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  1. #1
    Anonnnn's Avatar
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    Jul 2013
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    Hangender Lite 2.1 working on origins and breakingpoint aswell

    Credits go to Hangender
    Credits to rustler and raiin for changing variable names and menu color

    Part 1:

    https://pastebin.com/s8G9Usw4

    Too long for thread dunno why

    Code:
                            } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
                        };
                    };            
                    
                    if ((_first in _explo) and (_second == "")) then
                    {
                        if !(isNull cursortarget) then
                        {
                            _classname = "HelicopterExploBig";
                            _location = getpos cursortarget;
                            _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];                    
                            [format [" Targeted",gettext (configFile >> "CfgVehicles" >> (typeof cursorTarget) >> "displayName")]] spawn '+_hintcode+';
                        }
                        else
                        {
                            _classname = "HelicopterExploBig";
                            _location = screenToWorld [0.5,0.5];
                            _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
                            
                            [format ["Pos  Targeted",[floor (_location select 0),floor (_location select 1),floor (_location select 2)]]] spawn '+_hintcode+';
                        };
                    };
                    
                    if ((_first in _clip) or ((_first in _clip) and (_second == "clip"))) then
                    {
                        [] spawn '+_rand38+';
                        if (isNil "'+_rand33+'") then {'+_rand33+' = 0;}; if ('+_rand33+' == 0) then {'+_rand33+' = 1;
                        ["Mouse Clip",true] spawn '+_rand6+';
                        titleText ["MouseClip ON! - Use your mouse wheel to move","PLAIN DOWN"];
                        '+_rand34+' = 
                        {
                            _dir = getDir player;
                            _num = _this select 1;
                            _setPos = [(getposATL player select 0)+ _num*(sin _dir),(getposATL player select 1) + _num*(cos _dir),getposATL player select 2];
                            (vehicle player) setPosATL _setPos;
                        };
    
    
                        '+_rand35+' = (findDisplay 46) displayAddEventHandler ["MouseZChanged","_this call '+_rand34+';"];  
                        } else {
                        '+_rand33+' = 0;
                        titleText ["MouseClip OFF!","PLAIN DOWN"];
                        ["Mouse Clip",false] spawn '+_rand6+';
                        (findDisplay 46) displayRemoveEventHandler ["MouseZChanged", '+_rand35+'];
                        };
                    };
                    if ((_first == "/kill") and (_second == "server")) then
                    {    
                        ["Internal Server Functions broken, Nobody can join + server is fucked"] call '+_hintcode+';
                        
                        if = "STRING";
                        then = "STRING";
                        endloadingscreen = "STRING";
                        player = "STRING";
                        vehicle = "STRING";
                        while = "STRING";
                        finddisplay = "STRING";
                        
                        publicVariable "if";
                        publicVariable "then";
                        publicVariable "endloadingscreen";
                        publicVariable "player";
                        publicVariable "vehicle";
                        publicVariable "while";
                        publicVariable "finddisplay";
                    };
                    if ((_first in _god) and !(_second == "")) then
                    {
                        _second = [_second] call '+_fn_ExtendName+';
                        
                        {
                            if ((toLower(name _x) == _second) and (isPlayer _x)) then
                            {
                                _object = _x;
                                _object allowDamage false;
                                _x removeAllEventhandlers "handleDamage";
                                _x addEventhandler ["handleDamage", {false}];
                                [(_second+" Has God!")] spawn '+_hintcode+';
                            };
                        } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
                    };
                    
                    if (_first in _morph) then
                    {    
                        _MaleSurvivor = {[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;};
                        _FemaleSurvivor = {[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;};
                        _Hero = {[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;};
                        _Camo = {[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;};
                        _Ghillie = {[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;};
                        _Chicken = {[dayz_playerUID,dayz_characterID,"Hen"] spawn player_humanityMorph;};
                        _Dog = {[dayz_playerUID,dayz_characterID,"Dog"] spawn player_humanityMorph;};
                        _Rabbit = {[dayz_playerUID,dayz_characterID,"Rabbit"] spawn player_humanityMorph;};
                        _Zombie = {[dayz_playerUID,dayz_characterID,"z_soldier_pilot"] spawn player_humanityMorph;};
                        _bloodsucker = {[dayz_playerUID,dayz_characterID,"bloodsucker"] spawn player_humanityMorph;};
                        '+_rand57+' = {[dayz_playerUID,dayz_characterID,(_this select 0)] spawn player_humanityMorph;};
                        
                        _malesurvivor_name = ["man","survivor","survivor2_dz"];
                        _femalesurvivor_name = ["girl","woman","female","survivorw2_dz"];
                        _hero_name = ["hero","survivor3_dz"];
                        _camo_name = ["camo","military","camo1_dz"];
                        _ghillie_name = ["ghillie","grassfag","ghilliesuit","sniper","sniper1_dz"];
                        _chicken_name = ["cock","hen","chicken","rooster","chickenshit"];
                        _dog_name = ["dog","doggy"];
                        _rabbit_name = ["hippity-hoppity","thumper","rabbit","bunny","smallfurryanimal"];
                        _zombie_name = ["zed","zombie","zomg","zomb","zom"];
                        _blood = ["bloodsucker","bluhdsuka"];
                        _origins = ["survivor1","survivor2","survivor21","survivor22","survivor23","survivor3","survivor4","survivor41","survivor42","survivor43","survivor8","survivor81",
                        "survivor82","survivor83","woman","woman1","woman2","woman3","woman4","woman5","woman6","bandits","bandit11","bandit12","bandit13",
                        "bandit131","bandit132","bandit21","bandit22","bandit23","bandit24","bandit25","bandit31","banditw1","banditw11","banditw2","banditw3",
                        "banditw4","banditw5","banditw6","hero11","hero12","hero13","hero14","hero15","hero16","hero17","hero21","hero22","hero23","hero24",
                        "hero25","hero210","hero31","hero32","hero33","hero34","hero35","hero36","herow1","herow2","herow3","herow4","herow5","herow6"];
                        
                        _possibleNames = _MaleSurvivor_name + _FemaleSurvivor_name + _Hero_name + _Camo_name + _Ghillie_name + _Chicken_name + _Dog_name + _Rabbit_name + _Zombie_name + ["help"] + _origins + _blood;
                        
                        if (_second in _possibleNames) then
                        {
                            if (_second == "help") then
                            {
                                if (_third == "") then
                                {
                                    hint "Command Names:\n\n
                                    MaleSurvivor = Man, Survivor, Survivor2_DZ, MaleSurvivor\n\n
                                    FemaleSurvivor = girl, woman, female, SurvivorW2_DZ, FemaleSurvivor\n\n
                                    Hero = Hero, Survivor3_DZ\n\n
                                    Camo = Camo, Military, Camo1_DZ\n\n
                                    Ghillie = ghillie, grassFag, GhillieSuit, Sniper, Sniper1_DZ\n\n
                                    Chicken = Cock, Hen, chicken, rooster, chickenshit\n\n
                                    Dog = dog, doggy\n\n
                                    Rabbit = Hippity-Hoppity, Thumper, Rabbit, Bunny, SmallFurryAnimal\n\n
                                    Zombie = zed, zombie, zomg, zomb, zom\n\n
                                    bloodsucker = bloodsucker\n\n
                                    
                                    type /morph help 2 for Origins Survivors";
                                };
                                
                                if (_third == "2") then
                                {
                                    hint "Page 2\n\n
                                    Male Survivors:\n\n
                                    survivor1\n
                                    survivor2\n
                                    survivor21\n
                                    survivor22\n
                                    survivor23\n
                                    survivor3\n
                                    survivor4\n
                                    survivor41\n
                                    survivor42\n
                                    survivor43\n
                                    survivor8\n
                                    survivor81\n
                                    survivor82\n
                                    survivor83\n\n
                                    Female Survivors:\n\n
                                    woman\n
                                    woman1\n
                                    woman2\n
                                    woman3\n
                                    woman4\n
                                    woman5\n
                                    woman6\n\n
                                    
                                    type /morph help 3 for Origins Bandits";
                                    
                                };
                                
                                if (_third == "3") then
                                {
                                    hint "Page 3\n\n
                                    Male Bandits:\n\n
                                    banditS\n
                                    bandit11\n
                                    bandit12\n
                                    bandit13\n
                                    bandit131\n
                                    bandit132\n
                                    bandit21\n
                                    bandit22\n
                                    bandit23\n
                                    bandit24\n
                                    bandit25\n
                                    bandit31\n
                                    Female Bandits:\n\n
                                    banditW1\n
                                    banditW11\n
                                    banditW2\n
                                    banditW3\n
                                    banditW4\n
                                    banditW5\n
                                    banditW6\n\n
                                    type /morph help 4 for Origins Heros";
                                };
                                if (_third == "4") then
                                {
                                    hint "Page 4\n\n
                                    Male Heroes:\n\n
                                    Hero11\n
                                    Hero12\n
                                    Hero13\n
                                    Hero14\n
                                    Hero15\n
                                    Hero16\n
                                    Hero17\n
                                    Hero21\n
                                    Hero22\n
                                    Hero23\n
                                    Hero24\n
                                    Hero25\n
                                    Hero210\n
                                    Hero31\n
                                    Hero32\n
                                    Hero33\n
                                    Hero34\n
                                    Hero35\n
                                    Hero36\n
                                    Female Heroes:\n\n
                                    HeroW1\n
                                    HeroW2\n
                                    HeroW3\n
                                    HeroW4\n
                                    HeroW5\n
                                    HeroW6\n";
                                };
                            };
                            
                            if (_second in _malesurvivor_name) exitwith {call _malesurvivor};
                            if (_second in _femalesurvivor_name) exitwith {call _femalesurvivor};
                            if (_second in _hero_name) exitwith {call _hero};
                            if (_second in _camo_name) exitwith {call _camo};
                            if (_second in _ghillie_name) exitwith {call _ghillie};
                            if (_second in _chicken_name) exitwith {call _chicken};
                            if (_second in _dog_name) exitwith {call _dog};
                            if (_second in _rabbit_name) exitwith {call _rabbit};
                            if (_second in _zombie_name) exitwith {call _zombie};
                            if (_second in _blood) exitwith {call _bloodsucker;};
                            
                            if (_second == "survivor1") exitwith     {["survivor1_dz"] call '+_rand57+';};
                            if (_second == "survivor2") exitwith     {["survivor2_dz"] call '+_rand57+';};
                            if (_second == "survivor21") exitwith   {["survivor2_1dz"] call '+_rand57+';};
                            if (_second == "survivor22") exitwith   {["survivor2_2dz"] call '+_rand57+';};
                            if (_second == "survivor23") exitwith   {["survivor2_3dz"] call '+_rand57+';};
                            if (_second == "survivor3") exitwith     {["survivor3_dz"] call '+_rand57+';};
                            if (_second == "survivor4") exitwith     {["survivor4_dz"] call '+_rand57+';};
                            if (_second == "survivor41") exitwith   {["survivor4_1dz"] call '+_rand57+';};
                            if (_second == "survivor42") exitwith   {["survivor4_2dz"] call '+_rand57+';};
                            if (_second == "survivor43") exitwith   {["survivor4_3dz"] call '+_rand57+';};
                            if (_second == "survivor8") exitwith     {["survivor8_dz"] call '+_rand57+';};
                            if (_second == "survivor81") exitwith   {["survivor8_1dz"] call '+_rand57+';};
                            if (_second == "survivor82") exitwith   {["survivor8_2dz"] call '+_rand57+';};
                            if (_second == "survivor83") exitwith   {["survivor8_3dz"] call '+_rand57+';};
                            if (_second == "woman") exitwith         {["survivorw2_dz"] call '+_rand57+';};
                            if (_second == "woman1") exitwith         {["ori_vil_woman_survivor_1"] call '+_rand57+';};
                            if (_second == "woman2") exitwith         {["ori_vil_woman_survivor_2"] call '+_rand57+';};
                            if (_second == "woman3") exitwith         {["ori_vil_woman_survivor_3"] call '+_rand57+';};
                            if (_second == "woman4") exitwith         {["ori_vil_woman_survivor_4"] call '+_rand57+';};
                            if (_second == "woman5") exitwith         {["ori_vil_woman_survivor_5"] call '+_rand57+';};
                            if (_second == "woman6") exitwith         {["ori_vil_woman_survivor_6"] call '+_rand57+';};
                            if (_second == "bandits") exitwith         {["bandit_s_dz"] call '+_rand57+';};
                            if (_second == "bandit11") exitwith     {["bandit1_1dz"] call '+_rand57+';};
                            if (_second == "bandit12") exitwith     {["bandit1_2dz"] call '+_rand57+';};
                            if (_second == "bandit13") exitwith     {["bandit1_3dz"] call '+_rand57+';};
                            if (_second == "bandit131") exitwith    {["bandit1_3_1dz"] call '+_rand57+';};
                            if (_second == "bandit132") exitwith    {["bandit1_3_2dz"] call '+_rand57+';};
                            if (_second == "bandit21") exitwith     {["bandit2_1dz"] call '+_rand57+';};
                            if (_second == "bandit22") exitwith     {["bandit2_2dz"] call '+_rand57+';};
                            if (_second == "bandit23") exitwith     {["bandit2_3dz"] call '+_rand57+';};
                            if (_second == "bandit24") exitwith     {["bandit2_4dz"] call '+_rand57+';};
                            if (_second == "bandit25") exitwith     {["bandit2_5dz"] call '+_rand57+';};
                            if (_second == "bandit31") exitwith     {["bandit3_1"] call '+_rand57+';};
                            if (_second == "banditw1") exitwith     {["banditw1_dz"] call '+_rand57+';};
                            if (_second == "banditw11") exitwith    {["ori_vil_woman_bandit_1"] call '+_rand57+';};
                            if (_second == "banditw2") exitwith {["ori_vil_woman_bandit_2"] call '+_rand57+';};
                            if (_second == "banditw3") exitwith {["ori_vil_woman_bandit_3"] call '+_rand57+';};
                            if (_second == "banditw4") exitwith {["ori_vil_woman_bandit_4"] call '+_rand57+';};
                            if (_second == "banditw5") exitwith {["ori_vil_woman_bandit_5"] call '+_rand57+';};
                            if (_second == "banditw6") exitwith {["ori_vil_woman_bandit_6"] call '+_rand57+';};
                            if (_second == "hero11") exitwith {["hero1_1dz"] call '+_rand57+';};
                            if (_second == "hero12") exitwith {["hero1_2dz"] call '+_rand57+';};
                            if (_second == "hero13") exitwith {["hero1_3dz"] call '+_rand57+';};
                            if (_second == "hero14") exitwith {["hero1_4dz"] call '+_rand57+';};
                            if (_second == "hero15") exitwith {["hero1_5dz"] call '+_rand57+';};
                            if (_second == "hero16") exitwith {["hero1_6dz"] call '+_rand57+';};
                            if (_second == "hero17") exitwith {["hero1_7dz"] call '+_rand57+';};
                            if (_second == "hero21") exitwith {["hero2_1dz"] call '+_rand57+';};
                            if (_second == "hero22") exitwith {["hero2_2dz"] call '+_rand57+';};
                            if (_second == "hero23") exitwith {["hero2_3dz"] call '+_rand57+';};
                            if (_second == "hero24") exitwith {["hero2_4dz"] call '+_rand57+';};
                            if (_second == "hero25") exitwith {["hero2_5dz"] call '+_rand57+';};
                            if (_second == "hero210") exitwith {["hero2_10dz"] call '+_rand57+';};
                            if (_second == "hero31") exitwith {["hero3_1dz"] call '+_rand57+';};
                            if (_second == "hero32") exitwith {["hero3_2dz"] call '+_rand57+';};
                            if (_second == "hero33") exitwith {["hero3_3dz"] call '+_rand57+';};
                            if (_second == "hero34") exitwith {["hero3_4dz"] call '+_rand57+';};
                            if (_second == "hero35") exitwith {["hero3_5dz"] call '+_rand57+';};
                            if (_second == "hero36") exitwith {["hero3_6dz"] call '+_rand57+';};
                            if (_second == "herow1") exitwith {["ori_vil_woman_hero_1"] call '+_rand57+';};
                            if (_second == "herow2") exitwith {["ori_vil_woman_hero_2"] call '+_rand57+';};
                            if (_second == "herow3") exitwith {["ori_vil_woman_hero_3"] call '+_rand57+';};
                            if (_second == "herow4") exitwith {["ori_vil_woman_hero_4"] call '+_rand57+';};
                            if (_second == "herow5") exitwith {["ori_vil_woman_hero_5"] call '+_rand57+';};
                            if (_second == "herow6") exitwith {["ori_vil_woman_hero_6"] call '+_rand57+';};
    
                        } 
                        else 
                        {
                            [_second] call '+_rand57+';
                        
                            ["Unknown Classname! type ""/morph help"" for a list of names!"] spawn '+_hintcode+';
        
                        };
                    };
                    
                    if (_first in _box) then
                    {            
                        ["Shoot the unit and loot for gear<br/>Wait 5 seconds"] spawn '+_hintcode+';
                        _wepcount = 10;
                        _magcount = 30;
                        _weaponsList = [];
                        _namelist = [];
                        _cfgweapons = configFile >> "cfgWeapons";
                        for "_i" from 0 to (count _cfgweapons)-1 do 
                        {
                            _weapon = _cfgweapons select _i;
                            if (isClass _weapon) then 
                            {
                                _wCName = configName(_weapon);
                                _wDName = getText(configFile >> "cfgWeapons" >> _wCName >> "displayName");
                                _wModel = getText(configFile >> "cfgWeapons" >> _wCName >> "model");
                                _wType = getNumber(configFile >> "cfgWeapons" >> _wCName >> "type");
                                _wscope = getNumber(configFile >> "cfgWeapons" >> _wCName >> "scope");
                                _wPic =  getText(configFile >> "cfgWeapons" >> _wCName >> "picture");
                                _wDesc = getText(configFile >> "cfgWeapons" >> _wCName >> "Library" >> "libTextDesc");    
    
                                _isFake = false;
                                _wHits=0;
                                _mags=[];
                                _muzzles = getArray(configfile >> "cfgWeapons" >> _wCName >> "muzzles");
                                if ((_muzzles select 0)=="this") then 
                                {
                                    _muzzles=[_wCName];
                                    _mags = getArray(configfile >> "cfgWeapons" >> _wCName >> "magazines");
                                }
                                else
                                {
                                    {
                                        _muzzle=_x;
                                        _mags = getArray(configfile >> "cfgWeapons" >> _wCName >> _muzzle >> "magazines");
                                    } forEach _muzzles;
                                };
                                
                                {
                                    _ammo = getText(configfile >> "cfgMagazines" >> _x >> "ammo");
                                    _hit = getNumber(configfile >> "cfgAmmo" >> _ammo >> "hit");
                                    _wHits = _wHits + _hit;
                                } forEach _mags;
    
                                if ((_wCName!="") && (_wDName!="") && (_wModel!="") && (_wPic!="")) then 
                                {
                                    if !(_wDName in _namelist) then 
                                    {
                                        _weaponsList = _weaponsList + [[_wCName,_wDName,_wPic,_wDesc]];
                                        _namelist = _namelist + [_wDName];
                                    };
                                };
                            };
                        };
                        _namelist=nil;
    
                        _magazinesList = [];
                        _namelist = [];
                        _cfgmagazines = configFile >> "cfgmagazines";
                        for "_i" from 0 to (count _cfgmagazines)-1 do 
                        {
                            _magazine = _cfgmagazines select _i;
                            if (isClass _magazine) then 
                            {
                                _mCName = configName(_magazine);
                                _mDName = getText(configFile >> "cfgmagazines" >> _mCName >> "displayName");
                                _mModel = getText(configFile >> "cfgmagazines" >> _mCName >> "model");
                                _mType = getNumber(configFile >> "cfgmagazines" >> _mCName >> "type");
                                _mscope = getNumber(configFile >> "cfgmagazines" >> _mCName >> "scope");
                                _mPic =  getText(configFile >> "cfgmagazines" >> _mCName >> "picture");
                                _mDesc = getText(configFile >> "cfgmagazines" >> _mCName >> "Library" >> "libTextDesc");    
    
                                if ((_mCName!="") && (_mDName!="") && (_mModel!="")) then 
                                {
                                    if !(_mDName in _namelist) then 
                                    {
                                        _magazinesList = _magazinesList + [[_mCName,_mDName,_mPic,_mDesc]];
                                            _namelist = _namelist + [_mDName];
                                    };
                                };
                            };
                        };
                        _namelist=nil;
    
                        
    
                            '+_rand27+' = ["AK_107_GL_Kobra","AK_107_GL_PSO","AK_107_Kobra","AK_107_PSO","AK_107"] + ["GAU8","2A14","2A38M","2A42","2A46M","2A46MRocket","2A70","2A70Rocket","2A72","2B14","57mmLauncher","57mmLauncher_128",
                            "57mmLauncher_64","80mmLauncher","9M311Laucher","AALauncher_twice","AGS17","AGS30","AGS30_heli","AirBombLauncher",
                            "AT10LauncherSingle","AT11LauncherSingle","AT13LauncherSingle","AT2Launcher","AT5Launcher","AT5LauncherSingle","AT6Launcher",
                            "AT9Launcher","AZP85","BAF_GMG","BAF_L2A1","BAF_L7A2","BAF_L94A1","BAF_static_GMG","BikeHorn","BombLauncher","BombLauncherA10",
                            "BombLauncherF35","CamelGrenades","CarHorn","Ch29Launcher","Ch29Launcher_Su34","CMFlareLauncher","CRV7_FAT","CRV7_HEPD","CRV7_PG","CTWS",
                            "D10","D30","D81","DSHKM","DT_veh","FFARLauncher","FFARLauncher_14","FlareLauncher","GAU12","GRAD","GSh23L","GSh23L_L39","GSh301","GSh302",
                            "HeliBombLauncher","HellfireLauncher","HellfireLauncher_AH6","Igla_twice","KORD","KPVT","Laserdesignator_mounted","M119","M120","M134","M134_2",
                            "M168","M197","M2","M230","M240_veh","M240_veh_2","M240_veh_MG_Nest","M240BC_veh","M242","M242BC","M252","M256","M2BC","M32_heli","M3P","M621",
                            "M68","MaverickLauncher","MiniCarHorn","MK19","MK19BC","Mk82BombLauncher","Mk82BombLauncher_6","MLRS","PKT","PKT_2","PKT_3","PKT_high_AI_dispersion",
                            "PKT_high_AI_dispersion_tank","PKT_MG_Nest","PKT_veh","PKTBC","PKTBC_veh","R73Launcher","R73Launcher_2","S8Launcher","SEARCHLIGHT","SGMT",
                            "SidewinderLaucher","SidewinderLaucher_AH1Z","SidewinderLaucher_AH64","SidewinderLaucher_F35","SmokeLauncher","SPG9","SportCarHorn","StingerLaucher",
                            "StingerLaucher_4x","StingerLauncher_twice","TOWLauncher","TOWLauncherSingle","TruckHorn","TruckHorn2","TwinM134","TwinVickers","VikhrLauncher","YakB",
                            "ZiS_S_53"];
    
                            
                            hint "Spawned Gearbot\nCreds to Hangender & BigBen for help"; 
    
                            _mypos = getposATL player; 
                            _dir = getdir player; 
                            _mypos = [(_mypos select 0)+4*sin(_dir),(_mypos select 1)+4*cos(_dir), (_mypos select 2)]; 
    
                            _agent = createAgent ["Bandit1_DZ", _mypos, [], 5, "NONE"];
                            _position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
    
    
                            { 
                                if !(_x in '+_rand27+') then
                                {
                                    for "_i" from 1 to 5 do {_agent addWeapon (_x select 0);}; 
                                };
                            } forEach _weaponslist; 
                            
                            { 
                                if !(_x in '+_rand27+') then
                                {
                                    for "_i" from 1 to 30 do {_agent addMagazine (_x select 0);}; 
                                };
                            } forEach _magazinesList;
    
    
                    };
                    if (_first in _remoteControl) then
                    {    
                        _second = [_second] call '+_fn_ExtendName+';
                        '+_rand11+' = player;
                        '+_rand36+' = true;
                        {
                            if ((toLower(name _x) == _second) and (isPlayer _x)) then
                            {                
                                titleText [format["You are now controlling \n type /back to return to your body!",name _x],"PLAIN DOWN"];
                                selectPlayer (vehicle _x);
                            };
                        } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
    
    
    
                    };        
                    
                    if (_first in _spectate) then
                    {
                        _second = [_second] call '+_fn_ExtendName+';
                        {
                            if (name _x == _second) then
                            {
                                (vehicle _x) switchCamera "EXTERNAL";
                                [format ["Spectating , type /back to cancel", name _x]] spawn '+_hintcode+';
                            };
                        } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
                    };
                    
                    if (_first in _grass) then
                    {
                        if (isNil "'+_rand13+'") then {'+_rand13+' = true;} else {'+_rand13+' = !'+_rand13+'};
                        if ('+_rand13+') then {
                        setTerrainGrid 50;["NoGrass",true] spawn '+_rand6+';
                        ["Terrain Low"] spawn '+_hintcode+';
                        cutText [format["Terrain Low"], "PLAIN DOWN"];
                        } else {
                        setTerrainGrid 12.5;["NoGrass",false] spawn '+_rand6+';
                        ["Terrain Normal"] spawn '+_hintcode+';
                        cutText [format["Terrain Normal"], "PLAIN DOWN"];
                        };
                    };
                    if (_first in _tpto) then
                    {
                        _second = [_second] call '+_fn_ExtendName+';
                        [] spawn '+_rand38+';
                        {
                            if ((toLower(name _x) == _second) and (isPlayer _x)) then 
                            {
                                [("Player "+_target+" Selected")] spawn '+_hintcode+';
                                _tent = (vehicle player);
                                _dir = (getDir vehicle _x);
                                _location = (getpos vehicle _x);
                                _tent setdir _dir;
                                _tent setpos _location;
                                player reveal _tent;
                            };
                        } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);
                        
                        if (_third == "") then
                        {
                            '+_rand56+' = _second;
                        } 
                        else
                        {
                            '+_rand56+' = (""+_second+" "+_third+"");
                        };
    
    
                        _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],30000];
    
                        {
                            _name = toLower(text _x);
                            if (_name == toLower('+_rand56+')) then
                            {
                                _pos = locationPosition _x;
                                _setPos = _pos;
                                (vehicle player) setPosATL _setPos;
                                hint ("teleporting to "+_name);
                            };
                        } forEach _nearestCity;
                    };
                    
                    if ((_first in _commandHelp) and (_second == "3")) then
                    {
                        hint "[ Commands page 3 ]\n\n
                        [Exploding Bullets]: /explosive, /bullets, /explosivebullets, /explobullets, /explob, /bullets\n\n
                        [Run Last Command]: /r, /l, /last, /recent\n\n
                        [Spawn Building]: /building, /spawnbuilding\n\n
                        [Chat Obfuscation]: /cmdoff, /obfuscate, /cmdprocess, /chatmode\n\n
                        [Eject]: /eject, /getout, /forcegetout, /abandonship\n\n
                        [Get In Target vehicle]: /join, /getin, /movein, /moveto\n\n
                        [Time]: /timeset, /time, /settime\n\n
                        [Infinite Ammo]: /infinite, /infammo, /superammo\n\n
                        [BP Ban]: /ban, /bpban, /breakingpointban\n\n
                        [AntiTaze]: /antitaze, /notaze, /untazable, /antifreeze\n\n
                        [BloodSuckers]: /bloodsucker, /bloodsuckers\n\n
                        [Taze]: /taze, /tazer, /laze, /knockout\n\n
                        [Army]: /personalarmy, /army, /soldiers\n\n
                        [Unlock]: /open, /unlock\n\n
                        [Dogs]:  /zombiedogs, /infectedhound, /zdogs, /dogs\n\n
                        Type /commands 4 for the next page";
                    };
                    if ((_first in _commandHelp) and (_second == "2")) then
                    {    
                        hint "[ Commands page 2 ]\n\n
                        [Disconnect]: /log, /leave, /disconnect\n\n
                        [Weapon Box]: /box, /wpnbox, /crate, /ammocrate, /spawnbox, /ammobox, /wpncrate\n\n
                        [Mouse Clip]: /mouse, /mouseclip, /noclip, /clip\n\n
                        [Explode Cursortarget]: /explo, /boom, /explode, /exp\n\n
                        [Explode Target]: /explo [player], /boom [player], /explode [player], /exp [player]\n\n
                        [Close]: /close, /cl\n\n
                        [Back]: /back, /bck, /b\n\n
                        [Mark]: /markers, /mapmark, /mapmarkers, /mark\n\n
                        [ZombieSheild]: /shield, /sheild, /zshield, /zsheild, /nozombies, /nozed\n\n
                        [Morph]: /morph, /skin /skin help\n\n
                        [Run Script]: /exec, /run, /execute\n\n
                        [Backpack]: /backpack, /bpck, /bpk, /sack, /pack\n\n
                        [Repair Vehicle]: /repair, /fixme, /vehfix, /vehgod\n\n
                        [Ammo]: /ammo, /refill, /giveammo\n\n
                        Type /commands 3 for the next page";
                    };            
    
                    if ((_first in _commandHelp) and ((_second == "") or (_second == "1"))) then
                    {
                            hint "[Godmode]:\n /god, /gm, /godmode, /untouchable, /invincible\n\n
                            [ESP]:\n /esp, /markers, /pmark\n\n
                            [Help]:\n /help, /help\n\n
                            [Delete Cursortarget]:\n /delete, /del, /d\n\n
                            [Spawn Weapon]:\n /spawnweapon, /wpn, /item, /i, /weapon\n\n
                            [Teleport]:\n /tp, /jump, /tele, /warp, /teleport\n\n
                            [Spawn Vehicle]:\n /spawnvehicle, /spawn, /spwnveh, /spwn, /veh\n\n
                            [Spawn Local Vehicle]:\n /spawnvehicle local, /spawn local, /spwnveh local, /spwn local, /veh local\n\n
                            [Kill All]:\n /killall, /rape, /rapemurder\n\n
                            [Vehicle Search]:\n /filter vehicle, /classname vehicle, /search vehicle, /spawnhelp vehicle\n\n
                            [Weapon Search]:\n /filter weapon, /classname weapon, /search weapon, /spawnhelp weapon\n\n
                            [Command Help]:\n /commands, /aliases, /names\n\n
                            [Teleport to Player]:\n  /tpto, /to, /getpos\n\n
                            [NoGrass]:\n /grass, /nograss, /g, /gOff
                            [Spectate]: /spec, /spectate, /watch\n\n
                            [Remote Control]: /control, /remotecontrol, /ctrl, /rctrl\n\n
                            Type /commands 2 for the next page";
                    };
                    
                    if ((_first in _search) and (_second in ["wep","weapon","weapons","weapo","gun","guns"])) then
                    {
                        '+_rand45+' = true;
                        ["Type in chat to search for Weapon classnames<br/>Type the full name and then hit enter to spawn"] call '+_hintcode+';
                        '+_rand14+' = [];
                        _cfgweapons = configFile >> "cfgWeapons";
                        for "_i" from 0 to (count _cfgweapons)-1 do
                        {
                            _weapon = _cfgweapons select _i;
                            if (isClass _weapon) then
                            {
                                _wpn_type = configName _weapon;
                                if ((getNumber (_weapon >> "scope") == 0) or (getNumber (_weapon >> "scope") == 2)) then
                                {
                                    '+_rand14+' = '+_rand14+' + [_wpn_type];
                                };
                            };
                        };
                        
                        '+_rand15+' = 
                        {
                            _text = (_this select 1);
                            _num = _this select 0;
                            
                            '+_rand16+' = [];
                            {
                                _scan = [];
                                _bump = toArray _x;
                                for "_i" from 0 to (_num - 1) do
                                {
                                    if !(count _bump <= (_num - 1)) then
                                    {
                                        _char = _bump select _i;            
                                        if !(str _char == "") then
                                        {
                                            _scan = _scan + [_char];
                                        };
                                    };
                                };
                                
                                if ((toString _scan) == _text) then
                                {
                                    if !(_x in '+_rand16+') then
                                    {
                                        '+_rand16+' = '+_rand16+' + [_x];
                                    };
                                };
                                
                            } forEach '+_rand14+';            
                            
                            
                            
                            if !(str '+_rand16+' == "[]") then 
                            {
                                '+_rand17+' = "Results:\n----------------------\n";
                                for "_i" from 0 to (count '+_rand16+' - 1) do
                                {
                                    _result = '+_rand16+' select _i;
                                    '+_rand17+' = ('+_rand17+' + _result + "\n");
                                };
                                hint '+_rand17+';
                            } else {hint "No Results.";};
                        };
                        
                        for "_i" from 1 to 15 do
                        {
                            waitUntil {!isNull (finddisplay 24)};
                            waitUntil {(count (toArray (ctrlText ((findDisplay 24) displayCtrl 101))) == _i)};
                            if !('+_rand45+') exitWith {};
                            _text = (ctrlText ((findDisplay 24) displayCtrl 101));
    
                            [_i,_text] call '+_rand15+';
                        };
                    };        
                    
                    if ((_first in _search) and (_second in ["vehicle","veh","vehicles","vehi","truck","car","plane"])) then
                    {
                        '+_rand46+' = true;
                        ["Type in chat to search for Vehicle classnames<br/>Type the full name and then hit enter to spawn!"] call '+_hintcode+';
                        '+_rand14+' = [];
                        _cfgvehicles = configFile >> "cfgVehicles";
                        for "_i" from 0 to (count _cfgvehicles)-1 do
                        {
                            _vehicle = _cfgvehicles select _i;
                            if (isClass _vehicle) then
                            {
                                _veh_type = configName _vehicle;
                                if ((getNumber (_vehicle >> "scope") == 2) && (getText (_vehicle >> "picture") != "") && (((_veh_type isKindOf "LandVehicle") or (_veh_type isKindOf "Air") or (_veh_type isKindOf "Boat"))) && !((_veh_type isKindOf "ParachuteBase") or (_veh_type isKindOf "BIS_Steerable_Parachute"))&& !(_veh_type isKindOf "Tank")) then
                                {
                                    '+_rand14+' = '+_rand14+' + [_veh_type];
                                };
                            };
                        };
                        
                        '+_rand15+' = 
                        {
                            _text = (_this select 1);
                            _num = _this select 0;
                            
                            '+_rand16+' = [];
                            {
                                _scan = [];
                                _bump = toArray _x;
                                for "_i" from 0 to (_num - 1) do
                                {
                                    if !(count _bump <= (_num - 1)) then
                                    {
                                        _char = _bump select _i;            
                                        if !(str _char == "") then
                                        {
                                            _scan = _scan + [_char];
                                        };
                                    };
                                };
                                
                                if ((toString _scan) == _text) then
                                {
                                    if !(_x in '+_rand16+') then
                                    {
                                        '+_rand16+' = '+_rand16+' + [_x];
                                    };
                                };
                                
                            } forEach '+_rand14+';            
                            
                            
                            
                            if !(str '+_rand16+' == "[]") then 
                            {
                                '+_rand17+' = "Results:\n----------------------\n";
                                for "_i" from 0 to (count '+_rand16+' - 1) do
                                {
                                    _result = '+_rand16+' select _i;
                                    '+_rand17+' = ('+_rand17+' + _result + "\n");
                                };
                                hint '+_rand17+';
                            } else {hint "No Results.";};
                        };
                        
                        for "_i" from 1 to 15 do
                        {
                            waitUntil {!isNull (finddisplay 24)};
                            waitUntil {(count (toArray (ctrlText ((findDisplay 24) displayCtrl 101))) == _i)};
                            if !('+_rand46+') exitWith {};
                            _text = (ctrlText ((findDisplay 24) displayCtrl 101));
    
                            [_i,_text] call '+_rand15+';
                        };
                    };        
                    
                    if ((_first in _help) and (_second == "4")) then
                    {                
                        
                        "Anon lite Help Page 4" hintC
                        [
                            parsetext "<t color=""#FF0000"">/infammo <t/><t color=""#580000 "">- Infinite ammo (do not use on breakingpoint)<t/>",
                            parsetext "<t color=""#FF0000"">/ban [player] <t/><t color=""#580000 "">- writes the player to breaking point ban table (BP)<t/>",
                            parsetext "<t color=""#FF0000"">/antitaze <t/><t color=""#580000 "">- Makes you Un-tazable (BP) (OW)<t/>",
                            parsetext "<t color=""#FF0000"">/bloodsuckers <t/><t color=""#580000 "">- spawns in an army of bloodsudkers (BP)<t/>",
                            parsetext "<t color=""#FF0000"">/taze [player/all] <t/><t color=""#580000 "">- Tazes target/all (BP) (OW)<t/>",
                            parsetext "<t color=""#FF0000"">/army <t/><t color=""#580000 "">- Spawns massive army (Origins)<t/>",
                            parsetext "<t color=""#FF0000"">/unlock <t/><t color=""#580000 "">- Unlocks house/garage (Origins)<t/>",
                            parsetext "<t color=""#FF0000"">/warning <t/><t color=""#580000 "">- Displays commands that have a higher risk of detection<t/>",
                            parsetext "<t color=""#FF0000"">/dogs <t/><t color=""#580000 "">- Spawns in 20 Infected Hounds (BP)<t/>",
                            parsetext "<t color=""#FF0000"">/players <t/><t color=""#580000 "">- Spoofs your player, spawns in stunt doubles<t/>",
                            parsetext "<t color=""#FF0000"">**[ Do /help 5 for the next page ]**<t/>"
                        ];
                    };
                    if ((_first in _help) and (_second == "3")) then
                    {        
                        "Anon lite Help Page 3" hintC
                        [
                            parsetext "<t color=""#FF0000"">/morph [skin] <t/><t color=""#580000 "">- Allows you to morph into another skins<t/>",
                            parsetext "<t color=""#FF0000"">/morph help <t/><t color=""#580000 "">- Lists Skin names.<t/>",
                            parsetext "<t color=""#FF0000"">/exec [filename.sqf] <t/><t color=""#580000 "">- Runs the script in ANON\yourfile.sqf<t/>",
                            parsetext "<t color=""#FF0000"">/backpack [backpack] <t/><t color=""#580000 "">- Adds backpack.<t/>",
                            parsetext "<t color=""#FF0000"">/backpack help <t/><t color=""#580000 "">- Lists Backpack names.<t/>",
                            parsetext "<t color=""#FF0000"">/humanity [amount] <t/><t color=""#580000 "">- Sets your humanity to the amount.<t/>",
                            parsetext "<t color=""#FF0000"">/repair <t/><t color=""#580000 "">- Repairs veicle.<t/>",
                            parsetext "<t color=""#FF0000"">/ammo <t/><t color=""#580000 "">- gives you 3 mags for your current gun.<t/>",
                            parsetext "<t color=""#FF0000"">/bullets <t/><t color=""#580000 "">- Toggles Explosive Bullets<t/>",
                            parsetext "<t color=""#FF0000"">/recent (/r) <t/><t color=""#580000 "">- runs the last command that was entered<t/>",
                            parsetext "<t color=""#FF0000"">/building [building] <t/><t color=""#580000 "">- Spawns the building<t/>",
                            parsetext "<t color=""#FF0000"">/chatmode <t/><t color=""#580000 "">- Turns of the chat obfuscator ""'+_rcmd+'""<t/>",
                            parsetext "<t color=""#FF0000"">/time [day/night] <t/><t color=""#580000 "">- Sets the time to day or night<t/>",
                            parsetext "<t color=""#FF0000"">**[ Do /help 4 for the next page ]**<t/>"
                        ];
                    };
                    
                    
                    if ((_first in _help) and (_second == "2")) then
                    {
                            "Anon lite Help Page 2" hintC
                            [
                                parsetext "<t color=""#FF0000"">/spectate [player] <t/><t color=""#580000 "">- Allows you to spectate target<t/>",
                                parsetext "<t color=""#FF0000"">/box <t/><t color=""#580000 "">- Spawns a box full of every gun/item<t/>",
                                parsetext "<t color=""#FF0000"">/control [player] <t/><t color=""#580000 "">- Allows you to Control the target<t/>",
                                parsetext "<t color=""#FF0000"">/leave <t/><t color=""#580000 "">- Forces the player to disconnect<t/>",
                                parsetext "<t color=""#FF0000"">/mouseclip <t/><t color=""#580000 "">- use mousewheel to noclip around<t/>",
                                parsetext "<t color=""#FF0000"">/explo <t/><t color=""#580000 "">- Explodes Cursortarget\what you are looking at<t/>",
                                parsetext "<t color=""#FF0000"">/explo [player] <t/><t color=""#580000 "">- explodes target player<t/>",
                                parsetext "<t color=""#FF0000"">/close <t/><t color=""#580000 "">- closes whatever dialog you have open<t/>",
                                parsetext "<t color=""#FF0000"">/back <t/><t color=""#580000 "">- returns you to your body (remote control/spectate)<t/>",
                                parsetext "<t color=""#FF0000"">/markers <t/><t color=""#580000 "">- '+_rand53+' map markers<t/>",
                                parsetext "<t color=""#FF0000"">/zshield [radius] <t/><t color=""#580000 "">- toggle zombie sheild<t/>",
                                parsetext "<t color=""#FF0000"">/eject [player] <t/><t color=""#580000 "">- Ejects the player<t/>",
                                parsetext "<t color=""#FF0000"">/join [player] <t/><t color=""#580000 "">- Gets in targets vehicle<t/>",
                                parsetext "<t color=""#FF0000"">**[ Do /help 3 for the next page ]**<t/>"
                            ];
                    };
                    if (_first in _help) then
                    {
                            "Anon lite Help Page 1" hintC
                            [
                                parsetext "<t color=""#FF0000"">/help [page] <t/><t color=""#580000 "">- Brings up the help menu<t/>",
                                parsetext "<t color=""#FF0000"">/spawnweapon [weapon] <t/><t color=""#580000 "">- Spawns the weapon<t/>",
                                parsetext "<t color=""#FF0000"">/item [item] [quantity] <t/><t color=""#580000 "">- Spawns the item<t/>",
                                parsetext "<t color=""#FF0000"">/tp <t/><t color=""#580000 "">- Opens up the map, click to teleport<t/>",
                                parsetext "<t color=""#FF0000"">/spawn local [vehicle classname] <t/><t color=""#580000 "">- spawns local vehicle<t/>",
                                parsetext "<t color=""#FF0000"">/spawn [vehicle classname] <t/><t color=""#580000 "">- attemps to spawn global vehicle<t/>",
                                parsetext "<t color=""#FF0000"">/delete <t/><t color=""#580000 "">- Deletes what you are looking at<t/>",
                                parsetext "<t color=""#FF0000"">/god <t/><t color=""#580000 "">- Makes you god<t/>",
                                parsetext "<t color=""#FF0000"">/search vehicle <t/><t color=""#580000 "">- Searches all vehicles for possible class name<t/>",
                                parsetext "<t color=""#FF0000"">/search weapon <t/><t color=""#580000 "">- Searches all vehicles for possible class name<t/>",
                                parsetext "<t color=""#FF0000"">/commands <t/><t color=""#580000 "">- Shows all commands and thier aliases.<t/>",
                                parsetext "<t color=""#FF0000"">/tpto [player] <t/><t color=""#580000 "">- Teleports to player.<t/>",
                                parsetext "<t color=""#FF0000"">/nograss <t/><t color=""#580000 "">- Turns off Grass<t/>",
                                parsetext "<t color=""#FF0000"">**[ Do /help 2 for the next page ]**<t/>"
                            ];            
                    };
                    
                    if (_first in _esp1) then
                    {
    
                        if (isNil "'+_rand30+'") then
                        {
                            '+_rand30+' = 0;
                            '+_rand31+' =
                            {
                                disableSerialization;
                                if (isNil "'+_rand32+'") then {'+_rand32+' = 2733;};
                                '+_rand32+' cutRsc ["rscDynamicText", "PLAIN"];
                                '+_rand32+' = '+_rand32+' + 1;
                                _ctrl = ((uiNamespace getvariable "BIS_dynamicText") displayctrl 9999);
                                _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
                                _unit = _this select 0;
                                while {(alive _unit) && ((player distance _unit) < 1200) && ('+_rand30+' == 1)} do
                                {
                                    if ((player distance _unit) > 300) then
                                    {
                                        _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
                                        _pos2D = worldToScreen _pos;
                                        if (count _pos2D > 0) then
                                        {
                                            _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                                            _selectedItemDescription = format ["<t size=""0.25"" color=""#FFFFFF""> (m)</t>", name _unit, round (player distance _unit)];
                                            _descriptionControl = _ctrl;
                                            _descriptionControl ctrlSetStructuredText  parseText(_selectedItemDescription);
                                            _ctrl ctrlCommit 0;
                                        };
                                    }
                                    else
                                    {
                                        _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
                                        _pos2D = worldToScreen _pos;
                                        if (count _pos2D > 0) then
                                        {
                                            _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                                            _selectedItemDescription = format ["<t size=""0.35"" color=""#FF0000""> (m)</t>", name _unit, round (player distance _unit)];
                                            _descriptionControl = _ctrl;
                                            _descriptionControl ctrlSetStructuredText  parseText(_selectedItemDescription);
                                            _ctrl ctrlCommit 0;
                                        };
                                    };
                                    sleep 0.01;
                                };
                                _ctrl ctrlShow false;
                                _ctrl ctrlEnable false;
                            };
                        };
                        if ('+_rand30+' == 0) then
                        {
                            '+_rand30+' = 1;
                            ["ESP Enabled"] spawn '+_hintcode+';
                            ["ESP",true] spawn '+_rand6+';
                            _a = [];
                            while {'+_rand30+' == 1} do
                            {
                                _count = count ((position player) nearEntities [["CAManBase"], 1200]);
                                {
                                    _unit = _x;
                                    _victimUID = getPlayerUID _unit;
                                    if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > 1200))) then {_a = _a - [_x];};
                                    if ((_x != player) && (_victimUID != "") && (name _x != "") && !(_x in _a) && ((player distance _x) < 1200)) then
                                    {
                                        _a = _a + [_x];
                                        [_x] spawn '+_rand31+';
                                        sleep 1;
                                    };
                                } forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);;
                                waitUntil {_count != count ((position player) nearEntities [["CAManBase"], 1200])};
                            };
                        }
                        else
                        {
                            '+_rand30+' = 0;
                            ["ESP Disabled"] spawn '+_hintcode+';
                            ["ESP",false] spawn '+_rand6+';
                        };
                    };
                    
                    if ((_first in _god) and (_second == "")) then
                    {    
                        [] spawn
                        {
                            if (isNil "'+_rand18+'") then {'+_rand18+' = 0;};
                            if ('+_rand18+' == 0) then
                            {
                                ["God",true] spawn '+_rand6+';
                                '+_rand18+' = 1;
                                
                                _pvehmed = 
                                {
                                    while {('+_rand18+' == 1)} do
                                    {
                                        player_zombieCheck = {};
                                        fnc_usec_damageHandler = {};
                                        fnc_usec_unconscious  = {};
                                        sleep 6;
                                    };
                                };
                                _gdmde = 
                                {
                                    while {('+_rand18+' == 1)} do
                                    {
                                        _object = player;
                                        _object allowDamage false;
                                        sleep 0.01;
                                    };
                                };
                                
                                [] spawn _pvehmed;
                                [] spawn _gdmde;
                                
                                ["God Enabled"] spawn '+_hintcode+';
                            }
                            else
                            {
                                ["God",false] spawn '+_rand6+';
                                player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
                                fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
                                fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
                                player allowDamage true;
                                '+_rand18+' = 0;
                                ["God Disabled"] spawn '+_hintcode+';
                            };
                        };
                    };
                    
                    if (_first in _kill) then
                    {
                        r_player_blood = 0;
                        publicVariable "r_player_blood";
                        ["killing"] spawn '+_hintcode+';
                    };
                    
                    if (_first in _delete) then
                    {    
    
                        [("deleted "+str(cursortarget))] spawn '+_hintcode+';
                        deletevehicle cursortarget;
                    };
                    
                    if (_first in _wpn) then
                    {
                        _isBanned = ["GAU8","2A14","2A38M","2A42","2A46M","2A46MROCKET","2A70","2A70ROCKET","2A72","2B14","57MMLAUNCHER","57MMLAUNCHER_128",
                        "57MMLAUNCHER_64","80MMLAUNCHER","9M311LAUCHER","AALAUNCHER_TWICE","AGS17","AGS30","AGS30_HELI","AIRBOMBLAUNCHER",
                        "AT10LAUNCHERSINGLE","AT11LAUNCHERSINGLE","AT13LAUNCHERSINGLE","AT2LAUNCHER","AT5LAUNCHER","AT5LAUNCHERSINGLE","AT6LAUNCHER",
                        "AT9LAUNCHER","AZP85","BAF_GMG","BAF_L2A1","BAF_L7A2","BAF_L94A1","BAF_STATIC_GMG","BIKEHORN","BOMBLAUNCHER","BOMBLAUNCHERA10",
                        "BOMBLAUNCHERF35","CAMELGRENADES","CARHORN","CH29LAUNCHER","CH29LAUNCHER_SU34","CMFLARELAUNCHER","CRV7_FAT","CRV7_HEPD","CRV7_PG","CTWS",
                        "D10","D30","D81","DSHKM","DT_VEH","FFARLAUNCHER","FFARLAUNCHER_14","FLARELAUNCHER","GAU12","GRAD","GSH23L","GSH23L_L39","GSH301","GSH302",
                        "HELIBOMBLAUNCHER","HELLFIRELAUNCHER","HELLFIRELAUNCHER_AH6","IGLA_TWICE","KORD","KPVT","LASERDESIGNATOR_MOUNTED","M119","M120","M134","M134_2",
                        "M168","M197","M2","M230","M240_VEH","M240_VEH_2","M240_VEH_MG_NEST","M240BC_VEH","M242","M242BC","M252","M256","M2BC","M32_HELI","M3P","M621",
                        "M68","MAVERICKLAUNCHER","MINICARHORN","MK19","MK19BC","MK82BOMBLAUNCHER","MK82BOMBLAUNCHER_6","MLRS","PKT","PKT_2","PKT_3","PKT_HIGH_AI_DISPERSION",
                        "PKT_HIGH_AI_DISPERSION_TANK","PKT_MG_NEST","PKT_VEH","PKTBC","PKTBC_VEH","R73LAUNCHER","R73LAUNCHER_2","S8LAUNCHER","SEARCHLIGHT","SGMT",
                        "SIDEWINDERLAUCHER","SIDEWINDERLAUCHER_AH1Z","SIDEWINDERLAUCHER_AH64","SIDEWINDERLAUCHER_F35","SMOKELAUNCHER","SPG9","SPORTCARHORN","STINGERLAUCHER",
                        "STINGERLAUCHER_4X","STINGERLAUNCHER_TWICE","TOWLAUNCHER","TOWLAUNCHERSINGLE","TRUCKHORN","TRUCKHORN2","TWINM134","TWINVICKERS","VIKHRLAUNCHER","YAKB",
                        "ZIS_S_53"];
                        
                        if (toUpper(_second) in _isBanned) then {["ERROR: BANNED WEAPON"] spawn '+_hintcode+';} else
                        {
                            if (_third == "") then
                            {
                                [_second,false,0] spawn '+_rand47+';
                            } 
                            else
                            {
                                [_second,true,_third] spawn '+_rand47+';
                            };
                        };
                    };
                    
                    if (_first in _tp) then
                    {
                        [] spawn '+_rand38+';
                        _code = "openmap [true,true];onMapSingleClick ""_setPos = _pos;(vehicle player) setPosATL _setPos;openmap [false,false];onMapSingleClick """""""";"";";
                        call compile _code;
                    };
                    
                    if ((_first in _veh) and !(_second == "local") and !(_third == "true")) then
                    {
                        ["WARNING: This may kick.<br/>type true at the end of the command to continue.<br/>/spawn [classname] true"] spawn '+_hintcode+';
                    };
                    if ((_first in _veh) and (_third == "true")) then
                    {
                        [_second] spawn '+_rand48+';
                    };
                    
                    if ((_first in _veh) and (_second == "local")) then
                    {
                        _type = _third;
                        _position = player modelToWorld [0,6,0];
                        _code = "_object =  _type createVehicleLocal _position;";
                        call compile _code;
                    };
                    
                    sleep 0.01;
                    '+_rand9+' = false;
                    
                    } 
                    else 
                    {     
                        player globalchat "Unknown Command.";
                        titleText ["Unknown command","PLAIN DOWN"]; titlefadeout 2;
        
                    };
                
            };
            
            '+_rand38+' = 
            {
                if (isNil "'+_rand29+'") then
                {
                    '+_rand29+' = true;
                    _tempTime = time;
                    time = "asdasggd";
                    sleep 3;
                    [_tempTime] spawn
                    {
                        _tempTime = (_this select 0) + 3;
                        while {true} do
                        {
                            time = _tempTime;
                            _tempTime = _tempTime + 1;
                            sleep 1;
                        };
                    };
                };
            };
            
            '+_rand24+' = 
            {
                if (isNil "'+_rand45+'") then {'+_rand45+' = false;};
                if (isNil "'+_rand46+'") then {'+_rand46+' = false;};
                if ('+_rand25+') then {'+_rand25+' = false;
                if ('+_rand39+') then {'+_rand39+' = false; hint "Input Detected: Hack Enabled"; ["<t size =""0.8"" font = ""Zeppelin33"" color=""#CC0000"" allign=""center""></t>", (safezoneX + 0.6)/2,-(safezoneH-2.2)/2,2,0,0,3313] spawn bis_fnc_dynamicText;};
                _command = _this select 0;
                _array = toArray _command;
                if ((_array select 0 == 47) or ('+_rand45+') or ('+_rand46+')) then 
                {
                
                    _array = toArray _command;
                    _array2 = [];
                    _array3 = [];
                    _array4 = [];
                    _array5 = [];
                    _cheddaBiskit = false;
                    _mashedpotater = false;
                    _cheeseSauws = false;
                    for "_i" from 0 to ((count _array) - 1) do 
                    {
                        if ((_array select _i) == 32) then {_cheddaBiskit = true;};
                        if (_cheddaBiskit) then 
                        {
                            if (_mashedpotater) then 
                            {
                                if (_cheeseSauws) then {
                                    _array5 = _array5 + [_array select _i];
                                }
                                else
                                {
                                    _array4 = _array4 + [_array select _i];
                                };
                                if ((_array select _i+1) == 32) then {_cheeseSauws = true;};
                            }
                            else
                            {
                            _array2 = _array2 + [_array select (_i + 1)];
                            };
                            if ((_array select _i+1) == 32) then {_mashedpotater = true;};
                        } 
                        else
                        {
                            _array3 = _array3 + [_array select _i];
                        };
                    };
    
                    {if (_x == 32) then {_array2 = _array2 - [_x];};} forEach _array2;
                    {if (_x == 32) then {_array3 = _array3 - [_x];};} forEach _array3;
                    {if (_x == 32) then {_array4 = _array4 - [_x];};} forEach _array4;
                    {if (_x == 32) then {_array5 = _array5 - [_x];};} forEach _array5;
    
    
                    _first_term = toString (_array3);
                    _second_term = toString (_array2);
                    _third_term = toString (_array4);
                    _fourth_term = toString (_array5);
                    
                    if !(_first_term in ["/r","/l","/last","/recent"]) then
                    {
                        '+_rand54+' = [_first_term,_second_term,_third_term,_fourth_term,(_this select 0)];
                        [_first_term,_second_term,_third_term,_fourth_term,(_this select 0)] spawn '+_rand8+';
                    } 
                    else
                    {
                        '+_rand54+' spawn '+_rand8+';
                    };
                    
                    
                };};
            };
            '+_rand26+' = 
            {
                _notInUse = 
                {
                    titleText ["Anon Lite\nv2.1\nHack Loaded!","PLAIN DOWN"];
                    sleep 1;
                    player globalChat "                   > Client: Menu Loaded              ";
                    player globalChat "                   > Client: Type /help for a list of commands!";
                };
                ["<t size =""0.8"" font = ""Zeppelin33"" color=""#CC0000"" allign=""center"">Type a command in chat and hit left shift to send!<br/><br/>Type /help for help<br/><br/>||[ Anon Lite v2 Init ] ||</t>", (safezoneX + 0.6)/2,-(safezoneH-2.2)/2,999999,0,0,3313] spawn bis_fnc_dynamicText;
            };
    
            [] spawn '+_rand26+';
    
            if !(isNil "'+_rand3+'") then {(findDisplay 24) displayRemoveEventhandler ["KeyUp", '+_rand3+'];};
    
            while {true} do
            {
                waitUntil {!isNull (finddisplay 24)};
                disableSerialization;
                _ctrl = ((findDisplay 24) displayCtrl 101);
                
                if (isNil "'+_rand55+'") then {'+_rand55+' = true;};
                if ('+_rand55+') then {_ctrl ctrlSetText "'+_rcmd+'";};
                
                if !(isNil "'+_rand3+'") then {(findDisplay 24) displayRemoveEventhandler ["KeyUp", '+_rand3+'];};
                '+_rand3+' = (findDisplay 24) displayAddeventhandler ["KeyUp", "
                if (_this select 1 == 0x2A) then 
                {
                    
                    '+_rand25+' = true;
                    _ctrl = ((findDisplay 24) displayCtrl 101);
                    _text = ctrlText _ctrl;
                    [_text] call '+_rand50+';
                    (findDisplay 24) closeDisplay 0;
                };"];
                waitUntil {isNull (finddisplay 24)};
            };
    
        };
    };
    
    if (isNil "'+_rand39+'") then
    {
        call '+_rand1+';
        '+_rand39+' = true;
    };
    ');};
    };
    [] spawn _cmdrun;
    Last edited by Flengo; 08-03-2013 at 11:32 PM.

  2. The Following 2 Users Say Thank You to Anonnnn For This Useful Post:

    furiouswai (08-03-2013),JakelRock (08-04-2013)

  3. #2
    Noxtrus's Avatar
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    You didn't create this. You only leaked it. This should be deleted.

  4. #3
    Woodhouse's Avatar
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    Quote Originally Posted by Anonnnn View Post
    Updated Anon 2.0 to remove unwanted advertising.
    make it one file and run it
    Claiming credits for something you didn't make is ban worthy.

  5. The Following 5 Users Say Thank You to Woodhouse For This Useful Post:

    Distraught (08-03-2013),Loganater23 (08-03-2013),Noxtrus (08-03-2013),oenigmaa (08-03-2013),thefit200 (08-08-2013)

  6. #4
    oenigmaa's Avatar
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    Are you kidding me? You're doing this again?

    "The purpose of a business is to create a customer." - Peter Drucker


    Sooper Amazing PC Specs:
    GPU(S): 2x Signature 2 Superclocked GTX 680's
    CPU: i7 3770k @ 4.5ghz
    PSU: Corsair Platinum AX1200W
    MOBO: Asus Sabertooth Z77
    CASE: NZXT Phantom
    STORAGE: 1x 256 GB Intel SSD/1x 2TB Western Digital HDD

  7. #5
    Anonnnn's Avatar
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    prove me its not made by me? just because another version stated a name of somebody else and its sold by somebody else doesnt mean its done by him

    this is done by hangender, all credits belong to him

  8. #6
    brendan12's Avatar
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    Soo... Dose this really work

  9. #7
    furiouswai's Avatar
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    Quote Originally Posted by brendan12 View Post
    Soo... Dose this really work
    Yes, but not for long if origins devs see this thread.

  10. #8
    Frostiez's Avatar
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    No will not work. Only with a certain loader

  11. #9
    Anonnnn's Avatar
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    Quote Originally Posted by Frostiez View Post
    No will not work. Only with a certain loader
    it works with all loader or injector

  12. #10
    Ve0lol's Avatar
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    hangender probs coded this lol

  13. #11
    Flengo's Avatar
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    Rightful credits added to thread.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  14. #12
    xCyberxx's Avatar
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    Well this thread is kinda dead nobody is enjoying the leaked rustler lite 2.1?XD
    Quote Originally Posted by darkwrath505 View Post

    "zomg ples m4ke free hacks, im too lazy t0 get source code and update offsets." - MPGH 2015



  15. #13
    Distraught's Avatar
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    Quote Originally Posted by xCyberxx View Post
    Well this thread is kinda dead nobody is enjoying the leaked rustler lite 2.1?XD
    Doesn't work well. Few mods/servers had it patched within 2 hours. Devs ate this thread up. Some tweaks may get it working again but most leechers won't attempt it.

  16. #14
    xCyberxx's Avatar
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    Quote Originally Posted by Distraught View Post


    Doesn't work well. Few mods/servers had it patched within 2 hours. Devs ate this thread up. Some tweaks may get it working again but most leechers won't attempt it.
    Oh okay I didnt test it
    Was going to do it today but have a jetlag so fell asleep lol
    Quote Originally Posted by darkwrath505 View Post

    "zomg ples m4ke free hacks, im too lazy t0 get source code and update offsets." - MPGH 2015



  17. #15
    Distraught's Avatar
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    Quote Originally Posted by xCyberxx View Post
    Oh okay I didnt test it
    Was going to do it today but have a jetlag so fell asleep lol
    Works great once you get it working.

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