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    CubeWorld Cheat Engine Item Hacking Guide

    This guide will show you how to create ANY WEAPON, ITEM, PET, etc. including things that are not available in the game legitimately.

    See bottom of post for a list of ALL ITEM AND PET IDS


    First of all, I have to give credit to Gauze for his post on how to get any NPC as a pet.
    Gauze's post is titled "How to get any creature as your pet.(step by step guide)"
    (I can't post links)

    I used his method to find the memory addresses we need to change to create any item from nothing. If you are familiar with his method you can probably skip to the last image. I'm writing this guide to expound on Gauze's tutorial, share some insight about issues I had with it, clean up the language and formatting, and to show how to create any item in the game rather than just pets.

    Secondly, I know there is a Cheat Engine Table already available but I figured I'd still post what I found over the last two days. Knowledge is power and I'm being transparent with my findings in the hopes that the community can potentially build on it.

    * Note all values in the entire post are 4 byte decimal. *

     


    Turn on Cheat Engine and point it at cube.exe.

    I used the bombs just like Gauze did because they're cheap and they work fine. Basically you're searching for the amount of bombs you have, then buying another bomb, then searching again until you have only one address. You can do this with any item however, even non-stacking items in the equipment tab by searching for 1, then moving the item away and searching for 0, and repeating that process until you've the the address. I did this in the equipment tab in order to figure out where and how the various attributes of an item were stored.


     


    Here I've located the address of the inventory slot that the bombs are in.


     


    I typed the steps into the image here but I'll retype them here as well.

    1. Right click your new address and click “Browse this memory region” (Ctrl+B)
    2. In the window the pops up, click “Tools”, then click “Dissect data/structures” (Ctrl+D)
    3. In the new window, click “Structures”, then click “Define new structure” (Ctrl+N). Use the default info.
    4. Goto your game and move the bomb one space to the right in your inventory.
    5. Scroll down untill you see the offset 011C. It’s value should be the same as the amount of bombs if you’ve done everything correctly.

    For the purposes of this guide, if any of the values between 011C and 0130 are pointers or hex, right click them, click “Change Element”, and set them to 4 bytes and uncheck the hexadecimal box. This messed me up when I was first trying Gauze's method because occasionally I'd get hex values and pointers and didn't know what to do with them so I'd just start over completely.


     






    In this image you can see that I created a Legendary weapon in the slot the bomb was in by changing some values. Basically, these six memory addresses control every aspect of an item in Cubeworld (that I found). The example in the image, "Shining Iron Sword of Alluriana," uses the following values (in decimal):
    • 011C - 1
    • 0120 - 3
    • 0124 - 101
    • 0128 - 0
    • 012C - 260
    • 0130 - 30

    I'll go into detail about each address and what different values in them do.


    011C - Item Amount
    The amount of item in the stack.

    0120 - Item ID
    This address controls what type of item is in the inventory location.
    • 2 - Recipe
    • 3 - 1H Sword
    • 4 - Chest
    • 5 - Gloves
    • 6 - Boots
    • 7 - Shoulder
    • 8 - Amulet
    • 9 - Ring
    • 19 - ElfMale Pet
    • 275 - ElfFemale Pet
    • 515 - 1H Mace
    • 3331 - Shield
    • 3595 - Spirit Cube
    • 3843 - 2H Greatsword
    • 4099 - 2H Greataxe
    • 4355 - 2H Greatmace

    This is just an example of some items, for the full list see the spoiler further down in the post.

    0124 - Item Model/Prefix
    Controls the item's model and prefix. I haven't been able to determine a pattern to the way models are assigned but I admit I didn't look very much into it. Any random number will give a model and they do seem to repeat but like I said I am unaware of the pattern.

    The prefix of the item is controlled by the right-most number. It seems like there is a set of 10 prefixes for each item, and that list is different based on the quality of the weapon. Epic and Legendary weapons get a prefix and a suffix.

    Setting this value will give an item with no prefix at all. Some may like this but the drawback is that you cannot change the model as any number over 0 will have a prefix, including other numbers where 0 is the right-most number.

    0128 - Item Subtype
    This address controls what I call the subtype of the item. Not all items in Cubeworld have subtypes and for those items this address doesn't seem to have any effect. The notable items that uses this subtype address are the recipes. For recipes, the subtype is the same as the item ID of the item you want the recipe to create. For example, setting 0120 to "2" and 0128 address to "4" will create a recipe for a chestpiece. The stats of the chestpiece are determined by the same rules as the actual chestpiece would be if you had set 0120 to "4." Curiously, Spirit Cubes don't use this address to determine their subtype. They use the 012C address instead.

    012C - Item Quality
    For most items this address controls the quality (rarity) of the item.
    • 256 - Common (White)
    • 257 - Uncommon (Green)
    • 258 - Rare (Blue)
    • 259 - Epic (Purple)
    • 260 - Legendary (Yellow)
    • 261 - Red item with no prefix/suffix. The stats on gear rise to insane levels the higher you go.

    Below is an example of a red item at 326 quality level but only requiring +1 power to use.




    For Spirit Cubes however this address controls the subtype of the cube as shown below:
    • 33282 - Ice
    • 32770 - Fire
    • 33026 - Unholy
    • 33530 - Wind

    0130 - Item Power Level
    This address controls the power level of the item. Cubeworld uses a weird system for this so the values aren't straightforward like you might assume. These are some example values for weapons, armor, and Spirit Cubes.
    • 5 - +17 Power
    • 10 - +32 Power
    • 15 - +42 Power
    • 20 - +49 Power
    • 25 - +55 Power
    • 30 - +60 Power




     

    Health Restorers
    • 1 - Cookie
    • 257 - life potion
    • 513 - cactus potion
    • 769 - mana potion
    • 1025 - ginseng soup
    • 1281 - snowberry mash
    • 1537 - mushroom spit
    • 2049 - pineapple slice
    • 2305 - pumpkin muffin





    Armor
    • 4 - chest
    • 5 - gloves
    • 6 - boots
    • 7 - shoulders
    • 8 - amulet
    • 9 - ring





    Weapons
    • 3 - 1h sword
    • 259 - 1H Axe
    • 515 - 1H mace
    • 771 - dagger
    • 1027 - fist (rogue weapon)
    • 1283 - longsword
    • 1539 - bow
    • 1795 - crossbow
    • 2051 - boomerang
    • 2307 - arrow
    • 2563 - staff
    • 2819 - wand
    • 3075 - bracelet
    • 3331 - shield
    • 3587 - arrows
    • 3843 - greatsword
    • 4099 - greataxe
    • 4355 - greatmace
    • 4611 - (no name, pitchfork model)
    • 4867 - (no name, pickax model)
    • 5123 - torch
    • 5379 - (no name, sword model.)





    Crafting Materials
    • 11 - nugget
    • 267 - log
    • 523 - feather
    • 779 - (horn, no model)
    • 1035 - (claw, no model)
    • 1291 - fiber
    • 1547 - cobweb
    • 1803 - hair
    • 2059 - crystal
    • 2315 - yarn
    • 2571 - cube
    • 2827 - capsule
    • 3083 - flask
    • 3339 - orb
    • 3595 - spirit
    • 3851 - mushroom
    • 4107 - pumpkin
    • 4363 - pineapple
    • 4619 - radish slice
    • 4875 - shimmer mushroom
    • 5131 - ginseng root
    • 5387 - onion slice
    • 5643 - heartflower
    • 5899 - prickly pear
    • 6155 - iceflower
    • 6411 - soulflower
    • 6667 - water flask
    • 6923 - snowberry





    Misc
    • 2 - formula
    • 12 - coin
    • 14 - leftovers
    • 15 - beak
    • 16 - painting
    • 17 - (vase model, no name)
    • 18 - candle
    • 20 - pet food: pet food
    • 23 - hang glider
    • 24 - lamp
    • 25 - mana cube
    • 279 - boat
    • 1793 - bomb





    Quest Items?
    The Elric's prefix on these items is just one of probably hundreds of possibilties. I started recording them all but around the 50th unique name I decided it wasn't worth it.
    • 21 - elric's amulet
    • 533 - elric's jewel case
    • 789 - elric's key
    • 1045 - elric's medicine
    • 1301 - elric's antivenom
    • 1557 - elric's band-aid
    • 1813 - elric's crutch
    • 2069 - elric's bandage
    • 2325 - elric's salve




     

    Pets
    • 19 - pet: elfmale
    • 275 - pet: elffemale
    • 531 - pet: humanmale
    • 787 - pet: humanfemale
    • 1043 - pet: goblinmale
    • 1299 - pet: goblinfemale
    • 1555 - pet: bullterrier
    • 1811 - pet: lizardmanmale
    • 2067 - pet: lizardmanfemale
    • 2323 - pet: dwarfmale
    • 2579 - pet: dwarffemale
    • 2835 - pet: orcmale
    • 3091 - pet: orcfemale
    • 3347 - pet: frogmanmale
    • 3603 - pet: frogmanfemale
    • 3859 - pet: undeadmale
    • 4115 - pet: undeadfemale
    • 4371 - pet: skeleton
    • 4627 - pet: oldman
    • 4883 - pet: collie
    • 5139 - pet: shepherddog
    • 5395 - pet: skullbull
    • 5651 - pet: alpaca
    • 5907 - pet: brownalpaca
    • 6163 - pet: egg
    • 6419 - pet: turtle
    • 6675 - pet: terrier
    • 6931 - pet: scottishterrier
    • 7187 - pet: wolf
    • 7443 - pet: panther
    • 7699 - pet: cat
    • 7955 - pet: browncat
    • 8211 - pet: whitecat
    • 8467 - pet: pig
    • 8723 - pet: sheep
    • 8979 - pet: bunny
    • 9235 - pet: porcupine
    • 9491 - pet: greenslime
    • 9747 - pet: pinkslime
    • 10003 - pet: yellowslime
    • 10259 - pet: blueslime
    • 10515 - pet: frightener
    • 10771 - pet: sandhorror
    • 11027 - pet: wizard
    • 11283 - pet: bandit
    • 11539 - pet: witch
    • 11795 - pet: ogre
    • 12051 - pet: rockling
    • 12307 - pet: gnoll
    • 12563 - pet: polargnoll
    • 12819 - pet: monkey
    • 13075 - pet: gnobold
    • 13331 - pet: insectoid
    • 13587 - pet: hornet
    • 13843 - pet: insectguard
    • 14099 - pet: crow
    • 14355 - pet: chicken
    • 14611 - pet: seagull
    • 14867 - pet: parrot
    • 15123 - pet: bat
    • 15379 - pet: fly
    • 15635 - pet: midge
    • 15891 - pet: mosquito
    • 16147 - pet: plainrunner
    • 16403 - pet: leafrunner
    • 16659 - pet: snowrunner
    • 16915 - pet: desertrunner
    • 17171 - pet: peacock
    • 17427 - pet: frog
    • 17683 - pet: plantcreature
    • 17939 - pet: radishcreature
    • 18195 - pet: onionling
    • 18451 - pet: desertonionling
    • 18707 - pet: devourer
    • 18963 - pet: duckbill
    • 19219 - pet: crocodile
    • 19475 - pet: spikecreature
    • 19731 - pet: anubis
    • 19987 - pet: horus
    • 20243 - pet: jester
    • 20499 - pet: spectrino
    • 20755 - pet: djinn
    • 21011 - pet: minotaur
    • 21267 - pet: nomadmale
    • 21523 - pet: nomadfemale
    • 21779 - pet: imp
    • 22035 - pet: spitter
    • 22291 - pet: mole
    • 22547 - pet: biter
    • 22803 - pet: koala
    • 23059 - pet: squirrel
    • 23315 - pet: raccoon
    • 23571 - pet: owl
    • 23827 - pet: penguin
    • 24083 - pet: werewolf
    • 24339 - pet: pet: (blank)
    • 24595 - pet: pet: zombie
    • 24851 - pet: vampire
    • 25107 - pet: horse
    • 25363 - pet: camel
    • 25619 - pet: cow
    • 25875 - pet: dragon
    • 26131 - pet: barkbeetle
    • 26387 - pet: firebeetle
    • 26643 - pet: snoutbeetle
    • 26899 - pet: lemonbeetle
    • 27155 - pet: crab
    • 27411 - pet: seacrab
    • 27667 - pet: troll
    • 27923 - pet: darktroll
    • 28179 - pet: helldemon
    • 28435 - pet: golem
    • 28691 - pet: embergolem
    • 28947 - pet: snowgolem
    • 29203 - pet: yeti
    • 29459 - pet: cyclops
    • 29715 - pet: mammoth
    • 29971 - pet: lich
    • 30227 - pet: runegiant
    • 30483 - pet: saurian
    • 30739 - pet: bush
    • 30995 - pet: snowbush
    • 31251 - pet: snowberrybush
    • 31507 - pet: cottonplant
    • 31763 - pet: scrub
    • 32019 - pet: cobwebscrub
    • 32275 - pet: firescrub
    • 32531 - pet: ginseng
    • 32787 - pet: cactus
    • 33043 - pet: (blank)
    • 33299 - pet: thorntree
    • 33555 - pet: golddeposit
    • 33811 - pet: irondeposit
    • 34067 - pet: silverdeposit
    • 34323 - pet: sandstonedeposit
    • 34579 - pet: emeralddeposit
    • 34835 - pet: sapphiredeposit
    • 35091 - pet: rubydeposit
    • 35347 - pet: diamonddeposit
    • 35603 - pet: icecrystaldeposit
    • 35859 - pet: scarecrow
    • 36115 - pet: aim
    • 36371 - pet: dummy
    • 36627 - pet: vase
    • 36883 - pet: bomb
    • 37139 - pet: sapphirefish
    • 37395 - pet: lemonfish
    • 37651 - pet: seahorse
    • 37907 - pet: mermaid
    • 38163 - pet: merman
    • 38419 - pet: shark
    • 38675 - pet: bumblebee
    • 38931 - pet: lanternfish
    • 39187 - pet: mawfish
    • 39443 - pet: pirhana
    • 39699 - pet: blowfish




     

    Armor Editing In-depth

    So as I said before, the 0120 address controls the type of item you're getting.
    • 4 - chest
    • 5 - gloves
    • 6 - boots
    • 7 - shoulders
    • 8 - amulet
    • 9 - ring




    For armor, the various subtypes are handled by the 012C address. The number in parenthesis goes into the "Material" address in Xaymar's table if you're using that. The last four types require you to set the type of the address to 2 byte at the least to work.
    • 256 - iron (warrior) (1)
    • 1280 - obsidian (warrior) (5)
    • 4608 - saurian (warrior) (18)
    • 5632 - ice (warrior) (22)


    • 4864 - parrot (ranger) (19)
    • 6656 - linen (ranger) (26)


    • 6400 - silk (mage) (25)
    • 5888 - licht (mage) (23)


    • 6912 - cotton (rogue) (27)

    The following subtypes have no class restriction so anyone can use them.
    • 512 - wood (2)
    • 1792 - bone (7)
    • 2560 - copper (10)
    • 2816 - gold (11)
    • 3072 - silver (12)
    • 3328 - emerald (13)
    • 3584 - sapphire (14)
    • 3840 - ruby (15)
    • 4096 - diamond (16)
    • 4352 - sandstone (17)
    • 5120 - mammoth (20)
    • 5376 - plant (21)
    • 6144 - glass (24)
    • 32768 - fire (129)
    • 33024 - unholy (130)
    • 33280 - ice (131)
    • 33536 - wind (132)




    These values give common (white) quality. To get other qualities of gear simply add 1 for uncommon (green), 2 for rare (blue), 3 for epic (purple), 4 for legendary (yellow), or 5-255 for red items. Example below:
    • 3840 - common ruby item
    • 3841 - uncommon ruby item
    • 3842 - rare ruby item
    • 3843 - epic ruby item
    • 3844 - legendary ruby item
    • 3845, 3846, 3847 ... 4093, 4094, 4095 - red ruby items




    Here is an example of a legendary rogue chestpiece (Shining Cotton Chest Armor of Krazzor +60):
    • 011C - 1
    • 0120 - 4
    • 0124 - 1
    • 0128 - 0
    • 012C - 6916
    • 0130 - 30




     

    Pet Food Item IDs - Use the 0120 address.
    • 4884 - bubble gum
    • 5625 - vanilla cupcake
    • 5908 - chocolate cupcake
    • 6420 - cinnamon role (sic)
    • 6676 - waffle
    • 6932 - croissant
    • 7700 - candy
    • 8468 - pumpkin mash
    • 8724 - cotton candy
    • 8980 - carrot
    • 9236 - blackberry marmalade
    • 9492 - green jelly
    • 9748 - pink Jelly
    • 10004 - yellow Jelly
    • 10260 - blue jelly
    • 12820 - banana split
    • 13588 - popcorn
    • 14100 - licorice candy
    • 14356 - cereal bar
    • 14612 - salted caramel
    • 14868 - ginger tartlet
    • 15124 - mango juice
    • 15380 - fruit basket
    • 15636 - melon ice cream
    • 15892 - bloodorange juice
    • 16148 - milk chocolate bar
    • 16404 - mint chocolate bar
    • 16660 - white chocolate bar
    • 16916 - caramel chocolate bar
    • 17172 - chocolate cookie
    • 18964 - sugar candy
    • 19220 - apple ring
    • 22036 - water ice
    • 22292 - chocolate donut
    • 22548 - pancakes
    • 23060 - strawberry cake
    • 23316 - chocolate cake
    • 23572 - lollipop
    • 23828 - softice
    • 25108 - candied apple
    • 25364 - date cookie
    • 26132 - bread
    • 26388 - curry
    • 26644 - lolly
    • 26900 - lemon tart
    • 27156 - strawberry cocktail
    • 28676 - biscuit role (sic)



     

    These values go in the 0130 address and control the power level of an item. An item's stats are generated based on the power level which doesn't seem to be an integer value behind the scenes, meaning that two items with the same power level can have different stats. For example, a common 1h sword with a value of 61 will have a dmg of 22.6, while the same sword with a value of 64 will have a dmg of 23.1, but both swords will have a power rating of +76.

    For the sake of consolidating this a bit, I've removed any times where the power levels are the same with different values. The value you put into Cheat Engine is on the left, the resulting power level in game is on the right.
    • 0 - +-4
    • 1 - +1
    • 2 - +5
    • 3 - +10
    • 4 - +14
    • 5 - +17
    • 6 - +20
    • 7 - +24
    • 8 - +26
    • 9 - +29
    • 10 - +32
    • 11 - +34
    • 12 - +36
    • 13 - +38
    • 14 - +40
    • 15 - +42
    • 16 - +43
    • 17 - +45
    • 18 - +46
    • 19 - +48
    • 20 - +49
    • 21 - +51
    • 22 - +52
    • 23 - +53
    • 24 - +54
    • 25 - +55
    • 26 - +56
    • 27 - +57
    • 28 - +58
    • 29 - +59
    • 30 - +60
    • 31 - +61
    • 33 - +62
    • 34 - +63
    • 36 - +64
    • 37 - +65
    • 39 - +66
    • 40 - +67
    • 42 - +68
    • 44 - +69
    • 46 - +70
    • 48 - +71
    • 50 - +72
    • 53 - +73
    • 56 - +74
    • 58 - +75
    • 61 - +76
    • 65 - +77
    • 68 - +78
    • 72 - +79
    • 77 - +80
    • 81 - +81
    • 87 - +82
    • 93 - +83
    • 99 - +84
    • 106 - +85
    • 115 - +86
    • 124 - +87
    • 135 - +88
    • 148 - +89
    • 163 - +90
    • 181 - +91
    • 204 - +92
    • 231 - +93
    • 267 - +94
    • 315 - +95
    • 381 - +96
    • 481 - +97
    • 648 - +98
    • 981 - +99
    • 1981 - +100
    • 32768 - +101
    • 63517 - +102
    • 64517 - +103
    • 64851 - +104
    • 65017 - +105
    • 65118 - +106
    • 65184 - +107
    • 65232 - +108
    • 65267 - +109
    • 65295 - +110
    • 65317 - +111
    • 65336 - +112
    • 65351 - +113
    • 65364 - +114
    • 65375 - +115
    • 65384 - +116
    • 65392 - +117
    • 65400 - +118
    • 65406 - +119
    • 65412 - +120
    • 65417 - +121
    • 65422 - +122
    • 65427 - +123
    • 65431 - +124
    • 65434 - +125
    • 65437 - +126
    • 65441 - +127
    • 65443 - +128
    • 65446 - +129
    • 65449 - +130
    • 65451 - +131
    • 65453 - +132
    • 65455 - +133
    • 65457 - +134
    • 65459 - +135
    • 65460 - +136
    • 65462 - +137
    • 65463 - +138
    • 65465 - +139
    • 65466 - +140
    • 65467 - +141
    • 65469 - +142
    • 65470 - +143
    • 65471 - +144
    • 65472 - +145
    • 65473 - +146
    • 65474 - +147
    • 65475 - +148
    • 65476 - +149
    • 65477 - +151
    • 65478 - +152
    • 65479 - +153
    • 65480 - +155
    • 65481 - +156
    • 65482 - +158
    • 65483 - +159
    • 65484 - +161
    • 65485 - +163
    • 65486 - +165
    • 65487 - +167
    • 65488 - +169
    • 65489 - +172
    • 65490 - +175
    • 65491 - +177
    • 65492 - +181
    • 65493 - +184
    • 65494 - +187
    • 65495 - +191
    • 65496 - +196
    • 65497 - +201
    • 65498 - +206
    • 65499 - +212
    • 65500 - +218
    • 65501 - +226
    • 65502 - +234
    • 65503 - +243
    • 65504 - +254
    • 65505 - +267
    • 65506 - +282
    • 65507 - +301
    • 65508 - +323
    • 65509 - +351
    • 65510 - +386
    • 65511 - +434
    • 65512 - +501
    • 65513 - +600
    • 65514 - +767
    • 65515 - +1100
    • 65516 - +2100
    • 65517 - +-2147483648
    • 65518 - +-1898
    • 65519 - +-899
    • 65520 - +-565
    • 65521 - +-399
    • 65522 - +-299
    • 65523 - +-232
    • 65524 - +-184
    • 65525 - +-149
    • 65526 - +-121
    • 65527 - +-99
    • 65528 - +-80
    • 65529 - +-65
    • 65530 - +-52
    • 65531 - +-41
    • 65532 - +-32
    • 65533 - +-24
    • 65534 - +-16
    • 65535 - +-10
    • 65536 - +-4 (Same as 0, list begins cycling again here since this is a 4 byte value)



    If I missed anything or messed something up here, or if anyone has anything to add please let me know! Hopefully this guide has been informative and will maybe lead to some more interesting hacking developments for Cube World.

    *edit: Images aren't showing in their correct spots, they are down below though.
    *edit 2: Added some more item IDs
    *edit 3: Added the full item list for all items and pets in the game.
    Attached Thumbnails Attached Thumbnails
    hacking-01.jpg  

    hacking-02.jpg  

    hacking-03.jpg  

    hacking-04.jpg  

    hacking-05.jpg  

    Last edited by Austin; 07-11-2013 at 10:27 PM.

  2. The Following 21 Users Say Thank You to akatze For This Useful Post:

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  3. #2
    Plutonsvea's Avatar
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    You can actually post MPGH links, just not external ones of other sites.
    Did I help you? You know what to do.

     





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    akatze's Avatar
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    Every time I tried it threw back an error saying I'm not allowed to post links. Weird. I figure there are only like 10 posts in this forum anyway, the ones I'm referring to aren't very hard to find.

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    Quote Originally Posted by Plutonsvea View Post
    You can actually post MPGH links, just not external ones of other sites.
    You can't do a lot of things until after a batch update after you hit 10 posts(that's when you get your mem lvl 1 tag) that includes posting any links even MPGH ones.


  6. #5
    akatze's Avatar
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    Ok that explains it. What about the images I attached to my post, how do I get them to show correctly?

  7. #6
    NoWayIn's Avatar
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    Hey how can I get a rouge item?
    I tried looking at the other thread for the ID but it's still a warrior item

  8. #7
    akatze's Avatar
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    Im in the process of compiling a list of IDs to use with this system. I should have it up sometime in the next hour.

    *edit. It's up.
    Last edited by akatze; 07-08-2013 at 11:31 PM.

  9. #8
    Plutonsvea's Avatar
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    Quote Originally Posted by akatze View Post
    Ok that explains it. What about the images I attached to my post, how do I get them to show correctly?
    Yes.
    Upload the files to imgur, or an image hosting site and wrap the URL of the picture in [IMG]URL[/IMG] tags.
    And try and get 10 posts. It helps.
    Did I help you? You know what to do.

     





  10. #9
    ShaoKei's Avatar
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    Thanks a lot! I have been looking for the IDs of certain pets... This certainly helped ^_^

  11. #10
    akatze's Avatar
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    Yea I'm working on the 10 posts. I hate making bullshit posts though, I want them to be meaningful. Getting close though.

    ---------- Post added at 03:07 AM ---------- Previous post was at 03:04 AM ----------

    I just tried uploading to imgur and using the URL, still can't post links. I only need like one more post though.

  12. #11
    Waynetanker's Avatar
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    3. In the new window, click “Structures”, then click “Define new structure” (Ctrl+N). Use the default info.

    What does this mean? Use the default info? What's the default info?

  13. #12
    anangrychip's Avatar
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    Quote Originally Posted by Waynetanker View Post
    3. In the new window, click “Structures”, then click “Define new structure” (Ctrl+N). Use the default info.

    What does this mean? Use the default info? What's the default info?
    Just keep clicking ok.

    Python,C#,C++ and coder.

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  14. #13
    akatze's Avatar
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    The default info is the stuff that's already filled in. Just click ok a couple times until you get a big list of stuff.

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    So how I get ranger stuff all the gear I get is for warriors.

    Amazing guide though I have no experience in CE yet I could follow this easily

  16. #15
    `Rejected's Avatar
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    Quote Originally Posted by SAKRAY View Post
    So how I get ranger stuff all the gear I get is for warriors.

    Amazing guide though I have no experience in CE yet I could follow this easily
    Find the ID codes of the ranger items?
    SOCIAL ENGINEERING SECTION! - FREE EBOOKS AND METHODS! CLICK ME

    THANK ME
    And be thankful that you thanked me
    Im so wise


     
    Send me a PM or at me on skype
    Skype - theretardedpig

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