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  1. #1
    OpKilts's Avatar
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    USSR's Address Logger - Combat Arms NA 19/7/2013

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377EF71C
    #define LTClientDLL 	0x377D6FC0
    #define LTBase 		0x377D6FA8
    #define SuperBullets 	0x37458426   //Bytes : [/x0F /x94 /xC0]
    #define RapidFire 		0x3745EC3A   //Bytes : [/x74 /x3E]
    #define WeaponRange1 	0x3745E159  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define WeaponRange2 	0x3745E4D9  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define NoRecoil 		0x3736A3A0   //Bytes : [/xD9 /x44] /x24 /x14]
    #define NoReload 		0x3745DED9   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
    #define UnlimitedAmmo 	0x37454AB7   //Bytes : [/x74]
    #define RemoteKill1 	0x3745E281
    #define RemoteKill2 	0x3745E282
    #define RemoteKill3 	0x3745E601
    #define RemoteKill4 	0x3745E602
    #define GameClientShell 	0x3781773C
    #define PlayerByIndex 	0x3719DA60
    #define LocalPlayer 	0x3719E500
    #define PlayerStatus 	0x377F5DD8
    #define ClientInfoManager 	0x377D6D7C
    #define PlayerManager 	0x3781779C
    #define BuildFont 		0x3758FDC0
    #define FillFont 		0x37590A70
    #define FontECX 		0x37841058
    #define GetFontHandle 	0x37380980
    
    #define Jump 		0x377C3EDC
    #define ActivationDistance 	0x377C3D98
    #define WalkVel 		0x377C3E4C
    #define FRunVel 		0x377C3E70
    #define BRunVel 		0x377C3E94
    #define SRunVel 		0x377C3EB8
    #define DuckVel 		0x377C3F00
    #define Tracers 		0x377CBE4C
    
    #define LTClientEXE 	0x490560
    #define SendtoServer 	0x479f10 //CORRECT Thanks @Timboy67678
    #define DrawPrimitive 	0x76D4A0
    #define GameD3D 		0x8795D8
    #define WorldToScreen 	0x49C5D0
    #define IntersectSegment 	0x476D27
    
    #define ClientFX 		0x6AF34
    
    Logging Complete...
    @Flengo Request Sticky
    Last edited by OpKilts; 07-18-2013 at 10:28 PM.
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  2. The Following 2 Users Say Thank You to OpKilts For This Useful Post:

    gflames12 (07-18-2013),Timboy67678 (07-18-2013)

  3. #2
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    7/19/13*

    But thanks!

  4. #3
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    send to server is incorrect, the actual address is 0x479f10
    Last edited by Timboy67678; 07-18-2013 at 07:31 PM.

  5. #4
    Coder.DiasII's Avatar
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    Quote Originally Posted by Timboy67678 View Post
    send to server is incorrect, the actuall address is 0x479f10
    #define S2S 0x479ED0


    • Registered - February 03, 2012
    • Contributor since August 05, 2014



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  6. #5
    diegosarria12's Avatar
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    Great job friend

  7. #6
    Timboy67678's Avatar
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    Quote Originally Posted by Coder.DiasII View Post


    #define S2S 0x479ED0


    ???

    your address points to this function



    as you can see the function takes too many arguments to be SendToServer, which is here:



    i have already tested my address and it is working.

  8. #7
    Coder.DiasII's Avatar
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    Quote Originally Posted by Timboy67678 View Post
    ???

    your address points to this function



    as you can see the function takes too many arguments to be SendToServer, which is here:



    i have already tested my address and it is working.

    mine also is working

  9. #8
    Timboy67678's Avatar
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    Quote Originally Posted by Coder.DiasII View Post



    mine also is working
    is yours for combat arms NA?

  10. #9
    OpKilts's Avatar
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    Quote Originally Posted by Timboy67678 View Post
    is yours for combat arms NA?
    your address works fine TimBoy

    Edit: Tested by me
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  11. #10
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    Thank you <3

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