Quote Originally Posted by Jabberwo0ck View Post


Well, no. In the past we set a 4 bytes address to 1111(10) which is decimal cause we didnt know that the UAV was being stored as a bit. I gradually found that later.
So in conclusion to that as you can see, this number in decimal has more than "1" in base 2(binary). One of them is the UAV.
There is also a bit in that same address that is responsible for the display of the name, HP, rank and distance of the UAV.
In zombie mode it's proven to you that only those things are displayed although the zombies aren't fully UAVed.

Also, the debugger of Cheat Engine may help you to find those responsible bits. But only if you know how to use it, and know a bit of assembly and hexadecimal numbers.
well,thanks!

Last night, in tutorial map, 3 enimies, CE scan type binary, UAV 3 enemy, scan 0011, CE crushed(I try many times,my pc 4g ram,CE report errors).