atom0s; 07-06-2013 at 01:12 PM.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  9. #9
    FLEEphacks's Avatar
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    Quote Originally Posted by atom0s View Post
    What you posted now is just code taken from the Themedia SDK lol...

    Literally all your code in the first post is just copy pasted from random sources.
    - Some defines from ADE32
    - Some defines from a post that logged addresses for HS.
    - Some defines from Themedia's SDK.

    Perhaps you should learn what you are doing since your defines wont even compile the way they are.
    Code:
    Why Dont You Just Learn Me I can't Find Tutorials On how To Use Bypassing Script

  10. #10
    atom0s's Avatar
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    There is no point to, that's why. All you've done is copy pasted stuff that you have no idea how it works. Take the time to go and learn the language and understand what you are doing. Copy pasting things is not going to teach you anything. Soon as your current method is fixed/patched you'll be back here begging for help again.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  11. #11
    FLEEphacks's Avatar
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    Quote Originally Posted by atom0s View Post
    There is no point to, that's why. All you've done is copy pasted stuff that you have no idea how it works. Take the time to go and learn the language and understand what you are doing. Copy pasting things is not going to teach you anything. Soon as your current method is fixed/patched you'll be back here begging for help again.
    I got Your Point But Where to find Game hacking learning Not
    C++ learning i want to learn Games Hacking

  12. #12
    atom0s's Avatar
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    Look into how to use tools like Cheat Engine, OllyDbg, and so on. Cheat Engines forums has tons of tutorials on getting into game hacking and so on.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  13. #13
    FLEEphacks's Avatar
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    Hmm
    do you know Blackshot
    actually Cheatengine is detectable.
    but Thanks for helping

  14. #14
    atom0s's Avatar
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    Quote Originally Posted by FLEEphacks View Post
    Hmm
    do you know Blackshot
    actually Cheatengine is detectable.
    but Thanks for helping
    Detected or not, it is something that will help you get into game hacking and understand what you are doing.
    - Gone; this is another shit forum with children as administrators. Not worth contributing to.

  15. #15
    FLEEphacks's Avatar
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    Quote Originally Posted by atom0s View Post
    Detected or not, it is something that will help you get into game hacking and understand what you are doing.
    i m gonna lern but at the end i will get nothing.

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