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  1. #1
    vamoux's Avatar
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    Thumbs up what gsc mod for t6mp and t6zm you want?

    how the titel say it what gsc mod do you want from me to everyone?

    like

    new perks
    new maps from mp to zombies
    new weapons on all maps from mp (maybe new weapons selfmade in 3d max or other.... )
    maybe new easteregg
    maybe new sounds
    maybe new zombie model
    Last edited by vamoux; 10-03-2013 at 04:57 AM.

  2. #2
    dan29409's Avatar
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    Mapz and weaponz but I don't think mp maps would work in zombies because there is no zombie spawn points unless it will use the mp spawn

  3. #3
    Apfelbaum977's Avatar
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    Weapons pls

  4. #4
    vamoux's Avatar
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    map from mp would work but it will spawn the zombies on the site where the enemy team start

    sure gonna try it after work
    Last edited by Lovroman; 10-03-2013 at 12:23 PM.

  5. #5
    FuryDharok's Avatar
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    Is this even possible? O.o

  6. #6
    vamoux's Avatar
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    yes sure

  7. #7
    dan29409's Avatar
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    Please if you can take nuke town from mp to zm that would be epic also if some mp guns

    Also i am still not quite sure how this would work, the zombies have paths where to go but maybe same as bot AI in mp?

  8. #8
    FuryDharok's Avatar
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    Der riese (NOT Die rise), Old COD WAW map but it's REALLY good, the black ops 1 version of der riese is much better than Waw to T6ZM? O.O Can you do that?
    Last edited by FuryDharok; 10-03-2013 at 10:02 AM.

  9. #9
    dan29409's Avatar
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    Quote Originally Posted by FuryDharok View Post
    Der riese (NOT Die rise), Old COD WAW map but it's REALLY good, the black ops 1 version of der riese is much better than Waw to T6ZM? O.O Can you do that?
    No, the map files are not supported in the black ops 2 engine

  10. #10
    vamoux's Avatar
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    Nope sorry

    someoen know how to writeinteger or sometihng like that ?
    example:

    writeinteger("t6zm",&H..... , ".....text-.... here...")

    writeinteger is writetext like in cheatengine you can change the text i need it for my modsloader i need to load the mod with a vb application

    its change the text in the game and inject some codes but i need to know how to change the text with writeinteget or something

    can you send me the .vb modul?
    Last edited by Lovroman; 10-03-2013 at 12:23 PM.

  11. #11
    Lovroman's Avatar
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    Quote Originally Posted by vamoux View Post
    someoen know how to writeinteger or sometihng like that ?
    example:

    writeinteger("t6zm",&H..... , ".....text-.... here...")

    writeinteger is writetext like in cheatengine you can change the text i need it for my modsloader i need to load the mod with a vb application

    its change the text in the game and inject some codes but i need to know how to change the text with writeinteget or something
    I use WriteString.
    Jorndel's class contains it.

  12. #12
    Lovroman's Avatar
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    Quote Originally Posted by vamoux View Post
    can you send me the .vb modul?

    Code:
    Class BO2_MemoryClass
        Private GameProc As String = ""
        Private Function OpenGame() As IntPtr
            If System.Diagnostics.Process.GetProcessesByName(GameProc).Length = 1 Then
                Return System.Diagnostics.Process.GetProcessesByName(GameProc)(0).Handle
            End If
            Return New IntPtr(0)
        End Function
        Public Enum ProcessAccessFlags As UInteger
            All = &H1F0FFF
            Terminate = &H1
            CreateThread = &H2
            Operation = &H8
            Read = &H10
            Write = &H20
            DupHandle = &H40
            SetInformation = &H200
            QueryInformation = &H400
            Synchronize = &H100000
        End Enum
        <Runtime.InteropServices.DllImport("kernel32.dll")> _
        Private Shared Function OpenProcess(dwDesiredAccess As ProcessAccessFlags, <Runtime.InteropServices.MarshalAs(Runtime.InteropServices.UnmanagedType.Bool)> bInheritHandle As Boolean, dwProcessId As Integer) As IntPtr
        End Function
        <Runtime.InteropServices.DllImport("kernel32.dll")> _
        Private Shared Function CloseHandle(hObject As IntPtr) As Boolean
        End Function
        <Runtime.InteropServices.DllImport("kernel32.dll")> _
        Private Shared Function ReadProcessMemory(hProcess As IntPtr, lpBaseAddress As IntPtr, <Runtime.InteropServices.In, Runtime.InteropServices.Out> buffer As Byte(), size As UInt32, ByRef lpNumberOfBytesWritten As IntPtr) As Int32
        End Function
        <Runtime.InteropServices.DllImport("kernel32.dll")> _
        Private Shared Function WriteProcessMemory(hProcess As IntPtr, lpBaseAddress As IntPtr, <Runtime.InteropServices.In, Runtime.InteropServices.Out> buffer As Byte(), size As UInt32, ByRef lpNumberOfBytesWritten As IntPtr) As Int32
        End Function
    
    
        Public Function Process_Handle(ProcessName As String) As Boolean
            GameProc = ProcessName
            If System.Diagnostics.Process.GetProcessesByName(ProcessName).Length = 1 Then
                Return True
            End If
            Return False
        End Function
    #Region "Write Stuff"
        Public Sub WriteString(Address As Integer, Text As String, Optional Length As Integer = -1)
            If Length = -1 Then
                Length = Text.Length
            End If
            Dim Buffer As Byte() = New System.Text.ASCIIEncoding().GetBytes(Text)
            Dim Zero As IntPtr = IntPtr.Zero
            WriteProcessMemory(OpenGame(), New IntPtr(Address), Buffer, CUInt(Length), Zero)
        End Sub
        Public Sub WriteInt(Address As Integer, Value As Integer)
            Dim buffer As Byte() = BitConverter.GetBytes(Value)
            Dim R As IntPtr
            WriteProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
        End Sub
        Public Sub WriteUInt(Address As UInteger, Value As UInteger)
            Dim buffer As Byte() = BitConverter.GetBytes(Value)
            Dim R As IntPtr
            WriteProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
        End Sub
        Public Sub WriteFloat(Address As Integer, Value As Single)
            Dim buffer As Byte() = BitConverter.GetBytes(Value)
            Dim R As IntPtr
            WriteProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
        End Sub
        Public Sub WriteBytes(Address As Integer, ByteArray As Byte())
            Dim buffer As Byte() = ByteArray
            Dim R As IntPtr
            WriteProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(buffer.Length), R)
        End Sub
    #End Region
    #Region "Read Stuff"
        Public Function ReadString(Address As Integer, Length As Integer) As String
            Dim buffer As Byte() = New Byte(Length - 1) {}
            Dim R As IntPtr
            ReadProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(buffer.Length), R)
            Return New System.Text.ASCIIEncoding().GetString(buffer, 0, Length)
        End Function
        Public Function ReadInt(Address As Integer) As Integer
            Dim buffer As Byte() = New Byte(3) {}
            Dim R As IntPtr
            ReadProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
            Return BitConverter.ToInt32(buffer, 0)
        End Function
        Public Function ReadUInt(Address As UInteger) As UInteger
            Dim buffer As Byte() = New Byte(3) {}
            Dim R As IntPtr
            ReadProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
            Return BitConverter.ToUInt32(buffer, 0)
        End Function
        Public Function ReadFloat(Address As UInteger) As Single
            Dim buffer As Byte() = New Byte(7) {}
            Dim R As IntPtr
            ReadProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(4), R)
            Return BitConverter.ToSingle(buffer, 0)
        End Function
        Public Function ReadBytes(Address As Integer, BytesLength As Integer) As Byte()
            Dim buffer As Byte() = New Byte(BytesLength - 1) {}
            Dim R As IntPtr
            ReadProcessMemory(OpenGame(), New IntPtr(Address), buffer, CUInt(buffer.Length), R)
            Return buffer
        End Function
    #End Region
    #Region "Pointers"
        Public Function BaseAddress(Module_Name As String) As Integer
            Try
                If System.Diagnostics.Process.GetProcessesByName(GameProc).Length <> 0 Then
                    For Each [Mod] As System.Diagnostics.ProcessModule In System.Diagnostics.Process.GetProcessesByName(GameProc)(0).Modules
                        If [Mod].ModuleName = Module_Name Then
                            Return [Mod].BaseAddress.ToInt32()
                        End If
                    Next
                    Return 0
                Else
                    Return 0
                End If
            Catch
                Console.WriteLine("Base Address Error")
                Return 0
            End Try
        End Function
        Public Function Pointers([Module] As String, PointersX As Integer()) As Integer
            Dim Base As Integer = BaseAddress([Module]) + PointersX(0)
            Dim Runner As Integer = ReadInt(Base) + PointersX(1)
            Dim i As Integer = 2
            While i <> PointersX.Length - 2
                Runner = ReadInt(Runner) + PointersX(i)
                i += 1
            End While
    
            Return Runner
        End Function
    #End Region
    End Class

  13. #13
    vamoux's Avatar
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    thanks gona try now and release it later

  14. #14
    vamoux's Avatar
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    i dosent work

  15. #15
    Lovroman's Avatar
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    Quote Originally Posted by vamoux View Post
    i dosent work
    Yes, it does.
    Watch this video if you don't know how to use it.
    (I'm not sure are the class names same(this is MW3 class video)).

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