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  1. #31
    JavaNewb's Avatar
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    Quote Originally Posted by NisuxenZ View Post
    That's because HP and MP pots have their own special slot that they go to. You can force them into going into your inventory by swapping them with an item. It's poorly designed if you ask me.

    I think the slots are 12 and 13.
    Ah, that makes sense. Thanks, I'll tinker around a bit and try not to break the script in the process lol. If I'm successful, I'll post it back up here.

  2. #32
    RealBonnerBunny's Avatar
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    well goodjob

  3. #33
    Maxxxel18's Avatar
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    i tried it.

    - i cant see the items in the backpack and when i change equip in to he backpack it is visible for a while but it disappears too.
    -it dont loot hp or mana drinks i need this funtion

  4. #34
    NisuxenZ's Avatar
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    Quote Originally Posted by Maxxxel18 View Post
    i tried it.

    - i cant see the items in the backpack and when i change equip in to he backpack it is visible for a while but it disappears too.
    -it dont loot hp or mana drinks i need this funtion
    Then fix it.

  5. #35
    Maxxxel18's Avatar
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    how?????i dont know

  6. #36
    FainTMako's Avatar
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    I think your first step would be to try to learn some javascript that will really help.

  7. #37
    GoGuGa's Avatar
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    Okay, this is an idiotic question, but how do I use this?

  8. #38
    059's Avatar
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    Quote Originally Posted by GoGuGa View Post
    Okay, this is an idiotic question, but how do I use this?
    get realm relay to work, and put this in the scripts folder
    My Vouches
    Having an issue with RotMG? Check for the solution here.


    Need Realm items? Come to RealmStock!

    Accepting PayPal - Bitcoin - Giftcards
    Selling ST Sets, Class Top Sets, Life Pots, and much more!


    Find it here: MPGH Sales Thread

  9. #39
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    cannot find the ids of ub rings. help pls.

  10. #40
    GoGuGa's Avatar
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    Is there any special way I have to activate it?

  11. #41
    059's Avatar
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    Quote Originally Posted by zetrr View Post
    cannot find the ids of ub rings. help pls.
    decompress client, open in notepad++
    Code:
       <Object type="0xba3" id="Ring of Unbound Attack">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x488</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_spinel_set_in_a_stunningly_beautiful_gold_}</Description>
          <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Attack}</DisplayId>
       </Object>
       <Object type="0xba4" id="Ring of Unbound Defense">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x489</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_onyx_set_in_a_stunningly_beautiful_gold_ri}</Description>
          <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Defense}</DisplayId>
       </Object>
       <Object type="0xba5" id="Ring of Unbound Speed">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48a</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_emerald_set_in_a_stunningly_beautiful_gold}</Description>
          <ActivateOnEquip stat="22" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Speed}</DisplayId>
       </Object>
       <Object type="0xba6" id="Ring of Unbound Vitality">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48b</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_ruby_set_in_a_stunningly_beautiful_gold_ri}</Description>
          <ActivateOnEquip stat="26" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Vitality}</DisplayId>
       </Object>
       <Object type="0xba7" id="Ring of Unbound Wisdom">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48c</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_sapphire_set_in_a_stunningly_beautiful_gol}</Description>
          <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Wisdom}</DisplayId>
       </Object>
       <Object type="0xba8" id="Ring of Unbound Dexterity">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48d</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_citrine_set_in_a_stunningly_beautiful_gold}</Description>
          <ActivateOnEquip stat="28" amount="9">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Dexterity}</DisplayId>
       </Object>
       <Object type="0xba9" id="Ring of Unbound Health">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48e</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_topaz_set_in_a_stunningly_beautiful_gold_r}</Description>
          <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Health}</DisplayId>
       </Object>
       <Object type="0xbaa" id="Ring of Unbound Magic">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0x48f</Index>
          </Texture>
          <SlotType>9</SlotType>
          <Tier>6</Tier>
          <Description>{equip.A_huge,_flawless_amethyst_set_in_a_stunningly_beautiful_gol}</Description>
          <ActivateOnEquip stat="3" amount="180">IncrementStat</ActivateOnEquip>
          <BagType>2</BagType>
          <FameBonus>5</FameBonus>
          <feedPower>325</feedPower>
          <DisplayId>{equip.Ring_of_Unbound_Magic}</DisplayId>
       </Object>
    My Vouches
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    Need Realm items? Come to RealmStock!

    Accepting PayPal - Bitcoin - Giftcards
    Selling ST Sets, Class Top Sets, Life Pots, and much more!


    Find it here: MPGH Sales Thread

  12. #42
    harsh1412's Avatar
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    Seems like when i trasferd the att pot to the back pack it vanished and i lost it.. changing the portal wont help any tips?

  13. #43
    Knorrex's Avatar
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    Quote Originally Posted by harsh1412 View Post
    Seems like when i trasferd the att pot to the back pack it vanished and i lost it.. changing the portal wont help any tips?
    Tip: you can't use a backpack you don't have

  14. #44
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    So I'm going to need to brush up on object oriented language before I write my own code, but for now I figured I'd contribute by sharing my own list of items.


     

    Code:
    var desirables = [
    					0xa20, // Def Pot
    					0xa1f, // Att Pot
    					0xa21, // Spd Pot
    					0xa34, // Vit Pot
    					0xa35, // Wis Pot
    					0xa4c, // Dex Pot
    					0xae9, // Life Pot
    					0xaea, // Mana Pot
    
    					// Normal Pots - TODO: Modify script so it puts them in the right slot.
    					//0xa22, // HP Pot
    					//0xa23, // MP pot
    
    					// Rings
    					0xac0, // Ring of Paramount Defense (T4)
    					0xac8, // Ring of Exalted Defense (T5)
    					0xba4, // Ring of Unbound Defense(T6)
    					0xac5, // Ring of Paramount Health (T4)
    					0xacd, // Ring of Exalted Health (T5)
    					0xba9, // Ring of Unbound Health (T6)
    
    					// Eggs
    					0xcb1, // Common Humanoid Egg
    					0xcb2, // Uncommon Humanoid Egg
    					0xcb3, // Rare Humanoid Egg
    					0xcb4, // Legendary Humanoid Egg
    
    					0xc86, // Uncommon Feline Egg
    					0xc87, // Rare Feline Egg
    					0xc88, // Legendary Feline Egg
    
    					0xc8a, // Uncommon Canine Egg
    					0xc8b, // Rare Canine Egg
    					0xc8c, // Legendary Canine Egg
    
    					0xc8e, // Uncommon Avian Egg
    					0xc8f, // Rare Avian Egg
    					0xc90, // Legendary Avian Egg
    
    					0xc92, // Uncommon Exotic Egg					
    					0xc93, // Rare Exotic Egg
    					0xc94, // Legendary Exotic Egg
    
    					0xc96, // Uncommon Farm Egg
    					0xc97, // Rare Farm Egg
    					0xc98, // Legendary Farm Egg
    
    					0xc9a, // Uncommon Woodland Egg
    					0xc9b, // Rare Woodland Egg
    					0xc9c, // Legendary Woodland Egg
    
    					0xc9e, // Uncommon Reptile Egg
    					0xc9f, // Rare Reptile Egg
    					0xca0, // Legendary Reptile Egg
    
    					0xca6, // Uncommon Penguin Egg
    					0xca7, // Rare Penguin Egg
    					0xca8, // Legendary Penguin Egg
    
    					0xcaa, // Uncommon Aquatic Egg
    					0xcab, // Rare Aquatic Egg
    					0xcac, // Legendary Aquatic Egg
    
    					0xcae, // Uncommon Spooky Egg
    					0xcaf, // Rare Spooky Egg
    					0xcb0, // Legendary Spooky Egg
    
    					0xcb6, // Uncommon ???? Egg
    					0xcb7, // Rare ???? Egg
    					0xcb8, // Legendary ???? Egg
    
    					0xcba, // Uncommon Automaton Egg
    					0xcbb, // Rare Automaton Egg
    					0xcbc, // Legendary Automaton Egg
    
    					0xcbe, // Uncommon Mystery Egg
    					0xcbf, // Rare Mystery Egg
    					0xcc0 // Legendary Mystery Egg
    				];





    I did try to add HP/MP pots, but as it was mentioned in the thread before, it needs to be swapped to a different slot. I looked into the Script_Help.txt that comes with RR, and found some useful information to understand the script/packet structure.


    I've narrowed it down to this part of the code that should be modified and added as a conditional statement.

    Code:
    									swapPacket.slotObject2 = event.createSlotObject();
    									swapPacket.slotObject2.objectId = player_id;
    									swapPacket.slotObject2.slotId = i + 4;
    									swapPacket.slotObject2.objectType = -1;

    swapPacket.slotObject2.slotId if I understand correctly is where the item is being swapped to, so that's what I'd need to change. What I'm not getting is why +4? For a health potion, shouldn't the correct slotId be returned? Or would it need to be + something else just for potions, and if so, by how much? I'm looking at the XML and <SlotType>10</SlotType> seems to be for consumables. Now I'm all confused on how to get this working. I'd just like someone to shed some light on this for me.

    Maybe if I understood how to get the right slotId for the health potion myself I'd be able to modify it, but at the moment that's not the case. Help?

    I swear I'm never straying from object oriented languages anymore, autoit made my brain lazy.

  15. #45
    NisuxenZ's Avatar
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    Quote Originally Posted by fuzzayboy View Post
    why +4
    Inventory slots are from 4 to 11.
    Quote Originally Posted by fuzzayboy View Post
    Maybe if I understood how to get the right slotId for the health potion myself
    Make a script that prints out the contents of swap packets whenever it sees them.

  16. The Following User Says Thank You to NisuxenZ For This Useful Post:

    fuzzayboy (03-20-2014)

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