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  1. #1
    alvaritos's Avatar
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    Notification packet

    Im testing the NotificationPacket shit but cant get it to work since I dont really know what its the ObjectId i should provide.

    Code:
    foreach (var i in RealmManager.Clients.Values.ToArray())
                    {
                        i.SendPacket(new NotificationPacket()
                        {
                            Color = new ARGB(0xffff00ff),
                            ObjectId = ??,
                            Text = "test"
                        });
                    }
    That seems to not work..

    If someone can give me any tip...
    Thanks
    Last edited by alvaritos; 07-24-2013 at 03:49 PM.

  2. #2
    Trapped's Avatar
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    Try using the player's objectID, or just don't set any.
    "The great merit of society is to make one appreciate solitude."
    Charles Chincholles, "Reflections on the Art of Life" (from fortune-mod)

  3. #3
    gorgor's Avatar
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    its the objectId which shows the notification.
    so it can be any object of the game..

  4. #4
    alvaritos's Avatar
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    I've tried this
    Code:
                i.SendPacket(new NotificationPacket()
                            {
                                Color = new ARGB(0xffff00ff),
                                Text = "test",
                            });
    But no success.

  5. #5
    kosa333's Avatar
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    - The color is a signed integer which represents an RGB value.
    - The objectId tells the client where it should show the notification; if you want it above your head use our own objectId, but it can be an enemy, a bag or any object of the game.
    - The text must be a JSON with a valid key.

    The color is probably wrong, you did not specify an objectId and your text is invalid. What do you expect to happen?

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