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  1. #1
    JakeXBL's Avatar
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    Syntax Errors on MW2 Patch. Please help me!

    Here is the patch code (Xbox)
    // You can remove this header but I would <3 you if you kept it <3 (No Homo).

    /*
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    Created using FSG Falcon's
    MW2 Ultimate Patch Maker;
    Patch Maker v1 (1.11)
    -------------------------------
    Base by: xePixTvx
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    */

    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;

    init()
    {
    precacheModel("test_sphere_silver");
    precacheString(&"MP_CHALLENGE_COMPLETED");

    precacheShader("cardicon_ac130");
    precacheShader("cardicon_tacticalnuke");
    precacheShader("cardicon_toon_price_1");
    precacheShader("cardicon_comic_shepherd");
    precacheShader("cardicon_prestige10anim");
    level.icontest = "cardicon_prestige10anim";
    level thread createPerkMap();
    level thread onPlayerConnect();
    }

    createPerkMap()
    {
    level.perkMap = [];
    level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }

    ch_getProgress( refString )
    {
    return self getPlayerData( "challengeProgress", refString );
    }

    ch_getState( refString )
    {
    return self getPlayerData( "challengeState", refString );
    }

    ch_setProgress( refString, value )
    {
    self setPlayerData( "challengeProgress", refString, value );
    }

    ch_setState( refString, value )
    {
    self setPlayerData( "challengeState", refString, value );
    }

    onPlayerConnect()
    {
    for(;
    {
    level waittill( "connected", player );

    if ( !isDefined( player.pers["postGameChallenges"] ) )
    player.pers["postGameChallenges"] = 0;

    player thread onPlayerSpawned();
    player thread initMissionData();
    }
    }

    onPlayerSpawned()
    {
    self endon( "disconnect" );
    for(;
    {
    self waittill( "spawned_player" );
    notifyData = spawnstruct();
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    self thread welcome();
    self thread doEveryoneModz();
    self thread doEveryoneDvars();
    self thread initMenu();
    if(self isHost()
    self thread hostonlyDvars();
    }
    }

    initMissionData()
    {
    keys = getArrayKeys( level.killstreakFuncs );
    foreach ( key in keys )
    self.pers[key] = 0;
    self.pers["lastBulletKillTime"] = 0;
    self.pers["bulletStreak"] = 0;
    self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    playerDied();
    }
    playerDied()
    {
    self.brinkOfDeathKillStreak = 0;
    self.healthRegenerationStreak = 0;
    self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    return int( value );
    }
    buildChallegeInfo()
    {
    level.challengeInfo = [];
    tableName = "mp/allchallengesTable.csv";
    totalRewardXP = 0;
    refString = tableLookupByRow( tableName, 0, 0 );
    assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    for ( index = 1; refString != ""; index++ )
    {
    assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    level.challengeInfo[refString] = [];
    level.challengeInfo[refString]["targetval"] = [];
    level.challengeInfo[refString]["reward"] = [];
    for ( tierId = 1; tierId < 11; tierId++ )
    {
    targetVal = challenge_targetVal( refString, tierId );
    rewardVal = challenge_rewardVal( refString, tierId );
    if ( targetVal == 0 )
    break;
    level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    totalRewardXP += rewardVal;
    }

    assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    refString = tableLookupByRow( tableName, index, 0 );
    }
    tierTable = tableLookupByRow( "mpTable.csv", 0, 4 );
    for ( tierId = 1; tierTable != ""; tierId++ )
    {
    challengeRef = tableLookupByRow( tierTable, 0, 0 );
    for ( challengeId = 1; challengeRef != ""; challengeId++ )
    {
    requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    if ( requirement != "" )
    level.challengeInfo[challengeRef]["requirement"] = requirement;
    challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    }
    tierTable = tableLookupByRow( "mpTable.csv", tierId, 4 );
    }
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    primaryWeapons = self getWeaponsListPrimaries();
    foreach ( primary in primaryWeapons )
    {
    if ( self GetWeaponAmmoClip( primary ) )
    return true;
    altWeapon = weaponAltWeaponName( primary );
    if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    continue;
    if ( self GetWeaponAmmoClip( altWeapon ) )
    return true;
    }
    return false;
    }

    welcome()
    {
    self endon ("disconnect");
    wait 6;
    notifyData = spawnstruct();
    notifyData.iconName = level.icontest;
    notifyData.titleText = "^1Welcome To";
    notifyData.notifyText = "^3Airjake's Patch!";
    notifyData.notifyText2 = "";
    notifyData.glowColor = (0.0, 1.0, 1.0);
    notifyData.duration = 7;
    notifyData.font = "DAStacks";
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    self setclientdvar("clanName", "{5*}");
    self setClientDvar( "motd","^1Wel^4come!");

    }

    doEveryoneModz()
    {
    self endon ( "disconnect" );
    }

    vector_scal_explosive(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

    doHostModz()
    {
    self endon ( "disconnect" );

    self.maxhealth = 90000;
    self.health = self.maxhealth;
    while ( 1 ) {
    wait .4;
    if ( self.health < self.maxhealth )
    self.health = self.maxhealth;
    }
    }

    hostonlyDvars()
    {
    self endon ( "disconnect" );
    self setClientDvar( "laserForceOn", "1" );
    self setclientdvar("player_burstFireCooldown", "0" );
    self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
    self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
    self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
    self setClientDvar("perk_weapRateMultiplier" , "0.0001");
    self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
    self setClientDvar("cg_drawFPS", 1);
    self setClientDvar("perk_extendedMagsMGAmmo", 999);
    self setClientDvar("perk_extendedMagsPistolAmmo", 999);
    self setClientDvar("perk_extendedMagsRifleAmmo", 999);
    self setClientDvar("perk_extendedMagsSMGAmmo", 999);
    self setClientDvar( "r_znear", "57" );
    self setClientDvar( "r_zfar", "0" );
    self setClientDvar( "r_zFeather", "4" );
    self setClientDvar( "r_znear_depthhack", "2" );
    self ThermalVisionFOFOverlayOn();
    self setclientdvar("player_burstFireCooldown", "0");
    self setClientDvar("perk_weapSpreadMultiplier", 0.20);
    self setClientDvar("bg_lowGravity", "800");
    self setClientDvar("didyouknow", "^1Airjake ^5<3self setClientDvar("didyouknow", "

    doEveryoneDvars();
    {
    self endon ( "disconnect" );
    self setClientDvar("didyouknow", "^1Airjake ^5<3self setClientDvar("didyouknow", "
    setDvar("g_TeamIcon_Axis", "cardicon_ac130");
    setDvar("g_TeamIcon_MyAxis", "cardicon_ac130");
    }

    MenuOptionsList()
    {
    self NewMenu("main","Main Menu","Exit_Ohh_Yeah");
    self NewOpt("main","Main Menu",::subMenu,"M1");
    self NewOpt("main","Test",::subMenu,"M2");
    self NewOpt("main","Test 2",::subMenu,"M3");
    self NewOpt("main","Test 3",::subMenu,"M4");
    self NewOpt("main","Test 4",::subMenu,"M5");

    self NewMenu("M1","Main Menu","main");
    self NewOpt("M1","God Mode",::M1O1,"");
    self NewOpt("M1","Unlock All",::M1O2,"");
    self NewOpt("M1","Teleport",::M1O3,"");
    self NewOpt("M1","Infections",::M1O4,"");
    self NewOpt("M1","UFO Mode",::M1O5,"");
    self NewOpt("M1","Level 70",::M1O6,"");

    self NewMenu("M2","Test","main");
    self NewOpt("M2","Sub Item 1",::M2O1,"");
    self NewOpt("M2","Sub Item 2",::M2O2,"");
    self NewOpt("M2","Sub Item 3",::M2O3,"");
    self NewOpt("M2","Sub Item 4",::M2O4,"");
    self NewOpt("M2","Sub Item 5",::M2O5,"");
    self NewOpt("M2","Sub Item 6",::M2O6,"");

    self NewMenu("M3","Test 2","main");
    self NewOpt("M3","Sub Item 1",::M3O1,"");
    self NewOpt("M3","Sub Item 2",::M3O2,"");
    self NewOpt("M3","Sub Item 3",::M3O3,"");
    self NewOpt("M3","Sub Item 4",::M3O4,"");
    self NewOpt("M3","Sub Item 5",::M3O5,"");
    self NewOpt("M3","Sub Item 6",::M3O6,"");

    self NewMenu("M4","Test 3","main");
    self NewOpt("M4","Sub Item 1",::M4O1,"");
    self NewOpt("M4","Sub Item 2",::M4O2,"");
    self NewOpt("M4","Sub Item 3",::M4O3,"");
    self NewOpt("M4","Sub Item 4",::M4O4,"");
    self NewOpt("M4","Sub Item 5",::M4O5,"");
    self NewOpt("M4","Sub Item 6",::M4O6,"");

    self NewMenu("M5","Test 4","main");
    self NewOpt("M5","Sub Item 1",::M5O1,"");
    self NewOpt("M5","Sub Item 2",::M5O2,"");
    self NewOpt("M5","Sub Item 3",::M5O3,"");
    self NewOpt("M5","Sub Item 4",::M5O4,"");
    self NewOpt("M5","Sub Item 5",::M5O5,"");
    self NewOpt("M5","Sub Item 6",::M5O6,"");

    }

    // Now for the functions

    ::M1O1
    {
    self endon("disconnect");
    self endon("death");

    {
    self endon("disconnect");
    self endon("death");

    self.maxhealth = 90000;
    self.health = self.maxhealth;
    while ( 1 ) {
    wait .4;
    if ( self.health < self.maxhealth )
    self.health = self.maxhealth;
    }
    }

    }
    ::M1O2
    {
    self endon("disconnect");
    self endon("death");

    {
    self endon("disconnect");
    self endon("death");

    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    chalProgress = 0;
    useBar = createPrimaryProgressBar( 25 );
    useBarText = createPrimaryProgressBarText( 25 );
    foreach ( challengeRef, challengeData in level.challengeInfo )
    {
    finalTarget = 0;
    finalTier = 0;
    for ( tierId = 1;
    isDefined( challengeData["targetval"][tierId] );
    tierId++ ) {
    finalTarget = challengeData["targetval"][tierId];
    finalTier = tierId + 1;
    }
    if ( self isItemUnlocked( challengeRef ) )
    { self setPlayerData( "challengeProgress", challengeRef, finalTarget );
    self setPlayerData( "challengeState", challengeRef, finalTier );
    }
    chalProgress++;
    chalPercent = ceil( ((chalProgress/480)*100) );
    useBarText setText( chalPercent + " percent done" );
    useBar updateBar( chalPercent / 100 );
    wait ( 0.04 );
    }
    useBar destroyElem();
    useBarText destroyElem();
    }

    }
    ::M1O3
    {
    self endon("disconnect");
    self endon("death");

    {
    self endon("disconnect");
    self endon("death");

    self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
    self.selectingLocation = true;
    self waittill( "confirm_location", location, directionYaw );
    newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
    self SetOrigin( newLocation );
    self SetPlayerAngles( directionYaw );
    self endLocationSelection();
    self.selectingLocation = undefined;
    }

    }
    ::M1O4
    {
    self endon("disconnect");
    self endon("death");

    {self setClientdvar("compassSize", 1.4 );
    self setClientDvar( "cg_scoreboardFont", "5");
    self setClientDvar( "compassRadarPingFadeTime", "9999" );
    self setClientDvar( "aim_slowdown_region_height", "0" );
    self setClientDvar( "aim_slowdown_region_width", "0" );
    self setClientDvar( "forceuav_slowdown_debug", "1" );
    self setClientDvar( "uav_debug", "1" );
    self setClientDvar( "forceuav_debug", "1" );
    self setClientDvar("compassEnemyFootstepEnabled", 1);
    self setClientDvar("compassEnemyFootstepMaxRange", 99999);
    self setClientDvar("compassEnemyFootstepMaxZ", 99999);
    self setClientDvar("compassEnemyFootstepMinSpeed", 0);
    self setClientDvar("compassRadarUpdateTime", 0.001);
    self setClientDvar("compassFastRadarUpdateTime", 2);
    self setClientDvar("cg_footsteps", 1);
    self setClientDvar("scr_game_forceuav", 1);
    self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    self setClientDvar( "cg_drawThroughWalls" , 1 );
    self setClientDvar( "laserForceOn", "1" );
    self setClientDvar( "r_znear", "57" );
    self setClientDvar( "r_zfar", "0" );
    self setClientDvar( "r_zFeather", "4" );
    self setClientDvar( "r_znear_depthhack", "2" );
    wait 5;
    self setClientdvar("cg_everyoneHearsEveryone", "1" );
    self setClientdvar("cg_chatWithOtherTeams", "1" );
    self setClientdvar("cg_deadChatWithTeam", "1" );
    self setClientdvar("cg_deadHearAllLiving", "1" );
    self setClientdvar("cg_deadHearTeamLiving", "1" );
    self setClientdvar("cg_drawTalk", "ALL" );
    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
    self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
    self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
    self setClientDvar( "cg_scoreboardPingText" , "1" );
    self setClientDvar("cg_ScoresPing_MaxBars", "6");
    self setclientdvar("player_burstFireCooldown", "0" );
    self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
    self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
    self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
    self setClientDvar("perk_weapRateMultiplier" , "0.0001");
    self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
    self setClientDvar("cg_drawFPS", 1);
    self setClientDvar("perk_extendedMagsMGAmmo", 999);
    self setClientDvar("perk_extendedMagsPistolAmmo", 999);
    self setClientDvar("perk_extendedMagsRifleAmmo", 999);
    self setClientDvar("perk_extendedMagsSMGAmmo", 999);
    self setclientdvar("perk_extraBreath", "999");
    self setClientDvar("player_breath_hold_time", "999");
    self setClientDvar( "player_meleeHeight", "1000");
    self setClientDvar( "player_meleeRange", "1000" );
    self setClientDvar( "player_meleeWidth", "1000" );
    self setClientDvar("scr_nukeTimer" , "60" );
    self setClientDvar("perk_sprintMultiplier", "20");
    self setClientDvar("perk_extendedMeleeRange", "999");
    self setClientDvar("perk_bulletPenetrationMultiplier", "4");
    self setClientDvar("perk_armorPiercingDamage", "999" );
    self setClientDvar("player_sprintUnlimited", 1);
    self setClientDvar("cg_drawShellshock", "0");
    self setClientDvar("scr_sd_planttime", "1");
    self setClientDvar("scr_sd_defusetime", "1");
    self setClientDvar( "bg_bulletExplDmgFactor", "8" );
    self setClientDvar( "bg_bulletExplRadius", "6000" );
    self setclientDvar( "scr_deleteexplosivesonspawn", "0");
    wait 5;
    self setClientDvar( "scr_maxPerPlayerExplosives", "999");
    self setClientDvar( "phys_gravity" , "-9999" );
    self setClientDvar( "clanname", "{++}" );
    self setClientDvar( "scr_killcam_time", "20" );
    self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
    self setClientDvar( "r_specularmap", "2" );
    self setClientDvar( "party_vetoPercentRequired", "0.001");
    self setClientdvar("compassSize", 1.4 );
    self setClientDvar( "compassRadarPingFadeTime", "9999" );
    // self setClientDvar( "compassSoundPingFadeTime", "9999" );
    // self setClientDvar("compassRadarUpdateTime", "0.001");
    // self setClientDvar("compassFastRadarUpdateTime", "0.001");
    // self setClientDvar( "compassRadarLineThickness", "0");
    // self setClientDvar( "compassMaxRange", "9999" );
    // self setClientDvar("g_gametype", "^1DEREK^2TROTTER");
    self setClientDvar( "aim_slowdown_debug", "1" );
    self setClientDvar( "aim_slowdown_region_height", "0" );
    self setClientDvar( "aim_slowdown_region_width", "0" );
    self setClientDvar( "forceuav_slowdown_debug", "1" );
    self setClientDvar( "uav_debug", "1" );
    self setClientDvar( "forceuav_debug", "1" );
    self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL");
    self setClientDvar("cg_footsteps", 1);
    self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    self setClientDvar( "cg_drawThroughWalls" , 1 );
    self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
    self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
    self setClientDvar("ui_playerPartyColor", "1 0 0 1");
    self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
    self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
    self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
    self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
    self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
    self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
    self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
    self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
    self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
    self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
    self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
    wait 5;
    self setClientDvar( "laserForceOn", "1" );
    self setClientDvar( "r_znear", "35" );
    self setClientdvar("cg_everyoneHearsEveryone", "1" );
    self setClientdvar("cg_chatWithOtherTeams", "1" );
    self setClientdvar("cg_deadChatWithTeam", "1" );
    self setClientdvar("cg_deadHearAllLiving", "1" );
    self setClientdvar("cg_deadHearTeamLiving", "1" );
    self setClientdvar("cg_drawTalk", "ALL" );
    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
    self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
    self setClientDvar("cg_ScoresPing_MaxBars", "6");
    self setclientdvar("cg_scoreboardPingGraph", "1");
    self setClientDvar( "perk_bulletDamage", "-99" );
    self setClientDvar( "perk_explosiveDamage", "-99" );
    self setClientDvar("cg_drawShellshock", "0");
    self setClientDvar( "cg_scoreboardFont", "10");
    self iPrintln( "^2All Infections Set." );

    }

    }
    ::M1O5
    {
    self endon("disconnect");
    self endon("death");

    {
    self endon("disconnect");
    self endon("death");

    // Use Down Dpad to toggle. This is displayed in a message in-game too.
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1Pre ss [{+actionslot 1}] to toggle.");
    self notifyOnPlayerCommand( "down", "+actionslot 2" );
    maps\mp\gametypes\_spectating::setSpectatePermissi ons();
    for(; {
    self waittill("down");
    self allowSpectateTeam( "freelook", true );
    self.sessionstate = "spectator";
    self waittill("down");
    self.sessionstate = "playing";
    self allowSpectateTeam( "freelook", false );
    }
    }

    }
    ::M1O6
    {
    self endon("disconnect");
    self endon("death");

    {
    self endon("disconnect");
    self endon("death");

    self setPlayerData( "experience", 2516000 );
    self iPrintlnBold("^1You Will Be ^2Rank 70 ^1After the Game Ends");
    }

    }
    ::M2O1
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M2O2
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M2O3
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M2O4
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M2O5
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M2O6
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O1
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O2
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O3
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O4
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O5
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M3O6
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O1
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O2
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O3
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O4
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O5
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M4O6
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O1
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O2
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O3
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O4
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O5
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }
    ::M5O6
    {
    self endon("disconnect");
    self endon("death");

    /* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
    }


    StartMenu()
    {
    self endon("death");
    self endon("disconnect");
    self thread inibuttons();
    for(;
    {
    self waittill("buttonPress",button);
    if(button=="Up" && !self.FuZiioN["Menu"]["Open"])
    {
    self thread ControlMenu();
    wait .1;
    self notify("Menu_Is_Opened");
    }
    }
    }
    ControlMenu()
    {
    self endon("death");
    self endon("disconnect");

    self waittill("Menu_Is_Opened");
    self.FuZiioN["Menu"]["Open"] = true;
    self freezeControls(true);
    self.FuZiioN["Scroller"] = 0;
    self.FuZiioN["CurrentMenu"] = "main";
    self thread doText();
    self thread doShaders();
    self CursProtection();

    while(self.FuZiioN["Menu"]["Open"])
    {
    self waittill("buttonPress",button);
    if(button=="Up")
    {
    self.FuZiioN["Scroller"] --;
    self CursProtection();
    }
    if(button=="Down")
    {
    self.FuZiioN["Scroller"] ++;
    self CursProtection();
    }
    if(button=="Select")
    {
    self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
    self thread SelectEffect();
    }
    if(button=="Exit")
    {
    if(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent=="Exit_Ohh_Yeah")
    {
    self.FuZiioN["Menu"]["Open"] = false;
    self freezeControls(false);
    self notify("Menu_Is_Closed");
    }
    else
    {
    self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
    }
    }
    }
    }
    CursProtection()
    {
    if(!self.FuZiioN["Menu"]["Open"])
    {
    return;
    }
    if(self.FuZiioN["Scroller"]<0)
    {
    self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
    }
    if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
    {
    self.FuZiioN["Scroller"] = 0;
    }
    /*** Dont touch This!! ***/
    if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]-8]) || self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size<=10)
    {
    for(i=0;i<10;i++)
    {
    self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
    }
    self.FuZiioN["Scrollbar"].y = 70+(20*self.FuZiioN["Scroller"]);
    self.FuZiioN["XButton"].y = 70+(20*self.FuZiioN["Scroller"]);
    }
    else
    {
    if(isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]+8]))
    {
    xePixTvx = 0;
    for(i=self.FuZiioN["Scroller"]-8;i<self.FuZiioN["Scroller"]+9;i++)
    {
    if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]))
    {
    self.FuZiioN["Text"][xePixTvx] setText("");
    }
    else
    {
    self.FuZiioN["Text"][xePixTvx] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
    }
    xePixTvx ++;
    }
    self.FuZiioN["Scrollbar"].y = 70+(20*8);
    self.FuZiioN["XButton"].y = 70+(20*8);
    }
    else
    {
    for(i=0;i<10;i++)
    {
    self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size+(i-9)]);
    }
    self.FuZiioN["Scrollbar"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
    self.FuZiioN["XButton"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
    }
    }
    }
    subMenu(menu)
    {
    self notify("Update");
    self thread MenuOptionsList();
    wait .001;
    self.FuZiioN["Scroller"] = 0;
    self.FuZiioN["CurrentMenu"] = menu;
    self.FuZiioN["Titel"] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel);
    self thread doText();
    self CursProtection();
    }
    doShaders()
    {
    self.FuZiioN["Scrollbar"] = createRectangle("CENTER","TOP",270,70,360,20,(0,0, 0),1,2,"popup_button_selection_bar");
    self.FuZiioN["XButton"] = createText("default",1.5,"[{+gostand}]","CENTER","TOP",70,70,3,true,1,(1,1,1),1,(0,0,0)) ;
    self.FuZiioN["BG"] = createRectangle("CENTER","TOP",300,120,350,2000,(0 ,0,0),(1/1.75),0,"progress_bar_bg");
    self.FuZiioN["Titel"] = createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","TOP",250,30,3,true,1,(1,1,1),1,(0 ,0,0));
    self.FuZiioN["Scrollbar"] thread destroyOnDeathOrUpdate2(self);
    self.FuZiioN["XButton"] thread destroyOnDeathOrUpdate2(self);
    self.FuZiioN["BG"] thread destroyOnDeathOrUpdate2(self);
    self.FuZiioN["Titel"] thread destroyOnDeathOrUpdate2(self);
    }
    doText()
    {
    self.FuZiioN["Text"] = [];
    for(i=0;i<10;i++)
    {
    self.FuZiioN["Text"][i] = createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","TOP",250,70+(20*i),3,true,1,(1,1,1),1,( 0,0,0));
    self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
    }
    }
    NewMenu(menu,titel,parent)
    {
    if(!isDefined(self.FuZiioN))self.FuZiioN];
    self.FuZiioN[menu] = spawnStruct();
    self.FuZiioN[menu].titel = titel;
    self.FuZiioN[menu].parent = parent;
    self.FuZiioN[menu].name = [];
    self.FuZiioN[menu].func = [];
    self.FuZiioN[menu].inp = [];
    }
    NewOpt(menu,name,func,inp)
    {
    F=self.FuZiioN[menu].name.size;
    self.FuZiioN[menu].name[F] = name;
    self.FuZiioN[menu].func[F] = func;
    self.FuZiioN[menu].inp[F] = inp;
    }
    /*
    --------------------
    Some Functions
    --------------------
    */
    destroyOnDeathOrUpdate(client)
    {
    client endon("disconnect");
    client waittill_any("death","Update","Menu_Is_Closed");
    self destroy();
    }
    destroyOnDeathOrUpdate2(client)
    {
    client endon("disconnect");
    client waittill_any("death","Menu_Is_Closed");
    self destroy();
    }
    Test(w)
    {
    self iprintln("^5Option"+w);
    }
    createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
    {
    barElemBG = newClientHudElem( self );
    barElemBG.elemType = "bar";
    if ( !level.splitScreen )
    {
    barElemBG.x = -2;
    barElemBG.y = -2;
    }
    barElemBG.width = width;
    barElemBG.height = height;
    barElemBG.align = align;
    barElemBG.relative = relative;
    barElemBG.xOffset = 0;
    barElemBG.yOffset = 0;
    barElemBG.children = [];
    barElemBG.color = color;
    if(isDefined(alpha))
    barElemBG.alpha = alpha;
    else
    barElemBG.alpha = 1;
    barElemBG setShader( shadero, width , height );
    barElemBG.hidden = false;
    barElemBG.sort = sorting;
    barElemBG setPoint(align,relative,x,y);
    return barElemBG;
    }
    createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
    {
    textElem = createFontString(font, fontScale);
    textElem setText(text);
    textElem setPoint( point, relativePoint, xOffset, yOffset );
    textElem.sort = sort;
    textElem.hideWhenInMenu = hideWhenInMenu;
    textElem.alpha = alpha;
    textElem.color = color;
    textElem.glowAlpha = glowAlpha;
    textElem.glowColor = glowColor;
    return textElem;
    }
    SelectEffect()
    {
    self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
    self.FuZiioN["XButton"].fontscale = 2.0;
    wait .2;
    self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
    self.FuZiioN["XButton"].fontscale = 1.5;
    }
    /*
    -------------------------
    Button Handling Start
    -------------------------
    */
    inibuttons()
    {
    buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
    foreach(button in buttons)
    {
    btn = strTok(button,"|");
    self thread monitorActions(btn[0],btn[1]);
    }
    }
    monitorActions(button,action)
    {
    self endon("disconnect");
    self endon("death");
    self notifyOnPlayerCommand(button,action);
    for(;
    {
    self waittillmatch(button);
    self notify("buttonPress",button);
    }
    }
    /*
    -------------------------
    Button Handling End
    -------------------------
    */

    initMenu()
    {
    if(self isHost()||self.name=="JC_Jedi"||self.name=="xX-FSG-Falcon-Xx"||self.name=="Person_1"||self.name=="Person_2"| |self.name=="Person_3")
    {
    self.FuZiioN = [];
    self.FuZiioN["Menu"]["Open"] = false;
    self thread StartMenu();
    self thread MenuOptionsList();
    }
    }
    I used a syntax checker and it said I have 101 errors! Can somebody please either fix my patch or tell me how to fix it? Thanks

  2. #2
    vampeh's Avatar
    Join Date
    Feb 2012
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    0
    Quote Originally Posted by JakeXBL View Post
    Here is the patch code (Xbox)

    I used a syntax checker and it said I have 101 errors! Can somebody please either fix my patch or tell me how to fix it? Thanks

    Next time please don't use a stupid program to make a menu..

    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    init()
    {
    	precacheModel("test_sphere_silver");
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	precacheShader("cardicon_ac130");
    	precacheShader("cardicon_tacticalnuke");
    	precacheShader("cardicon_toon_price_1");
    	precacheShader("cardicon_comic_shepherd");
    	precacheShader("cardicon_prestige10anim");
    	level.icontest = "cardicon_prestige10anim";
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    createPerkMap()
    {
    	level.perkMap = [];
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0;
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    	}
    }
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		notifyData = spawnstruct();
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    		self thread welcome();
    		self thread doEveryoneModz();
    		self thread doEveryoneDvars();
    		self thread initMenu();
    		if(self isHost())
    		self thread hostonlyDvars();
    	}
    }
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );
    	foreach ( key in keys ) self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1;refString != "";index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1;tierId < 11;tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 ) break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mpTable.csv", 0, 4 );
    	for ( tierId = 1;tierTable != "";tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1;challengeRef != "";challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" ) level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mpTable.csv", tierId, 4 );
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) ) return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") ) continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) ) return true;
    	}
    	return false;
    }
    welcome()
    {
    	self endon ("disconnect");
    	wait 6;
    	notifyData = spawnstruct();
    	notifyData.iconName = level.icontest;
    	notifyData.titleText = "^1Welcome To";
    	notifyData.notifyText = "^3Airjake's Patch!";
    	notifyData.notifyText2 = "";
    	notifyData.glowColor = (0.0, 1.0, 1.0);
    	notifyData.duration = 7;
    	notifyData.font = "DAStacks";
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    	self setclientdvar("clanName", "{5*}");
    	self setClientDvar( "motd","^1Wel^4come!");
    }
    doEveryoneModz()
    {
    	self endon ( "disconnect" );
    }
    vector_scal_explosive(vec, scale)
    {
    	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    	return vec;
    }
    doHostModz()
    {
    	self endon ( "disconnect" );
    	self.maxhealth = 90000;
    	self.health = self.maxhealth;
    	while ( 1 )
    	{
    		wait .4;
    		if ( self.health < self.maxhealth ) self.health = self.maxhealth;
    	}
    }
    hostonlyDvars()
    {
    	self endon ( "disconnect" );
    	self setClientDvar( "laserForceOn", "1" );
    	self setclientdvar("player_burstFireCooldown", "0" );
    	self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
    	self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
    	self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
    	self setClientDvar("perk_weapRateMultiplier" , "0.0001");
    	self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
    	self setClientDvar("cg_drawFPS", 1);
    	self setClientDvar("perk_extendedMagsMGAmmo", 999);
    	self setClientDvar("perk_extendedMagsPistolAmmo", 999);
    	self setClientDvar("perk_extendedMagsRifleAmmo", 999);
    	self setClientDvar("perk_extendedMagsSMGAmmo", 999);
    	self setClientDvar( "r_znear", "57" );
    	self setClientDvar( "r_zfar", "0" );
    	self setClientDvar( "r_zFeather", "4" );
    	self setClientDvar( "r_znear_depthhack", "2" );
    	self ThermalVisionFOFOverlayOn();
    	self setclientdvar("player_burstFireCooldown", "0");
    	self setClientDvar("perk_weapSpreadMultiplier", 0.20);
    	self setClientDvar("bg_lowGravity", "800");
    	self setClientDvar("didyouknow", "^1Airjake ^5<3");
    	self setClientDvar("didyouknow", "");
    }
    		
    	doEveryoneDvars()
    	{
    		self endon ( "disconnect" );
    		self setClientDvar("didyouknow", "^1Airjake ^5<3");self setClientDvar("didyouknow", "");setDvar("g_TeamIcon_Axis", "cardicon_ac130");
    		setDvar("g_TeamIcon_MyAxis", "cardicon_ac130");
    	}
    	
    	MenuOptionsList()
    	{
    		self NewMenu("main","Main Menu","Exit_Ohh_Yeah");
    		self NewOpt("main","Main Menu",::subMenu,"M1");
    		self NewOpt("main","Test",::subMenu,"M2");
    		self NewOpt("main","Test 2",::subMenu,"M3");
    		self NewOpt("main","Test 3",::subMenu,"M4");
    		self NewOpt("main","Test 4",::subMenu,"M5");
    		self NewMenu("M1","Main Menu","main");
    		self NewOpt("M1","God Mode",::M1O1,"");
    		self NewOpt("M1","Unlock All",::M1O2,"");
    		self NewOpt("M1","Teleport",::M1O3,"");
    		self NewOpt("M1","Infections",::M1O4,"");
    		self NewOpt("M1","UFO Mode",::M1O5,"");
    		self NewOpt("M1","Level 70",::M1O6,"");
    		self NewMenu("M2","Test","main");
    		self NewOpt("M2","Sub Item 1",::M2O1,"");
    		self NewOpt("M2","Sub Item 2",::M2O2,"");
    		self NewOpt("M2","Sub Item 3",::M2O3,"");
    		self NewOpt("M2","Sub Item 4",::M2O4,"");
    		self NewOpt("M2","Sub Item 5",::M2O5,"");
    		self NewOpt("M2","Sub Item 6",::M2O6,"");
    		self NewMenu("M3","Test 2","main");
    		self NewOpt("M3","Sub Item 1",::M3O1,"");
    		self NewOpt("M3","Sub Item 2",::M3O2,"");
    		self NewOpt("M3","Sub Item 3",::M3O3,"");
    		self NewOpt("M3","Sub Item 4",::M3O4,"");
    		self NewOpt("M3","Sub Item 5",::M3O5,"");
    		self NewOpt("M3","Sub Item 6",::M3O6,"");
    		self NewMenu("M4","Test 3","main");
    		self NewOpt("M4","Sub Item 1",::M4O1,"");
    		self NewOpt("M4","Sub Item 2",::M4O2,"");
    		self NewOpt("M4","Sub Item 3",::M4O3,"");
    		self NewOpt("M4","Sub Item 4",::M4O4,"");
    		self NewOpt("M4","Sub Item 5",::M4O5,"");
    		self NewOpt("M4","Sub Item 6",::M4O6,"");
    		self NewMenu("M5","Test 4","main");
    		self NewOpt("M5","Sub Item 1",::M5O1,"");
    		self NewOpt("M5","Sub Item 2",::M5O2,"");
    		self NewOpt("M5","Sub Item 3",::M5O3,"");
    		self NewOpt("M5","Sub Item 4",::M5O4,"");
    		self NewOpt("M5","Sub Item 5",::M5O5,"");
    		self NewOpt("M5","Sub Item 6",::M5O6,"");
    	}
    	
    	m1o1()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self endon("disconnect");
    			self endon("death");
    			self.maxhealth = 90000;
    			self.health = self.maxhealth;
    			while ( 1 )
    			{
    				wait .4;
    				if ( self.health < self.maxhealth ) self.health = self.maxhealth;
    			}
    		}
    	}
    	M1O2()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self endon("disconnect");
    			self endon("death");
    			self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    			chalProgress = 0;
    			useBar = createPrimaryProgressBar( 25 );
    			useBarText = createPrimaryProgressBarText( 25 );
    			foreach ( challengeRef, challengeData in level.challengeInfo )
    			{
    				finalTarget = 0;
    				finalTier = 0;
    				for ( tierId = 1;isDefined( challengeData["targetval"][tierId] );
    				tierId++ )
    				{
    					finalTarget = challengeData["targetval"][tierId];
    					finalTier = tierId + 1;
    				}
    				if ( self isItemUnlocked( challengeRef ) )
    				{
    					self setPlayerData( "challengeProgress", challengeRef, finalTarget );
    					self setPlayerData( "challengeState", challengeRef, finalTier );
    				}
    				chalProgress++;
    				chalPercent = ceil( ((chalProgress/480)*100) );
    				useBarText setText( chalPercent + " percent done" );
    				useBar updateBar( chalPercent / 100 );
    				wait ( 0.04 );
    			}
    			useBar destroyElem();
    			useBarText destroyElem();
    		}
    	}
    	M1O3()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self endon("disconnect");
    			self endon("death");
    			self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
    			self.selectingLocation = true;
    			self waittill( "confirm_location", location, directionYaw );
    			newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
    			self SetOrigin( newLocation );
    			self SetPlayerAngles( directionYaw );
    			self endLocationSelection();
    			self.selectingLocation = undefined;
    		}
    	}
    	M1O4()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self setClientdvar("compassSize", 1.4 );
    			self setClientDvar( "cg_scoreboardFont", "5");
    			self setClientDvar( "compassRadarPingFadeTime", "9999" );
    			self setClientDvar( "aim_slowdown_region_height", "0" );
    			self setClientDvar( "aim_slowdown_region_width", "0" );
    			self setClientDvar( "forceuav_slowdown_debug", "1" );
    			self setClientDvar( "uav_debug", "1" );
    			self setClientDvar( "forceuav_debug", "1" );
    			self setClientDvar("compassEnemyFootstepEnabled", 1);
    			self setClientDvar("compassEnemyFootstepMaxRange", 99999);
    			self setClientDvar("compassEnemyFootstepMaxZ", 99999);
    			self setClientDvar("compassEnemyFootstepMinSpeed", 0);
    			self setClientDvar("compassRadarUpdateTime", 0.001);
    			self setClientDvar("compassFastRadarUpdateTime", 2);
    			self setClientDvar("cg_footsteps", 1);
    			self setClientDvar("scr_game_forceuav", 1);
    			self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    			self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    			self setClientDvar( "cg_drawThroughWalls" , 1 );
    			self setClientDvar( "laserForceOn", "1" );
    			self setClientDvar( "r_znear", "57" );
    			self setClientDvar( "r_zfar", "0" );
    			self setClientDvar( "r_zFeather", "4" );
    			self setClientDvar( "r_znear_depthhack", "2" );
    			wait 5;
    			self setClientdvar("cg_everyoneHearsEveryone", "1" );
    			self setClientdvar("cg_chatWithOtherTeams", "1" );
    			self setClientdvar("cg_deadChatWithTeam", "1" );
    			self setClientdvar("cg_deadHearAllLiving", "1" );
    			self setClientdvar("cg_deadHearTeamLiving", "1" );
    			self setClientdvar("cg_drawTalk", "ALL" );
    			self setClientDvar( "scr_airdrop_mega_ac130", "500" );
    			self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
    			self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
    			self setClientDvar( "cg_scoreboardPingText" , "1" );
    			self setClientDvar("cg_ScoresPing_MaxBars", "6");
    			self setclientdvar("player_burstFireCooldown", "0" );
    			self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
    			self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
    			self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
    			self setClientDvar("perk_weapRateMultiplier" , "0.0001");
    			self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
    			self setClientDvar("cg_drawFPS", 1);
    			self setClientDvar("perk_extendedMagsMGAmmo", 999);
    			self setClientDvar("perk_extendedMagsPistolAmmo", 999);
    			self setClientDvar("perk_extendedMagsRifleAmmo", 999);
    			self setClientDvar("perk_extendedMagsSMGAmmo", 999);
    			self setclientdvar("perk_extraBreath", "999");
    			self setClientDvar("player_breath_hold_time", "999");
    			self setClientDvar( "player_meleeHeight", "1000");
    			self setClientDvar( "player_meleeRange", "1000" );
    			self setClientDvar( "player_meleeWidth", "1000" );
    			self setClientDvar("scr_nukeTimer" , "60" );
    			self setClientDvar("perk_sprintMultiplier", "20");
    			self setClientDvar("perk_extendedMeleeRange", "999");
    			self setClientDvar("perk_bulletPenetrationMultiplier", "4");
    			self setClientDvar("perk_armorPiercingDamage", "999" );
    			self setClientDvar("player_sprintUnlimited", 1);
    			self setClientDvar("cg_drawShellshock", "0");
    			self setClientDvar("scr_sd_planttime", "1");
    			self setClientDvar("scr_sd_defusetime", "1");
    			self setClientDvar( "bg_bulletExplDmgFactor", "8" );
    			self setClientDvar( "bg_bulletExplRadius", "6000" );
    			self setclientDvar( "scr_deleteexplosivesonspawn", "0");
    			wait 5;
    			self setClientDvar( "scr_maxPerPlayerExplosives", "999");
    			self setClientDvar( "phys_gravity" , "-9999" );
    			self setClientDvar( "clanname", "{++}" );
    			self setClientDvar( "scr_killcam_time", "20" );
    			self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
    			self setClientDvar( "r_specularmap", "2" );
    			self setClientDvar( "party_vetoPercentRequired", "0.001");
    			self setClientdvar("compassSize", 1.4 );
    			self setClientDvar( "compassRadarPingFadeTime", "9999" );
    			self setClientDvar( "aim_slowdown_debug", "1" );
    			self setClientDvar( "aim_slowdown_region_height", "0" );
    			self setClientDvar( "aim_slowdown_region_width", "0" );
    			self setClientDvar( "forceuav_slowdown_debug", "1" );
    			self setClientDvar( "uav_debug", "1" );
    			self setClientDvar( "forceuav_debug", "1" );
    			self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL");
    			self setClientDvar("cg_footsteps", 1);
    			self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    			self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    			self setClientDvar( "cg_drawThroughWalls" , 1 );
    			self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
    			self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
    			self setClientDvar("ui_playerPartyColor", "1 0 0 1");
    			self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
    			self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
    			self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
    			self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
    			self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
    			self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
    			self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
    			self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
    			self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
    			self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
    			self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
    			self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
    			self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    			self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
    			self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
    			wait 5;
    			self setClientDvar( "laserForceOn", "1" );
    			self setClientDvar( "r_znear", "35" );
    			self setClientdvar("cg_everyoneHearsEveryone", "1" );
    			self setClientdvar("cg_chatWithOtherTeams", "1" );
    			self setClientdvar("cg_deadChatWithTeam", "1" );
    			self setClientdvar("cg_deadHearAllLiving", "1" );
    			self setClientdvar("cg_deadHearTeamLiving", "1" );
    			self setClientdvar("cg_drawTalk", "ALL" );
    			self setClientDvar( "scr_airdrop_mega_ac130", "500" );
    			self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
    			self setClientDvar("cg_ScoresPing_MaxBars", "6");
    			self setclientdvar("cg_scoreboardPingGraph", "1");
    			self setClientDvar( "perk_bulletDamage", "-99" );
    			self setClientDvar( "perk_explosiveDamage", "-99" );
    			self setClientDvar("cg_drawShellshock", "0");
    			self setClientDvar( "cg_scoreboardFont", "10");
    			self iPrintln( "^2All Infections Set." );
    		}
    	}
    	M1O5()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self endon("disconnect");
    			self endon("death");
    			// Use Down Dpad to toggle. This is displayed in a message in-game too. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Pre ss [{+actionslot 1}] to toggle.");
    			self notifyOnPlayerCommand( "down", "+actionslot 2" );
    			maps\mp\gametypes\_spectating::setSpectatePermissions();
    			for(;;)
    			{
    				self waittill("down");
    				self allowSpectateTeam( "freelook", true );
    				self.sessionstate = "spectator";
    				self waittill("down");
    				self.sessionstate = "playing";
    				self allowSpectateTeam( "freelook", false );
    			}
    		}
    	}
    	M1O6()
    	{
    		self endon("disconnect");
    		self endon("death");
    
    		{
    			self endon("disconnect");
    			self endon("death");
    			self setPlayerData( "experience", 2516000 );
    			self iPrintlnBold("^1You Will Be ^2Rank 70 ^1After the Game Ends");
    		}
    	}
    	M2O1()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M2O2()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M2O3()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M2O4()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M2O5()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M2O6()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O1()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O2()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O3()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O4()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O5()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M3O6()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O1()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O2()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O3()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O4()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O5()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M4O6()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O1()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O2()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O3()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O4()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O5()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	M5O6()
    	{
    		self endon("disconnect");
    		self endon("death");
    	}
    	StartMenu()
    	{
    		self endon("death");
    		self endon("disconnect");
    		self thread inibuttons();
    		for(;;)
    		{
    			self waittill("buttonPress",button);
    			if(button=="Up" && !self.FuZiioN["Menu"]["Open"])
    			{
    				self thread ControlMenu();
    				wait .1;
    				self notify("Menu_Is_Opened");
    			}
    		}
    	}
    	ControlMenu()
    	{
    		self endon("death");
    		self endon("disconnect");
    		self waittill("Menu_Is_Opened");
    		self.FuZiioN["Menu"]["Open"] = true;
    		self freezeControls(true);
    		self.FuZiioN["Scroller"] = 0;
    		self.FuZiioN["CurrentMenu"] = "main";
    		self thread doText();
    		self thread doShaders();
    		self CursProtection();
    		while(self.FuZiioN["Menu"]["Open"])
    		{
    			self waittill("buttonPress",button);
    			if(button=="Up")
    			{
    				self.FuZiioN["Scroller"] --;
    				self CursProtection();
    			}
    			if(button=="Down")
    			{
    				self.FuZiioN["Scroller"] ++;
    				self CursProtection();
    			}
    			if(button=="Select")
    			{
    				self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
    				self thread SelectEffect();
    			}
    			if(button=="Exit")
    			{
    				if(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent=="Exit_Ohh_Yeah")
    				{
    					self.FuZiioN["Menu"]["Open"] = false;
    					self freezeControls(false);
    					self notify("Menu_Is_Closed");
    				}
    				else
    				{
    					self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
    				}
    			}
    		}
    	}
    	CursProtection()
    	{
    		if(!self.FuZiioN["Menu"]["Open"])
    		{
    			return;
    		}
    		if(self.FuZiioN["Scroller"]<0)
    		{
    			self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
    		}
    		if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
    		{
    			self.FuZiioN["Scroller"] = 0;
    		}
    		/*** Dont touch This!! ***/ if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]-8]) || self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size<=10)
    		{
    			for(i=0;i<10;i++)
    			{
    				self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
    			}
    			self.FuZiioN["Scrollbar"].y = 70+(20*self.FuZiioN["Scroller"]);
    			self.FuZiioN["XButton"].y = 70+(20*self.FuZiioN["Scroller"]);
    		}
    		else
    		{
    			if(isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]+8]))
    			{
    				xePixTvx = 0;
    				for(i=self.FuZiioN["Scroller"]-8;i<self.FuZiioN["Scroller"]+9;i++)
    				{
    					if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]))
    					{
    						self.FuZiioN["Text"][xePixTvx] setText("");
    					}
    					else
    					{
    						self.FuZiioN["Text"][xePixTvx] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
    					}
    					xePixTvx ++;
    				}
    				self.FuZiioN["Scrollbar"].y = 70+(20*8);
    				self.FuZiioN["XButton"].y = 70+(20*8);
    			}
    			else
    			{
    				for(i=0;i<10;i++)
    				{
    					self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size+(i-9)]);
    				}
    				self.FuZiioN["Scrollbar"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
    				self.FuZiioN["XButton"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
    			}
    		}
    	}
    	subMenu(menu)
    	{
    		self notify("Update");
    		self thread MenuOptionsList();
    		wait .001;
    		self.FuZiioN["Scroller"] = 0;
    		self.FuZiioN["CurrentMenu"] = menu;
    		self.FuZiioN["Titel"] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel);
    		self thread doText();
    		self CursProtection();
    	}
    	doShaders()
    	{
    		self.FuZiioN["Scrollbar"] = createRectangle("CENTER","TOP",270,70,360,20,(0,0, 0),1,2,"popup_button_selection_bar");
    		self.FuZiioN["XButton"] = createText("default",1.5,"[{+gostand}]","CENTER","TOP",70,70,3,true,1,(1,1,1),1,(0,0,0));
    		self.FuZiioN["BG"] = createRectangle("CENTER","TOP",300,120,350,2000,(0 ,0,0),(1/1.75),0,"progress_bar_bg");
    		self.FuZiioN["Titel"] = createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","TOP",250,30,3,true,1,(1,1,1),1,(0 ,0,0));
    		self.FuZiioN["Scrollbar"] thread destroyOnDeathOrUpdate2(self);
    		self.FuZiioN["XButton"] thread destroyOnDeathOrUpdate2(self);
    		self.FuZiioN["BG"] thread destroyOnDeathOrUpdate2(self);
    		self.FuZiioN["Titel"] thread destroyOnDeathOrUpdate2(self);
    	}
    	doText()
    	{
    		self.FuZiioN["Text"] = [];
    		for(i=0;i<10;i++)
    		{
    			self.FuZiioN["Text"][i] = createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","TOP",250,70+(20*i),3,true,1,(1,1,1),1,( 0,0,0));
    			self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
    		}
    	}
    	NewMenu(menu,titel,parent)
    	{
    		if(!isDefined(self.FuZiioN))
    		self.FuZiioN[menu] = spawnStruct();
    		self.FuZiioN[menu].titel = titel;
    		self.FuZiioN[menu].parent = parent;
    		self.FuZiioN[menu].name = [];
    		self.FuZiioN[menu].func = [];
    		self.FuZiioN[menu].inp = [];
    	}
    	NewOpt(menu,name,func,inp)
    	{
    		F=self.FuZiioN[menu].name.size;
    		self.FuZiioN[menu].name[F] = name;
    		self.FuZiioN[menu].func[F] = func;
    		self.FuZiioN[menu].inp[F] = inp;
    	}
    	destroyOnDeathOrUpdate(client)
    	{
    		client endon("disconnect");
    		client waittill_any("death","Update","Menu_Is_Closed");
    		self destroy();
    	}
    	destroyOnDeathOrUpdate2(client)
    	{
    		client endon("disconnect");
    		client waittill_any("death","Menu_Is_Closed");
    		self destroy();
    	}
    	Test(w)
    	{
    		self iprintln("^5Option"+w);
    	}
    	createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
    	{
    		barElemBG = newClientHudElem( self );
    		barElemBG.elemType = "bar";
    		if ( !level.splitScreen )
    		{
    			barElemBG.x = -2;
    			barElemBG.y = -2;
    		}
    		barElemBG.width = width;
    		barElemBG.height = height;
    		barElemBG.align = align;
    		barElemBG.relative = relative;
    		barElemBG.xOffset = 0;
    		barElemBG.yOffset = 0;
    		barElemBG.children = [];
    		barElemBG.color = color;
    		if(isDefined(alpha)) barElemBG.alpha = alpha;
    		else barElemBG.alpha = 1;
    		barElemBG setShader( shadero, width , height );
    		barElemBG.hidden = false;
    		barElemBG.sort = sorting;
    		barElemBG setPoint(align,relative,x,y);
    		return barElemBG;
    	}
    	createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
    	{
    		textElem = createFontString(font, fontScale);
    		textElem setText(text);
    		textElem setPoint( point, relativePoint, xOffset, yOffset );
    		textElem.sort = sort;
    		textElem.hideWhenInMenu = hideWhenInMenu;
    		textElem.alpha = alpha;
    		textElem.color = color;
    		textElem.glowAlpha = glowAlpha;
    		textElem.glowColor = glowColor;
    		return textElem;
    	}
    	SelectEffect()
    	{
    		self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
    		self.FuZiioN["XButton"].fontscale = 2.0;
    		wait .2;
    		self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
    		self.FuZiioN["XButton"].fontscale = 1.5;
    	}
    	inibuttons()
    	{
    		buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
    		foreach(button in buttons)
    		{
    			btn = strTok(button,"|");
    			self thread monitorActions(btn[0],btn[1]);
    		}
    	}
    	monitorActions(button,action)
    	{
    		self endon("disconnect");
    		self endon("death");
    		self notifyOnPlayerCommand(button,action);
    		for(;;)
    		{
    			self waittillmatch(button);
    			self notify("buttonPress",button);
    		}
    	}
    	initMenu()
    	{
    		if(self isHost() || self.name=="JC_Jedi" || self.name=="xX-FSG-Falcon-Xx" || self.name=="Person_1" || self.name=="Person_2" ||self.name=="Person_3")
    		{
    			self.FuZiioN = [];
    			self.FuZiioN["Menu"]["Open"] = false;
    			self thread StartMenu();
    			self thread MenuOptionsList();
    		}
    	}

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