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  1. #46
    MartianManhunter's Avatar
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    Like i explain here : https://www.mpgh.net/forum/754-payday...inventory.html

    anyone have a script to remove this f***ng (!) ?

  2. #47
    maxiuu's Avatar
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    Quote Originally Posted by 2500mar View Post


    Hey man. I can see you are the most ultimate awesome code/lua guy ever.
    Do you know exactly how to remove all mask customization (like materials, color, patterns)?
    I hacked loot card to drop 5000 times, mostly for weapon attachments, but I got a bunch of these which I really want OUT. Also, I want them out for the sake of anti-ban
    Hello, this is a script to remove all masks, textures, colors and materials. Script removes even those you acquired legitimately so craft all the masks you want to keep first!

    Code:
    if managers.hud then
    	managers.hud:show_hint( { text = "Executed script.lua" } )
    for i=1, 1000 do
    for mat_id,_ in pairs(tweak_data.blackmarket.masks) do	
    managers.blackmarket:remove_item("normal", "masks", mat_id, false)
    managers.blackmarket:remove_item("infamous", "masks", mat_id, false)
    end
    for mat_id,_ in pairs(tweak_data.blackmarket.materials) do	
    managers.blackmarket:remove_item("normal", "materials", mat_id, false)
    managers.blackmarket:remove_item("infamous", "materials", mat_id, false)
    end
    for mat_id,_ in pairs(tweak_data.blackmarket.textures) do	
    managers.blackmarket:remove_item("normal", "textures", mat_id, false)
    managers.blackmarket:remove_item("infamous", "textures", mat_id, false)
    end
    for mat_id,_ in pairs(tweak_data.blackmarke*****lors) do	
    managers.blackmarket:remove_item("normal", "colors", mat_id, false)
    managers.blackmarket:remove_item("infamous", "colors", mat_id, false)
    end
    end
    end
    Also keep in mind this script removes 1000 copies, so if you have more (you used some script a lot) run this script several times.


    Quote Originally Posted by MeisterJaeger View Post
    How can I remove skillpoints that I added with script?
    Respec your skill trees, fill them as you wish but dont get past the number of skill points you would have had on your level. Then simply use a script to set your free skill points to 0.
    Last edited by maxiuu; 08-24-2013 at 11:16 AM.

  3. #48
    KevlarMen's Avatar
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    Is any way to remove money? I mean, I have 170 millions and I don't want so much money, I tried with managers.money:_add_to_total (-100000000) but nothing happened, help please.

  4. #49
    ogR1sH's Avatar
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    Quote Originally Posted by KevlarMen View Post
    Is any way to remove money? I mean, I have 170 millions and I don't want so much money, I tried with managers.money:_add_to_total (-100000000) but nothing happened, help please.
    Try this: managers.money:_set_money(0)

    ---------- Post added at 01:43 PM ---------- Previous post was at 01:41 PM ----------

    Quote Originally Posted by Commando45 View Post
    Any idea on how to unlock a specific mask if possible? Thanks in advance.
    Code:
    local masks = {}
    masks["skull"] = 'preorder'
    masks["wolf_clean"] = 'infamous'
    masks["hoxton_clean"] = 'infamous'
    masks["dallas_clean"] = 'infamous'
    masks["chains_clean"] = 'infamous'
    masks["dallas"] = 'infamous'
    masks["hoxton"] = 'infamous'
    masks["chains"] = 'infamous'
    masks["wolf"] = 'infamous'
    masks["cthulhu"] = 'infamous'
    masks["grin"] = 'infamous'
    masks["dillinger_death_mask"] = 'infamous'
    masks["alienware"] = 'normal'
    masks["greek_tragedy"] = 'normal'
    masks["jaw"] = 'normal'
    masks["hockey"] = 'normal'
    masks["troll"] = 'normal'
    masks["gagball"] = 'normal'
    masks["tounge"] = 'normal'
    masks["zipper"] = 'normal'
    masks["biglips"] = 'normal'
    masks["clowncry"] = 'normal'
    masks["mr_sinister"] = 'normal'
    masks["clown_56"] = 'normal'
    masks["dripper"] = 'normal'
    masks["buha"] = 'normal'
    masks["shogun"] = 'normal'
    masks["oni"] = 'normal'
    masks["monkeybiss"] = 'normal'
    masks["babyrhino"] = 'normal'
    masks["hog"] = 'normal'
    masks["outlandish_a"] = 'normal'
    masks["outlandish_b"] = 'normal'
    masks["outlandish_c"] = 'normal'
    masks["bullet"] = 'normal'
    masks["shrunken"] = 'normal'
    masks["brainiack"] = 'normal'
    masks["zombie"] = 'normal'
    masks["scarecrow"] = 'normal'
    masks["mummy"] = 'normal'
    masks["vampire"] = 'normal'
    masks["day_of_the_dead"] = 'normal'
    masks["dawn_of_the_dead"] = 'normal'
    masks["demon"] = 'normal'
    masks["stonekisses"] = 'normal'
    masks["demonictender"] = 'normal'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    	Global.blackmarket_manager.masks[ name ].unlocked = true
    	managers.blackmarket:add_to_inventory( quality, "masks", name, false )
    end
    Just Remove the ones you do not want.

  5. #50
    skarface's Avatar
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    [QUOTE=ogR1sH;8709339]Try this: managers.money:_set_money(0)[COLOR="Silver"]

    I tried this and I guess this is patched... is there any other way to delete money from spending cash? The one works for the offshore but not cash on hand

  6. #51
    extremegreed's Avatar
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    Quote Originally Posted by ogR1sH View Post
    Try this: managers.money:_set_money(0)
    Quote Originally Posted by skarface View Post
    I tried this and I guess this is patched... is there any other way to delete money from spending cash? The one works for the offshore but not cash on hand
    No my friend is not patched if you are using the steam version,and the code is wrong.

    try this code

    Code:
    -- player instance
    
    local player = managers.player:player_unit()
    
    -- text on screen
    
    if managers.hud then
    managers.hud:show_hint( { text = "Hello World!!" } )
    end
    
    managers.money:_set_total(100000000)
    managers.money:_set_offshore(0)
    Last edited by extremegreed; 08-24-2013 at 02:28 PM.

  7. The Following User Says Thank You to extremegreed For This Useful Post:

    KevlarMen (08-24-2013)

  8. #52
    skarface's Avatar
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    Quote Originally Posted by extremegreed View Post
    No my friend is not patched if you are using the steam version,and the code is wrong.

    try this code

    Code:
    -- player instance
    
    local player = managers.player:player_unit()
    
    -- text on screen
    
    if managers.hud then
    managers.hud:show_hint( { text = "Hello World!!" } )
    end
    
    managers.money:_set_total(100000000)
    managers.money:_set_offshore(0)
    Thank you so much!

  9. #53
    KevlarMen's Avatar
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    Quote Originally Posted by extremegreed View Post
    No my friend is not patched if you are using the steam version,and the code is wrong.

    try this code

    Code:
    -- player instance
    
    local player = managers.player:player_unit()
    
    -- text on screen
    
    if managers.hud then
    managers.hud:show_hint( { text = "Hello World!!" } )
    end
    
    managers.money:_set_total(100000000)
    managers.money:_set_offshore(0)
    Thank you so much, that was very helpful

  10. #54
    dead159's Avatar
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    How do you set another hotkey to unload scripts?

  11. #55
    extremegreed's Avatar
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    Quote Originally Posted by MartianManhunter View Post
    Like i explain here : https://www.mpgh.net/forum/754-payday...inventory.html

    anyone have a script to remove this f***ng (!) ?
    if there is any users with experience on .lua here on mpgh the codes to remove the (!) are located on BlackMarketManager.lua

    what I found so far

    Code:
    table.size( self._global.new_drops )
    	if amount_new_loot > 0 then
    			-- when you got a new texture, but not a have any colors (masks), the the icon will show, but you cant make it go away

  12. #56
    caesar216's Avatar
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    After use code for weapons mods, mask colours, patterns and that stuff i cant no more find any multiplayer games... Any ideas what to do with?

  13. #57
    Rampant_uterus's Avatar
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    how do you use spawning jobs? tried insert in game, tried it also at crimenet offline and crime net (online) its not doing squat changed ID to : alex_prof

  14. #58
    djflipboom's Avatar
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    How do I install/use it?

  15. #59
    djflipboom's Avatar
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    Quote Originally Posted by SeekerWolf View Post
    Thank you very much it worked :]
    How did you install it?
    Please help

  16. #60
    tofrus's Avatar
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    how can i use 2 script? or we cant use 2 script / more?
    if can, i want to use fast drill + inf saw
    thanks

    Code:
    --Fast Drilling
    function TimerGui:_set_jamming_values() return end
    function TimerGui:start( timer )
    	timer = 0.01
    	if self._jammed then
    		self:_set_jammed( false )
    		return
    	end
    	
    	if not self._powered then
    		self:_set_powered( true )
    		return
    	end
    	
    	if self._started then
    		return
    	end
    	
    	self:_start( timer )
    	if managers.network:session() then
    		managers.network:session():send_to_peers_synched( "start_timer_gui", self._unit, timer )
    	end
    end
    Code:
    -- Infinite Saw
    if not _fireSaw then
       _fireSaw = SawWeaponBase.fire
    end
    function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
       _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
    
       if managers.player:player_unit() == self._setup.user_unit then
          self.set_ammo(self, 1.0)
       end
    end
    Last edited by tofrus; 08-31-2013 at 02:05 PM.

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