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  1. #46
    dreid's Avatar
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    Hi,
    a noob question .... i cant open the .bwp file in my Bloody 4 Macro editor to invert.

    i can only open .amc and .mgn files
    Can anybody help me?

    thanks

  2. #47
    licaros's Avatar
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    can u create to bloody2

  3. #48
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    Is there a macro for Razer Deathadder? I wish this works on my mouse.

  4. #49
    faiver's Avatar
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    I noticed that the addition of any accessories on the weapon, it becomes more unstable. Vertical recoil increases, the horizontal becomes more annoying.
    Sorry for my english.
    https://translate.google.ru

  5. #50
    Yellow 13's Avatar
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    Quote Originally Posted by tampy View Post
    Is there a macro for Razer Deathadder? I wish this works on my mouse.
    Nope.



    Quote Originally Posted by faiver View Post
    I noticed that the addition of any accessories on the weapon, it becomes more unstable. Vertical recoil increases, the horizontal becomes more annoying.
    What you're seeing is visual reticle wobble (theoretically, sincr thid is not my creation)
    Don't use the angled grip/AFG



    Quote Originally Posted by dreid View Post
    Hi,
    a noob question .... i cant open the .bwp file in my Bloody 4 Macro editor to invert.

    i can only open .amc and .mgn files
    Can anybody help me?

    Use the headshot editor, not oscar editor
    thanks


    Quote Originally Posted by licaros View Post
    can u create to bloody2
    It works for bloody 2/3 I think
    Update to latest software if you can

  6. #51
    faiver's Avatar
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    I made a macro for the machine gun. About 30 of the 100 bullets fall at one point. But if you change the scope оr add something(laser/lighter/..). That's all. The macro is completely ruined. (vertical recoil increases, the horizontal becomes more annoying.)
    Last edited by faiver; 11-05-2013 at 08:43 AM.
    Sorry for my english.
    https://translate.google.ru

  7. #52
    Dextrex's Avatar
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    Can I use the macro with a 1920x1080 resolution and will you make any macro for M416/ACE 23 (if yes when will they be released?)

  8. #53
    Yellow 13's Avatar
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    Quote Originally Posted by faiver View Post
    I made a macro for the machine gun. About 30 of the 100 bullets fall at one point. But if you change the scope оr add something(laser/lighter/..). That's all. The macro is completely ruined. (vertical recoil increases, the horizontal becomes more annoying.)
    Of course scope changes recoil, you use ACOG and RDS it has diff zoom level therefore recoil you see is different.
    LMG's have "recoil decrease" value, where at some point the recoil will be nonexistent, then resumes. Headshot program cannot overcome this, only way it manually using OSCAR (raw macro) type macros




    Quote Originally Posted by Dextrex View Post
    Can I use the macro with a 1920x1080 resolution and will you make any macro for M416/ACE 23 (if yes when will they be released?)
    Can work in all resolution if you follow settings described in OP
    Game is just released, people have other things to do besides ranking up >_>
    Rig | 5820K - GTX1080 AMP
    P870KM1 | 7700K - GTX1080N SLi

  9. The Following User Says Thank You to Yellow 13 For This Useful Post:

    Dextrex (11-05-2013)

  10. #54
    faiver's Avatar
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    So I finished the macro to the full clip for LMG. The result of the screenshots.
    Do you think it's normal if the result at this distance. How to remove a horizontal recoil. And to reduce the vertical recoil
    On second screen
    1. "Full auto"
    2. "Bursts"

    How to make approval faster?


    Attached Thumbnails Attached Thumbnails
    ScreenshotWin32-0003.png  

    ScreenshotWin32-0005.jpg  

    Last edited by faiver; 11-05-2013 at 12:33 PM.
    Sorry for my english.
    https://translate.google.ru

  11. The Following 3 Users Say Thank You to faiver For This Useful Post:

    dreid (11-05-2013),Homer_Simpson (11-05-2013),lumpi999 (11-05-2013)

  12. #55
    faiver's Avatar
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    I was trying to make a macro for AK12+kobra+HB(burst).
    From the same point (same macro) was obtained different results.


    Attached Thumbnails Attached Thumbnails
    ScreenshotWin32-0001.png  

    ScreenshotWin32-0002.png  

    Sorry for my english.
    https://translate.google.ru

  13. #56
    Yellow 13's Avatar
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    Quote Originally Posted by faiver View Post
    So I finished the macro to the full clip for LMG. The result of the screenshots.
    Do you think it's normal if the result at this distance. How to remove a horizontal recoil. And to reduce the vertical recoil
    On second screen
    1. "Full auto"
    2. "Bursts"

    How to make approval faster?


    Hm, you can try changing mouse movement value, and try again.





    Quote Originally Posted by faiver View Post
    I was trying to make a macro for AK12+kobra+HB(burst).
    From the same point (same macro) was obtained different results.


    Bursting macro in full auto (to reduce spread) not needed in BF4 anymore, just create a normal norecoil macro and click fast (depend on how many bullets u want per burst). The recoil logic/code in BF4 doesn't move the mouse down after shooting and it means you can burst easy without compensating reticle drop for every burst.
    Rig | 5820K - GTX1080 AMP
    P870KM1 | 7700K - GTX1080N SLi

  14. #57
    licaros's Avatar
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    what bloody you use bloody2 bloody3 bloody4?

  15. #58
    Yellow 13's Avatar
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    waynomat and me uses bloody 4

    don't doublepost
    Rig | 5820K - GTX1080 AMP
    P870KM1 | 7700K - GTX1080N SLi

  16. #59
    Dextrex's Avatar
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    [Mh when I try to open the .bwp files in Bloody4 they are never listed :/ What am I doing wrong?^^] Got it

    But another (silly) question:
    When I am using Oscar do I have to change the resolution in the macro to "1024*768" or why is it written in the macro?
    Last edited by Dextrex; 11-06-2013 at 10:25 AM.

  17. #60
    stephen87's Avatar
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    any m16a4 macro yet ?

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