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  1. #1
    Masterycon's Avatar
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    Smile Vehicle Aimbot (Jet,Heli)Source Code

    Code:
    //add this to your vec3 class. or to your physiycs class if you have one. or rewrite it and just add it to your hack
    //you will need a dotproduct function
    float Vec3::AimFloat(Vec3 &delta, const float &FOV) const
    {
    	return asinf(this->dot(delta)) / FOV;
    }
    
    Code:
    //some pointers
    Vec3 Origin	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.trans;
    Vec3 Left	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.left;
    Vec3 Up		= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.up;
    
    
    Code:
    //the function itself
    BOOL Rotation() // Fragger aka dudeinberlin
    {
    	float flYaw	,flPitch,flRoll;
    	//TargetArray is the final target vector, this will differ for your hack. i store my targetvecs in an array, hence i can call this rotation function without any params.
    	Vec3 dt = TargetArray() - Origin;
    	//don't forget to norm the delta for the coming calculations
    	dt.normalize();
    	
    	if(MyPlayer->isInVehicle())
    	{
    		flYaw   = Left.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);
    		flPitch = Up.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);	
    		flRoll  = flYaw;
    		//ya ya, how to now if your a jet or heli? search the ucforum
    		//flVehicleSens is dynamic in my hack. best Results with a very low sens of 8.0 or lower
    		if(bImaJet||bImAHeli)
    			flInputAction[ConceptPitch] = -flPitch * flVehicleSens;
    		else
    			flInputAction[ConceptPitch] = flPitch * flVehicleSens;
    		flInputAction[ConceptYaw]	= flYaw	* flVehicleSens;	
    		flInputAction[ConceptRoll]  = flRoll* flVehicleSens;
    		
    		if(bFire)
    			AutoFireLogic();
    		return TRUE;
    	}
    	else
    	{
    		//tada you should know this.
    	}
    	return FALSE;
    }
    Last edited by Mayion; 10-26-2013 at 03:38 PM. Reason: Adding Code Tags

  2. The Following User Says Thank You to Masterycon For This Useful Post:

    mrpijus123 (10-31-2014)

  3. #2
    zarix's Avatar
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    Put the code in
    Code:
     here so it's perfect
    Use [C o d e] ..... [/c od e] (Remove spaces) but thats for the source code

  4. #3
    BilakosBF3's Avatar
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    Will this works if i just open a new empty file,copy - paste the code and save it as a dll?

  5. #4
    Lulzzor's Avatar
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    Quote Originally Posted by BilakosBF3 View Post
    Will this works if i just open a new empty file,copy - paste the code and save it as a dll?
    Hahahahahahahahaha..........no

  6. #5
    Brian Moser's Avatar
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    Pretty old ,but thanks for share.

  7. #6
    heller786786's Avatar
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    what do u mean i dint understand whats is this code all about plz tell me how to make it work.

  8. #7
    mcdeliver's Avatar
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    learn c++

  9. #8
    Mayion's Avatar
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    Quote Originally Posted by heller786786 View Post
    what do u mean i dint understand whats is this code all about plz tell me how to make it work.
    This is how Dll files are created.

    You need to learn C++ First and understand how to code, then you will know how to use that source code

    cplusplus.com - The C++ Resources Network << This site will help you to get started at C++.
    Also you could check programming section of MPGH there you will find many tutorials will help you as well..
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  10. #9
    680sli's Avatar
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    Quote Originally Posted by heller786786 View Post
    what do u mean i dint understand whats is this code all about plz tell me how to make it work.
    HAHAHA you will learn c++ in some minutes? lol

    go to school

  11. #10
    fapdarklord's Avatar
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    Quote Originally Posted by 680sli View Post
    HAHAHA you will learn c++ in some minutes? lol

    go to school
    School didn't teach me shit about coding.

  12. #11
    hidudeshi's Avatar
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    Code:
    float Vec3::AimFloat(Vec3 &delta, const float &FOV) const
    {
    return asinf(this->dot(delta)) / FOV;
    }
    
    Code:
    //some pointers
    Vec3 Origin	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.trans;
    Vec3 Left	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.left;
    Vec3 Up	 = GameRenderer->Singleton()->m_viewParams.firstPersonTransform.up;
    
    
    Code:
    //the function itself
    BOOL Rotation() // Fragger aka dudeinberlin
    {
    float flYaw	,flPitch,flRoll;
    //TargetArray is the final target vector, this will differ for your hack. i store my targetvecs in an array, hence i can call this rotation function without any params.
    Vec3 dt = TargetArray() - Origin;
    //don't forget to norm the delta for the coming calculations
    dt.normalize();
    
    if(MyPlayer->isInVehicle())
    {
    flYaw = Left.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);
    flPitch = Up.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);	
    flRoll = flYaw;
    //ya ya, how to now if your a jet or heli? search the ucforum
    //flVehicleSens is dynamic in my hack. best Results with a very low sens of 8.0 or lower
    if(bImaJet||bImAHeli)
    flInputAction[ConceptPitch] = -flPitch * flVehicleSens;
    else
    flInputAction[ConceptPitch] = flPitch * flVehicleSens;
    flInputAction[ConceptYaw]	= flYaw	* flVehicleSens;	
    flInputAction[ConceptRoll] = flRoll* flVehicleSens;
    
    if(bFire)
    AutoFireLogic();
    return TRUE;
    }
    else
    {
    //tada you should know this.
    }
    return FALSE;
    }

  13. #12
    fapdarklord's Avatar
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    Quote Originally Posted by liloswaggins View Post
    *********
    Not sure how it's an lmao, just saying how shit teachers are at teaching :L
    Last edited by Bs; 10-23-2013 at 11:57 AM.

  14. #13
    BilakosBF3's Avatar
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    you forgot to mention that this is dudeinberlin's code

  15. #14
    {CnD} Ninja's Avatar
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    Can I get banned fo dis?

  16. #15
    Brian Moser's Avatar
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    Quote Originally Posted by {CnD} Ninja View Post
    Can I get banned fo dis?
    If you know what you are doing,there will still be a chance.

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