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  1. #61
    xdream999's Avatar
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    This rank hack is the best ever... i pushed it 1 time, played one game with out cheating and it stuck to my profile.. i was skull with knife before and been that for ages...so thx alot dude !!!!!!! by the way had it for 14 days now and no ban ))))

  2. #62
    gmack101's Avatar
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    Quote Originally Posted by DerHelixx View Post
    You use Win7 or 8?
    Win7..........

  3. #63
    xdream999's Avatar
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    Did you install the NET Framework 4.5?? mine didnt work before i did that^^

  4. #64
    gmack101's Avatar
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    Quote Originally Posted by xdream999 View Post
    Did you install the NET Framework 4.5?? mine didnt work before i did that^^
    ill try i geuss it wont hurt

  5. #65
    gmack101's Avatar
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    Quote Originally Posted by dtx12 View Post
    I hope his other account will be banned too, I hate ungrateful people like him, also I use my hacks everywhere without any problems and bans.
    Lol i dont care if i get banned i have steam family sharing so fuck TAC lol also i got your hack to work but can u tell me what the send to server thing is about like what would be some useful things to put in there

  6. #66
    Crypeniton's Avatar
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    My name

    My name does not even pop up, and im in a private match. I dont receive cash or anything,

  7. #67
    fusionwolf's Avatar
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    Thanks for release

  8. #68
    GelbSucht's Avatar
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    command:speed Hack = g_speed

    command:jump hack = help me :P

  9. #69
    Lovroman's Avatar
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    Quote Originally Posted by GelbSucht View Post
    command:speed Hack = g_speed

    command:jump hack = help me :P
    jump_height

  10. #70
    Crabonok's Avatar
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    U have to be host to use this right?

  11. #71
    Lovroman's Avatar
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    Quote Originally Posted by Crabonok View Post
    U have to be host to use this right?
    Yes.

  12. #72
    zkknight1's Avatar
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    The hack isn't working anymore for me, any time I try to give myself a weapon it crashes the game back to the main menu.

  13. #73
    Hacks4Dayss's Avatar
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    Thanks for this!

  14. #74
    Kami1308's Avatar
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    Hack works great have been using it for couple of days no ban. im just wondering is there more commands ?? jump_height doesnt seem to work. Is there one to change the round ?

  15. #75
    Lovroman's Avatar
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    Quote Originally Posted by Kami1308 View Post
    Hack works great have been using it for couple of days no ban. im just wondering is there more commands ?? jump_height doesnt seem to work. Is there one to change the round ?
     




    aim_scale_view_axis
    aim_alternate_lockon_region_height
    aim_alternate_lockon_region_width
    aim_lockon_region_height
    aim_lockon_region_width
    aim_alternate_lockon_pitch_strength
    aim_lockon_pitch_strength
    aim_alternate_lockon_strength
    aim_lockon_strength
    aim_alternate_lockon_deflection
    aim_lockon_deflection
    aim_lockon_debug
    aim_lockon_enabled
    aim_view_sensitivity_override
    aim_autobayonet_range
    aim_automelee_move_limit_angle
    aim_automelee_move_limit_range
    aim_automelee_move_limit
    aim_automelee_range
    aim_automelee_region_height
    aim_automelee_region_width
    aim_automelee_lerp
    aim_automelee_debug
    aim_automelee_enabled
    aim_autoaim_region_height
    aim_autoaim_region_width
    aim_autoaim_debug
    aim_autoaim_enabled
    aim_autoaim_lerp
    aim_slowdown_yaw_scale_ads
    aim_slowdown_yaw_scale
    aim_slowdown_pitch_scale_ads
    aim_slowdown_pitch_scale
    aim_slowdown_region_extended_height
    aim_slowdown_region_extended_width
    aim_slowdown_region_height
    aim_slowdown_region_width
    aim_slowdown_debug
    aim_slowdown_enabled
    aim_accel_turnrate_lerp
    aim_accel_turnrate_debug
    aim_accel_turnrate_enabled
    aim_linkto_autorecenter_delay
    aim_linkto_autorecenter_rate
    aim_turnrate_yaw_ads
    aim_turnrate_yaw
    aim_turnrate_pitch_ads
    aim_turnrate_pitch
    aim_input_graph_index
    aim_input_graph_debug
    aim_input_graph_enabled
    aim_autoAimRangeScale
    aim_aimAssistRangeScale
    aim_target_alternate_frustum_min_distance
    aim_target_frustum_min_distance
    aim_target_frustum_expand_fast_updates
    aim_target_sentient_half_height
    aim_target_sentient_radius
    ui_ammo_stock_width
    ui_right_ammo_width
    cg_fuelHudVersion
    lowAmmoWarningNoAmmoColor2
    lowAmmoWarningNoAmmoColor1
    lowAmmoWarningNoReloadColor2
    lowAmmoWarningNoReloadColor1
    lowAmmoWarningColor2
    lowAmmoWarningColor1
    actionSlotsHide
    ammoCounterHide
    cg_showZombieControls
    cg_hudMapBorderWidth
    cg_hudMapPlayerHeigh
    cg_hudMapPlayerWidth
    cg_hudMapFriendlyHeight
    cg_hudMapFriendlyWidth
    cg_hudMapRadarLineThickness
    shoutcastHighlightedClient
    shoutcastSelectedClient
    redactionStrokeTime
    redactionStartStrokeTime
    redactionFadeDuration
    redactionDisplayTime
    popInLetterFXTime
    typeWriterCod7LetterFXTime
    compassGridAlign
    compassGridCols
    compassGridRows
    compassGridEnabled
    compassForcePlayerIcon
    compassShowEnemies
    compassEnemyFootstepEnabled
    compassEnemyFootstepMinSpeed
    compassEnemyFootstepMaxZ
    compassEnemyFootstepMaxRange
    compassObjectiveMaxHeight
    compassObjectiveMinHeight
    compassObjectiveDetailDist
    compassObjectiveMinDistRange
    compassObjectiveNearbyDist
    compassObjectiveHeight
    compassObjectiveWidth
    compassLocalRadarRadius
    compassLocalRadarUpdateTime
    compassRadarLineThickness
    compassSatelliteScanTime
    compassStaticImageUpdateTime
    compassSatellitePingFadeTime
    compassSatelliteStaticImageFadeTime
    compassRadarUpdateFastTime
    compassRadarUpdateTime
    compassRadarPingFadeTime
    compassClampIcons
    compassSoundPingFadeTime
    compassMinRadius
    compassMinRange
    compassMaxRange
    compass
    recorder_gotoTime
    recorder_memResize
    recorder_togglePlayback
    togglebandwidthprofile
    playrumble
    cg_toggleScores
    VoiceTeamChat
    VoiceChat
    mp_QuickMessage
    cg_shellshock_save
    cg_shellshock_load
    cg_shellshock
    weapprev
    weapnext
    viewpos
    walknodes
    extrabigfont
    killString
    playerClientNum
    clanTag
    playerName
    player_obituary_callout
    popUpDesc
    rankPopUp
    rankIconPopUp
    hud_fade_dpad
    UpdatePlayerNames
    voiceMenu
    hud_obit_death_crush
    hud_obit_death_falling
    killiconheadshot
    hud_obit_death_grenade_round
    hud_obit_knife
    killicondied
    hud_obit_death_suicide
    waypointPlayerOffsetRevive
    waypointPlayerOffsetStand
    waypointPlayerOffsetCrouch
    waypointPlayerOffsetProne
    hudElemPausedBrightness
    waypointTweakY
    waypointSplitscreenScale
    waypointTimeFade
    waypointDistFade
    waypointDistScaleSmallest
    waypointDistScaleRangeMax
    waypointDistScaleRangeMin
    waypointOffscreenScaleSmallest
    waypointOffscreenScaleLength
    waypointOffscreenCornerRadius
    waypointOffscreenRoundedCorners
    waypointOffscreenPadBottom
    waypointOffscreenPadTop
    waypointOffscreenPadRight
    waypointOffscreenPadLeft
    waypointOffscreenDistanceThresholdAlpha
    waypointOffscreenPointerDistance
    waypointOffscreenPointerHeight
    waypointOffscreenPointerWidth
    waypointIconHeight
    waypointIconWidth
    laserAlpha
    laserFlarePct_alt
    laserLightRadius_alt
    laserRadius_alt
    laserRange_alt
    laserDebug
    laserFlarePct
    laserEndOffset
    laserLightEndOffset
    laserLightBeginOffset
    laserLightRadius
    laserLightBodyTweak
    laserLightWithoutNightvision
    laserFadeADS
    laserRadius
    laserLightRangePlayer
    laserRangePlayer
    laserRange
    updateVehicleBindings
    cg_entitiesArray
    cg_weaponsArray
    cg_destructibles
    ikStatesArray
    cg_attachmentsArray
    cg_viewModelArray
    cgsArray
    cgArray
    dolan_user
    cg_opticAttachmentViewmodelSwitch
    vehNPCThrottleMultiplier
    cg_colorScale
    cg_colorHue
    cg_colorTemp
    cg_colorSaturation
    cg_useColorControl
    g_debugLocHitTime
    g_debugLocHit
    cg_BallisticArc_ForceHitIndicator
    cg_BallisticArc_DrawDelay
    cg_VelocityArrow_MinSegmentLength
    cg_VelocityArrow_MaxSegmentLength
    cg_VelocityArrow_RateOfChange
    cg_BallisticArc_MaxBounces
    cg_BallisticArc_MinBounces
    cg_BallisticArc_Offset
    cg_BallisticArc_EndWidth
    cg_BallisticArc_BeginWidth
    cg_infraredUseDefaultMaterial
    cg_infraredFriendlies
    cg_weaponHeat
    cg_InfraredFadeoutTime
    cg_forceInfrared
    cg_infraredBlurTime
    cg_infraredBlur
    cg_sonarAttachmentZmTurnedFadeTime
    cg_sonarAttachmentZmTurnedGraceTime
    cg_sonarAttachmentCounterMaxSpeed
    cg_sonarAttachmentCounterColorMultiplier
    cg_sonarAttachmentSpeedTimeRatio
    cg_sonarAttachmentDistanceFactor
    cg_sonarAttachmentMaxSpeed
    cg_sonarAttachmentPulseTime
    cg_sonarAttachmentPulseInterval
    cg_sonarAttachmentEmpFade
    cg_sonarAttachmentHideFriendlies
    cg_sonarAttachmentFadeFriendlies
    cg_sonarAttachmentSpeedDelay
    cg_sonarAttachmentMaxDist
    cg_sonarAttachmentBlur
    cg_rangeFinderDiamondSize
    cg_rangeFinderDiamondIndicator
    cg_rangeFinderActiveHeight
    cg_rangeFinderActiveWidth
    cg_rangeFinderPlayerTargetSize
    cg_rangeFinderMinEnemySpottingDist
    cg_rangeFinderActiveColor
    cg_rangeFinderDefaultColor
    cg_killcamdebug
    cg_microwaveTurretKillCamBackOffset
    cg_microwaveTurretKillCamHeightIncrease
    cg_turretKillCamDistanceIncrease
    cg_turretKillCamSideOffset
    cg_turretKillCamBackOffset
    cg_turretKillCamHeightIncrease
    cg_turretKillCamNearBlurEnd
    cg_turretKillCamNearBlurStart
    cg_turretKillCamFarBlurDist
    cg_turretKillCamFarBlurStart
    cg_turretKillCamFarBlur
    cg_turretKillCamNearBlur
    cg_turretKillCamCloseZDist
    cg_turretKillCamCloseXYDist
    cg_turretKillCamFov
    cg_artilleryKillCamGroundBackDist
    cg_artilleryKillCamGroundUpDist
    cg_artilleryKillCamWallSideDist
    cg_artilleryKillCamWallOutDist
    cg_artilleryKillCamBackDist
    cg_artilleryKillCamUpDist
    cg_artilleryKillCamFov
    cg_dogKillMinDistFromTarget
    cg_dogKillCamDistFromEyes
    cg_dogKillCamSideDist
    cg_dogKillCamUpDist
    cg_dogKillCamForwardDist
    cg_dogKillCamFov
    cg_explosiveKillCamStopDecelDist
    cg_explosiveKillCamStopDist
    cg_droneKillCamBackDist
    cg_droneKillCamUpDist
    cg_rocketKillCamBackDist
    cg_rocketKillCamUpDist
    cg_explosiveKillCamGroundBackDist
    cg_explosiveKillCamGroundUpDist
    cg_explosiveKillCamWallSideDist
    cg_explosiveKillCamWallOutDist
    cg_explosiveKillCamBackDist
    cg_explosiveKillCamUpDist
    cg_destructibleKillCamRegularHeight
    cg_destructibleKillCamZIncrease
    cg_destructibleKillCamNearBlurEnd
    cg_destructibleKillCamNearBlurStart
    cg_destructibleKillCamFarBlurDist
    cg_destructibleKillCamFarBlurStart
    cg_destructibleKillCamFarBlur
    cg_destructibleKillCamNearBlur
    cg_destructibleKillCamCloseZDist
    cg_destructibleKillCamCloseXYDist
    cg_destructibleKillCamFov
    cg_scriptedKillCamNearBlurEnd
    cg_scriptedKillCamNearBlurStart
    cg_scriptedKillCamFarBlurDist
    cg_scriptedKillCamFarBlurStart
    cg_scriptedKillCamFarBlur
    cg_scriptedKillCamNearBlur
    cg_scriptedKillCamCloseZDist
    cg_scriptedKillCamCloseXYDist
    cg_scriptedKillCamFov
    cg_heliKillCamNearBlurEnd
    cg_heliKillCamNearBlurStart
    cg_heliKillCamFarBlurDist
    cg_heliKillCamFarBlurStart
    cg_heliKillCamFarBlur
    cg_heliKillCamNearBlur
    cg_heliKillCamFov
    vehicle_piece_damagesfx_threshold
    cg_cameraVehicleExitTweenTime
    cg_cameraWaterClip
    cg_watersheeting
    cg_canSeeFriendlyFrustumMinDistance
    cg_canSeeFriendlyFrustumExpand
    cg_canSeeFriendlyFrustumUpdateInterval
    cg_overheadNamesTagUpdateInterval
    cg_playerFrustumHalfHeight
    cg_timedDamageDuration
    cg_proneFeetCollisionHull
    g_TeamColor_Free
    g_TeamColor_Spectator
    g_TeamColor_Party
    g_TeamColor_EnemyTeamAlt
    g_TeamColor_MyTeamAlt
    g_TeamColor_EnemyTeam
    g_TeamColor_MyTeam
    g_TeamColor_Axis
    g_TeamColor_Allies
    g_TeamName_Axis
    g_TeamName_Allies
    g_ScoresColor_Axis
    g_ScoresColor_Allies
    g_ScoresColor_Free
    g_ScoresColor_Spectator
    g_ScoresColor_EnemyTeam
    g_ScoresColor_MyTeam
    cg_allPlayerNamesVisible
    cg_turretBipodOffset
    cg_flareVisionSetFadeDuration
    cg_visionSetLerpMaxDecreasePerFrame
    cg_visionSetLerpMaxIncreasePerFrame
    overrideNVGModelWithKnife
    cg_viewZSmoothingTime
    cg_viewZSmoothingMax
    cg_viewZSmoothingMin
    ui_email_address
    cg_adsZScaleMax
    cg_cameraSpikeEnemyColor
    cg_cameraSpikeHighlightBrightness
    cg_corpseHighlightFadeTime
    cg_playerHighlightBlinkTime
    cg_playerHighlightMinFade
    cg_playerHighlightBrightness
    cg_playerHighlightEnemyColor
    cg_maxPlayerHighlightTargetSize
    cg_playerHighlightTargetSize
    cg_drawThroughWalls
    cg_friendlyNameFadeOut
    cg_enemyNameFadeOut
    cg_friendlyNameFadeIn
    cg_enemyNameFadeIn
    cg_drawFriendlyNames
    cg_overheadNamesGlow
    cg_overheadRankSize
    cg_overheadIconSize
    cg_overheadNamesSize
    cg_overheadNamesFarScale
    cg_overheadNamesFarDist
    cg_overheadNamesNearDist
    cg_overheadNamesMaxDist
    cg_headIconMinScreenRadius
    cg_constantSizeHeadIcons
    cg_subtitleWidthWidescreen
    cg_subtitleWidthStandard
    developer
    cg_dumpAnims
    cg_debug_overlay_viewport
    g_synchronousClients
    cg_drawpaused
    cl_paused
    cg_enableHelicopterNoCullLodOut
    cg_useWeaponSwitchReloadCancel
    cg_fakefireWizbyChance
    cg_use_colored_smoke
    cg_thirdPersonMode
    cg_thirdPerson
    cg_thirdPersonFocusDist
    cg_thirdPersonAngle
    cg_thirdPersonRange
    cg_airburstLaseFlashTime
    cg_airburstCameraRestriction
    cg_airburstStrafeRestriction
    cg_airburstLaseTime
    cg_firstPersonTracerChance
    cg_treadmarks
    cg_footprintsDebug
    cg_footprintsDistortWater
    cg_footprints
    cg_footsteps
    cg_debugevents
    cg_debugposition
    cg_crosshairEnemyColor
    cg_crosshairDynamic
    cg_crosshairAlphaMin
    cg_crosshairAlpha
    cg_centertime
    lagometer_pos
    cg_hudGrenadePointerPivot
    cg_hudGrenadePointerWidth
    cg_hudGrenadePointerHeight
    cg_hudGrenadeIconWidth
    cg_hudGrenadeIconHeight
    cg_hudGrenadeIconOffset
    cg_hudGrenadeIconMaxRangeFlash
    cg_hudGrenadeIconMaxRangeFrag
    cg_lastSpectatorSelectedThirdPerson
    cg_drawShellshock
    cg_drawCrosshairNamesPosY
    cg_drawCrosshairNamesPosX
    cg_drawCrosshairNames
    cg_drawHoldBreathHint
    cg_drawCrosshair
    cg_drawModelAxis
    cg_drawMaterialImageName
    cg_drawMaterialImageNum
    cg_drawMaterial
    snd_drawSort
    snd_drawInfo
    cg_drawFPSOnly
    cg_development
    cg_drawFPS
    cg_drawBigFPS
    cg_drawBreathHint
    cg_drawHealth
    smpUpdatePlayerNames
    smpDraw2D
    cg_draw2D
    cg_viewVehicleInfluenceGunnerFiring
    cg_viewVehicleInfluenceGunner
    cg_useWeaponBasedVariableZoom
    cg_fovExtraCam
    cg_fovMin
    cg_fovScale
    cg_fov
    cg_weaponHintsCoD1Style
    cg_retrieveHintTimeStuck
    cg_retrieveHintTime
    cg_cursorHints
    cg_drawGun
    cg_usingClientScripts
    g_loadScripts
    mpl_minimap_beep
    mpl_minimap_scan
    wpn_offhand_select
    wpn_metalstormsnp_charge_plr
    wpn_metalstormsnp_power_down
    wpn_metalstormsnp_charge_loop
    wpn_metalstormsnp_mms
    fly_sensor_alert
    fly_range_finder_lp
    wpn_sniper_breathgasp
    wpn_sniper_breathout
    wpn_sniper_breathin
    hudcolorbar
    lagometer
    smallFont
    net_disconnect
    hud_health_pulserate_critical
    hud_health_pulserate_injured
    hud_health_startpulse_critical
    hud_health_startpulse_injured
    ammo_counter_single
    cod_mpl_combat_awareness
    CG_UpdateWeaponVisibility
    scoreLimit
    setFocusScoreboard
    cg_scoreboardMyColor
    cg_ScoresPing_BgColor
    cg_ScoresPing_LowColor
    cg_ScoresPing_MedColor
    cg_ScoresPing_HighColor
    playerScore
    rank
    error_popmenu
    error_popmenu_lobby
    error_popmenu_party
    cg_ScoresColor_Gamertag
    cg_ScoresColor_Gamertag_3
    cg_ScoresColor_Gamertag_2
    cg_ScoresColor_Gamertag_1
    cg_ScoresColor_Gamertag_0
    cg_ScoresColor_TransparencyZombie
    cg_ScoresColor_Zombie
    cg_ScoresColor_Transparency
    cg_ScoresColor_Player_3
    cg_ScoresColor_Player_2
    cg_ScoresColor_Player_1
    cg_ScoresColor_Player_0
    cg_ScoresColor_Player
    scorebar_zom_1
    scorebar_zom_2
    scorebar_zom_3
    scorebar_zom_4
    cincapturedisablealpha
    cincaptureenablealpha
    setviewmodelrenderflag
    setshaderconstant
    mapshaderconstant
    getlocalclientnumber
    geteyeapprox
    geteye
    setambienttrigger
    forceinfraredmaterialsstreaming
    setsonarenabled
    setinfraredvisionset
    set_overlay_constant
    set_overlay_material
    set_overlay_enabled
    set_filter_bit_flag
    set_filter_pass_constant
    set_filter_pass_quads
    set_filter_pass_enabled
    set_filter_pass_material
    map_material
    animgetnumchildren
    animgetchildat
    getanimcurrframecount
    setanimtim
    getanimtime
    setflaggedanimknoballrestart
    setflaggedanimknoball
    setflaggedanimknoblimitedrestart
    setflaggedanimknobrestart
    setflaggedanimknoblimited
    setflaggedanimknob
    setanimknoballlimitedrestart
    setanimknoballrestart
    setanimknoballlimited
    setanimknoball
    setanimknoblimitedrestart
    setanimknobrestart
    setanimknoblimited
    setanimknob
    animflaggedscripted
    animscripted
    setflaggedanimlimitedrestart
    setflaggedanimrestart
    setflaggedanimlimited
    setflaggedanim
    setanimlimitedrestart
    setanimrestart
    setanimlimited
    setanim
    clearanimlimited
    clearanim
    hasanimtree
    useanimtree
    getcamangles
    getcampos
    islocalplayerweaponviewonlylinked
    getweaponposfrac
    getstance
    setwatchstyle
    ispoisoned
    stoppoisoning
    startpoisoning
    stoprumble
    playrumblelooponentity
    playrumbleonentity
    rotatevelocity
    movez
    movey
    movex
    movegravity
    moveto
    rotateto
    rotateroll
    rotateyaw
    rotatepitch
    isdriving
    setstunned
    getlocalgunnerangles
    ispeelingout
    getlocalclientdriver
    getwheelsurface
    islocalclientdriver
    getmaxreversespeed
    getsteering
    getmaxspeed
    getbrake
    getthrottle
    islocalplayerviewlinked
    unlink
    getmovementtype
    getcharacterindex
    setcompassicon
    isai
    islocalplayer
    isplayer
    getvelocity
    setscale
    setmodel
    getentitynumber
    getentnum
    setcolorelem
    newtextelem
    isxenon
    gamemodeisusingstats
    gamemodeisusingxp
    gamemodeismode
    sessionmodeiszombiesgame
    sessionmodeissystemlink
    sessionmodeisprivateonlinegame
    sessionmodeisprivate
    sessionmodeisonlinegame
    setsaveddvar //SetSavedDvar can only be called on dvars with the SAVED flag set
    setdvar
    setdvarfloat
    setdvarbool
    setdvarint
    getdebugdvarfloat
    getdebugdvarint
    getdebugdvar
    soundtimescale
    visionsetnaked
    getweaponmodel
    getweaponammoclip
    isalive
    getlocalplayer
    spawn
    spawnplane
    project2dto3d
    setthirdperson
    iprintlnbold
    println
    print
    print3d
    name
    eflags2
    eflags
    weapon
    addzombieboxweapon
    resetzombieboxweapons
    gettotalammo
    sv_privateClientsForClients
    mapname
    com_maxclients
    g_gametype
    sv_hostname
    snd_jetgun_pitch_end
    snd_jetgun_pitch_start
    snd_jetgun_loop_start
    snd_minigun_pitch_end
    snd_minigun_pitch_start
    snd_minigun_loop_start
    snd_boat_water_pitch_max
    snd_boat_water_slow_max
    snd_boat_water_fast_min
    snd_boat_water_idle_max
    snd_boat_water_slow_min
    snd_boat_pitch_high_max
    snd_boat_pitch_high_min
    snd_boat_pitch_med_max
    snd_boat_pitch_med_min
    snd_boat_pitch_low_max
    snd_boat_pitch_low_min
    snd_boat_pitch_idle_max
    snd_boat_pitch_idle_min
    snd_boat_rpm_high_fin_end
    snd_boat_rpm_high_start
    snd_boat_rpm_med_end
    snd_boat_rpm_med_fout_start
    snd_boat_rpm_med_fin_end
    snd_boat_rpm_med_start
    snd_boat_rpm_low_end
    snd_boat_rpm_low_fout_start
    snd_boat_rpm_low_fin_end
    snd_boat_rpm_low_start
    snd_boat_rpm_idle_end
    snd_boat_rpm_idle_fout_start
    snd_throttle_reduce_vol
    snd_throttle_time_held_down
    snd_boat_engine_off
    snd_boat_lerp_rpm
    snd_boat_using_lerp_rpm
    snd_boat_rpm_scalar
    snd_boat_current_rpm
    wait
    gravity
    teamMessageRank
    teamMessageName
    teamMessageRankIcon
    teamMessage
    cg_missile_FOV
    cg_laserSightMaxDistance
    cameraShakeRemoteHelo_SpeedRange
    cameraShakeRemoteHelo_Freqs
    cameraShakeRemoteHelo_Angles
    cameraShakeRemoteMissile_SpeedRange
    cameraShakeRemoteMissile_Freqs
    cameraShakeRemoteMissile_Angles
    cg_viewUseAltDOF
    r_postEmissiveBrightening
    r_sunFlareTint
    r_reviveFX_edgeAmount
    r_reviveFX_edgeMaskAdjust
    r_reviveFX_edgeOffset
    r_reviveFX_edgeContrast
    r_reviveFX_edgeScale
    r_reviveFX_edgeSaturation
    r_reviveFX_edgeColorTemp
    r_reviveFX_enable
    r_filmLut
    r_primaryLightTweakSpecularStrength
    r_primaryLightTweakDiffuseStrength
    gooby_user
    r_primaryLightUseTweaks
    r_filmEnable
    showVisionSetDebugInfo
    flareDisableEffects
    nightVisionDisableEffects
    nightVisionPowerOnTime
    nightVisionFadeInOutTime
    cg_cullBulletAngle
    cg_minCullBulletDist
    cg_cullBullets
    cg_gun_rot_minspeed
    cg_gun_rot_rate
    cg_gun_move_minspeed
    cg_gun_move_rate
    cg_gun_rot_r
    cg_gun_rot_y
    cg_gun_rot_p
    cg_gun_ofs_u
    cg_gun_ofs_r
    cg_gun_ofs_f
    cg_gun_move_u
    cg_gun_move_r
    cg_gun_move_f
    cg_gun_z
    cg_gun_y
    cg_gun_x
    laser_on
    laser_off
    snd_autoSim
    localhost
    togglep
    toggle
    reset
    sets
    seta
    set
    xenon
    uin_pulse_text_type
    uin_pulse_text_delete
    con_typewriterColorBase
    con_echo
    clear
    chatmodeteam
    chatmodepublic
    cl_deathMessageWidth
    unbindallaxis
    bindaxis
    bind
    bind2
    bindlist
    unbindall2
    unbindall
    unbind2
    unbind
    silentfail
    lui_loader
    protocol
    stats
    hostquit
    reconnect
    disconnect
    connect
    signclientin
    forcevoicefail
    voicefail
    editclanname
    ui_keyboard
    localservers
    xsessionupdateprivacy
    xpartyready
    xsessionupdate
    xupdatepartystate
    xupdatepartymappacks
    xpartyveto
    xpartygo
    xpartyswitchlobbies
    xstopprivateparty
    xstoppartykeeptogether
    xstopparty
    xstartprivateparty
    xstartpartyhost
    xstartparty
    signclientout
    setclientprimary
    setclientnotbeingused
    disableallclients
    disableallbutprimaryclients
    resetStats
    selectStringTableEntryInDvar
    startZombies
    startSingleplayer
    startMultiplayer
    showip
    clientinfo
    cmd
    setenv
    ui_resetSelectedPlayerXuid
    xshowgamercard
    xmuteplayer
    updategamerprofile
    splitscreen
    splitscreen_playerCount
    cl_connectionAttempts
    cl_connectTimeout
    cl_timeout
    systemlink
    player_name
    password
    cl_ingame
    cl_motdString
    cl_freelook
    cl_mouseAccel
    m_filter
    m_side
    m_forward
    xstartlocalprivateparty
    sendinstantmessage
    fastrestart //fast_restart
    loadingnewmap
    newClientState
    demigod
    god
    splitscreen_botDifficulty
    splitscreen_botCount
    ui_custom_name
    cl_maxppf
    customGameMode
    isInGame
    XBOXLIVE_MUSTLOGIN
    gametype
    game
    hostname
    XBOXLIVE_MPNOTALLOWED
    xshowmarketplace
    xjoinxboxlivepartymembersession
    xjoinplayersessionforxuid
    xjoinclansessionforxuid
    xjoinfriendsessionforxuid
    acceptinvite
    xsendinvitetoxuid
    xsendinvite
    xsignin
    xsigninlocal
    xsigninlivenoguests
    xsigninlive
    xsignout
    cl_migrationPingTime
    sv_cheats
    normalfont
    client
    devgui
    prestige
    gamertag
    exec
    party_updateActiveMenu
    party_statechanged
    party_toggleMute
    partymigrate_ForceMigrateMS
    party_sendresults
    party_testmigrate
    party_neverJoinRecent
    party_maxDesperateMigrationTime
    party_maxMigrationTime
    partyend_reason
    party_iamhost
    party_playervisible
    party_hostname
    party_mapname
    party_gamesize
    party_gametype
    party_vetoPercentRequired
    party_minplayers
    menu_systemlink_lobby
    menu_xboxlive_basictraining
    menu_systemlink_lobbyended
    menu_systemlink_lobby
    menu_leaderboard
    menu_xboxlive_barracks
    menu_xboxlive_findgame
    PartyClient_HandleGoMsg
    PartyHost_FindTeams
    skillmismatch
    toomanyparties
    netchecksum
    netcode
    reliableMigrate_maxBWPackets
    reliableMigrate_debugEnabled
    reliablieMigrate_missingPeerPenalty
    reliableMigrate_preHost
    reliableMigrate_maxHostTimeDiff
    reliableMigrate_maxDeadlineDiff
    reliableMigrate_deadline
    clientkick
    start_newlobby
    autoagree
    client_agree
    clients_timeout
    client_timeout
    client_connected
    client_failed
    party_update_host
    party_update_status
    cg_hudLegacyStereo3DScale
    safeArea_vertical
    safeArea_horizontal
    g_gumpMemory
    isLeague
    isZombieMode
    isPrivate
    PLEVEL
    StatValue
    PlayerStatsList
    RANK
    TIME_PLAYED_TOTAL
    killStreaks
    bitchKills //dafuq?
    bitch
    nemesisKills
    nemesisDeaths
    nemesis
    teamScores
    winningTeam
    spawnZ
    spawnY
    spawnX
    rankAtStart
    totalPlaytime
    num_lives
    killerZ
    killerY
    killerX
    rankAtEnd
    assists
    axisScore
    alliesScore
    version
    eventPosZ
    eventPosY
    eventPosX
    eventTime
    eventType
    killStreakCount
    perks
    killstreak3
    killstreak2
    killstreak1
    secondaryGrenade
    primaryGrenade
    secondaryWeaponAtt
    secondaryWeapon
    primaryWeaponAtt
    primaryWeapon
    numZombieRounds
    attachmentStats
    dynEnt_spawnedLimit
    dynEnt_explodeMaxEnts
    dynEnt_explodeMinForce
    dynEnt_explodeSpinScale
    dynEnt_explodeUpbias
    dynEnt_explodeForce
    dynEnt_bulletForce
    dynEntPieces_impactForce
    dynEntPieces_angularVelocity
    dynEntPieces_velocity
    dynEnt_damageRadiusScale
    fx_add_surfs
    fx_draw_sprite_geo
    fx_draw_trail_geo
    fx_elemsetup
    fx_show_names_range
    fx_marks_range
    fx_use_ground_entity
    fx_draw_weapon_tags
    fx_occlusion_query_profile
    fx_priority_enable
    fx_priority_debug
    fx_drawClouds
    fx_mark_profile
    fx_profile
    fx_visMinTraceDist
    fx_count
    fx_debugBolt
    fx_freeze
    fx_marks_draw
    fx_draw
    fx_enable
    fx_add_mark
    bullethits
    radiusdamageradius
    radiusdamagemax
    radiusdamagemin
    bot_MaxStrafeTime
    bot_MinStrafeTime
    bot_StrafeChance
    bot_PitchSpeedAds
    bot_PitchSpeed
    bot_PitchDown
    bot_PitchUp
    bot_YawSpeedAds
    bot_YawSpeed
    bot_MaxReactionTime
    bot_MinReactionTime
    bot_MaxFireTime
    bot_MinFireTime
    bot_MaxDeathTime
    bot_MinDeathTime
    bot_MaxCrouchTime
    bot_MinCrouchTime
    bot_MaxPitchTime
    bot_MinPitchTime
    bot_MaxAdsTime
    bot_MinAdsTime
    bot_MaxGrenadeTime
    bot_MinGrenadeTime
    bot_MeleeDist
    bot_AllowGrenades
    bot_UseFriendNames
    bot_TargetLeadBias
    bot_CrouchDistance
    bot_SprintDistance
    bot_CloseDistance
    bot_GoalRadius
    bot_Fov
    ClientDisconnect
    kdratio
    captures
    returns
    defuses
    plants
    defends
    playerknockback
    disableinvulnerability
    enableinvulnerability
    setrank
    unsetperk
    clearperks
    getperks
    setperk
    applyknockback
    setinventoryweapon
    setactionslot
    allowmelee
    allowsprint
    allowjump
    allowads
    ishost
    getguid
    recordplayerdeathzombies
    incrementplayerstat
    incrementlifestat
    setheldweaponmodel
    setclientprofilevar
    setclientuivisibilityflag
    setclienthudhardcore
    setclientcompass
    setclientthirdpersonangle
    setclientthirdperson
    cloneplayer
    setweaponammoclip
    enableweaponcycling
    disableweaponcycling
    enabledeathstreak
    enableweapons
    disabledeathstreak
    disableweapons
    arecontrolsfrozen
    freezecontrols
    suicide
    dropitem
    seteverhadweaponall
    setspawnweapon
    sayteam
    sayall
    giveweaponnextattachment
    givenextbaseweapon
    buttonpressed
    clientsyssetstate
    setviewmodel
    sprintbuttonpressed
    inventorybuttonpressed
    secondaryoffhandbuttonpressed
    fragbuttonpressed
    stancebuttonpressed
    jumpbuttonpressed
    meleebuttonpressed
    throwbuttonpressed
    adsbuttonpressed
    actionslotfourbuttonpressed
    actionslotthreebuttonpressed
    actionslottwobuttonpressed
    actionslotonebuttonpressed
    attackbuttonpressed
    usebuttonpressed
    setvelocity
    setorigin
    givemaxammo
    givestartammo
    takeallweapons
    takeweapon
    giveweapon
    PlayerCmd_SetClientFlag
    g_compassShowEnemies
    hud_visible
    fast_restart
    map_restart
    g_gametype
    clientkick
    tempBanUser
    tempBanClient
    say_team
    say
    player_die
    vehPlaneTurnAssistDecayRate
    vehPlanePlayerAvoidance
    vehPlaneSpeedControl
    vehPlaneConventionalFlight
    vehPlaneAssistedFlying
    vehHelicopterboundMapHeight
    vehHelicopterboundMapLowerRightY
    vehHelicopterboundMapLowerRightX
    vehHelicopterboundMapUpperLeftY
    vehHelicopterboundMapUpperLeftX
    vehHelicopterboundsOn
    vehHelicopterLookaheadTime
    vehHelicopterMaxHeightLockOffset
    vehHelicopterMinHeightLockOffset
    vehHelicopterRotDecel
    vehHelicopterDefaultPitch
    vehHelicopterFreeLook
    vehHelicopterPathTransitionTime
    vehHelicopterTiltFromViewangles
    vehHelicopterYawOnLeftStick
    vehHelicopterInvertUpDown
    vehHelicopterSoftCollisions
    vehHelicopterYawAltitudeControls
    vehHelicopterScaleMovement
    vehHelicopterStrafeDeadzone
    vehHelicopterRightStickDeadzone
    vehHelicopterHoverSpeedThreshold
    setplayernamestring
    setshader
    fullscreen
    g_turretBipodOffset
    g_turretServerPitchMax
    g_turretServerPitchMin
    g_fogHalfDistReadOnly
    g_fogStartDistReadOnly
    g_fogColorReadOnly
    g_broadcastLocalSound
    g_actorAndVehicleAntilagDebug
    g_actorAndVehicleAntilag
    g_vehiclePlaneCurveTime
    turretPlayerAvoidScale
    g_avoidEnabled
    g_quadrotorFlyHeight
    vehGunnerSplashDamage
    g_vehicleDebug
    g_mantleBlockTimeBuffer
    g_redCrosshairs
    g_useholdspawndelay
    g_dumpAnimsCommands
    g_dumpAnims
    pickupPrints
    g_minGrenadeDamageSpeed
    vehicle_useRadius
    player_MGUseRadius
    player_useRadius_zm
    player_useRadius
    player_throwbackOuterRadius
    player_throwbackInnerRadius
    radius_damage_debug
    melee_debug
    g_friendlyNameDist
    g_friendlyfireDist
    g_no_script_spam
    g_debugLocDamageEntity
    g_debugLocDamage
    g_TeamName_Three
    g_customTeamName_Three
    g_customTeamName_Axis
    g_customTeamName_Allies
    g_TeamIcon_Spectator
    g_TeamIcon_Free
    g_TeamIcon_Axis
    g_TeamIcon_Allies
    g_allowVote
    g_motd
    g_entinfo_scale
    g_entinfo_maxdist
    g_entinfo_AItext
    g_entinfo_type
    g_entinfo
    bullet_penetrationEnabled
    ai_maxAttackerCount
    ai_meleeDamage
    ai_meleeHeight
    ai_meleeWidth
    ai_meleeRange
    ai_friendlySuppressionDist
    ai_friendlySuppression
    ai_foliageSeeThroughDist
    ai_threatUpdateInterval
    ai_playerFarRange
    ai_playerFarAccuracy
    ai_playerNearRange
    ai_playerNearAccuracy
    ai_eventDistBadPlace
    ai_eventDistProjImpact
    ai_eventDistBulletRunning
    ai_eventDistBullet
    ai_eventDistSilencedShot
    ai_eventDistGunShot
    ai_eventDistProjPing
    ai_eventDistGrenadePing
    ai_eventDistExplosion
    ai_eventDistDeath
    ai_eventDistPain
    ai_eventDistReact
    ai_eventDistNewEnemy
    ai_eventDistFootstepLite
    ai_eventDistFootstep
    ai_debugEntIndex
    ai_debugMeleeAttackSpots
    ai_debugThreatSelection
    ai_debugAnimDeltas
    ai_showVolume
    ai_debugMayMove
    ai_pathMomentum
    ai_noDodge
    ai_showDodge
    ai_showBadPlaces
    ai_debugCoverEntityNum
    ai_showPotentialThreatDir
    ai_pathRandomPercent
    ai_pathChokePointCost
    ai_pathNegotiationOverlapCost
    ai_ShowCanshootChecks
    ai_moveOrientMode
    ai_disableSpawn
    ai_debugClaimedNodes
    ai_debugFindPathLock
    ai_debugFindPathWidth
    ai_debugFindPathDirect
    ai_debugFindPath
    ai_showPathFindNodes
    ai_showPaths
    ai_showVisDataDist
    ai_showVisData
    ai_showNodeDrawType
    ai_showNearestNode
    ai_showNodesDist
    ai_showNodes
    ai_corpseCount
    ai_trim_path_zigzags
    ai_angularYawDecelFactor
    ai_angularYawAccelRate
    ai_angularYawEnabled
    ai_slowdownRateBlendFactor
    ai_slowdownMinRate
    ai_slowdownMaxYawDiff
    ai_slowdownMinYawDiff
    ai_useBetterLookahead
    ai_useLeanRunAnimations
    ai_useFacingTranslation
    ai_turnRate
    g_aiEventDump
    g_spawnai
    g_ai
    g_vehicleDrawSplines
    g_vehicleDrawPath
    g_debugBullets
    g_debugDamage
    g_maxDroppedWeapons
    g_knockback
    g_speed
    g_password
    g_logSync
    g_logTimeStampInSeconds
    g_log
    grenadeBounceRestitutionMax
    grenadeCurveMax
    grenadeWobbleSideDamp
    grenadeWobbleSideMag
    grenadeWobbleFwdMag
    grenadeWobbleFreq
    grenadeBumpMax
    grenadeBumpMag
    grenadeBumpFreq
    grenadeFrictionMaxThresh
    grenadeFrictionHigh
    grenadeFrictionLow
    grenadeRollingEnabled
    grenadeRestThreshold
    missileTVGuidedMPSpecific
    missileTVGuidedFlatteningRollAccel
    missileTVGuidedTurningRollAccel
    missileTVGuidedMaxRollAngle
    missileTVGuidedBoostSpeedDown
    missileTVGuidedBoostSpeedUp
    missileTVGuidedBoost
    missileMolotovBlobNum
    missileMolotovBlobTime
    missilePlantableSize
    missileTVGuidedTurnRate
    missileTVGuidedStickDeadzone
    missileWaterMaxDepth
    missileDroneClimbToOwner
    missileDroneTurnDecel
    missileDroneClimbMaxDist
    missileDroneSpeedLimitDescend
    missileDroneSpeedLimitClimb
    missileDroneAccelDescend
    missileDroneAccelClimb
    missileDroneTurnMaxRate
    missileDroneTurnMaxRollChange
    missileDroneTurnMaxRoll
    missileDroneDistSqTargetAvoidanceDisabled
    missileDroneDistanceAvoidanceSec
    missileDroneDistanceAvoidance
    missileDroneTurnRateSmallAdjustments
    missileDroneTurnRateAvoidance
    missileDroneTurnRateAscent
    missileDroneTurnRateDecent
    missileDroneClimbCeilingTop
    missileDroneClimbCeilingDirect
    missileDroneClimbAngleTop
    missileDroneClimbAngleDirect
    missileDroneClimbHeightTop
    missileDroneClimbHeightDirect
    missileJavClimbToOwner
    missileJavTurnDecel
    missileJavSpeedLimitDescend
    missileJavSpeedLimitClimb
    missileJavAccelDescend
    missileJavAccelClimb
    missileJavTurnRateTop
    missileJavTurnRateDirect
    missileJavClimbCeilingTop
    missileJavClimbCeilingDirect
    missileJavClimbAngleTop
    missileJavClimbAngleDirect
    missileJavClimbHeightTop
    missileJavClimbHeightDirect
    missileHellfireUpAccel
    missileHellfireMaxSlope
    fireweapon
    setspeed
    setinfraredvision
    useservervisionset
    setvisionsetforplayer
    setempjammed
    addrankxpvalue
    addrankxp
    addplayerstat
    addplayerstatwithgametype
    addweaponstat
    registerxp
    uploadstats
    makedvarserverinfo
    isgodmode
    challengeValue
    statValue
    maxxp
    minxp
    PlayerLevelStats
    total_shots
    xp
    fakefire
    setclientflag
    itemweaponsetammo
    setzombiename
    giveachievement
    setmovespeedscale
    setplayergravity
    setzombieshrink
    dodamage
    setmaxhealth
    laseron
    laseroff
    ghost
    addspawnpoints
    visionsetnight
    visionsetlaststand
    setgravity
    endlobby
    setslowmotion
    allclientssprint
    addtestclient
    getdroppedweapons
    updateclientsnames
    setteamscore
    getweaponindexfromname
    weaponmaxammo
    KillersHearVictim
    DeadHearKiller
    DeadHearAllLiving
    DeadHearTeamLiving
    DeadChatWithTeam
    DeadChatWithDead
    EveryoneHearsEveryone
    hud_zombie
    disableIngameMenu
    cg_drawSpectatorMessages
    hud_hardcore
    bomb_timer_b
    ammocounterhide
    bomb_timer_a
    bomb_timer
    radar_axis
    radar_allies
    trigger_damage
    trigger_radius_use
    trigger_box_use
    gametype_zm
    map_zm
    motd
    playlist_playermatch
    playlist_wagermatch
    playlist_leaguematch
    sv_botUseFriendNames
    bot_tips
    xblive_basictraining_popup
    cg_spectateThirdPerson
    input_targetAssist
    bg_collectibles
    missions_unlocked
    missionHighestDifficulty
    g_gameskill
    sv_lastSaveGame
    cg_subtitles
    email_address
    cg_playerState
    start_in_3d
    cg_drawCrosshair3D
    safeAreaTweakable_vertical
    safeAreaTweakable_horizontal
    r_gamma
    gpad_button_rstick_deflect_max
    gpad_button_lstick_deflect_max
    gpad_sticksConfig
    gpad_buttonsConfig
    cg_blood
    cg_mature
    input_autoAim
    start_in_mp
    customClassName
    loadoutVersion
    savegame.foo
    savegame.svg
    targetted_by_zombie
    zombie_bus_window_melee
    zombie_bus_window_idle
    zombie_climbin_bus
    zombie_board_tear_bus
    zombie_jump_on_bus
    zombie_board_tear
    zombie_window_melee
    zombie_stumpy_melee
    nophysics
    nogravity
    noclip
    moon_gravity
    host_sucks_end_game
    night_vision_off
    night_vision_on
    invisible
    dropweapon
    death_or_disconnect
    death
    teamName
    iconName
    MP_BETACLOSED
    ui_zm
    ui_mp
    dvar_restart
    scr_axis
    scr_allies
    scr_numLives
    scr_killcam
    scr_wagerTier
    scr_hostmigrationtest
    ui_autoContinue
    ui_errorMessageDebug
    ui_errorMessage
    ui_errorTitle
    ui_mapCount
    ui_deadquote
    ui_combatCurrScrollBarPos
    ui_gametype
    ui_mapname
    sv_running
    sv_paused
    timescale
    fixedtime
    com_timescale
    developer_script
    xenonGame
    consoleGame
    sv_forceunranked
    sv_fakeServerLoadRand
    sv_fakeServerLoad
    xblive_privatematch
    xblive_rankedmatch
    onlinegame
    zombie_devgui
    lui_timescale
    shortversion
    scr_rampagebonusscale
    scr_scorestreaks_maxstacking
    scr_scorestreaks
    scr_codpointsperchallenge
    scr_codpointsmatchscale
    scr_codpointsxpscale
    scr_rankXpCap
    scr_xpscale
    xblive_allmappacks
    codpoints
    dvarListByCount
    restoreDvars
    dvarAddConfigFlag
    dvardump
    dvarlist
    setdvartotime
    sv_mapRotation
    sv_zombietime
    sv_timeout
    BlackOpsPrivate
    sv_endGameIfISuck
    sv_privateClients
    migration
    migration_soak
    migration_forceHost
    migration_timeBetween
    migration_limit
    migration_msgtimeout
    migration_blocksperframe
    migration_minclientcount
    loc_warningsAsErrors
    loc_warnings
    loc_forceEnglish
    loc_language
    language
    mapName
    gameType
    gameTypeName
    gameTypeImage
    menu_mp_lobby_bar_name
    ui_fxFontOutlineColor
    ui_fxFontShadowColor
    ui_fxFontGlowColor
    ui_fxFontColor
    ui_readingSaveDevice
    ui_hideminimap
    ui_specops
    ui_display_aar
    ui_keyboard_dvar_new
    g_FactionName_Allies
    g_FactionName_Axis
    custom_perks_allow_pro
    scr_hardcore
    ui_partyFull
    ui_showDLCMaps
    ui_scrollTextDelay
    ui_scrollTextYOffsetResetDelay
    ui_scrollTextScrollRate
    ui_scrollTextYOffset
    ui_showBryceMagic
    ui_gametype_text
    ui_load_index
    ui_mapPackChanged
    ui_preview_map
    ui_bigFont
    ui_smallFont
    ui_zm_playtest
    ui_zm_mapstartlocation
    ui_heatMapColor
    open_menu
    system_link
    menu_gamesetup_splitscreen
    playlist_allowdevmaps
    unlockxp
    unlockPLevel
    setLocalVarString
    setLocalVarFloat
    setLocalVarInt
    setLocalVarBool
    execNowOnDvarFloatValue
    execNowOnDvarIntValue
    execNowOnDvarStringValue
    execnow
    resetdvar
    showMenu
    setactivemenu
    setlocalvarstring
    setlocalvarfloat
    setlocalvarint
    setlocalvarbool
    ShowZombieMap
    IsSuperUser
    LocalVarString
    LocalVarFloat
    LocalVarBool
    LocalVarInt
    allClientDvarsEnabled
    phys_gravity
    physics_objects
    enable_new_prone_check
    enable_moving_paths
    debugRenderCollisionDistance
    debugRenderMask
    phys_ragdoll_buoyancy
    phys_buoyancy
    phys_buoyancyFloatHeightOffset
    phys_piecesSpawnDistanceCutoff
    phys_buoyancyDistanceCutoff
    phys_maxFloatTime
    phys_vehicleWheelEntityCollision
    phys_vehicleDamageFroceScale
    phys_vehicleGravityMultiplier
    phys_gravity_dir
    ragdoll_self_collision_scale
    ragdoll_jitter_scale
    ragdoll_rotvel_scale
    ragdoll_jointlerp_time
    ragdoll_baselerp_time
    ragdoll_bullet_upbias
    ragdoll_bullet_force
    ragdoll_explode_upbias
    ragdoll_explode_force
    ragdoll_max_life
    ragdoll_fps
    ragdoll_debug
    ragdoll_selfpair
    ragdoll_limit
    ragdoll_joint
    ragdoll_pin_bone
    ragdoll_baselerp_bone
    ragdoll_bone
    ragdoll_clear
    wiiuIkEnabled
    ik_ai_range_max
    ik_ai_pool_size
    ik_dvar_ai_aim_tracking_rat
    ik_dvar_lookatpos_eyes_scale
    ik_dvar_lookatpos_tracking_rate
    ik_dvar_lookatpos_notorso
    ik_lookatpos_head_scale
    ik_dvar_lookatentity_eyes_scale
    ik_dvar_lookatentity_tracking_rate
    ik_dvar_lookatentity_notorso
    ik_lookatentity_head_scale
    ik_yaw_limit_max
    ik_yaw_limit_thresh
    ik_roll_limit_max
    ik_roll_limit_thresh
    ik_pitch_limit_max
    ik_pitch_limit_thresh
    ik_paranoid_matrix_checks
    ik_ai_hand_get_data
    ik_ai_hand_rotation_vec
    ik_ai_hand_offset_vec
    ik_ai_hand_tuning
    ik_enable_ai_terrain
    ik_enable_ai_hand
    ik_enable_player_terrain
    ik_enable_player_hand
    ik_right_hand_lerp_test
    ik_left_hand_lerp_test
    ik_hand_test
    ik_foot_test
    ik_pelvis_test
    ik_debug
    ik_enable
    is_visible
    startzombies
    startmultiplayer
    visionsetunderwater
    visionsetdamage
    ufomode
    throwdownweapon
    startmultiplayergame
    setwaterfog
    settimescale
    setclientdvars
    setclientdvar
    playername
    objective_printtext
    notifyoncommand
    ignoreall
    getdvarvector
    getdvarint
    getdvarfloat
    getdvar
    getcurrentweaponclipammo
    forceteleport
    sv_clientside
    Invulnerable
    voice_duck
    duck
    duck_group
    first_signed_in
    signed_into_live
    last_signed_out
    signed_out
    popup_connectingdw
    live_betaexpired
    LiveAntiCheatAnswerChallenges
    banCheck
    maps_zm
    maps_mp
    gametype_mp
    inparty_zm
    inparty_mp
    inparty
    matchtype_zm
    matchtype_mp
    localplayers_zm
    localplayers_mp
    playlist_zm
    playlist_mp
    live_zm
    live_mp
    matchmaking_debug
    stats_checksumerrors
    iamacheater
    statsresets
    ui_challengeGameMode
    recordPointsSpent
    PrestigeStatsReset
    setStatFromLocString
    statWriteDDL
    statReadDDLExt
    statAddByName
    statGetByNameInDvar
    clanName
    statsresets_basictraining
    intStat_s
    error_msg
    mpstatsCompressed
    zmstatsCompressed
    mpstatsBasicTraining
    zmstatsBasicTraining
    mpdatabk0000
    zmdatabk0000
    badmpdatazlib
    badzmdatazlib
    zero_stats_check
    stats_version_check
    stat_version
    uploadStats
    fakeComError
    badmpdata
    badzmdata
    statsresets_basictraining_ddl
    mpTestFile
    zmTestFile
    motd-mp
    motd-zm
    online_tu0_mp_
    online_tu0_zm_
    ui_xboxLivePartyListOpen
    ui_xboxLiveCountNotZero
    xboxLiveParty_UpdateInfo
    xblive_basictraining
    xblive_wagermatch
    xblive_enablePadsForMarketplace
    xblive_mappacks
    xblive_theater
    xblive_clanmatch
    xblive_showmarketplace
    xenon_sysUIActive
    session_nonblocking
    xblive_loggedin
    initSystemTestLogging
    fakeDWDisconnect
    glassDamageMultiplier
    shatterAllGlass
    ui_keyboard_new
    messageText
    titleText
    jump_spreadAdd
    jump_ladderPushVel
    jump_slowdownEnable
    jump_stepSize
    jump_height
    scr_player_sprinttime
    bg_gunXOffset
    bg_disableWeaponPlantingInWater
    dog_MeleeDamage
    player_forceRedCrosshair
    player_viewRateScale
    player_viewLockEnt
    player_swimDamagerInterval
    player_swimDamage
    player_swimTime
    bg_moonGravity
    bg_lowGravity
    bg_gravity
    player_bayonetTargetDist
    player_bayonetRange
    player_meleeChargeFriction
    player_meleeCalcSpeedFromTarget
    player_meleeChargeMaxSpeed
    player_meleeHeight
    player_meleeWidth
    player_meleeRange
    player_lookAtEntityAllowChildren
    player_standingViewHeight
    player_disableWeaponsOnVehicle
    player_sprintStrafeSpeedScale
    player_sprintMinTime
    player_sprintTime
    player_sprintUnlimited
    player_sprintSpeedScale
    player_sprintForwardMinimum
    player_zombieSpeedScale
    player_spectateSpeedScale
    player_backSpeedScale
    player_strafeSpeedScale
    player_waterSpeedScale
    player_sliding_friction
    player_knockbackMoveThreshhold
    player_runThreshhold
    player_reviveTriggerRadius
    player_lastStandBleedoutTime
    player_clipSizeMultiplier
    player_sustainAmmo
    player_debugHealth
    bg_forceExplosiveBullets
    cg_ufo_scaler
    stopspeed
    friction
    bg_fallDamageMinHeight
    bg_fallDamageMaxHeight
    scr_team_fftype
    perk_scavenger_tactical_proc
    perk_scavenger_lethal_proc
    perk_scavenger_clip_multiplier
    perk_nottargetedbyai_graceperiod
    perk_nottargetedbyai_min_speed
    perk_gpsjammer_graceperiod
    perk_gpsjammer_min_speed
    perk_marksmanEnemyNameFadeOut
    perk_marksmanEnemyNameFadeIn
    perk_fastLadderClimbMultiplier
    perk_blackbirdShowsGpsJammer
    perk_dogsAttackGhost
    perk_armorPiercing
    perk_fireproof
    perk_flakJacket_hardcore
    perk_flakJacket
    perk_throwbackInnerRadius
    perk_interactSpeedMultiplier
    perk_mantleReduction
    perk_shellShockReduction
    perk_damageKickReduction
    perk_healthRegenMultiplier
    perk_sprintRecoveryMultiplier
    perk_deathStreakCountRequired
    perk_speedMultiplier
    perk_disarmExplosiveTime
    perk_delayExplosiveTime
    perk_killstreakDeathPenaltyMultiplier
    perk_killstreakMomentumMultiplier
    perk_killstreakReduction
    perk_grenadeTossBackTimer
    perk_sprintMultiplier
    perk_grenadeDeath
    perk_bulletPenetrationMultiplier
    perk_extraBreath
    perk_weapEquipmentUseMultiplier
    perk_weapTossMultiplier
    perk_weapMeleeMultiplier
    perk_weapAdsMultiplier
    perk_weapRateMultiplier
    perk_weapReloadMultiplier
    perk_weapSpreadMultiplier
    perk_weapSwitchMultiplier
    secondarycamo
    secondaryattachment3
    secondaryattachment2
    secondaryattachment1
    primaryattachment3
    primaryattachment2
    primaryattachment1
    GetClientNum
    GetPlayerName
    UnbindButton
    BindCommand
    GetProfileVarInt
    SetProfileVar
    SetDvar
    ResetDvar
    ExecNow
    Exec
    SplitscreenSignIn
    PartyUnmuteAll
    PartyMuteAll
    hud_update_scoreboard_zombie
    teleported
    shieldPlayerBulletProtectionDegrees
    shieldBlastDamageProtection_180
    shieldBlastDamageProtection_120
    shieldBlastDamageProtection_60
    shieldBlastDamageProtection_30
    riotshield_damage_score_max
    riotshield_damage_score_threshold
    riotshield_assist_time
    riotshield_deploy_zdiff_max
    riotshield_deploy_roll_max
    riotshield_deploy_pitch_max
    riotshield_destroyed_cleanup_time
    riotshield_deployed_health
    riotshield_projectile_damage_scale
    riotshield_melee_damage_scale
    riotshield_explosive_damage_scale
    riotshield_bullet_damage_scale
    riotshield_deploy_limit_radius
    shieldDeployShakeDuration
    shieldDeployShakeScale
    shieldImpactExplosionThreshold
    shieldImpactExplosionHighShakeDuration
    shieldImpactExplosionHighShakeScale
    shieldImpactExplosionLowShakeDuration
    shieldImpactExplosionLowShakeScale
    shieldImpactMissileShakeDuration
    shieldImpactMissileShakeScale
    shieldImpactBulletShakeDuration
    shieldImpactBulletShakeScale
    r_fog_disable
    r_seethru_decal_enable
    r_debugMetalStorm
    r_shaderDebugC
    r_shaderDebugB
    r_shaderDebugA
    r_skyRotation
    r_sun_from_dvars
    r_fogColor
    r_enablePlayerShadow
    r_blur
    r_zombieNameAllowDevList
    r_zombieNameAllowFriendsList
    r_flameScaler
    r_showForcedInvisibleCells
    r_singleCell
    r_clearColor2
    r_clearColor
    r_specularMap
    r_glossMap
    r_normalMap
    r_colorMap
    r_znear
    r_zfar
    r_fog
    r_zebrastripe
    r_debugShader
    r_fullbright
    r_clipFPS
    shadowmapSamplerSun
    r_sun_fx_position
    r_sunflare_shader
    r_sunsprite_size
    r_sunsprite_shader

    Lol.

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