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  1. #1
    lilWezy22's Avatar
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    hello i need help

    hello so i have a working s2s hook by the cshell way

    and im using the unl addy method

    but when i shot all the rounds in the clip it shoots blanks

    can some help me



    Code:
    int cMisc::SendToServer(ILTMessage_Read *Message, unsigned int flags)
    {
    	if(HackVar.UnlAmmo)
    	{	
            uint8 ID = Message->Readuint8();
            if(ID == 130)
            {
    		CAutoMessage cMsg;
    
    		cMsg.Reset();
    		cMsg.Writeuint8(130);
    
    		int iCount = 70;
    		if(Message->Size() >= 992) iCount = 97;
    
    		for(int i = 0; i < iCount; i++)
    			cMsg.Writeuint8(Message->Readuint8());		
    	return oSendToServer(cMsg.Read(), flags);
    	//}
    		   }
    	}
    }


    Code:
    if( HackVar.unlAmmo)
    		{
    			MemoryEdit( (PBYTE)UnlimitedAmmo, (PBYTE)"\xEB", 1 );
    		}
     		else
    		{
     			MemoryEdit( (PBYTE)UnlimitedAmmo, (PBYTE)"\x74",  1 ); 
    		}
    if u can help thanks

    Code:
    	if(HackVar.UnlAmmo)
    			{
    				CAutoMessage Msg;
    				Misc.SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    			}
    Last edited by lilWezy22; 08-14-2013 at 01:50 PM.

  2. #2
    Ch40zz-C0d3r's Avatar
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    God you cant even c&p my leaked function...
    I wont tell you why
    Find out yourself lol.... So obvious -.-

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  3. #3
    lilWezy22's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    God you cant even c&p my leaked function...
    I wont tell you why
    Find out yourself lol.... So obvious -.-
    why replie if your not going to help

  4. #4
    Ch40zz-C0d3r's Avatar
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    Because nobody will or can help you here
    This is made by disav0w and me, I dont think people know how it even works^^
    However, the addy seems to work so....?

    Code:
    int iCount = 70;
    if(Message->Size() >= 992) iCount = 97;
    Update the size and you're done.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    lilWezy22 (08-15-2013)

  6. #5
    lilWezy22's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Because nobody will or can help you here
    This is made by disav0w and me, I dont think people know how it even works^^
    However, the addy seems to work so....?

    Code:
    int iCount = 70;
    if(Message->Size() >= 992) iCount = 97;

    Update the size and you're done.
    i know its yours and disav0ws thanks man realy thank you so it was the size thanks man


    +rep/and thanksed

  7. #6
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by lilWezy22 View Post
    i know its yours and disav0ws thanks man realy thank you so it was the size thanks man


    +rep/and thanksed
    Please do me an easy favor
    Please dont post any updated info and please dont release a new unlimited ammo, no source and no hack.
    I hope people will understand how it works and learn from it, so new hacks like WeaponSpawner can be "unpatched".
    At the moment Im HWID banned, but I would love to work on the weaponspawner again
    Last edited by Ch40zz-C0d3r; 08-15-2013 at 05:27 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #7
    lilWezy22's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Please do me an easy favor
    Please dont post any updated info and please dont release a new unlimited ammo, no source and no hack.
    I hope people will understand how it works and learn from it, so new hacks like WeaponSpawner can be "unpatched".
    At the moment Im HWID banned, but I would love to work on the weaponspawner again

    will do now all i need to do is find out how to get the new size


    weapon spawner "unpatched" would be sick ive thought of ways but i havent tried them

    i thought it was the hook but i tested by logging if the hook was hooking and it was then i wounder what it could be it works but the blanks so now i know what to do

    like weapon spawn changing the Primary ID like the m16 id to like Airtstrike MG id


    maybe you should try to play NA

    and btw you game your making Looks sick looks fun to
    Last edited by lilWezy22; 08-15-2013 at 05:45 AM.

  9. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by lilWezy22 View Post
    will do now all i need to do is find out how to get the new size


    weapon spawner "unpatched" would be sick ive thought of ways but i havent tried them

    i thought it was the hook but i tested by logging if the hook was hooking and it was then i wounder what it could be it works but the blanks so now i know what to do

    like weapon spawn changing the Primary ID like the m16 id to like Airtstrike MG id


    maybe you should try to play NA

    and btw you game your making Looks sick looks fun to
    Hehe thanks
    So, I basicly got weaponspawner to work, same idea like other poeple had to. The spawninformation can be manipulated - same way as rankhack works :P
    The only thing is that the server (I hate him! XD) checks if I really have this weapon I want to spawn with. If he recognizes that I dont have it he just disconnects me ^^
    But there is a way to fuck the server Lets see

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #9
    lilWezy22's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Hehe thanks
    So, I basicly got weaponspawner to work, same idea like other poeple had to. The spawninformation can be manipulated - same way as rankhack works :P
    The only thing is that the server (I hate him! XD) checks if I really have this weapon I want to spawn with. If he recognizes that I dont have it he just disconnects me ^^
    But there is a way to fuck the server Lets see

    theres always a way XD we just need to find it
    hmm im going to think hard on this till i can find away XD and if i find out how you will be the first to know

    i have a working s2s hook now so imma try a bunch of diffrent stuff first imma log some IDs


    we could try finding the packet that when you start game and you hear your weapon ready and then Round Start

    i think its 117
    Last edited by lilWezy22; 08-15-2013 at 06:06 AM.

  11. #10
    Ch40zz-C0d3r's Avatar
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    As I said same ID as rankhack

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #11
    R3d_L1n3's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Please do me an easy favor
    Please dont post any updated info and please dont release a new unlimited ammo, no source and no hack.
    I hope people will understand how it works and learn from it, so new hacks like WeaponSpawner can be "unpatched".
    At the moment Im HWID banned, but I would love to work on the weaponspawner again
    Ya many things can be unpatched , i just made NFD ;p now am working on AntiKick am sure i can get it to work again .. list go on , u maybe notice the post i made on uc that all came of it haha it really was help full tho ;D

    Btw about ur HWID Ban i also got one days ago but hook deviceiocontrol and work on it then ull fix it ( the idea was from NeoIII )

  13. #12
    Ch40zz-C0d3r's Avatar
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    I hooked deviceiocontrol but it doesnt even get called <_<

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #13
    R3d_L1n3's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I hooked deviceiocontrol but it doesnt even get called <_<
    It does :S maybe u located wrong jmp size

  15. #14
    Ch40zz-C0d3r's Avatar
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    No Im x64 and Themida is using a thing called API redirecting. Its simply redirecting everything from kernel32 to kernelbase, and I hooked in kernel32.
    Thanks to disav0w for the explanation Didnt know it

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  16. #15
    R3d_L1n3's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    No Im x64 and Themida is using a thing called API redirecting. Its simply redirecting everything from kernel32 to kernelbase, and I hooked in kernel32.
    Thanks to disav0w for the explanation Didnt know it
    Everything is fine for me , btw am 64 bit :S

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