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  1. #1
    Infna.Motionless's Avatar
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    Lightbulb The process of the Making of Hacks.

    Does anyone have a starting script in c++ for making an aimbot. Im thinking of starting a prodject and we can all put our ideas in and work together.

    DONT POST UNLESS YOU KNOW C++ AND ARE WILLING TO HELP!

    So I want YOU to pitch in.


    FOR THE MOTHERLAND

  2. #2
    Brian Moser's Avatar
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    Code:
    enum HumanoidJointID
    	{
    	  Hips = 0x0,
    	  LeftUpLeg = 0x1,
    	  LeftLeg = 0x2,
    	  LeftFoot = 0x3,
    	  RightUpLeg = 0x4,
    	  RightLeg = 0x5,
    	  RightFoot = 0x6,
    	  Spine = 0x7,
    	  LeftArm = 0x8,
    	  LeftForeArm = 0x9,
    	  LeftHand = 0xA,
    	  RightArm = 0xB,
    	  RightForeArm = 0xC,
    	  RightHand = 0xD,
    	  Head = 0xE,
    	  LeftToeBase = 0xF,
    	  RightToeBase = 0x10,
    	  LeftShoulder = 0x11,
    	  RightShoulder = 0x12,
    	  Neck = 0x13,
    	  Spine1 = 0x14,
    	  Spine2 = 0x15,
    	  Spine3 = 0x16,
    	  Neck1 = 0x17,
    	  LeftUpLegRoll = 0x18,
    	  LeftLegRoll = 0x19,
    	  RightUpLegRoll = 0x1A,
    	  RightLegRoll = 0x1B,
    	  LeftArmRoll = 0x1C,
    	  LeftForeArmRoll = 0x1D,
    	  RightArmRoll = 0x1E,
    	  RightForeArmRoll = 0x1F,
    	  LeftFingerBase = 0x20,
    	  RightFingerBase = 0x21,
    	  Spine4 = 0x22,
    	  Spine5 = 0x23,
    	  Spine6 = 0x24,
    	  Spine7 = 0x25,
    	  Spine8 = 0x26,
    	  Spine9 = 0x27,
    	  Neck2 = 0x28,
    	  Neck3 = 0x29,
    	  Neck4 = 0x2A,
    	  Neck5 = 0x2B,
    	  Neck6 = 0x2C,
    	  Neck7 = 0x2D,
    	  Neck8 = 0x2E,
    	  Neck9 = 0x2F,
    	  HipsTranslation = 0x30,
    	  LeftHandThumb1 = 0x31,
    	  LeftHandThumb2 = 0x32,
    	  LeftHandThumb3 = 0x33,
    	  LeftHandThumb4 = 0x34,
    	  LeftHandIndex1 = 0x35,
    	  LeftHandIndex2 = 0x36,
    	  LeftHandIndex3 = 0x37,
    	  LeftHandIndex4 = 0x38,
    	  LeftHandMiddle1 = 0x39,
    	  LeftHandMiddle2 = 0x3A,
    	  LeftHandMiddle3 = 0x3B,
    	  LeftHandMiddle4 = 0x3C,
    	  LeftHandRing1 = 0x3D,
    	  LeftHandRing2 = 0x3E,
    	  LeftHandRing3 = 0x3F,
    	  LeftHandRing4 = 0x40,
    	  LeftHandPinky1 = 0x41,
    	  LeftHandPinky2 = 0x42,
    	  LeftHandPinky3 = 0x43,
    	  LeftHandPinky4 = 0x44,
    	  LeftHandExtraFinger1 = 0x45,
    	  LeftHandExtraFinger2 = 0x46,
    	  LeftHandExtraFinger3 = 0x47,
    	  LeftHandExtraFinger4 = 0x48,
    	  RightHandThumb1 = 0x49,
    	  RightHandThumb2 = 0x4A,
    	  RightHandThumb3 = 0x4B,
    	  RightHandThumb4 = 0x4C,
    	  RightHandIndex1 = 0x4D,
    	  RightHandIndex2 = 0x4E,
    	  RightHandIndex3 = 0x4F,
    	  RightHandIndex4 = 0x50,
    	  RightHandMiddle1 = 0x51,
    	  RightHandMiddle2 = 0x52,
    	  RightHandMiddle3 = 0x53,
    	  RightHandMiddle4 = 0x54,
    	  RightHandRing1 = 0x55,
    	  RightHandRing2 = 0x56,
    	  RightHandRing3 = 0x57,
    	  RightHandRing4 = 0x58,
    	  RightHandPinky1 = 0x59,
    	  RightHandPinky2 = 0x5A,
    	  RightHandPinky3 = 0x5B,
    	  RightHandPinky4 = 0x5C,
    	  RightHandExtraFinger1 = 0x5D,
    	  RightHandExtraFinger2 = 0x5E,
    	  RightHandExtraFinger3 = 0x5F,
    	  RightHandExtraFinger4 = 0x60,
    	  LeftInHandThumb = 0x61,
    	  LeftInHandIndex = 0x62,
    	  LeftInHandMiddle = 0x63,
    	  LeftInHandRing = 0x64,
    	  LeftInHandPinky = 0x65,
    	  LeftInHandExtraFinger = 0x66,
    	  RightInHandThumb = 0x67,
    	  RightInHandIndex = 0x68,
    	  RightInHandMiddle = 0x69,
    	  RightInHandRing = 0x6A,
    	  RightInHandPinky = 0x6B,
    	  RightInHandExtraFinger = 0x6C,
    	  LeftInFootThumb = 0x6D,
    	  LeftInFootIndex = 0x6E,
    	  LeftInFootMiddle = 0x6F,
    	  LeftInFootRing = 0x70,
    	  LeftInFootPinky = 0x71,
    	  LeftInExtraFootFinger = 0x72,
    	  RightInFootThumb = 0x73,
    	  RightInFootIndex = 0x74,
    	  RightInFootMiddle = 0x75,
    	  RightInFootRing = 0x76,
    	  RightInFootPinky = 0x77,
    	  RightInExtraFootFinger = 0x78,
    	  LeftShoulderExtra = 0x79,
    	  RightShoulderExtra = 0x7A,
    	  LeftFootThumb1 = 0x7B,
    	  LeftFootThumb2 = 0x7C,
    	  LeftFootThumb3 = 0x7D,
    	  LeftFootThumb4 = 0x7E,
    	  LeftFootIndex1 = 0x7F,
    	  LeftFootIndex2 = 0x80,
    	  LeftFootIndex3 = 0x81,
    	  LeftFootIndex4 = 0x82,
    	  LeftFootMiddle1 = 0x83,
    	  LeftFootMiddle2 = 0x84,
    	  LeftFootMiddle3 = 0x85,
    	  LeftFootMiddle4 = 0x86,
    	  LeftFootRing1 = 0x87,
    	  LeftFootRing2 = 0x88,
    	  LeftFootRing3 = 0x89,
    	  LeftFootRing4 = 0x8A,
    	  LeftFootPinky1 = 0x8B,
    	  LeftFootPinky2 = 0x8C,
    	  LeftFootPinky3 = 0x8D,
    	  LeftFootPinky4 = 0x8E,
    	  LeftExtraFootFinger1 = 0x8F,
    	  LeftExtraFootFinger2 = 0x90,
    	  LeftExtraFootFinger3 = 0x91,
    	  LeftExtraFootFinger4 = 0x92,
    	  RightFootThumb1 = 0x93,
    	  RightFootThumb2 = 0x94,
    	  RightFootThumb3 = 0x95,
    	  RightFootThumb4 = 0x96,
    	  RightFootIndex1 = 0x97,
    	  RightFootIndex2 = 0x98,
    	  RightFootIndex3 = 0x99,
    	  RightFootIndex4 = 0x9A,
    	  RightFootMiddle1 = 0x9B,
    	  RightFootMiddle2 = 0x9C,
    	  RightFootMiddle3 = 0x9D,
    	  RightFootMiddle4 = 0x9E,
    	  RightFootRing1 = 0x9F,
    	  RightFootRing2 = 0xA0,
    	  RightFootRing3 = 0xA1,
    	  RightFootRing4 = 0xA2,
    	  RightFootPinky1 = 0xA3,
    	  RightFootPinky2 = 0xA4,
    	  RightFootPinky3 = 0xA5,
    	  RightFootPinky4 = 0xA6,
    	  RightExtraFootFinger1 = 0xA7,
    	  RightExtraFootFinger2 = 0xA8,
    	  RightExtraFootFinger3 = 0xA9,
    	  RightExtraFootFinger4 = 0xAA,
    	};
    This helped me find the position of players.
    I would recommend searching for the engine reversal on some forums.
    Credit to dudeinberlin

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    Infna.Motionless (11-15-2013)

  4. #3
    gunnrcrakr's Avatar
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    #define ClientGameContext_OFFSET 0x142373A78
    #define DxRenderer_OFFSET 0x142420340
    #define GameRenderer_OFFSET 0x142374998

    #define UPDATEMATRICES_OFFSET 0x140AF1300
    #define DebugRender2_OFFSET 0x1405B8810
    #define DrawLine_OFFSET 0x1405B9900
    #define DrawText_OFFSET 0x1405B9D30

    m_clientPlayerManager; //0x0060

    ClientPlayer* m_localPlayer; //0x02A0
    ClientPlayer** m_Player; //0x02A8

    m_soldier; // 0x0DC0
    m_TeamID; // 0x0CBC

    m_swapchain; // 0x0C0
    Attached Thumbnails Attached Thumbnails
    r2i7.png  


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  6. #4
    Mayion's Avatar
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    @ @Infna.Motionless Learn C++
    Link: cplusplus.com - The C++ Resources Network
    Learn the basics from this site, after finishing everything try to stop C+Ping and write your own code,It might me a small code not a problem just try.
    After that download C++ Book to understand more at it, It would take you 1 month or something learning from that Book.

    When you finish try to ask pro coders to give you detected bases and you make it undetected, after that finding the address will not be that hard i think right?
    I do not use any type of messenger outside of MPGH.
    Inactive but you can reach me through VM/PM.










     

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    Infna.Motionless (11-15-2013)

  8. #5
    Color's Avatar
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    Quote Originally Posted by Mayion View Post
    @ @Infna.Motionless Learn C++
    Link: cplusplus.com - The C++ Resources Network
    Learn the basics from this site, after finishing everything try to stop C+Ping and write your own code,It might me a small code not a problem just try.
    After that download C++ Book to understand more at it, It would take you 1 month or something learning from that Book.

    When you finish try to ask pro coders to give you detected bases and you make it undetected, after that finding the address will not be that hard i think right?
    Would rather learn from TheNewBoston, but that's just a personal preference.

    Member Since 8/05/2012
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  10. #6
    bullpop's Avatar
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    You can just get a code like that and make a hack. You need to
    know what you are doing. So learn coding. That's the best way.
    MPGH Member Since 10/17/2010
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  12. #7
    Mayion's Avatar
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    ughh, no reason to leave the thread opened, read other posts and you will find your solution there.
    Thread closed.
    I do not use any type of messenger outside of MPGH.
    Inactive but you can reach me through VM/PM.










     

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    Infna.Motionless (11-15-2013)

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