Well, BattlEye Doesnt detect Memory Editing if I'm right =/
I dont think that is true.
I'm going to look into this soon =3
Cuz I'm Intrested too >=3
A while ago some people wanted to make memory hacks, what happened to that?
"People don't change.
Circumstances do."
"Trying to find succes without working hard is like trying to harvest where you did not sow"
Bullpop
Will be my supp in LoL
You spin me right round right round
People upload memory hacks all the time they just don't get approved because of advertisement
"People don't change.
Circumstances do."
"Trying to find succes without working hard is like trying to harvest where you did not sow"
Bullpop
Will be my supp in LoL
You spin me right round right round
Hmmmmmm if you load navigator in ring0 BE can't detect it
I believe loading it in ring0 would get you around the signature detection of the hack, but that's about it. You'd still be writing to memory which will lead to you getting banned. Also, from what I heard, it's an incredible amount of work.
sd333221 released a hook. Has a really nice DirectX overlay menu. However, to avoid Battleye detection, he packs it and uses a number of anti-debugging techniques which doesn't sit well with releasing it on here, and there's no way he ever give out an unpacked version. I do think it's detected at the moment.
It's because it's a lot harder than people think. Or they're just to lazy to learn anything.
Last edited by Distraught; 08-27-2013 at 10:58 AM.
I have one that i have been using since last year, i still haven't been banned for it..