Actually, it IS possible to use negative and positive values, since i am using it
Divisionbell77: my mistake, you have to change the *negative* y-values to positive ones to use the macro in inverted gameplay.
All you need is an old (unencrypted) headshot macro (.bwp file), like yellow posted them in various threads already. Then edit that file with a texteditor (Pspad, Notepad++ or others) and save it. It works like a charm. Just one drawback: if you want to change values, you canīt use the headshot-macro editor for that macro. You will need to make the changes within a texteditor.
Heres my M16A3 RDSFGHB macro for inverted gameplay. Be advised, the x and y values have been changed to fit *my* ingame mousesense (i think i have 0.10).
If you follow yellows tutorial, you have to use his values and just change the "MoveY" commands to the corresponding positive value:
<Root>
<WeaponData>
<ResolutionRemark>1920*1080</ResolutionRemark>
<CPIRemark>Default</CPIRemark>
<PressRKeyToPauseMove>0</PressRKeyToPauseMove>
<Button>
<BulletCount>8</BulletCount>
<Bullet1_MoveX>-6</Bullet1_MoveX>
<Bullet1_MoveY>16</Bullet1_MoveY>
<Bullet1_IntervalTime>90</Bullet1_IntervalTime>
<Bullet2_MoveX>-5</Bullet2_MoveX>
<Bullet2_MoveY>14</Bullet2_MoveY>
<Bullet2_IntervalTime>90</Bullet2_IntervalTime>
<Bullet3_MoveX>-5</Bullet3_MoveX>
<Bullet3_MoveY>14</Bullet3_MoveY>
<Bullet3_IntervalTime>90</Bullet3_IntervalTime>
<Bullet4_MoveX>-5</Bullet4_MoveX>
<Bullet4_MoveY>14</Bullet4_MoveY>
<Bullet4_IntervalTime>90</Bullet4_IntervalTime>
<Bullet5_MoveX>-4</Bullet5_MoveX>
<Bullet5_MoveY>13</Bullet5_MoveY>
<Bullet5_IntervalTime>90</Bullet5_IntervalTime>
<Bullet6_MoveX>-4</Bullet6_MoveX>
<Bullet6_MoveY>13</Bullet6_MoveY>
<Bullet6_IntervalTime>90</Bullet6_IntervalTime>
<Bullet7_MoveX>-4</Bullet7_MoveX>
<Bullet7_MoveY>12</Bullet7_MoveY>
<Bullet7_IntervalTime>90</Bullet7_IntervalTime>
<Bullet8_MoveX>-4</Bullet8_MoveX>
<Bullet8_MoveY>12</Bullet8_MoveY>
<Bullet8_IntervalTime>90</Bullet8_IntervalTime>
<RepeatStartIndex>3</RepeatStartIndex>
<Recoil>0</Recoil>
</Button>
</WeaponData>
</Root>