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  1. #1
    Cyeclops's Avatar
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    17.2 Hack Source -Started-

    17.2 - AssembleeGameClient1381438077

    Just a quick starter for people, add what you need to the thread (Please No SS Debuffs).

    Try not to release a client too quickly... let the lazy and the leeches feel some pain first, and also suck eggs hexers lol

    *PRODUCTION*
    ~/rabcasm/client-1/_-Rr/_-0D3.class.asasm

    Line: 393
    on new line: below "pushtrue"

    Code:
          ;-------------- PRODUCTION ---------
          returnvalue
          ;-----------------------------------
    Works the same as placing "pop / pushtrue" and the end of this trait.

    *NUMERICAL HP / MP*
    ~/rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm

    Line: 1529
    On new line:

    Code:
          pop
          pushbyte            1

    *DEBUFFS*
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    After each "pushfalse"

    Code:
          returnvalue
    Search the following:

    Blind = isBlind
    Drunk = isDrunk
    Hallucinating = "_-1hW"
    Confused = "_-1EJ"

    *NO ALLY PROJECTILES*
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    After the first 'pushscope' of the 'draw' method and also the 'drawShadow' method
    Find unkownVar in trait slots below "bulletType"


    Code:
          ;--------- No Ally Projectiles ----------
          #set unknowVar "_-1Rp"   
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")  
          getproperty         QName(PackageNamespace(""), "objectId_")  
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")  
          ifeq                L500
          getlocal0       getproperty   
          QName(PackageNamespace(""), $"unknowVar" )  
          iffalse             L500  
          returnvoid  
    
    L500:
    *AUTONEXUS*
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    End of the "update" trait
    Line: 4836
    On new line:

    Code:
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------
         #set nexusfunction "escape"
         #set maxhealth   "_-0Hr"
         #set currenthealth    "_-1SZ"
    
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble          .30
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
      ;-------------------------------------------------------------

    *FRAMERATE 60FPS*
    ~/rabcasm/client-1/WebMain.class.asasm

    Line: 232
    On new line:

    Code:
    ;-------------------------
    ; FPSSETTING
    ;-------------------------
          getlex              QName(PackageNamespace(""), "stage")
          pushdouble          60
          setproperty         QName(PackageNamespace(""), "frameRate")
    ;-------------------------
    Not sure if this is needed now with the new HW Accel.


    *SPAM FILTER*
    ~/rabcasm/client-1/_-NI/_-uY.class.asasm

    Line: 162
    Change "localcount" to 6

    Line: 179
    On new line:

    Code:
          ;--------------------- SPAM FILTER -------------------
          getlocal1
          getproperty QName(PackageNamespace("", "_-NI:_-uY/instance/execute"), "text_")
          callproperty QName(Namespace("https://adobe.com/AS3/2006/builtin"), "toLowerCase"), 0
          coerce_s
          setlocal 5
    
          getlocal 5
          pushstring "ADD TEXT TO FILTER HERE" 
          callproperty	 QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint 0
          ifge SPAM
    
          ;--------- EXAMPLE --------
          getlocal 5
          pushstring "pots.co" 
          callproperty	 QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint 0
          ifge SPAM
          ;---------------------------
    
          jump CONTINUE
    
          SPAM:
          returnvoid
    
          CONTINUE:
          ;--------------------------------------------------

    *FULL SCREEN V2*

    No Scale
    ~/rabcasm/client-1/WebMain.class.asasm

    Line: 215

    Replace "EXACT_FIT" with "NO_SCALE"

    --Fix--
    ~/rabcasm/client-1/com/company/assembleegameclient/engine3d/Face3D.class.asasm

    Line: 904
    on new line:

    Code:
          ;-------------- FIX ------------
          pop
          pushfalse
          ;-------------------------------
    Changing the pushtrue to pushfalse seems to work fine also.

    Increase View
    ~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm

    Line: 1129
    On new line:

    Code:
          ;------------------------- INCREASE VIEW ---------------------------
          ;------------------ Change this value to 8 or more -----------------
          pushbyte            8
          ;-------------------------------------------------------------------
    Zoom Out - HW accel. ON
    ~/Desktop/rabcasm/client-1/_-01/_-V3.class.asasm

    Line: 523
    Change 600 to 1100 or greater

    Line: 571
    Change 600 to 1100 or greater

    Remove Black
    ~/rabcasm/client-1/com/company/util/_-Bq.class.asasm

    Line: 262
    On new line:

    Code:
         ;----------- REMOVE BLACK -----------
         pushnull
         returnvalue
         ;------------------------------------
    Side Bar + Text Box
    ~/rabcasm/client-1/com/company/assembleegameclient/game/GameSprite.class.asasm

    Search for trait "onEnterFrame"
    ~Line: 3338
    After first "pushscope"

    Code:
          ;--------------------- SIDE BAR -----------------------------
          getlocal0
          getproperty         QName(PackageNamespace(""), "hudView")
          pushshort           200
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte            2
          convert_d
          divide
          add
          setproperty         QName(PackageNamespace(""), "x")
          ;------------------------------------------------------------
    
          ;--------------------- TEXT BOX -----------------------------
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-xT")
          dup
          pushshort			  400
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          pushshort			  0
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;---------------------------------------------------------
    Gold

    Search: "credits_"
    Only copy red code: Make to look like:

    Code:
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-0G")
          ;---------------------- GOLD -----------------------------
          dup
          dup
          pushshort			  200
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          add
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  306
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;----------------------------------------------------------
          getlocal            5
          getproperty         QName(PackageNamespace("", "#0"), "credits_")
          getlocal            5
          getproperty         QName(PackageNamespace("", "#0"), "_-1cB")
          callpropvoid        QName(PackageNamespace("", "#0"), "draw"), 2
    Rank

    Search: "numStars_"
    Only copy red code: Make to look like:

    Code:
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-0cR")
          ;--------------------------- RANK --------------------------
          dup
          dup
          pushshort			  408
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  304
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;------------------------------------------------------------
          getlocal            5
          getproperty         QName(PackageNamespace("", "#0"), "numStars_")
          callpropvoid        QName(PackageNamespace("", "#0"), "draw"), 1
    Guild

    Search: "guildName_"
    Only copy red code: Make to look like:

    Code:
    L206:
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-1jh")
          ;--------------------------- GUILD ---------------------------
          dup
          dup
          pushshort			  468
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  305
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;-------------------------------------------------------------
          getlocal            5
          getproperty         QName(PackageNamespace("", "#0"), "guildName_")
          getlocal            5
          getproperty         QName(PackageNamespace("", "#0"), "guildRank_")
          callpropvoid        QName(PackageNamespace("", "#0"), "draw"), 2
    Remove Arena Leaderboard Button

    Search "ArenaLeaderboardButton"
    Line: 1461
    On new line: below "pushfalse"

    Code:
          ;----------- REMOVE ARENA BUTTON ---------------
          returnvoid
          ;-----------------------------------------------
    Remove Red Bag in Nexus

    Search "PackageButton"
    ~ approx Line: 1906
    On new line: below "pushfalse"

    Code:
          ;------------- REMOVE RED BAG ----------------
          returnvoid
          ;---------------------------------------------
    *SPRITE WORLD*

    Tiles
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    Line: 4619

    Code:
          ;----------------------
          ;Sprite world Tile hack 
          ;---------------------- 
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace("", "#0"), "data_")
          iffalse             END12
    
          pop       
          pushfalse
          END12:
          ;----------------------
    Speed Hack

    Line: 5064
    New line:

    Code:
          ;-----------------------------  
          ; Sprite World Speed Hack
          ;-----------------------------
          getlex QName(PackageNamespace(""), "map_")
          getproperty QName(PackageNamespace(""), "name_")
          pushstring "Sprite World"
          ifne NORMAL
                
          getlocal0
          pushdouble 1.6
          setproperty           QName(ProtectedNamespace("_-Ui"), "_-1Wy")
    
          NORMAL:
          ;-----------------------------
    No Slow
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    Search: "_-0yN"

    Line: 1659

    Place code after the "pushscope"

    Code:
          ;----------------------------  
          ; Sprite World NoSlow
          ;----------------------------
          getlocal0
          getproperty     QName(PackageNamespace("", "#0"), "map_")
          getproperty     QName(PackageNamespace("", "#0"), "name_")
          pushstring      "Sprite World"
          ifne            SKIP_swNs
    
          pushfalse
          returnvalue
    
          SKIP_swNs:
          ;----------------------------
    Please note: Some lines may very depending on what codes have been added previous, an example would be Sprite world hack here and its lines assume you have already done the Autonexus codes (both Sprite and Autonexus codes reside in Player.class)... if not, the line numbers I provided wont match, and you will need to find the new line(s).
    Last edited by Cyeclops; 10-11-2013 at 07:29 AM.

  2. The Following 5 Users Say Thank You to Cyeclops For This Useful Post:

    c2k8s (10-17-2013),iAmSquidly (11-06-2013),Lawlmcwag (11-06-2013),Zasx (10-15-2013),Zong14 (11-07-2013)

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