Have anyone analyzed the network packets for BO2? My theroy is that the game events all are streamed over the network. I.e. all player movements gets updated to all connected players.

Instead of injecting anything, then it would be possible to build a VSAT type tool, by just listening to trhe network protocol, and you would know where all players are, at all times. Make sense? It would work also for xbox/ps3 as you would connect it just on the same network and listen to the traffic.

While not technically a hack, it would work out to be 100% undectectable. Anyone have done any analysis of the network protocol for bo2?

Andy