In this image you can see that I created a Legendary weapon in the slot the bomb was in by changing some values. Basically, these six memory addresses control every aspect of an item in Cubeworld (that I found). The example in the image, "Shining Iron Sword of Alluriana," uses the following values (in decimal):
- 011C - 1
- 0120 - 3
- 0124 - 101
- 0128 - 0
- 012C - 260
- 0130 - 30
I'll go into detail about each address and what different values in them do.
011C - Item Amount
The amount of item in the stack.
0120 - Item ID
This address controls what type of item is in the inventory location.
- 2 - Recipe
- 3 - 1H Sword
- 4 - Chest
- 5 - Gloves
- 6 - Boots
- 7 - Shoulder
- 8 - Amulet
- 9 - Ring
- 19 - ElfMale Pet
- 275 - ElfFemale Pet
- 515 - 1H Mace
- 3331 - Shield
- 3595 - Spirit Cube
- 3843 - 2H Greatsword
- 4099 - 2H Greataxe
- 4355 - 2H Greatmace
This is just an example of some items, for the full list see the spoiler further down in the post.
0124 - Item Model/Prefix
Controls the item's model and prefix. I haven't been able to determine a pattern to the way models are assigned but I admit I didn't look very much into it. Any random number will give a model and they do seem to repeat but like I said I am unaware of the pattern.
The prefix of the item is controlled by the right-most number. It seems like there is a set of 10 prefixes for each item, and that list is different based on the quality of the weapon. Epic and Legendary weapons get a prefix and a suffix.
Setting this value will give an item with no prefix at all. Some may like this but the drawback is that you cannot change the model as any number over 0 will have a prefix, including other numbers where 0 is the right-most number.
0128 - Item Subtype
This address controls what I call the subtype of the item. Not all items in Cubeworld have subtypes and for those items this address doesn't seem to have any effect. The notable items that uses this subtype address are the recipes. For recipes, the subtype is the same as the item ID of the item you want the recipe to create. For example, setting 0120 to "2" and 0128 address to "4" will create a recipe for a chestpiece. The stats of the chestpiece are determined by the same rules as the actual chestpiece would be if you had set 0120 to "4." Curiously, Spirit Cubes don't use this address to determine their subtype. They use the 012C address instead.
012C - Item Quality
For most items this address controls the quality (rarity) of the item.
- 256 - Common (White)
- 257 - Uncommon (Green)
- 258 - Rare (Blue)
- 259 - Epic (Purple)
- 260 - Legendary (Yellow)
- 261 - Red item with no prefix/suffix. The stats on gear rise to insane levels the higher you go.
Below is an example of a red item at 326 quality level but only requiring +1 power to use.
For Spirit Cubes however this address controls the subtype of the cube as shown below:
- 33282 - Ice
- 32770 - Fire
- 33026 - Unholy
- 33530 - Wind
0130 - Item Power Level
This address controls the power level of the item. Cubeworld uses a weird system for this so the values aren't straightforward like you might assume. These are some example values for weapons, armor, and Spirit Cubes.
- 5 - +17 Power
- 10 - +32 Power
- 15 - +42 Power
- 20 - +49 Power
- 25 - +55 Power
- 30 - +60 Power