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  1. #1
    lee_terry_jr's Avatar
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    POE multihack + trainer 11.5

    I normally put these in 2 different threads but I decided to just make 1 this time and add them both to it.



     
     
     


     
     
    1. Open path of exile and login
    2. Run Trainer
    3. Start or join a game
    4. Press the keys specified in trainer to get desired effects.

     


     
    1.Copy code below
    2.Open Cheatengine
    3.Press ctrl+v and click paste in new popup.
    4.Press save button, save CT for later usage.
    5.Open Client.exe process, say yes to question if you want to keep address list.
    6.Tick away your options.
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>333</ID>
          <Description>"Zoomhack"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Enable Zoomhack"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_zh1,8D 44 24 ?? F3 0F 10 00 0F 2F C2 76 04 8D 44 24 ?? D9 00)
    label(zh1)
    registerSymbol(zh1)
    aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
    label(zh2)
    registerSymbol(zh2)
    aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
    label(zh3)
    registerSymbol(zh3)
    label(zh4)
    registerSymbol(zh4)
    aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 54 02 00 00 83 EC 10)
    
    alloc(zfar,4)
    registerSymbol(zfar)
    zfar:
    dd 47C40000
    
    _zh1+B:
    zh1:
    db EB
    
    _zh2+B:
    zh2:
    db EB
    
    _zh3+6:
    zh3:
    movss xmm0, dword ptr [zfar]
    
    _zh4+6:
    zh4:
    movss xmm0, dword ptr [zfar]
    nop
    
    [DISABLE]
    
    zh1:
    db 76
    
    zh2:
    db 76
    
    zh3:
    movss   xmm0,[ebx+160]
    
    zh4:
    movss xmm0,[esp+214]
    
    dealloc(zfar)
    </AssemblerScript>
    
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Custom FarPlane/Culling "</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>zfar</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>316</ID>
          <Description>"Enable maphack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1
    
    _mapHack+F:
    mapHack2:
    fld1
    
    _mapHack+1B:
    mapHack3:
    fld1
    
    _mapHack+27:
    mapHack4:
    fld1
    
    
    [DISABLE]
    mapHack1:
    fld dword ptr [eax]
    
    mapHack2:
    fld dword ptr [eax]
    
    mapHack3:
    fld dword ptr [eax]
    
    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>334</ID>
          <Description>"Lighting control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>290</ID>
              <Description>"Enable Lighting control aob"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    
    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)
    
    
    label(lightsettings)
    label(lightsettingsRet)
    
    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop
    
    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop
    
    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000
    
    lightsettings:
    movss   xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet
    
    
    
    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:
    
    
    [DISABLE]
    
    fullBright:
    mov cl,[edi+30]
    
    fullBright+40:
    db 0F 85 8E 01 00 00
    
    fullBright+84:
    movss xmm3,[edi+48]
    
    dealloc(fbcave)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"customize brightness"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"bEnableCustomBrightness"</Description>
                  <Color>80000008</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1
    
    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"CustomBrightnessValue"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>OverrideBrightness</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>335</ID>
          <Description>"Parcitcles control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>339</ID>
              <Description>"Disable spawning of particle emitters"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90
    
     
     
    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00
    
    
    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"No projectile impacts AoB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
    
    label(projImpact)
    registerSymbol(projImpact)
    
    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0
     
    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>329</ID>
              <Description>"Enable particles per second override AOB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)
    
    ppsCave:
    
    particlesPerSec:
    dd 3F800000
    
    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret
    
    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret
    
    
    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:
    
    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:
    
    
    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"particlesPerSecValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>particlesPerSec</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>origPeekMsgRetA</Name>
          <Address>03570000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>newPeekMsgRetA</Name>
          <Address>03570081</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>resumePeekMsg</Name>
          <Address>75EB05BF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>msgHandlingDone</Name>
          <Address>0357014B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PeekMsgHook</Name>
          <Address>03570067</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookX</Name>
          <Address>03570004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookY</Name>
          <Address>03570008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnablescreenToWorldOverride</Name>
          <Address>0357000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldPtr</Name>
          <Address>03570018</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideX</Name>
          <Address>03570010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideY</Name>
          <Address>03570014</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack1</Name>
          <Address>0064E457</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack2</Name>
          <Address>0064E466</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack3</Name>
          <Address>0064E472</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack4</Name>
          <Address>0064E47E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideRIntensity</Name>
          <Address>01120008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideGIntensity</Name>
          <Address>0112000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBIntensity</Name>
          <Address>01120010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh1</Name>
          <Address>014E1C48</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh2</Name>
          <Address>014E4632</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh3</Name>
          <Address>017303F1</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh4</Name>
          <Address>017238BA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>projImpact</Name>
          <Address>013267FA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride</Name>
          <Address>0147CC0F</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride2</Name>
          <Address>0147CC2A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>particlesPerSec</Name>
          <Address>034D0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>customEmitterDisable</Name>
          <Address>00FB7B30</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterControl</Name>
          <Address>00FB7B5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoader</Name>
          <Address>005B0039</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoaderCall</Name>
          <Address>005B0210</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnableLigtingOverrides</Name>
          <Address>03C50000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>one</Name>
          <Address>03C50008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBrightness</Name>
          <Address>03C50004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fullBright</Name>
          <Address>00260BFE</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <LuaScript>
    </LuaScript>
    </CheatTable>


    NOTES: You must use mouse wheel to zoom in and out with zoomhack. Sometimes when you use the hacks it makes things dark. To fix this just activate hacks in town and then use waypoint to go wherever you want.
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 4 Users Say Thank You to lee_terry_jr For This Useful Post:

    freedomming (11-07-2013),L0v3TRG (02-07-2018),Niterunner64 (10-13-2021),Real Korean (10-24-2013)

  3. #2
    Austin's Avatar
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  4. #3
    AksuuZZ's Avatar
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    zoom hack works great!
    all bright + maphack doesnt work! (at least for me)

  5. #4
    damoose222's Avatar
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    not working. i got the zoomhack to work while in town but it went back to normal as soon as i used the waypoint. and i just flat out couldnt get the map or brightness hack to work

  6. #5
    AksuuZZ's Avatar
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    yep. it's patched now! started poe and the trainer as administrator but none of the hacks worked. waiting for update

  7. #6
    trejox's Avatar
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    damn doesn't work anymore indeed, lee_terry would you please be so kind as to update it if it's not too much trouble?

    thank you !!

  8. #7
    abyss91's Avatar
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    Please give us an updated hack, you are the best!

  9. #8
    vinicim02's Avatar
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    Good job, its work!

  10. #9
    kobi7's Avatar
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    we need update, particles control tabels not work

  11. #10
    lee_terry_jr's Avatar
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    Sorry it took so long I have been to busy to play lately but I posted the updated version in a different thread. I will also let the staff know this release was patched and the new release is up.
    Last edited by lee_terry_jr; 10-10-2013 at 12:04 AM.
    Don't forget to say thanks.

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