Thread: Adress Update

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  1. #1
    Coder.DiasII's Avatar
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    Adress Update

    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *                | Coder.Dias V3.0 |                   *
    *  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
    *                    kssiobr , gellin                  *
    ********************************************************
    
    		[ Engine.exe ]
    
    #define D3DXMATRIX_WORLD		0x49B5CC
    #define D3DXMATRIX_VIEW			0x49B5DF
    #define D3DXMATRIX_PROJECTION		0x49B5EF
    #define DeviceGame			0x8795D8
    #define LTClientEXE			0x4904F0
    #define WorldToScreen			0x49C560
    #define S2S				0x479EB0
    #define DrawPrimitive			0x76D4A0
    #define IntersectSegment		0x476CC0
    
    		[ CShell.dll ]
    
    #define LTClientDLL			0x377BEAC0
    #define EspName1			0x37121BF9
    #define EspName2			0x37121B6C
    #define SuperBullets			0x37444586 
    #define NoRecoil			0x37351EF8 
    #define NoReload			0x3744A039
    #define WeaponRange1			0x3744A2B9
    #define WeaponRange2			0x3744A639
    #define RapidFire1			0x37440C17 
    #define RapidFire2			0x3744AD93
    #define RapidFire3			0x37446564
    #define RapidFire4			0x3744AD9A
    #define RemoteKill1			0x3744A3E1 
    #define RemoteKill2			0x3744A3E2
    #define RemoteKill3			0x3744A761
    #define RemoteKill4			0x3744A762
    #define PlayerStatus			0x377DD8B8
    #define LTCommon			0x37831190
    #define CameraUpdate			0x37355B8F
    #define LocalPlyer			0x37199530
    #define PlayerByIndex			0x37198AC0
    #define ClientInfoMgr			0x377BE87C
    #define PlayerMgr			0x377FF28C
    #define GCS				0x377FF22C
    #define UnlAmmo				0x37440C17
    #define GetFontHandle			0x3736ACC0
    #define GetConsoleInt			0x373C3D10
    #define BuildFont			0x37579100
    #define FillFont			0x37579DB0
    #define FontECX				0x37828B48
    #define Damage				0x37116DB3
    #define DeathDamage			0x376CB30C
    
    		[ Extras Adress ]
    
    #define AdressJump			0x377AB91C
    #define AdressActivation		0x377AB670
    #define AdressBaseMoveAccel		0x377AB7FC
    #define AdressStartAccel		0x377AB820
    #define AdressMaxAccel			0x377AB844
    #define AdressAccelInc			0x377AB868
    #define AdressWalkVel			0x377AB88C
    #define AdressFRunVel			0x377AB8B0
    #define AdressBRunVel			0x377AB8D4
    #define AdressSRunVel			0x377AB8F8
    #define AdressDuckVel			0x377AB940
    #define AdressGravity			0x377AB4C0
    #define AdressFPS			0x377AA350
    #define AdressTracers			0x377B38D4
    
      - Modulos carregados e scaneados... -
     - Aguardar - 
     - Ok! Todas funções foram inicializadas! -  
    
    Busca feita em 498ms.
    Last edited by Coder.DiasII; 07-14-2013 at 06:55 PM.
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



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  3. #2
    druzex's Avatar
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    how to use that codes ??

  4. #3
    TheFlyingDutchman''s Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *                | Coder.Dias V3.0 |                   *
    *  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
    *                    kssiobr , gellin                  *
    ********************************************************
    
    		[ Engine.exe ]
    
    #define D3DXMATRIX_WORLD		0x49B5CC
    #define D3DXMATRIX_VIEW			0x49B5DF
    #define D3DXMATRIX_PROJECTION		0x49B5EF
    #define DeviceGame			0x8795D8
    #define LTClientEXE			0x4904F0
    #define WorldToScreen			0x49C560
    #define S2S				0x479EB0
    #define DrawPrimitive			0x76D4A0
    #define IntersectSegment		0x476CC0
    
    		[ CShell.dll ]
    
    #define LTClientDLL			0x377BEAC0
    #define EspName1			0x37121BF9
    #define EspName2			0x37121B6C
    #define SuperBullets			0x37444586 
    #define NoRecoil			0x37351EF8 
    #define NoReload			0x3744A039
    #define WeaponRange1			0x3744A2B9
    #define WeaponRange2			0x3744A639
    #define RapidFire1			0x37440C17 
    #define RapidFire2			0x3744AD93
    #define RapidFire3			0x37446564
    #define RapidFire4			0x3744AD9A
    #define RemoteKill1			0x3744A3E1 
    #define RemoteKill2			0x3744A3E2
    #define RemoteKill3			0x3744A761
    #define RemoteKill4			0x3744A762
    #define PlayerStatus			0x377DD8B8
    #define LTCommon			0x37831190
    #define CameraUpdate			0x37355B8F
    #define LocalPlyer			0x37199530
    #define PlayerByIndex			0x37198AC0
    #define ClientInfoMgr			0x377BE87C
    #define PlayerMgr			0x377FF28C
    #define GCS				0x377FF22C
    #define UnlAmmo				0x37440C17
    #define GetFontHandle			0x3736ACC0
    #define GetConsoleInt			0x373C3D10
    #define BuildFont			0x37579100
    #define FillFont			0x37579DB0
    #define FontECX				0x37828B48
    #define Damage				0x37116DB3
    #define DeathDamage			0x376CB30C
    
    		[ Extras Adress ]
    
    #define AdressJump			0x377AB91C
    #define AdressActivation		0x377AB670
    #define AdressBaseMoveAccel		0x377AB7FC
    #define AdressStartAccel		0x377AB820
    #define AdressMaxAccel			0x377AB844
    #define AdressAccelInc			0x377AB868
    #define AdressWalkVel			0x377AB88C
    #define AdressFRunVel			0x377AB8B0
    #define AdressBRunVel			0x377AB8D4
    #define AdressSRunVel			0x377AB8F8
    #define AdressDuckVel			0x377AB940
    #define AdressGravity			0x377AB4C0
    #define AdressFPS			0x377AA350
    #define AdressTracers			0x377B38D4
    
      - Modulos carregados e scaneados... -
     - Aguardar - 
     - Ok! Todas funções foram inicializadas! -  
    
    Busca feita em 498ms.
    So if I would change the value of adress gravity to 0.1, I would have super jump?
    And do I need to code some sort of bypass?
    "People don't change.
    Circumstances do."


    "Trying to find succes without working hard is like trying to harvest where you did not sow"















    Bullpop












    Will be my supp in LoL


    You spin me right round right round

  5. #4
    daantjepaal's Avatar
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    can any1 make the hack for me, my c++ doesn't work.

  6. #5
    ThaAsianKidd's Avatar
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    where do i put these codes

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