Thread: T6ZMConsole

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  1. #16
    Xelius97s's Avatar
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    Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english

  2. #17
    whitehead20's Avatar
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    does this have r_fog and r_fullbright??

  3. #18
    Lovroman's Avatar
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    Quote Originally Posted by Xelius97s View Post
    Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english
    You can't play on Steam.
    Download OP2 patch & play on 4D1/OP2 version.

  4. #19
    Xelius97s's Avatar
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    can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

    I know, i Am need play on steam version its better
    Last edited by Xelius97s; 08-21-2013 at 05:49 PM.

  5. #20
    OscarMREAL's Avatar
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    you can't....

  6. #21
    TheMaskedOne's Avatar
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    Quote Originally Posted by Xelius97s View Post
    can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

    I know, i Am need play on steam version its better
    this isn't for steam it is for operation 2 download the patch as lovroman said from operation2

    ---------- Post added at 11:53 PM ---------- Previous post was at 11:51 PM ----------

    Quote Originally Posted by whitehead20 View Post
    does this have r_fog and r_fullbright??
    I don't know about fullbright but I released another dll for no fog on mpgh




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  7. #22
    whitehead20's Avatar
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    what commands can be typed in??

  8. #23
    TheMaskedOne's Avatar
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    Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2




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  9. #24
    whitehead20's Avatar
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    Hey Masked Me Again... A New Problem Has Occured... When I Inject It (automatic) my T6M crashes.. EDIT:nvm got it working
    Quote Originally Posted by TheMaskedOne View Post
    Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2
    Last edited by whitehead20; 08-24-2013 at 04:19 PM.

  10. #25
    IamRkaf's Avatar
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    Full Dvar List
    Code:
    bg_shock_screenType.....
    bg_shock_screenBlurBlendTime....
    bg_shock_screenBlurBlendFadeTime........
    bg_shock_screenFlashWhiteFadeTime.......
    bg_shock_screenFlashShotFadeTime........
    bg_shock_viewKickPeriod.
    bg_shock_viewKickRadius.
    bg_shock_viewKickFadeTime.......
    bg_shock_soundLoop......
    bg_shock_soundLoopSilent........
    bg_shock_soundEnd.......
    bg_shock_soundEndAbort..
    bg_shock_sound..
    bg_shock_soundFadeInTime........
    bg_shock_soundFadeOutTime.......
    bg_shock_soundLoopFadeTime......
    bg_shock_soundLoopEndDelay......
    bg_shock_soundRoomType..
    bg_shock_soundDryLevel..
    bg_shock_soundWetLevel..
    bg_shock_soundModEndDelay.......
    bg_shock_soundSnapshot..
    bg_shock_lookControl....
    bg_shock_lookControl_maxpitchspeed......
    bg_shock_lookControl_maxyawspeed........
    bg_shock_lookControl_mousesensitivityscale......
    bg_shock_lookControl_fadeTime...
    bg_shock_movement.......
    bg_shock_animation......
    bg_shock_visionset_name.
    bg_shock_visionset_inTime.......
    bg_shock_visionset_outTime......
    blurred.flashed.none
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet......
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked.....
    bg_weaponBobAmplitudeProne
    bg_weaponBobAmplitudeRiding
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck.
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale........
    player_breath_hold_lerp.
    player_breath_gasp_lerp
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..shellshock_end_abort....
    default.player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM.......
    bg_shieldHitEncodeHeightVM......
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    bg_aqs..
    bg_aqsStyle.....
    bg_ads
    ui_campaign.....
    american
    ui_savegame.....
    ui_singlemission........
    ui_singlemission_difficulty.....
    ui_isrtstutorial........
    ui_isSaving.....
    ui_luiLoadingScreen.....
    ui_campaignstate........
    ui_creditMovieNack......
    ui_creditSkipTo.
    ui_aarmapname...
    ui_strikeforceavailable.
    ui_busyBlockIngameMenu..
    ui_onLockOutMenu........
    ui_menuCamoUnlocks......0.......
    ui_menuAttachUnlocks....
    ui_shipping_cheats......
    ui_controllerPulled.....
    ui_pendingControllerPullEvent...
    ui_ethernetLinkActive...
    ui_pendin****temUIOpenEvent.
    updategamerprofile......
    savegame........
    savegame_lastcommit.....
    notify_save_complete....
    controller..
    close_all_ingame_menus..
    briefing_hide...
    open_menu.......
    menuName....
    LockOutMenu.....
    AfterActionReportMenu...
    open_ingame_menu........
    SaveGameErrorPopup......
    PlayerMatchPartyLobby...
    PublicGameLobby.
    PrivateOnlineGameLobby..
    Briefing........
    briefing_displaycontinue........
    SaveAndQuitGamePopup....
    ControllerRemovedPopup..
    ObjectiveInfoMenu.......
    open_ingame_modeless_menu.......
    SaveGameSavingPopup.....
    popup_savegame_error....
    main....
    main_text.......
    main_online.....
    systemlinkselect........
    systemlink_flyout.......
    blackout_3d_tv..
    menu_systemlink_lobby...
    menu_systemlink_lobbyended......
    scoreboard......
    menu_playercard.
    svs.clients.....
    svs.cachedSnapshotMatchStates...
    svs.cachedSnapshotEntities......
    svs.cachedSnapshotActors........
    svs.cachedSnapshotAnimCmds......
    svs.snapshotEntities....
    svs.snapshotClients.....
    svs.snapshotActors......
    svs.snapshotMatchStates.
    svs.cachedSnapshotClients.......
    svs.snapshotAnimCmds....
    sv_ikStatesArray....
    g_player_maxhealth......
    player_damageMultiplier.
    player_deathInvulnerableTime....
    g_gametype......
    cmp.....
    protocol........
    sv_maxPhysExplosionSpheres......
    mapname.
    sv_lastSaveCommitedToDevice.....
    sv_saveDeviceAvailable..
    sv_saveOnStartMap.......
    sv_saveGameAvailable....
    sv_saveGameNotReadable..
    mapcrc..
    sv_privateClients.......
    sv_privateClientsForClients.....
    sv_endGameIfISuck.......
    sv_hostname.....
    BlackOpsZombie..
    sv_clientSideBullets....
    sv_clientSideVehicles...
    sv_restrictedTempEnts...
    penetrationCount.......
    penetrationCount_axis...
    penetrationCount_allies.bulletrange.....
    sv_expensive_bullet_time........
    fxfrustumCutoff.
    sv_SnapshotManLaw.......
    sv_NoShapshotWarnings...
    sv_FakeRemoteClient.....
    sv_minPing......
    sv_maxPing......
    sv_floodProtect.
    sv_voiceQuality.
    sv_cheats.......
    sv_timeout......
    sv_connectTimeout.......
    sv_zombietime...
    sv_reconnectlimit.......
    sv_mapRotation..
    sv_mapRotationCurrent...
    nextmap.map_scenario....
    sv_smp..
    sv_network_fps..
    sv_assistWorkers........
    sv_networkRateSolution..
    hostquit
    g_loadScripts...........
    cg_usingClientScripts...
    cg_drawGun......
    cg_cursorHints..
    cg_weaponHintsCoD1Style.
    cg_fov..
    cg_fovScale.....
    cg_useWeaponBasedVariableZoom...
    cg_fovMin.......
    cg_fovExtraCam..
    cg_viewVehicleInfluenceGunner...
    cg_viewVehicleInfluenceGunnerFiring.....
    cg_draw2D.......
    cg_drawHUD......
    cg_drawHealth...
    cg_drawBreathHint.......
    cg_drawBigFPS...
    cg_drawlagometer........
    cg_drawFPS......
    cg_development..
    snd_drawInfo....
    snd_drawSort....
    cg_drawMaterial.
    cg_drawMaterialImageNum.
    cg_drawMaterialImageName........
    cg_drawModelAxis........
    cg_drawCrosshair........
    cg_drawCrosshairNames...
    cg_hideWeaponHeat.......
    cg_drawWeaponHeatVertical.......
    cg_drawCrosshairNamesPosX.......
    cg_drawCrosshairNamesPosY.......
    cg_drawOverheadNames....
    cg_drawShellshock.......
    cg_drawPerformanceWarnings......
    cg_centertime...
    cg_hudGrenadeIconMaxRangeFrag...
    cg_hudGrenadeIconMaxRangeFlash..
    cg_hudGrenadeIconOffset.
    cg_hudGrenadeIconHeight.
    cg_hudGrenadeIconWidth..
    cg_hudGrenadePointerHeight......
    cg_hudGrenadePointerWidth.......
    cg_hudGrenadePointerPivot.......
    turretScopeZoom.
    turretScopeZoomMin......
    turretScopeZoomMax......
    turretScopeZoomRate.....
    cg_crosshairAlpha.......
    cg_crosshairAlphaMin....
    cg_crosshairDynamic.....
    cg_crosshairEnemyColor..
    cg_drawFriendlyFireCrosshair....
    cg_debugposition........
    cg_debugevents..
    g_dumpAnimsNetwork......
    ai_monitorNeedsKeys.....
    ai_useServerAnimsEntity.
    scriptmover_useServerAnimsEntity........
    cg_footsteps....
    cg_footprints...
    cg_footprintsDistortWater.......
    cg_footprintsDebug......
    cg_waterTrailRipple.....
    cg_treadmarks...
    cg_firstPersonTracerChance......
    cg_airburstLaseTime.....
    cg_airburstStrafeRestriction....
    cg_airburstCameraRestriction....
    cg_airburstLaseFlashTime........
    cg_thirdPersonRange.....
    cg_thirdPersonAngle.....
    cg_thirdPersonFocusDist.
    cg_thirdPerson..
    cg_thirdPersonMode......
    cg_fakefireWizbyChance..
    cg_useWeaponSwitchReloadCancel..
    cl_paused.......
    cl_scoreDraw....
    cg_drawpaused...
    cg_debug_overlay_viewport.......
    g_synchronousClients....
    cg_dumpAnims....
    cg_animdumpEnt..
    cg_debugAnimData........
    cg_debugAnimSetup.......
    developer.......
    cg_defaultFadeScreenColor.......
    cg_subtitleWidthStandard........
    cg_subtitleWidthWidescreen......
    cg_constantSizeHeadIcons........
    cg_headIconMinScreenRadius......
    cg_overheadNamesMaxDist.
    cg_overheadNamesNearDist........
    cg_overheadNamesFarDist.
    cg_overheadNamesFarScale........
    cg_overheadNamesSize....
    cg_overheadIconSize.....
    cg_overheadRankSize.....
    cg_overheadNamesGlow....
    cg_drawFriendlyNames....
    cg_enemyNameFadeIn......
    cg_friendlyNameFadeIn...
    cg_enemyNameFadeOut.....
    cg_friendlyNameFadeOut..
    cg_drawThroughWalls.....
    cg_objectiveIndicatorColor......
    cg_objectiveIndicatorNearFadeDist.......
    cg_objectiveIndicatorFarFadeDist........
    cg_objectiveIndicatorNoDrawDistance.....
    cg_objectiveIndicatorPerkFarFadeDist....
    cg_objectiveIndicatorNearDist...
    cg_objectiveIndicatorFarDist....
    cg_objectiveIndicatorFarScale...
    cg_objectiveIndicatorSize.......
    cg_adsZScaleMax.
    cg_corpseHighlightFadeTime......
    cg_visionSetLerpMaxIncreasePerFrame.....
    cg_visionSetLerpMaxDecreasePerFrame.....
    cg_flareVisionSetFadeDuration...
    cg_viewZSmoothingMin....
    cg_viewZSmoothingMax....
    cg_viewZSmoothingTime...
    cg_GuidedMissileHighlightTargetSize.....
    overrideNVGModelWithKnife.......
    vehHelicopterFreeLookReleaseSpeed.......
    vehHelicopterHeadSwayOnYaw......
    vehHelicopterHeadSwayOnPitch....
    vehHelicopterHeadSwayOnRollHorz.
    vehHelicopterHeadSwayOnRollVert.
    hud_showTextNoAmmo......
    hud_showObjectives......
    hud_showStance..
    hud_missionFailed.......
    friendlyNameFontSize....
    g_ScoresColor_MyTeam....
    g_ScoresColor_EnemyTeam.
    g_ScoresColor_Spectator.
    g_ScoresColor_Free......
    g_ScoresColor_Allies....
    g_ScoresColor_Axis......
    g_TeamName_Allies.......
    g_TeamName_Axis.........
    g_TeamColor_Allies......
    g_TeamColor_Axis........
    g_TeamColor_MyTeam......
    g_TeamColor_EnemyTeam...
    g_TeamColor_MyTeamAlt...
    g_TeamColor_EnemyTeamAlt........
    g_TeamColor_Spectator...
    g_TeamColor_Free........
    cg_timedDamageDuration..
    cg_actorBurnTransitionTime......
    cg_allowActorLookAtEntity.......
    ai_water_trails.cg_watersheeting........
    cg_cameraWaterClip......
    cg_cameraUseTagCamera...
    cg_forceSniperBobHack...
    crossbow_impaleStuckTime........
    crossbow_impaleSlideTime........
    crossbow_impaleAdditionalRagdollTime....
    crossbow_impaleSlideSpeed.......
    crossbow_impaleGravityScale.....
    crossbow_impaleGravityRampTime..
    cg_playerFrustumHalfHeight......
    cg_aggressiveCullRadius.
    cg_dof_useDefaultForVehicle.....
    cg_cameraVehicleExitTweenTime
    hud_compass_claw........
    hud_sam_enemy_offscreen.
    hud_sam_enemy_offscreen_left....
    hud_sam_enemy_red.......
    hud_f35_small_bracket_fuzz......
    hud_f35_crosshair_fuzz..
    hud_f35_diamond_fuzz....
    objective_coop..
    hud_grenadeicon.
    hud_grenadepointer......
    hud_offscreenobjectivepointer_glow......
    hud_offscreenobjectivepointer...
    hud_rts_arrow_white.....
    hud_onscreenobjectivepointer
    aim_aimAssistRangeScale.........
    aim_autoAimRangeScale...
    aim_target_closest_first........
    aim_input_graph_enabled.
    aim_input_graph_debug...
    aim_input_graph_index...
    aim_turnrate_pitch......
    aim_turnrate_pitch_ads..
    aim_turnrate_yaw........
    aim_turnrate_yaw_ads....
    aim_linkto_autorecenter_rate....
    aim_linkto_autorecenter_delay...
    aim_accel_turnrate_enabled......
    aim_accel_turnrate_debug........
    aim_accel_turnrate_lerp.
    aim_slowdown_enabled....
    aim_slowdown_debug......
    aim_slowdown_region_width.......
    aim_slowdown_region_height......
    aim_slowdown_region_extended_width......
    aim_slowdown_region_extended_height.....
    aim_slowdown_pitch_scale........
    aim_slowdown_pitch_scale_ads....
    aim_slowdown_yaw_scale..
    aim_slowdown_yaw_scale_ads......
    aim_autoaim_lerp........
    aim_autoaim_enabled.....
    aim_autoaim_debug.......
    aim_autoaim_region_width........
    aim_autoaim_region_height.......
    aim_automelee_enabled...
    aim_automelee_debug.....
    aim_automelee_lerp......
    aim_automelee_region_width......
    aim_automelee_region_height.....
    aim_automelee_range.....
    aim_automelee_move_limit........
    aim_automelee_move_limit_range..
    aim_automelee_move_limit_angle..
    aim_autobayonet_range...
    aim_view_sensitivity_override...
    aim_lockon_enabled......
    aim_lockon_debug........
    aim_lockon_deflection...
    aim_alternate_lockon_deflection.
    aim_lockon_strength.....
    aim_alternate_lockon_strength...
    aim_lockon_pitch_strength.......
    aim_alternate_lockon_pitch_strength.....
    aim_lockon_region_width.aim_lockon_region_height.......
    aim_alternate_lockon_region_width.......
    aim_alternate_lockon_region_height......
    aim_scale_view_axis.....
    aim_assist_script_disable.......
    aim_assist_min_target_distance..
    aim_resist_pitch_enabled........
    aim_resist_yaw_enabled..
    aim_resist_view_threshold
    dtp_max_slide_duration..
    dtp_max_slide_addition..
    dtp_startup_delay.......
    dtp_post_move_pause.....
    dtp_fall_damage_min_height......
    dtp_fall_damage_max_height......
    dtp_exhaustion_window...
    dtp_min_speed...
    door_breach_weapondrop..
    dtp_new_trajectory......
    dtp_new_trajectory_multiplier...
    dtp_max_apex_duration...
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..
    bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet.....
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.
    bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked
    bg_weaponBobAmplitudeRoll.......
    bg_weaponBobAmplitudeRiding.....
    bg_weaponBobAmplitudeBaseLaser..
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck..
    disableLookAtEntityLogic........
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale.......
    player_breath_hold_lerp.
    player_breath_gasp_lerp.
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.
    player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..
    shellshock_end_abort....
    default.
    player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.
    player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..
    vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    disable_rope....
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps.
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    turret_placement_trace_maxs.....
    turret_placement_trace_mins.....
    Last edited by IamRkaf; 08-24-2013 at 04:45 PM.

  11. #26
    FuryDharok's Avatar
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    It doesn't let me inject it, it says target is protected or something >_<
    Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
    Last edited by FuryDharok; 08-24-2013 at 05:34 PM.

  12. #27
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    Quote Originally Posted by FuryDharok View Post
    It doesn't let me inject it, it says target is protected or something >_<
    Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
    It only works in zombies. And you should start the console in main menu




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  13. #28
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    Quote Originally Posted by TheMaskedOne View Post
    It only works in zombies. And you should start the console in main menu
    Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...

  14. #29
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    Quote Originally Posted by FuryDharok View Post
    Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...
    try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?




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  15. #30
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    Quote Originally Posted by TheMaskedOne View Post
    try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?
    I am on fullscreen no border... ill try installing 4.5 since i dont have it
    Edit: NVM i do have it... this is weird
    Last edited by FuryDharok; 08-25-2013 at 02:16 PM.

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