the asm code is like
mov ecx , eax
sub [ ecx + 14 ] , eax
so ? just srt eax to 0 but that wouldnt matter alot they have some kinda check for that ..
OtHey,
Finally got with ce the base pointer of the ammo lol,
Now i know with ce i cant change the value, so how i can do that?
Something with hs bypass or not?
Only want to know how to change the value ^^
A little tut would too be nice
Mfg,
Me
the asm code is like
mov ecx , eax
sub [ ecx + 14 ] , eax
so ? just srt eax to 0 but that wouldnt matter alot they have some kinda check for that ..
Last edited by ITALIboy; 08-08-2013 at 02:34 AM.
lol.
You cant change the ammo or health in ca haha
I tried 8 ways with disav0w, but everything was serversided so we decided to hook up with SendToServer. This way we created unlimited ammo
Just look in S2S...
Most games do the important stuff on the server.
Last edited by Ch40zz-C0d3r; 08-08-2013 at 04:40 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Well, I fucking failed in writing the last post, for sure it WASNT clientsided^^
It was serversided, just edited it right now.
So, S2S is a function which passes data to the server. It also passes the weapon information. If the information is 0, they cant decrease our ammo in their server pointer (sure they dont know what weapon..). Thats the whole trick.
But attention, this is not the same in every game! For example my selfmade shooter is also doing the actual shoot and health decrease + ammo decrease on the server, so changing data will lead to an exception and get you kicked.
Last edited by Ch40zz-C0d3r; 08-08-2013 at 04:35 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Ch40zz-C0d3r
Ok thanx
Its like network spoofing right, changing the datas between computer and router and S2S is changing the datas between client and server, right?
R3d_L1n3
Iol sry i mean pointer address-offset=address of ammo or smt ^^
And how i can change the ammunition its too serverside, isnt it?
Thanx for help guys and sry my "nice" english
Last edited by ITALIboy; 08-08-2013 at 05:31 PM.
I know how, the pointer is dynamic and the base pointer is static, so if i find the base pointer it doesnt change after the game restarts,
My way is this:
(ammo base pointer is a mlp)
1. Search ammo addres
2.find out what writes/acces this address
3. Finding the right pointer address and offset
4. Searching the pointer address (in hex)
5. Adding new pointer-->founded base pointer+ or -offset=right changable address
But zhe ammo is not editable because its serverside now i have to find out how this shitti S2S works :s
Mfg
Me
Do you know what pointer is spreaded all over in the unlimted ammo threads?
Its one of the million ways to do unlimited ammo clientsided...
Sure that you need to have client AND serversided unlimited ammo haha
Well if I fixed all of those bugs which crash either the game or just look damn silly or just lagg you on 30fps I will release it maybe here so you guys can try to cheat on it
I know its not the best client/server system since I focused firstly on gameplay, but after gameplay I focused on cheating so I hope its a bit more secure then CA
Last edited by Ch40zz-C0d3r; 08-09-2013 at 01:44 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (08-09-2013)
Who said i was speaking about unlammo the method i mentioned sucks lool ofc they be checking it but i was talking about ammo size on the ammunition it can be increased but then when real ammo is over it count -1 and no damage
Btw i belive disavow already found that check
Last edited by R3d_L1n3; 08-09-2013 at 03:48 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k