Code:
trait method QName(PackageNamespace("", "#0"), "_-0rY")
method
refid "com.company.assembleegameclient.objects:Player/instance/_-0rY"
param QName(PackageNamespace("", "#0"), "Number")
returns QName(PackageNamespace("", "#0"), "void")
body
maxstack 5
localcount 4
initscopedepth 7
maxscopedepth 8
code
pushfalse
pushtrue
swap
jump L10
pushtrue
convert_b
getglobalscope
instanceof
kill 2
decrement_i
getlocal0
;-------Jnoob-Auto-Aim-2---------------------------------
getlocal1
callpropvoid QName(PackageNamespace(""), "aim_"), 1
returnvoid
;---------------------------------------------------------
L10:
setlocal2
setlocal3
getlocal0
pushscope
getlocal3
iffalse L23
getlocal0
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace("", "#0"), "data_")
getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0Wy"), StaticProtectedNs("_-0Wy"), StaticProtectedNs("_-0ac"), StaticProtectedNs("_-15H"), StaticProtectedNs("_-0Sb")])
getlocal1
add
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
L23:
returnvoid
end ; code
end ; body
end ; method
end ; trait
;-----------Jnoob-Auto-Aim-------------------------------------------------
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;----------------------------------
;
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ;Path Name
#set functionname "aim_" ;Function Name
;
#set mouseClass "com.company.assembleegameclient.game:_-123#0" ; OK- Search OnMouse here : com/company/assembleegameclient/game
#set mouseClicked "_-Lf" ; OK- Search OnMouse here : com/company/assembleegameclient/game
#set playerNamespace "_-0Wy" ;Ok-
#set characterNamespace "_-0ac" ;Ok-
#set gameobjectNamespace "_-15H" ;Ok-
#set basicobjectNamespace "_-0Sb" ;Ok-
#set projectileNamespace "_-fF" ;Ok-
;---reChecked100%sure---------
;---Need-To-Be-Checked-Again--
#set Aimbot_charMaxHealth "_-0fR" ;or _-1jW ;Ok-
#set ObjLibDictionary "_-16E" ;Ok-
#set gameobjVector "_-bW" ;Ok-
#set ObjPropertiesDictionary "_-03S" ;Ok-
#set FunctionIsInvincible "_-0b3" ;Ok-
#set FunctionsIsStasis "_-GZ" ;Ok-
;#set FunctionsIsInvulnerable "_-1fX" ;Ok-
;--------------------CODE--------------
trait method QName(PackageNamespace(""), $"functionname");
method
refid $"fullfunctionname"
param QName(PackageNamespace(""), "Number")
returns QName(PackageNamespace(""), "void")
body
maxstack 16
localcount 16
initscopedepth 16
maxscopedepth 18
code
getlocal0
pushscope
getlocal1
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace(""), "data_")
getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
add
setlocal 7
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "mui_")
getproperty QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
iftrue SHOOT
pushnull
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
setlocal 4
pushbyte 255
setlocal 8
pushbyte 0
setlocal 9
pushnull
coerce_a
setlocal 11
pushbyte 0
setlocal 12
pushbyte 0
setlocal 13
pushbyte 0
setlocal 5
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "goDict_")
coerce_a
setlocal 6
jump NEXTOBJ
L34:
label
getlocal 6
getlocal 5
nextvalue
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
dup
setlocal 4
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
istypelate
iffalse NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "isEnemy_")
iffalse NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE
iftrue NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace(""), $"FunctionsIsStasis"), 0 ;Check if target is in STASIS
iftrue NEXTOBJ
getlex QName(PackageNamespace(""), "Math")
getlocal 4
getproperty QName(PackageNamespace(""), "y_")
getlex QName(PackageNamespace(""), "y_")
subtract
dup
multiply
getlocal 4
getproperty QName(PackageNamespace(""), "x_")
getlex QName(PackageNamespace(""), "x_")
subtract
dup
multiply
add
callproperty QName(PackageNamespace(""), "sqrt"), 1
dup
setlocal 9
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
getproperty QName(PackageNamespace(""), $"ObjLibDictionary")
getlex QName(PackageNamespace(""), $"gameobjVector")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
convert_i
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
getproperty QName(PackageNamespace(""), $"ObjPropertiesDictionary")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
dup
setlocal 11
getproperty QName(PackageNamespace(""), "speed_")
pushshort 10000
divide
getlocal 11
getproperty QName(PackageNamespace(""), "lifetime_")
multiply
pushbyte 1
add
ifgt NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "id_")
setlocal 15
getlocal 15
pushstring "Steel Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Rock Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Paper Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Oryx Suit of Armor"
ifeq NEXTOBJ
getlocal 15
pushstring "Sprite Child"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Shield"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Key"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Flooder"
ifeq NEXTOBJ
getlocal 15
pushstring "Blue Flaming Skull"
ifeq NEXTOBJ
getlocal 15
pushstring "Red Flaming Skull"
ifeq NEXTOBJ
getlocal 15
pushstring "Pentaract Eye"
ifeq NEXTOBJ
getlocal 15
pushstring "Beach Spectre"
ifeq NEXTOBJ
getlocal 15
pushstring "Cube Overseer"
ifeq NEXTOBJ
getlocal 15
pushstring "Mysterious Crystal"
ifeq NEXTOBJ
getlocal 15
pushstring "Crystal Prisoner Steed"
ifeq NEXTOBJ
getlocal 15
pushstring "Cube Defender"
ifeq NEXTOBJ
getlocal 15
pushstring "Cube Blaster"
ifeq NEXTOBJ
getlocal 15
pushstring "Crystal Prisoner Clone"
ifeq NEXTOBJ
getlocal 15
pushstring "Stheno Swarm"
ifeq NEXTOBJ
getlocal 15
pushstring "Stheno Pet"
ifeq NEXTOBJ
getlocal 15
pushstring "Top Vertical Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "45-225 Diagonal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "135-315 Diagonal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "Left Horizontal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "Anti-Spectator"
ifeq NEXTOBJ
getlocal 15
pushstring "Black Moon"
ifeq NEXTOBJ
getlocal 15
pushstring "Black Planet"
ifeq NEXTOBJ
getlocal 15
pushstring "Chase Element"
ifeq NEXTOBJ
getlocal 15
pushstring "Guardian Element 1"
ifeq NEXTOBJ
getlocal 15
pushstring "Guardian Element 2"
ifeq NEXTOBJ
getlocal 15
pushstring "Guardian Element 3"
ifeq NEXTOBJ
getlocal 15
pushstring "Guardian Element 4"
ifeq NEXTOBJ
getlocal 15
pushstring "Outer Guardian Element"
ifeq NEXTOBJ
getlocal 15
pushstring "Ring Element"
ifeq NEXTOBJ
getlocal 15
pushstring "White Moon"
ifeq NEXTOBJ
getlocal 15
pushstring "White Planet"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 1"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 2"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 3"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 4"
ifeq NEXTOBJ
getlocal 15
pushstring "Active Sarcophagus"
ifeq NEXTOBJ
getlocal 15
pushstring "Beam Priestess"
ifeq NEXTOBJ
getlocal 15
pushstring "Beam Priest"
ifeq NEXTOBJ
getlocal 15
pushstring "Horrid Reaper"
ifeq NEXTOBJ
getlocal 15
pushstring "Body Segment Tail"
ifeq NEXTOBJ
getlocal 15
pushstring "Ghost Lanturn Off"
ifeq NEXTOBJ
getlocal 15
pushstring "Ghost Lanturn On"
ifeq NEXTOBJ
getlocal 15
pushstring "Whirlpool"
ifeq NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
dup
setlocal 13
getlocal 12
ifeq L103
getlocal 13
getlocal 12
iflt NEXTOBJ
jump L107
L103:
getlocal 9
getlocal 8
iflt L107
jump NEXTOBJ
L107:
getlocal 13
setlocal 12
getlocal 9
setlocal 8
getlex QName(PackageNamespace(""), "Math")
getlocal 4
getproperty QName(PackageNamespace(""), "y_")
getlex QName(PackageNamespace(""), "y_")
subtract
getlocal 4
getproperty QName(PackageNamespace(""), "x_")
getlex QName(PackageNamespace(""), "x_")
subtract
callproperty QName(PackageNamespace(""), "atan2"), 2
setlocal 7
jump NEXTOBJ
NEXTOBJ:
hasnext2 6, 5
iftrue L34
kill 6
kill 5
getlocal 12
pushbyte 0
ifeq END
SHOOT:
getlocal0
getlocal 7
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
END:
returnvoid
end ; code
end ; body
end ; method
end ; trait
;-------------------------------------------------------------------------------------------------------------------------------