Explain more ? or make a screen
is there a way to make it were your DIP Texture Chams dont change when entering the light areas of the map like Rez chams i dont know much about DirectX but im learning ive saw pepole in the past disable the lighting affect but im wondering How if you can help thanks so much
like when you go in to the light it makes your gun look like its overlayd with color
i want to make it look like Rez Chams
Still dont know what u mean so and IDK what is rez chams but u gota miss whith ur chams sourceso like use SetTexture to get full draw for collor on stride plus SetRenderState(D3DRS_ZENABLE, false);
A Chams like this has no bugs at all , Maybe ur chams have some bugs becouse ur miss using many of RenderStateType so it would be a miss
Last edited by R3d_L1n3; 07-15-2013 at 12:59 AM.
https://www.mpgh.net/forum/207-combat...ions-more.html
Scroll down and look on the pics.
But I dont think that someone like you have a working DIP hook
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (07-15-2013)
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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