Thread: D187 Stuff

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  1. #1
    lunatik21's Avatar
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    D187 Stuff

    Credits to Str1k3r21

    No Fog
    Code:
    PushToConsole(	"FogEnable",		0.0f	);
    PushToConsole(	"SkyFogEnable",		0.0f	);
    No Sky
    Code:
    PushToConsole(	"DrawSky",			0.0f	);
    No Snow
    Code:
    PushToConsole(	"SnowEnable",		0.0f	);
    No Recoil
    Code:
    PushToConsole(	"RecoilEnable",		0.0f	);
    PushToConsole(	"ZoomInRecoil",		0.0f	);
    PushToConsole(	"RecoilEnable",		0.0f	);
    PushToConsole(	"ZoomInRecoil",		0.0f	);
    No Sway
    Code:
    PushToConsole(	"WeaponSway",		0.0f	);
    No Spread
    Code:
    if( (ADDR_WEAPON + 0x20) != NULL )
    	*(float*)(ADDR_WEAPON + 0x20) = 0.0f;
    if( (ADDR_WEAPON + 0x24) != NULL )
    	*(float*)(ADDR_WEAPON + 0x24) = 0.0f;
    if( (ADDR_WEAPON + 0x28) != NULL )
    	*(float*)(ADDR_WEAPON + 0x28) = 0.0f;
    if( (ADDR_WEAPON + 0x2C) != NULL )
    	*(float*)(ADDR_WEAPON + 0x2C) = 0.0f;
    if( (ADDR_WEAPON + 0x1C) != NULL )
    	*(float*)(ADDR_WEAPON + 0x1C) = 0.0f;
    if( (ADDR_WEAPON + 0x34) != NULL )
    	*(float*)(ADDR_WEAPON + 0x34) = 1.0f;
    if( (ADDR_WEAPON + 0x38) != NULL )
    	*(float*)(ADDR_WEAPON + 0x38) = 1.0f;
    Addresses
    Code:
    #define ADDR_ILTCLIENT			0x10509A58
    #define ADDR_WEAPON				0x105083CC
    #define ADDR_ILTCLIENT_TR		0x10514C88
    #define ADDR_PLAYERMGR			0x104FA0FC
    #define ADDR_GETPLAYER			0x101CCE50
    Extra Info
    Code:
    /// -----------------------------------------------------------------------------------------------------------
    ///						HOW TO FIND THE NEW ADDRESSES |  NO SPREAD + ILTCLIENT + GETPLAYER
    /// -----------------------------------------------------------------------------------------------------------
    /// Search in IDA for this Pattern 
    /// -----------------------------------------------------------------------------------------------------------
    /// 8B 0D ? ? ? ? 56 57 33 FF 89 3D ? ? ? ? 89 3D ? ? ? ? 89 3D ? ? ? ? 8B 01 8B 90 ? ? ? ? 68 ? ? ? ? 8B
    ///  ----------------------------------------------------------------------------------------------------------
    /// .text:1000A0B0 8B 0D 58 9A 50 10                             mov     ecx, ADDR_ILTCLIENT
    /// .text:1000A0B6 56                                            push    esi
    /// .text:1000A0B7 57                                            push    edi
    /// .text:1000A0B8 33 FF                                         xor     edi, edi
    /// .text:1000A0BA 89 3D C4 83 50 10                             mov     dword_105083C4, edi
    /// .text:1000A0C0 89 3D C8 83 50 10                             mov     dword_105083C8, edi
    /// .text:1000A0C6 89 3D CC 83 50 10                             mov     dword_105083CC, edi
    /// .text:1000A0CC 8B 01                                         mov     eax, [ecx]
    /// .text:1000A0CE 8B 90 2C 01 00 00                             mov     edx, [eax+12Ch]
    /// .text:1000A0D4 68 70 6E 48 10                                push    offset aFastturnrate ; "FastTurnRate"
    /// ----------------------------------------------------------------------------------------------------------
    ///	NEW WEAPON ADDRESS = dword_105083CC
    /// ----------------------------------------------------------------------------------------------------------
    /// ADDR_GETPLAYER IDA Search Pattern
    /// ----------------------------------------------------------------------------------------------------------
    /// 8B 91 ? ? ? ? 8B 0A 56 57 3B CA 74 5D 8B 74 24 0C 
    /// ----------------------------------------------------------------------------------------------------------
    /// .text:101CCE50 <--
    /// .text:101CCE50 <--                              ; =============== S U B R O U T I N E =======================================
    /// .text:101CCE50
    /// .text:101CCE50
    /// .text:101CCE50                               GetPlayer       proc near               ; CODE XREF: sub_100279B0+65p
    /// .text:101CCE50                                                                       ; sub_100280A0+175p ...
    /// .text:101CCE50
    /// .text:101CCE50                               arg_0           = dword ptr  4
    /// .text:101CCE50 <--
    /// .text:101CCE50 8B 91 B4 00 00 00                             mov     edx, [ecx+0B4h]
    /// .text:101CCE56 8B 0A                                         mov     ecx, [edx]
    /// .text:101CCE58 56                                            push    esi
    /// .text:101CCE59 57                                            push    edi
    /// .text:101CCE5A 3B CA                                         cmp     ecx, edx
    /// .text:101CCE5C 74 5D                                         jz      short loc_101CCEBB
    /// .text:101CCE5E 8B 74 24 0C                                   mov     esi, [esp+8+arg_0]
    /// ----------------------------------------------------------------------------------------------------------
    /// NEW ADDR_GETPLAYER is  -> 101CCE50
    /// ----------------------------------------------------------------------------------------------------------
    Signatures for ILTCLIENT
    Code:
    /// District187 NA ///
    /* 10509a58 */// \x0\x0\x87\x4\xC4\x0\x87\x00\x00\x00\x00\xA7\x4E\x46\x0\x0 xxxxxxx????xxxx
    
    /// District187 TURKISH ///
    /* 10514c88 */ // \x0\x0\x0\x0\x0\x0\x0\x0\x64\x9B\x17\x9B\x69\x3\x00\x00\x00\x00 xxxxxxxxxxxxxx???
    Code:
    class CLTClient
    {
    public:
    
    	virtual void Function0(); //
    	virtual void Function1(); //
    	virtual void Function2(); //
    	virtual void Function3(); //
    	virtual void Function4(); //
    	virtual void Function5(); //
    	virtual void Function6(); //
    	virtual void Function7(); //
    	virtual void Function8(); //
    	virtual void Function9(); //
    	virtual void Function10(); //
    	virtual void Function11(); //
    	virtual void Function12(); //
    	virtual void Function13(); //
    	virtual void Function14(); //
    	virtual void Function15(); //
    	virtual void Function16(); //
    	virtual void Function17(); //
    	virtual void Function18(); //
    	virtual void Function19(); //
    	virtual void Function20(); //
    	virtual void Function21(); //
    	virtual void Function22(); //
    	virtual void Function23(); //
    	virtual void Function24(); //
    	virtual void Function25(); //
    	virtual void Function26(); //
    	virtual void Function27(); //
    	virtual void Function28(); //
    	virtual void Function29(); //
    	virtual void Function30(); //
    	virtual void Function31(); //
    	virtual void Function32(); //
    	virtual void Function33(); //
    	virtual void Function34(); //
    	virtual void Function35(); //
    	virtual void Function36(); //
    	virtual void Function37(); //
    	virtual void Function38(); //
    	virtual void Function39(); //
    	virtual void Function40(); //
    	virtual void Function41(); //
    	virtual void Function42(); //
    	virtual void Function43(); //
    	virtual void Function44(); //
    	virtual void Function45(); //
    	virtual void Function46(); //
    	virtual void Function47(); //
    	virtual void Function48(); //
    	virtual void Function49(); //
    	virtual void Function50(); //
    	virtual void Function51(); //
    	virtual void Function52(); //
    	virtual void Function53(); //
    	virtual void Function54(); //
    	virtual void Function55(); //
    	virtual void Function56(); //
    	virtual void Function57(); //
    	virtual void Function58(); //
    	virtual void Function59(); //
    	virtual void Function60(); //
    	virtual void Function61(); //
    	virtual void Function62(); //
    	virtual void Function63(); //
    	virtual void Function64(); //
    	virtual void Function65(); //
    	virtual void Function66(); //
    	virtual void Function67(); //
    	virtual void Function68(); //
    	virtual void Function69(); //
    	virtual void Function70(); //
    	virtual void Function71(); //
    	virtual void Function72(); //
    	virtual void Function73(); //
    	virtual void Function74(); //
    	virtual void RegisterConsoleCommand(const char *pCommand); // 0x130
    	virtual void Function76(); //
    	virtual void Function77(); //
    	virtual void PushToConsole(const char *pCommand, float Value); // 0x138
    	virtual void Function79(); //
    	virtual void Function80(); //
    	virtual void Function81(); //
    	virtual void Function82(); //
    	virtual void Function83(); //
    	virtual void Function84(); //
    	virtual void Function85(); //
    	virtual void Function86(); //
    	virtual void Function87(); //
    	virtual void Function88(); //
    	virtual void Function89(); //
    	virtual void Function90(); //
    	virtual void Function91(); //
    };
    
    class ILTClient
    {
    public:
        CLTClient* pClient; //0x0000 
        DWORD pRenderer; //0x0004 
    char _0x0008[8];
        DWORD pDrawPrim; //0x0010 
    char _0x0014[100];
        DWORD pClientShell; //0x0078 
    char _0x007C[32]; 
        DWORD ResX; //0x009C
        DWORD ResY; //0x00A4 
    };
    Best Player Strides So Far ( not Perfect )
    Code:
    if( Stride == 72 || Stride == 62 || NumVertices == 262 || NumVertices == 243 || PrimitiveCount == 377 || Stride == 72 || NumVertices == 784 || PrimitiveCount == 1317 || NumVertices == 3286 || PrimitiveCount == 2989 || NumVertices == 794 || PrimitiveCount == 1324 || NumVertices == 609 || PrimitiveCount == 920 || NumVertices == 79 || PrimitiveCount == 101 || NumVertices == 784 || PrimitiveCount == 1317 || NumVertices == 638 || PrimitiveCount == 934 || NumVertices == 875 || PrimitiveCount == 764 || NumVertices == 405 || PrimitiveCount == 321) {
    Enjoy

  2. The Following 3 Users Say Thank You to lunatik21 For This Useful Post:

    6ixth (08-22-2013),[MPGH]Flengo (08-18-2013),maripoa1007 (08-21-2013)

  3. #2
    jan3061892's Avatar
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    My Mood
    Yeehaw
    how this thing working?

  4. #3
    LucasFreitaas's Avatar
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    poise como assim so com codigos? teria como postarum download nao?:

  5. #4
    6ixth's Avatar
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    Thx, Address Updated?

  6. #5
    HMurat's Avatar
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    Quote Originally Posted by ForeverRed View Post
    Thx, Address Updated?
    adress is release

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