well goodjob
i tried it.
- i cant see the items in the backpack and when i change equip in to he backpack it is visible for a while but it disappears too.
-it dont loot hp or mana drinks i need this funtion
how?????i dont know
I think your first step would be to try to learn some javascript that will really help.
Okay, this is an idiotic question, but how do I use this?
My Vouches
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cannot find the ids of ub rings. help pls.
Is there any special way I have to activate it?
decompress client, open in notepad++
Code:<Object type="0xba3" id="Ring of Unbound Attack"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x488</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_spinel_set_in_a_stunningly_beautiful_gold_}</Description> <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Attack}</DisplayId> </Object> <Object type="0xba4" id="Ring of Unbound Defense"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x489</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_onyx_set_in_a_stunningly_beautiful_gold_ri}</Description> <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Defense}</DisplayId> </Object> <Object type="0xba5" id="Ring of Unbound Speed"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48a</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_emerald_set_in_a_stunningly_beautiful_gold}</Description> <ActivateOnEquip stat="22" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Speed}</DisplayId> </Object> <Object type="0xba6" id="Ring of Unbound Vitality"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48b</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_ruby_set_in_a_stunningly_beautiful_gold_ri}</Description> <ActivateOnEquip stat="26" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Vitality}</DisplayId> </Object> <Object type="0xba7" id="Ring of Unbound Wisdom"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48c</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_sapphire_set_in_a_stunningly_beautiful_gol}</Description> <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Wisdom}</DisplayId> </Object> <Object type="0xba8" id="Ring of Unbound Dexterity"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48d</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_citrine_set_in_a_stunningly_beautiful_gold}</Description> <ActivateOnEquip stat="28" amount="9">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Dexterity}</DisplayId> </Object> <Object type="0xba9" id="Ring of Unbound Health"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48e</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_topaz_set_in_a_stunningly_beautiful_gold_r}</Description> <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Health}</DisplayId> </Object> <Object type="0xbaa" id="Ring of Unbound Magic"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>0x48f</Index> </Texture> <SlotType>9</SlotType> <Tier>6</Tier> <Description>{equip.A_huge,_flawless_amethyst_set_in_a_stunningly_beautiful_gol}</Description> <ActivateOnEquip stat="3" amount="180">IncrementStat</ActivateOnEquip> <BagType>2</BagType> <FameBonus>5</FameBonus> <feedPower>325</feedPower> <DisplayId>{equip.Ring_of_Unbound_Magic}</DisplayId> </Object>
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Seems like when i trasferd the att pot to the back pack it vanished and i lost it.. changing the portal wont help any tips?
So I'm going to need to brush up on object oriented language before I write my own code, but for now I figured I'd contribute by sharing my own list of items.
I did try to add HP/MP pots, but as it was mentioned in the thread before, it needs to be swapped to a different slot. I looked into the Script_Help.txt that comes with RR, and found some useful information to understand the script/packet structure.
I've narrowed it down to this part of the code that should be modified and added as a conditional statement.
Code:swapPacket.slotObject2 = event.createSlotObject(); swapPacket.slotObject2.objectId = player_id; swapPacket.slotObject2.slotId = i + 4; swapPacket.slotObject2.objectType = -1;
swapPacket.slotObject2.slotId if I understand correctly is where the item is being swapped to, so that's what I'd need to change. What I'm not getting is why +4? For a health potion, shouldn't the correct slotId be returned? Or would it need to be + something else just for potions, and if so, by how much? I'm looking at the XML and <SlotType>10</SlotType> seems to be for consumables. Now I'm all confused on how to get this working. I'd just like someone to shed some light on this for me.
Maybe if I understood how to get the right slotId for the health potion myself I'd be able to modify it, but at the moment that's not the case. Help?
I swear I'm never straying from object oriented languages anymore, autoit made my brain lazy.
fuzzayboy (03-20-2014)