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  1. #1
    lee_terry_jr's Avatar
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    Thumbs up POE multihack + trainer 11.6



     
     

     


     
     
    1. Open path of exile and login
    2. Run Trainer
    3. Start or join a game
    4. Press the keys specified in trainer to get desired effects.

     


     
    1.Copy code below
    2.Open Cheatengine
    3.Press ctrl+v and click paste in new popup.
    4.Press save button, save CT for later usage.
    5.Select the pathofexile.exe process, say yes when it asks if you want to keep the address list.
    6.Tick away your options.
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>333</ID>
          <Description>"Zoomhack"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Enable Zoomhack"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_zh1,8D 44 24 ?? F3 0F 10 00 0F 2F C2 76 04 8D 44 24 ?? D9 00)
    label(zh1)
    registerSymbol(zh1)
    aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
    label(zh2)
    registerSymbol(zh2)
    aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
    label(zh3)
    registerSymbol(zh3)
    label(zh4)
    registerSymbol(zh4)
    aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 54 02 00 00 83 EC 10)
    
    alloc(zfar,4)
    registerSymbol(zfar)
    zfar:
    dd 47C40000
    
    _zh1+B:
    zh1:
    db EB
    
    _zh2+B:
    zh2:
    db EB
    
    _zh3+6:
    zh3:
    movss xmm0, dword ptr [zfar]
    
    _zh4+6:
    zh4:
    movss xmm0, dword ptr [zfar]
    nop
    
    [DISABLE]
    
    zh1:
    db 76
    
    zh2:
    db 76
    
    zh3:
    movss   xmm0,[ebx+160]
    
    zh4:
    movss xmm0,[esp+214]
    
    dealloc(zfar)
    </AssemblerScript>
    
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Custom FarPlane/Culling "</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>zfar</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>316</ID>
          <Description>"Enable maphack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1
    
    _mapHack+F:
    mapHack2:
    fld1
    
    _mapHack+1B:
    mapHack3:
    fld1
    
    _mapHack+27:
    mapHack4:
    fld1
    
    
    [DISABLE]
    mapHack1:
    fld dword ptr [eax]
    
    mapHack2:
    fld dword ptr [eax]
    
    mapHack3:
    fld dword ptr [eax]
    
    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>334</ID>
          <Description>"Lighting control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>290</ID>
              <Description>"Enable Lighting control aob"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    
    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)
    
    
    label(lightsettings)
    label(lightsettingsRet)
    
    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop
    
    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop
    
    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000
    
    lightsettings:
    movss   xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet
    
    
    
    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:
    
    
    [DISABLE]
    
    fullBright:
    mov cl,[edi+30]
    
    fullBright+40:
    db 0F 85 8E 01 00 00
    
    fullBright+84:
    movss xmm3,[edi+48]
    
    dealloc(fbcave)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"customize brightness"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"bEnableCustomBrightness"</Description>
                  <Color>80000008</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1
    
    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"CustomBrightnessValue"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>OverrideBrightness</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>335</ID>
          <Description>"Parcitcles control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>339</ID>
              <Description>"Disable spawning of particle emitters"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90
    
     
     
    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00
    
    
    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"No projectile impacts AoB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
    
    label(projImpact)
    registerSymbol(projImpact)
    
    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0
     
    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>329</ID>
              <Description>"Enable particles per second override AOB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)
    
    ppsCave:
    
    particlesPerSec:
    dd 3F800000
    
    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret
    
    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret
    
    
    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:
    
    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:
    
    
    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"particlesPerSecValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>particlesPerSec</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>origPeekMsgRetA</Name>
          <Address>03570000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>newPeekMsgRetA</Name>
          <Address>03570081</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>resumePeekMsg</Name>
          <Address>75EB05BF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>msgHandlingDone</Name>
          <Address>0357014B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PeekMsgHook</Name>
          <Address>03570067</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookX</Name>
          <Address>03570004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookY</Name>
          <Address>03570008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnablescreenToWorldOverride</Name>
          <Address>0357000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldPtr</Name>
          <Address>03570018</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideX</Name>
          <Address>03570010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideY</Name>
          <Address>03570014</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack1</Name>
          <Address>0064E457</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack2</Name>
          <Address>0064E466</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack3</Name>
          <Address>0064E472</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack4</Name>
          <Address>0064E47E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideRIntensity</Name>
          <Address>01120008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideGIntensity</Name>
          <Address>0112000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBIntensity</Name>
          <Address>01120010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh1</Name>
          <Address>014E1C48</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh2</Name>
          <Address>014E4632</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh3</Name>
          <Address>017303F1</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh4</Name>
          <Address>017238BA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>projImpact</Name>
          <Address>013267FA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride</Name>
          <Address>0147CC0F</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride2</Name>
          <Address>0147CC2A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>particlesPerSec</Name>
          <Address>034D0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>customEmitterDisable</Name>
          <Address>00FB7B30</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterControl</Name>
          <Address>00FB7B5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoader</Name>
          <Address>005B0039</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoaderCall</Name>
          <Address>005B0210</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnableLigtingOverrides</Name>
          <Address>03C50000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>one</Name>
          <Address>03C50008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBrightness</Name>
          <Address>03C50004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fullBright</Name>
          <Address>00260BFE</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <LuaScript>
    </LuaScript>
    </CheatTable>


    NOTES: You must use mouse wheel to zoom in and out with zoomhack. Sometimes when you use the hacks it makes things dark. To fix this just activate hacks in town and then use waypoint to go wherever you want.
    <b>Downloadable Files</b> Downloadable Files
    Don't forget to say thanks.

  2. The Following 64 Users Say Thank You to lee_terry_jr For This Useful Post:

    abbfuk (10-26-2013),abyss91 (10-15-2013),akaLowdy (10-26-2013),alones (10-17-2013),Autentico (10-26-2013),baovnn (10-19-2013),blaith (10-24-2013),blankideas (10-16-2013),Briannm (10-26-2013),CenterWarz (10-22-2013),cmboot (10-30-2013),ColdShou (10-23-2013),Contraband (10-17-2013),crazyden85 (10-24-2013),CRIPS86 (04-13-2019),dabattousai (10-23-2013),darknessinme75 (10-26-2013),dergunga (10-24-2013),DEVDEN (10-24-2013),dfgdef8df8dfui (07-15-2019),drondddw (11-30-2013),dually888 (10-26-2013),Felix666554 (10-11-2014),franirra (10-26-2013),HalfDeadPerson (10-24-2013),hisade (10-24-2013),HSThsrthutrhsrthsrth (10-25-2013),jacob77339 (10-23-2013),Jethro1994 (10-18-2013),jintekina (10-25-2013),johnchan88 (10-25-2013),Kalamity222 (10-25-2013),kalifinha (10-17-2013),Keuulk (10-23-2013),khanhnote2 (10-26-2013),koboiz (10-24-2013),Komply (10-19-2013),kpx555 (10-15-2013),kr4n3 (10-27-2013),krazie22 (10-23-2013),lekikoudu34 (10-21-2013),leononame (10-25-2013),magicsavior (10-24-2013),Missa (10-22-2013),moriset (10-26-2013),Narfly (10-19-2013),Olaguer (10-23-2013),pison1101 (10-25-2013),quickkilla (10-24-2013),Real Korean (10-24-2013),revsony (10-26-2013),ruddyhell (10-25-2013),steallips (10-28-2013),stone9217 (08-02-2014),Synrez (10-24-2013),TheUberTaco (10-26-2013),Toooliii (10-21-2013),totemloot (10-20-2013),Voltrod (03-08-2014),xrayder133 (10-23-2013),ycofmob (11-16-2018),yobeau (09-20-2015),Zip0 (10-19-2013),zlidarklordnesh (04-25-2016)

  3. #2
    devidanosko's Avatar
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    Thanks man, nice work!

  4. #3
    Austin's Avatar
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    approved .




    VIP Support // May 2011
    CF Minion // January 2012
    Newsforce // August 2012
    Minion+ // March 2013
    Moderator // August 2014
    Former Staff // January 2015
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    Publicist // December 2015





  5. #4
    genevo's Avatar
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    Thanks Man hope i don't get ban for this lol

  6. #5
    Cake01's Avatar
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    thx for this multihack

  7. #6
    abyss91's Avatar
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    Thank you very much man! I hope you can post a quick update when 1.0.0 comes in several days too.

  8. #7
    lee_terry_jr's Avatar
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    Quote Originally Posted by abyss91 View Post
    Thank you very much man! I hope you can post a quick update when 1.0.0 comes in several days too.
    These rarely get patched and so even when the game updates to a different version they usually work but when it gets patched I will update it ASAP.
    Don't forget to say thanks.

  9. #8
    abyss91's Avatar
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    Quote Originally Posted by lee_terry_jr View Post
    These rarely get patched and so even when the game updates to a different version they usually work but when it gets patched I will update it ASAP.
    Last time they did a small update nothing worked anymore that's why I asked. Anyways thanks again, your work is greatly appreciated.

  10. #9
    trejox's Avatar
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    just downloaded new patch and created a char in the new league, the hack does not work for me

    anyone else?

  11. #10
    abyss91's Avatar
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    I can confirm that no option works anymore.

  12. #11
    trejox's Avatar
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    so Lee...is it still possible to update the hack or did they make severe changes rendering this hack useless now? I honestly can't play the game without this hack anymore, got used to the zooming out too much

    I love you for this

  13. #12
    AksuuZZ's Avatar
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    I wonder if ggg added large chest markers on minimap

  14. #13
    anil_robo's Avatar
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    Quote Originally Posted by AksuuZZ View Post
    I wonder if ggg added large chest markers on minimap
    No they haven't.

  15. #14
    AksuuZZ's Avatar
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    Quote Originally Posted by anil_robo View Post
    No they haven't.
    damn

  16. #15
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    I hope we will have the working one soon that I can not play so zoomed in :S

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